Update Layout.{width, height} on interval
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@@ -3,6 +3,7 @@ import gleam/erlang/process.{type Subject}
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import musicplayer/ui/layout.{type Section}
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pub type Control {
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UpdateDimensions(width: Int, height: Int)
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UpdateState(section: Section, content: String)
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Exit(reply_to: Subject(Nil))
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@@ -19,3 +19,13 @@ pub fn hide_cursor() -> Nil {
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pub fn show_cursor() -> Nil {
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io.print("\u{001B}[?25h")
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}
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pub type Enotsup
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// https://www.erlang.org/doc/apps/stdlib/io.html#rows/0
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@external(erlang, "io", "rows")
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pub fn io_get_rows() -> Result(Int, Enotsup)
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// https://www.erlang.org/doc/apps/stdlib/io.html#columns/0
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@external(erlang, "io", "columns")
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pub fn io_get_columns() -> Result(Int, Enotsup)
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@@ -1,7 +1,7 @@
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import gleam/dict
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pub type Layout {
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Layout(nodes: dict.Dict(Section, Node))
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Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
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}
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pub type Section {
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@@ -31,7 +31,7 @@ pub fn new() -> Layout {
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#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
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])
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Layout(nodes: nodes)
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Layout(0, 0, nodes: nodes)
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}
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pub fn update_section(
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@@ -42,10 +42,17 @@ pub fn update_section(
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case dict.get(layout.nodes, section) {
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Error(_) -> layout
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Ok(node) ->
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Layout(nodes: dict.insert(
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layout.nodes,
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section,
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Node(..node, content: content),
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))
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Layout(
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..layout,
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nodes: dict.insert(
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layout.nodes,
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section,
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Node(..node, content: content),
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),
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)
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}
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}
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pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
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Layout(..layout, width:, height:)
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}
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@@ -1,5 +1,6 @@
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import gleam/dict
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import gleam/erlang/process.{type Subject}
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import gleam/int
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import gleam/list
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import gleam/otp/actor
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import gleam/string
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@@ -26,6 +27,11 @@ pub fn new() -> Result(Subject(Control), String) {
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Error(start_error) ->
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Error("Could not start actor: " <> string.inspect(start_error))
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Ok(actor.Started(data: ui, ..)) -> {
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process.spawn(fn() {
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let update_dimensions_interval_ms = 300
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update_dimensions_on_interval(ui, update_dimensions_interval_ms)
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})
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), redraw_name)
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@@ -45,6 +51,22 @@ fn handle_message(
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control: Control,
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) -> actor.Next(State(redraw, layout), Control) {
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case control {
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control.UpdateDimensions(width, height) -> {
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let current_dimensions = #(state.layout.width, state.layout.height)
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case #(width, height) == current_dimensions {
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True -> actor.continue(state)
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False -> {
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actor.continue(
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State(
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..state,
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layout: layout.update_dimensions(state.layout, width, height),
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),
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)
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}
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}
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}
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control.UpdateState(section, content) -> {
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let layout = layout.update_section(state.layout, section, content)
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let state = State(..state, layout:)
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@@ -70,6 +92,18 @@ fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
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redraw_on_update_loop(redraw)
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}
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fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
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case ui_internal.io_get_columns(), ui_internal.io_get_rows() {
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Ok(width), Ok(height) -> {
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process.send(ui, control.UpdateDimensions(width, height))
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}
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_, _ -> Nil
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}
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process.sleep(interval_ms)
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update_dimensions_on_interval(ui, interval_ms)
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}
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fn render_layout(layout: Layout, from: Section) -> Nil {
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case dict.get(layout.nodes, from) {
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Error(_) -> Nil
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