role-playing-game
This commit is contained in:
24
role-playing-game/.exercism/config.json
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24
role-playing-game/.exercism/config.json
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{
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"authors": [
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"lpil"
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],
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"files": {
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"solution": [
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"src/role_playing_game.gleam"
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],
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"test": [
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"test/role_playing_game_test.gleam"
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],
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"exemplar": [
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".meta/example.gleam"
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],
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"invalidator": [
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"gleam.toml",
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"manifest.toml"
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]
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},
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"forked_from": [
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"elm/role-playing-game"
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],
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"blurb": "Learn the Option type by designing game mechanics"
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}
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1
role-playing-game/.exercism/metadata.json
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1
role-playing-game/.exercism/metadata.json
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{"track":"gleam","exercise":"role-playing-game","id":"50edb689de054e5daf0a42cd9efb7176","url":"https://exercism.org/tracks/gleam/exercises/role-playing-game","handle":"fw353qwgs","is_requester":true,"auto_approve":false}
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4
role-playing-game/.gitignore
vendored
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4
role-playing-game/.gitignore
vendored
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*.beam
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*.ez
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build
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erl_crash.dump
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32
role-playing-game/HELP.md
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32
role-playing-game/HELP.md
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# Help
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## Running the tests
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To run the tests, run the command `gleam test` from within the exercise directory.
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## Submitting your solution
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You can submit your solution using the `exercism submit src/role_playing_game.gleam` command.
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This command will upload your solution to the Exercism website and print the solution page's URL.
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It's possible to submit an incomplete solution which allows you to:
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- See how others have completed the exercise
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- Request help from a mentor
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## Need to get help?
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If you'd like help solving the exercise, check the following pages:
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- The [Gleam track's documentation](https://exercism.org/docs/tracks/gleam)
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- The [Gleam track's programming category on the forum](https://forum.exercism.org/c/programming/gleam)
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- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
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- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
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||||
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Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
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To get help if you're having trouble, you can use one of the following resources:
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||||
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- [gleam.run](https://gleam.run/documentation/) is the gleam official documentation.
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- [Discord](https://discord.gg/Fm8Pwmy) is the discord channel.
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- [StackOverflow](https://stackoverflow.com/questions/tagged/gleam) can be used to search for your problem and see if it has been answered already. You can also ask and answer questions.
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15
role-playing-game/HINTS.md
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role-playing-game/HINTS.md
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# Hints
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## 1. Introduce yourself
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- The [`option.unwrap` function][unwrap] can be used to get the value from an option, or a default value if there is no value.
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## 2. Implement the revive mechanic
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- Option values can be created using the `Some` and `None` constructors from the `gleam/option` module.
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## 3. Implement the spell casting mechanic
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- The [`int.max` function][max] can be used to make sure the health does not go below 0.
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[max]: https://hexdocs.pm/gleam_stdlib/gleam/int.html#max
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122
role-playing-game/README.md
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122
role-playing-game/README.md
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# Role Playing Game
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Welcome to Role Playing Game on Exercism's Gleam Track.
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If you need help running the tests or submitting your code, check out `HELP.md`.
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If you get stuck on the exercise, check out `HINTS.md`, but try and solve it without using those first :)
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## Introduction
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## Options
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The `Option` type is used to represent values that can either be absent or present.
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It is defined in the `gleam/option` module as follows:
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```gleam
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type Option(a) {
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Some(a)
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None
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}
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```
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The `Some` constructor is used to wrap a value when it's present, and the `None` constructor is used to represent the absence of a value.
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Accessing the content of a `Option` is often done via pattern matching.
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```gleam
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import gleam/option.{type Option, None, Some}
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pub fn say_hello(person: Option(String)) -> String {
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case person {
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Some(name) -> "Hello, " <> name <> "!"
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None -> "Hello, Friend!"
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}
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}
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```
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```gleam
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say_hello(Some("Matthieu"))
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// -> "Hello, Matthieu!"
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say_hello(None)
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// -> "Hello, Friend!"
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```
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The `gleam/option` module also defines a number of useful function for working with `Option` types, such as `unwrap`, which returns the content of an `Option` or a default value if it is `None`.
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```gleam
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import gleam/option.{type Option}
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pub fn say_hello_again(person: Option(String)) -> String {
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let name = option.unwrap(person, "Friend")
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"Hello, " <> name <> "!"
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}
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```
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## Instructions
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Josh is working on a new role-playing game and needs your help implementing some of the mechanics.
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## 1. Introduce yourself
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Implement the `introduce` function.
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Stealthy players may be hiding their name and will be introduced as `"Mighty Magician"`.
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Otherwise, just use the player's name to introduce them.
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```gleam
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introduce(Player(name: None, level: 2, health: 8, mana: None))
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// -> "Mighty Magician"
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introduce(Player(name: Some("Merlin"), level: 2, health: 8, mana: None))
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// -> "Merlin"
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```
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## 2. Implement the revive mechanic
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The `revive` function should check that the player's character is indeed dead (their health has reached 0).
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If they are, it should return a new `Player` instance with 100 health.
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Otherwise, if the player's character isn't dead, the `revive` function returns `None`.
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If the player's level is 10 or above, they should also be revived with 100 mana.
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If the player's level is below 10, their mana should be untouched.
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The `revive` function should preserve the player's level.
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```gleam
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let dead_player = Player(name: None, level: 2, health: 0, mana: None)
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revive(dead_player)
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// -> Some(Player(name: None, level: 2, health: 100, mana: None))
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```
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If the `revive` method is called on a player whose health is 1 or above, then the function should return `None`.
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```gleam
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let alive_player = Player(name: None, level: 2, health: 42, mana: None)
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revive(alive_player)
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// -> None
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```
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## 3. Implement the spell casting mechanic
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The `cast_spell` function takes as arguments an `Int` indicating how much mana the spell costs as well as a `Player`.
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It returns the updated player, as well as the amount of damage that the cast spell performs.
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A successful spell cast does damage equal to two times the mana cost of the spell.
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However, if the player has insufficient mana, nothing happens, the player is unchanged and no damage is done.
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If the player does not even have a mana pool, attempting to cast the spell must decrease their health by the mana cost of the spell and does no damage.
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Be aware that the players health cannot be below zero (0).
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```gleam
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let wizard = Player(name: None, level: 18, health: 123, mana: Some(30))
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let #(wizard, damage) = cast_spell(wizard, 14)
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wizard.mana // -> Some 16
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damage // -> 28
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```
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## Source
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### Created by
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- @lpil
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14
role-playing-game/gleam.toml
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14
role-playing-game/gleam.toml
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name = "role_playing_game"
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version = "0.1.0"
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|
||||
[dependencies]
|
||||
gleam_otp = "~> 0.7 or ~> 1.0"
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||||
gleam_stdlib = ">= 0.54.0 or ~> 1.0"
|
||||
simplifile = "~> 1.0"
|
||||
gleam_erlang = ">= 0.25.0 and < 1.0.0"
|
||||
gleam_yielder = ">= 1.1.0 and < 2.0.0"
|
||||
gleam_regexp = ">= 1.1.0 and < 2.0.0"
|
||||
gleam_deque = ">= 1.0.0 and < 2.0.0"
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|
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[dev-dependencies]
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||||
exercism_test_runner = "~> 1.9"
|
||||
31
role-playing-game/manifest.toml
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31
role-playing-game/manifest.toml
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# This file was generated by Gleam
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# You typically do not need to edit this file
|
||||
|
||||
packages = [
|
||||
{ name = "argv", version = "1.0.2", build_tools = ["gleam"], requirements = [], otp_app = "argv", source = "hex", outer_checksum = "BA1FF0929525DEBA1CE67256E5ADF77A7CDDFE729E3E3F57A5BDCAA031DED09D" },
|
||||
{ name = "exercism_test_runner", version = "1.9.0", build_tools = ["gleam"], requirements = ["argv", "gap", "glance", "gleam_community_ansi", "gleam_erlang", "gleam_json", "gleam_stdlib", "simplifile"], otp_app = "exercism_test_runner", source = "hex", outer_checksum = "0B17BB25F2FF1E60266467C24FE0CA04005410306AA05E9A4B41B1852D72865C" },
|
||||
{ name = "filepath", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "filepath", source = "hex", outer_checksum = "67A6D15FB39EEB69DD31F8C145BB5A421790581BD6AA14B33D64D5A55DBD6587" },
|
||||
{ name = "gap", version = "1.1.3", build_tools = ["gleam"], requirements = ["gleam_community_ansi", "gleam_stdlib"], otp_app = "gap", source = "hex", outer_checksum = "6EF5E3B523FDFBC317E9EA28D5163EE04744A97C007106F90207569789612291" },
|
||||
{ name = "glance", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib", "glexer"], otp_app = "glance", source = "hex", outer_checksum = "E155BA1A787FD11827048355021C0390D2FE9A518485526F631A9D472858CC6D" },
|
||||
{ name = "gleam_community_ansi", version = "1.4.3", build_tools = ["gleam"], requirements = ["gleam_community_colour", "gleam_regexp", "gleam_stdlib"], otp_app = "gleam_community_ansi", source = "hex", outer_checksum = "8A62AE9CC6EA65BEA630D95016D6C07E4F9973565FA3D0DE68DC4200D8E0DD27" },
|
||||
{ name = "gleam_community_colour", version = "2.0.0", build_tools = ["gleam"], requirements = ["gleam_json", "gleam_stdlib"], otp_app = "gleam_community_colour", source = "hex", outer_checksum = "FDD6AC62C6EC8506C005949A4FCEF032038191D5EAAEC3C9A203CD53AE956ACA" },
|
||||
{ name = "gleam_deque", version = "1.0.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_deque", source = "hex", outer_checksum = "64D77068931338CF0D0CB5D37522C3E3CCA7CB7D6C5BACB41648B519CC0133C7" },
|
||||
{ name = "gleam_erlang", version = "0.34.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_erlang", source = "hex", outer_checksum = "0C38F2A128BAA0CEF17C3000BD2097EB80634E239CE31A86400C4416A5D0FDCC" },
|
||||
{ name = "gleam_json", version = "2.3.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_json", source = "hex", outer_checksum = "C55C5C2B318533A8072D221C5E06E5A75711C129E420DD1CE463342106012E5D" },
|
||||
{ name = "gleam_otp", version = "0.16.1", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_stdlib"], otp_app = "gleam_otp", source = "hex", outer_checksum = "50DA1539FC8E8FA09924EB36A67A2BBB0AD6B27BCDED5A7EF627057CF69D035E" },
|
||||
{ name = "gleam_regexp", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_regexp", source = "hex", outer_checksum = "7F5E0C0BBEB3C58E57C9CB05FA9002F970C85AD4A63BA1E55CBCB35C15809179" },
|
||||
{ name = "gleam_stdlib", version = "0.55.0", build_tools = ["gleam"], requirements = [], otp_app = "gleam_stdlib", source = "hex", outer_checksum = "32D8F4AE03771516950047813A9E359249BD9FBA5C33463FDB7B953D6F8E896B" },
|
||||
{ name = "gleam_yielder", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_yielder", source = "hex", outer_checksum = "8E4E4ECFA7982859F430C57F549200C7749823C106759F4A19A78AEA6687717A" },
|
||||
{ name = "glexer", version = "2.2.1", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "glexer", source = "hex", outer_checksum = "5C235CBDF4DA5203AD5EAB1D6D8B456ED8162C5424FE2309CFFB7EF438B7C269" },
|
||||
{ name = "simplifile", version = "1.7.0", build_tools = ["gleam"], requirements = ["filepath", "gleam_stdlib"], otp_app = "simplifile", source = "hex", outer_checksum = "1D5DFA3A2F9319EC85825F6ED88B8E449F381B0D55A62F5E61424E748E7DDEB0" },
|
||||
]
|
||||
|
||||
[requirements]
|
||||
exercism_test_runner = { version = "~> 1.9" }
|
||||
gleam_deque = { version = ">= 1.0.0 and < 2.0.0" }
|
||||
gleam_erlang = { version = ">= 0.25.0 and < 1.0.0" }
|
||||
gleam_otp = { version = "~> 0.7 or ~> 1.0" }
|
||||
gleam_regexp = { version = ">= 1.1.0 and < 2.0.0" }
|
||||
gleam_stdlib = { version = ">= 0.54.0 or ~> 1.0" }
|
||||
gleam_yielder = { version = ">= 1.1.0 and < 2.0.0" }
|
||||
simplifile = { version = "~> 1.0" }
|
||||
96
role-playing-game/src/role_playing_game.gleam
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96
role-playing-game/src/role_playing_game.gleam
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import gleam/option.{type Option, None, Some}
|
||||
|
||||
pub type Player {
|
||||
Player(name: Option(String), level: Int, health: Int, mana: Option(Int))
|
||||
}
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||||
|
||||
pub fn introduce(player: Player) -> String {
|
||||
case player.name {
|
||||
option.None -> "Mighty Magician"
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option.Some(name) -> name
|
||||
}
|
||||
}
|
||||
|
||||
pub fn revive(player: Player) -> Option(Player) {
|
||||
case player.health <= 0 {
|
||||
False -> None
|
||||
True -> {
|
||||
case player.level >= 10 {
|
||||
False ->
|
||||
Some(Player(
|
||||
name: player.name,
|
||||
level: player.level,
|
||||
health: 100,
|
||||
mana: None,
|
||||
))
|
||||
True ->
|
||||
Some(Player(
|
||||
name: player.name,
|
||||
level: player.level,
|
||||
health: 100,
|
||||
mana: Some(100),
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The `cast_spell` function takes as arguments an `Int` indicating how much mana the spell costs as well as a `Player`.
|
||||
// It returns the updated player, as well as the amount of damage that the cast spell performs.
|
||||
// A successful spell cast does damage equal to two times the mana cost of the spell.
|
||||
// However, if the player has insufficient mana, nothing happens, the player is unchanged and no damage is done.
|
||||
// If the player does not even have a mana pool, attempting to cast the spell must decrease their health by the mana cost of the spell and does no damage.
|
||||
// Be aware that the players health cannot be below zero (0).
|
||||
|
||||
pub fn cast_spell(player: Player, cost: Int) -> #(Player, Int) {
|
||||
let damage = cost * 2
|
||||
|
||||
case player.mana {
|
||||
None -> {
|
||||
let health = player.health - cost
|
||||
case health {
|
||||
h if h > 0 -> #(
|
||||
Player(
|
||||
name: player.name,
|
||||
level: player.level,
|
||||
health:,
|
||||
mana: player.mana,
|
||||
),
|
||||
0,
|
||||
)
|
||||
_ -> #(
|
||||
Player(
|
||||
name: player.name,
|
||||
level: player.level,
|
||||
health: 0,
|
||||
mana: player.mana,
|
||||
),
|
||||
0,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Some(mana) -> {
|
||||
let mana_left = mana - cost
|
||||
case mana_left {
|
||||
ml if ml >= 0 -> #(
|
||||
Player(
|
||||
name: player.name,
|
||||
level: player.level,
|
||||
health: player.health,
|
||||
mana: Some(ml),
|
||||
),
|
||||
damage,
|
||||
)
|
||||
_ -> #(player, 0)
|
||||
}
|
||||
// let health = player.health - damage
|
||||
// case health {
|
||||
// h if h > 0 ->
|
||||
// Player(name: player.name, level: player.level, health:, mana: todo)
|
||||
// _ ->
|
||||
// Player(name: player.name, level: player.level, health: 0, mana: mana)
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
70
role-playing-game/test/role_playing_game_test.gleam
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70
role-playing-game/test/role_playing_game_test.gleam
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|
||||
import exercism/should
|
||||
import exercism/test_runner
|
||||
import gleam/option.{None, Some}
|
||||
import role_playing_game.{Player}
|
||||
|
||||
pub fn main() {
|
||||
test_runner.main()
|
||||
}
|
||||
|
||||
pub fn introduce_someone_with_their_name_test() {
|
||||
Player(name: Some("Gandalf"), level: 1, health: 42, mana: None)
|
||||
|> role_playing_game.introduce
|
||||
|> should.equal("Gandalf")
|
||||
}
|
||||
|
||||
pub fn introducing_an_unidentified_player_should_return_mighty_magician_test() {
|
||||
Player(name: None, level: 1, health: 42, mana: None)
|
||||
|> role_playing_game.introduce
|
||||
|> should.equal("Mighty Magician")
|
||||
}
|
||||
|
||||
pub fn revive_a_player_that_is_alive_should_return_none_test() {
|
||||
Player(name: None, level: 12, health: 42, mana: Some(7))
|
||||
|> role_playing_game.revive
|
||||
|> should.equal(None)
|
||||
}
|
||||
|
||||
pub fn reviving_a_low_level_player_resets_its_health_to_100_test() {
|
||||
Player(name: None, level: 3, health: 0, mana: None)
|
||||
|> role_playing_game.revive
|
||||
|> should.equal(Some(Player(name: None, level: 3, health: 100, mana: None)))
|
||||
}
|
||||
|
||||
pub fn reviving_a_high_level_player_resets_both_its_health_and_mana_test() {
|
||||
Player(name: None, level: 10, health: 0, mana: Some(14))
|
||||
|> role_playing_game.revive
|
||||
|> should.equal(
|
||||
Some(Player(name: None, level: 10, health: 100, mana: Some(100))),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn cast_spell_causes_damage_of_double_the_mana_test() {
|
||||
Player(name: None, level: 10, health: 69, mana: Some(20))
|
||||
|> role_playing_game.cast_spell(9)
|
||||
|> should.equal(#(
|
||||
Player(name: None, level: 10, health: 69, mana: Some(11)),
|
||||
18,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn casting_a_spell_with_insufficient_mana_does_none_test() {
|
||||
Player(name: None, level: 10, health: 69, mana: Some(20))
|
||||
|> role_playing_game.cast_spell(39)
|
||||
|> should.equal(#(
|
||||
Player(name: None, level: 10, health: 69, mana: Some(20)),
|
||||
0,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn casting_a_spell_without_a_mana_pool_decreases_the_players_health_test() {
|
||||
Player(name: None, level: 5, health: 58, mana: None)
|
||||
|> role_playing_game.cast_spell(7)
|
||||
|> should.equal(#(Player(name: None, level: 5, health: 51, mana: None), 0))
|
||||
}
|
||||
|
||||
pub fn a_players_health_cannot_go_below_0_test() {
|
||||
Player(name: None, level: 5, health: 6, mana: None)
|
||||
|> role_playing_game.cast_spell(12)
|
||||
|> should.equal(#(Player(name: None, level: 5, health: 0, mana: None), 0))
|
||||
}
|
||||
Reference in New Issue
Block a user