Add ability to inject characters into the input
This commit is contained in:
@@ -4,13 +4,13 @@ import gleam/otp/actor
|
||||
import gleam/result
|
||||
import gleam/string
|
||||
|
||||
import input/key
|
||||
import input/key.{type Key}
|
||||
import mpv/control.{type Control}
|
||||
import tcp/reason
|
||||
import tcp/tcp.{type Socket}
|
||||
|
||||
type State(socket, exit) {
|
||||
State(socket: Socket, exit: Subject(Nil))
|
||||
type State(socket, inject_input, exit) {
|
||||
State(socket: Socket, inject_input: Subject(Key), exit: Subject(Nil))
|
||||
}
|
||||
|
||||
pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
|
||||
@@ -20,8 +20,14 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
|
||||
case tcp.connect(socket_path) {
|
||||
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
|
||||
Ok(socket) -> {
|
||||
// `inject_input` is created by name to allow the process that
|
||||
// owns `read_input` to be able to register it, while the agent
|
||||
// also have a reference to it to be able to inject input
|
||||
let inject_input_name = process.new_name("inject_input")
|
||||
let inject_input = process.named_subject(inject_input_name)
|
||||
|
||||
case
|
||||
actor.new(State(socket, exit))
|
||||
actor.new(State(socket, inject_input, exit))
|
||||
|> actor.on_message(handle_message)
|
||||
|> actor.start
|
||||
{
|
||||
@@ -30,7 +36,14 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
|
||||
Ok(actor.Started(data:, ..)) -> {
|
||||
echo "waiting for input"
|
||||
key.start_raw_shell()
|
||||
process.spawn(fn() { read_input(data) })
|
||||
|
||||
process.spawn(fn() {
|
||||
let assert Ok(_) =
|
||||
process.register(process.self(), inject_input_name)
|
||||
|
||||
read_input(data, inject_input)
|
||||
})
|
||||
|
||||
Ok(Nil)
|
||||
}
|
||||
}
|
||||
@@ -39,9 +52,9 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
|
||||
}
|
||||
|
||||
fn handle_message(
|
||||
state: State(socket, exit),
|
||||
state: State(socket, inject, exit),
|
||||
control: Control,
|
||||
) -> actor.Next(State(socket, exit), Control) {
|
||||
) -> actor.Next(State(socket, inject, exit), Control) {
|
||||
case control {
|
||||
control.TogglePlayPause -> {
|
||||
echo "toggling play/pause"
|
||||
@@ -65,14 +78,21 @@ fn handle_message(
|
||||
}
|
||||
}
|
||||
|
||||
fn read_input(subject: Subject(Control)) -> Nil {
|
||||
case
|
||||
key.read_input_until_key([])
|
||||
|> control.from_key
|
||||
{
|
||||
Error(_) -> Nil
|
||||
Ok(control) -> process.send(subject, control)
|
||||
/// `read_input` operates by reading from input until a `Key` can be created.
|
||||
/// It is possible to create a `Key` without the users input by sending
|
||||
/// messages to `inject_input` which will initialize the "input to key" sequence.
|
||||
/// This is useful to ultimately create a `Control` without the user having to
|
||||
/// input all of the character(s) needed.
|
||||
fn read_input(subject: Subject(Control), inject_input: Subject(Key)) -> Nil {
|
||||
let buffer = case process.receive(inject_input, 1) {
|
||||
Ok(key.Continue(buffer)) -> buffer
|
||||
Ok(_) | Error(_) -> []
|
||||
}
|
||||
|
||||
read_input(subject)
|
||||
let _ =
|
||||
key.read_input_until_key(buffer)
|
||||
|> control.from_key
|
||||
|> result.map(process.send(subject, _))
|
||||
|
||||
read_input(subject, inject_input)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user