pacman-rules

This commit is contained in:
Alexander Heldt
2025-10-30 19:47:49 +01:00
parent 70cfb196b8
commit 3c64c873ef
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{
"authors": [
"lpil"
],
"files": {
"solution": [
"src/pacman_rules.gleam"
],
"test": [
"test/pacman_rules_test.gleam"
],
"exemplar": [
".meta/example.gleam"
],
"invalidator": [
"gleam.toml",
"manifest.toml"
]
},
"forked_from": [
"elixir/pacman_rules"
],
"blurb": "Learn about bools by implementing the rules of the Pac-Man game."
}

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{"track":"gleam","exercise":"pacman-rules","id":"7c358f94ccb149fba1cd23469615a463","url":"https://exercism.org/tracks/gleam/exercises/pacman-rules","handle":"fw353qwgs","is_requester":true,"auto_approve":false}

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pacman-rules/.gitignore vendored Normal file
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*.beam
*.ez
build
erl_crash.dump

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pacman-rules/HELP.md Normal file
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# Help
## Running the tests
To run the tests, run the command `gleam test` from within the exercise directory.
## Submitting your solution
You can submit your solution using the `exercism submit src/pacman_rules.gleam` command.
This command will upload your solution to the Exercism website and print the solution page's URL.
It's possible to submit an incomplete solution which allows you to:
- See how others have completed the exercise
- Request help from a mentor
## Need to get help?
If you'd like help solving the exercise, check the following pages:
- The [Gleam track's documentation](https://exercism.org/docs/tracks/gleam)
- The [Gleam track's programming category on the forum](https://forum.exercism.org/c/programming/gleam)
- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
To get help if you're having trouble, you can use one of the following resources:
- [gleam.run](https://gleam.run/documentation/) is the gleam official documentation.
- [Discord](https://discord.gg/Fm8Pwmy) is the discord channel.
- [StackOverflow](https://stackoverflow.com/questions/tagged/gleam) can be used to search for your problem and see if it has been answered already. You can also ask and answer questions.

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pacman-rules/HINTS.md Normal file
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# Hints
## General
- Don't worry about how the arguments are derived, just focus on combining the arguments to return the intended result.
## 1. Define if pac-man can eat a ghost
- The function must return a [bool][bool] value.
- You can use the [bool][bool] operator `&&` to combine the arguments for a result.
## 2. Define if pac-man scores
- The function must return a [bool][bool] value.
- You can use the [bool][bool] operator `||` to combine the arguments for a result.
## 3. Define if pac-man loses
- The function must return a [bool][bool] value.
- You can use the [bool][bool] operators `&&` and `!` to combine the arguments for a result.
## 4. Define if pac-man wins
- The function must return a [bool][bool] value.
- You can use the [bool][bool] operators `&&` and `!` to combine the arguments and results of one of the previously implemented functions.
[bool]: https://gleam.run/book/tour/bools.html

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pacman-rules/README.md Normal file
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# Pacman Rules
Welcome to Pacman Rules on Exercism's Gleam Track.
If you need help running the tests or submitting your code, check out `HELP.md`.
If you get stuck on the exercise, check out `HINTS.md`, but try and solve it without using those first :)
## Introduction
## Bools
Gleam represents true and false values with the `Bool` type. There are only two values: `True` and `False`. These values can be bound to a variable:
```gleam
let true_variable = True
let false_variable = False
```
The `&&`, `||`, and `!` operators can be used to manipulate boolean values:
```gleam
True && True // -> True
True && False // -> False
False || True // -> True
False || False // -> False
!False // -> True
!True // -> False
```
The `&&` and `||` operators use short-circuit evaluation, which means that the expression on the right-hand side of the operator is only evaluated if needed.
Each of the operators has a different precedence, where `!` is evaluated before `&&` and `||`. Braces can be used to evaluate one part of the expression before the others:
```gleam
!True && False // -> False
!{True && False} // -> True
```
## Instructions
In this exercise, you need to translate some rules from the classic game Pac-Man into Gleam functions.
You have four rules to translate, all related to the game states.
> Don't worry about how the arguments are derived, just focus on combining the arguments to return the intended result.
## 1. Define if Pac-Man eats a ghost
Define the `eat_ghost` function that takes two arguments (_if Pac-Man has a power pellet active_ and _if Pac-Man is touching a ghost_) and returns a boolean value if Pac-Man is able to eat the ghost. The function should return `True` only if Pac-Man has a power pellet active and is touching a ghost.
```gleam
eat_ghost(False, True)
// -> False
```
## 2. Define if Pac-Man scores
Define the `score` function that takes two arguments (_if Pac-Man is touching a power pellet_ and _if Pac-Man is touching a dot_) and returns a boolean value if Pac-Man scored. The function should return `True` if Pac-Man is touching a power pellet or a dot.
```gleam
score(True, True)
// -> True
```
## 3. Define if Pac-Man loses
Define the `lose` function that takes two arguments (_if Pac-Man has a power pellet active_ and _if Pac-Man is touching a ghost_) and returns a boolean value if Pac-Man loses. The function should return `True` if Pac-Man is touching a ghost and does not have a power pellet active.
```gleam
lose(False, True)
// -> True
```
## 4. Define if Pac-Man wins
Define the `win` function that takes three arguments (_if Pac-Man has eaten all of the dots_, _if Pac-Man has a power pellet active_, and _if Pac-Man is touching a ghost_) and returns a boolean value if Pac-Man wins. The function should return `True` if Pac-Man has eaten all of the dots and has not lost based on the arguments defined in part 3.
```gleam
win(False, True, False)
// -> False
```
## Source
### Created by
- @lpil

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pacman-rules/gleam.toml Normal file
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name = "pacman_rules"
version = "0.1.0"
[dependencies]
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gleam_regexp = ">= 1.1.0 and < 2.0.0"
gleam_deque = ">= 1.0.0 and < 2.0.0"
[dev-dependencies]
exercism_test_runner = "~> 1.9"

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# This file was generated by Gleam
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gleam_erlang = { version = ">= 0.25.0 and < 1.0.0" }
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gleam_yielder = { version = ">= 1.1.0 and < 2.0.0" }
simplifile = { version = "~> 1.0" }

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pub fn eat_ghost(power_pellet_active: Bool, touching_ghost: Bool) -> Bool {
power_pellet_active && touching_ghost
}
pub fn score(touching_power_pellet: Bool, touching_dot: Bool) -> Bool {
touching_power_pellet || touching_dot
}
pub fn lose(power_pellet_active: Bool, touching_ghost: Bool) -> Bool {
!power_pellet_active && touching_ghost
}
pub fn win(
has_eaten_all_dots: Bool,
power_pellet_active: Bool,
touching_ghost: Bool,
) -> Bool {
has_eaten_all_dots && !lose(power_pellet_active, touching_ghost)
}

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import exercism/test_runner
import pacman_rules
pub fn main() {
test_runner.main()
}
pub fn ghost_gets_eaten_test() {
let assert True = pacman_rules.eat_ghost(True, True)
}
pub fn ghost_does_not_get_eaten_because_no_power_pellet_active_test() {
let assert False = pacman_rules.eat_ghost(False, True)
}
pub fn ghost_does_not_get_eaten_because_not_touching_ghost_test() {
let assert False = pacman_rules.eat_ghost(True, False)
}
pub fn ghost_does_not_get_eaten_because_no_power_pellet_is_active_even_if_not_touching_ghost_test() {
let assert False = pacman_rules.eat_ghost(False, False)
}
pub fn score_when_eating_dot_test() {
let assert True = pacman_rules.score(True, False)
}
pub fn score_when_eating_power_pellet_test() {
let assert True = pacman_rules.score(False, True)
}
pub fn no_score_when_nothing_eaten_test() {
let assert False = pacman_rules.score(False, False)
}
pub fn lose_if_touching_ghost_without_power_pellet_active_test() {
let assert True = pacman_rules.lose(False, True)
}
pub fn dont_lose_if_touching_ghost_with_power_pellet_active_test() {
let assert False = pacman_rules.lose(True, True)
}
pub fn dont_lose_if_not_touching_ghost_test() {
let assert False = pacman_rules.lose(True, False)
}
pub fn win_if_all_dots_eaten_test() {
let assert True = pacman_rules.win(True, False, False)
}
pub fn dont_win_if_all_dots_eaten_but_touching_ghost_test() {
let assert False = pacman_rules.win(True, False, True)
}
pub fn win_if_all_dots_eaten_and_touching_ghost_with_power_pellet_active_test() {
let assert True = pacman_rules.win(True, True, True)
}