Key handling is state aware

By forwarding all `Key`s to the agent and allow it to decide what should
be done, instead of converting the `Key` to a `Control` and then decide
what should be done
This commit is contained in:
Alexander Heldt
2025-12-25 17:49:34 +01:00
parent 9d54495a4b
commit 0ef94d7c89
5 changed files with 107 additions and 127 deletions

View File

@@ -1,30 +1,51 @@
import gleam/string
import musicplayer/input/key.{type Key}
pub type Mode {
Idle
Searching(input: String)
}
pub type Control {
TogglePlayPause
Search
Raw(String)
Return
Backspace
Search(input: String, capturing: Bool)
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
case mode {
Idle -> idle_from_key(key)
Searching(input) -> searching_from_key(key, input)
}
}
pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Return -> Ok(Return)
key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
key.Char(char) -> {
case char {
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search(input: "", capturing: True))
"q" -> Ok(Exit)
// NOOP
_ -> Error(Nil)
}
}
// NOOP
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Control {
case char {
" " -> TogglePlayPause
"/" -> Search
"q" -> Exit
_ -> Raw(char)
pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
case key {
key.Char(char) -> Ok(Search(input <> char, True))
key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
key.Return -> Ok(Search(input, False))
// NOOP
_ -> Error(Nil)
}
}

View File

@@ -1,9 +1,8 @@
import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/control.{type Control}
import musicplayer/control.{type Mode}
import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control
@@ -11,19 +10,9 @@ import musicplayer/time/time
import musicplayer/ui/control as ui_control
import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State {
State(
mode: Mode,
input: Input,
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
)
@@ -36,10 +25,8 @@ pub fn new(
) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name)
let input = Input(False, "")
case
actor.new(State(Idle, input, ui, mpv))
actor.new(State(control.Idle, ui, mpv))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -49,7 +36,7 @@ pub fn new(
logging.log("musicplayer - started")
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys)
forward_key(musicplayer, input_keys)
})
process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
@@ -59,88 +46,58 @@ pub fn new(
}
}
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Search -> {
logging.log("musicplayer - initiating search")
fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
case control.from_key(key, state.mode) {
Error(_) -> actor.continue(state)
Ok(c) ->
case c {
control.Search(input, capturing) -> {
case capturing {
True -> {
logging.log("musicplayer - searching: " <> input)
update_search(state.ui, "searching: ")
update_search(state.ui, "searching: " <> input)
actor.continue(
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
}
actor.continue(State(..state, mode: control.Searching(input)))
}
False -> {
logging.log(
"musicplayer - recieved return. `input`: "
<> "'"
<> input
<> "'",
)
control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content)
update_search(state.ui, "")
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
actor.continue(State(..state, mode: control.Idle))
}
}
}
control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
actor.continue(state)
}
control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.Exit(reply_to)
})
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) {
ui_control.Exit(reply_to)
})
logging.log("musicplayer - stopped")
actor.stop()
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = string.drop_end(state.input.content, 1)
update_search(state.ui, "searching: " <> updated)
updated
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
logging.log(
"musicplayer - recieved return. `input.capture`: "
<> "'"
<> state.input.content
<> "'",
)
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
)
}
control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
actor.continue(state)
}
control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log("musicplayer - stopped")
actor.stop()
}
}
}
@@ -189,14 +146,14 @@ fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content))
}
/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
/// that is then forwarded to the `musicplayer` agent to handle
fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
let _ =
process.new_selector()
|> process.select(input_keys)
|> process.selector_receive_forever
|> control.from_key
|> result.map(process.send(musicplayer, _))
|> process.send(musicplayer, _)
handle_key(musicplayer, input_keys)
forward_key(musicplayer, input_keys)
}

View File

@@ -1,11 +1,9 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/pair
import gleam/set
import gleam/string
import musicplayer/logging/logging
import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
@@ -125,13 +123,8 @@ pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, columns:, rows:)
}
pub fn render(layout: Layout) -> Nil {
[layout.columns, layout.rows]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
pub fn render(layout: Layout) -> Nil {
let context =
RenderContext(
parent_width: layout.columns,

View File

@@ -29,6 +29,7 @@ pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
// TODO move box style to `layout.Style`
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars