This commit is contained in:
Alexander Heldt
2025-11-30 21:29:43 +01:00
parent 59429d7721
commit 3589d94c29
7 changed files with 294 additions and 199 deletions

View File

@@ -1,13 +1,11 @@
import gleam/dict
import gleam/float
import gleam/int
import gleam/list
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{
type Layout, type Section, Layout, Node, RenderOps, Section,
}
import musicplayer/ui/layout.{Layout, Node, Section}
pub fn main() -> Nil {
gleeunit.main()
@@ -102,133 +100,19 @@ container───────────────────────
└──────────────────────────────────────────────────────────────────────────────┘
"
let visual = render_to_visual(layout, Section("Root"), 80, 20)
assert visual == string.trim(expected)
}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render_to_visual(
layout: Layout,
root: Section,
width: Int,
height: Int,
) -> String {
// 1. Define the Strategy: How to draw on a Dict
let test_ops =
RenderOps(
draw_box: fn(screen, x, y, w, h) { plot_box(screen, x, y, w, h) },
draw_text: fn(screen, text, x, y) { plot_text(screen, text, x, y) },
)
// 2. Run the generic logic (reusing the exact math from your real app)
let final_screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
// Start X (1-based for ANSI compatibility)
1,
// Start Y
0,
// Root index
root,
dict.new(),
// Initial Context
test_ops,
)
// 3. Convert the Grid to a Visual String
screen_to_string(final_screen)
}
// ----------------------------------------------------------------------------
// Plotting Primitives (The "Graphics Engine" for Tests)
// ----------------------------------------------------------------------------
fn plot_text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units.
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
fn plot_box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
let visual =
virtual_ansi.render(layout, Section("Root"), layout.width, layout.height)
case visual == string.trim(expected) {
True -> Nil
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> plot_line_hor(x + 1, y, w - 2, hor)
|> plot_line_hor(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> plot_line_ver(x, y + 1, h - 2, ver)
|> plot_line_ver(x + w - 1, y + 1, h - 2, ver)
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(visual)
should.equal(visual, expected)
}
}
}
fn plot_line_hor(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn plot_line_ver(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}
// ----------------------------------------------------------------------------
// Output Formatting
// ----------------------------------------------------------------------------
fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}

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@@ -0,0 +1,113 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, type Section, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout, root: Section, width: Int, height: Int) -> String {
let test_renders =
Renders(
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
)
let screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
1,
0,
root,
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}