working-but-not-columnwise
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@@ -1,5 +1,6 @@
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import gleam/dict
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import gleam/erlang/process.{type Subject}
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import gleam/float
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import gleam/int
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import gleam/list
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import gleam/string
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@@ -23,8 +24,6 @@ pub type Section {
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pub type Node {
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Node(
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content: String,
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x: Int,
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y: Int,
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width_percent: Int,
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height_percent: Int,
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children: List(Section),
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@@ -36,18 +35,11 @@ pub fn new() -> Layout {
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dict.from_list([
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#(
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Root,
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Node(
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content: "",
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x: 1,
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y: 1,
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width_percent: 100,
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height_percent: 100,
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children: [
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// Header,
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// Search,
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PlaybackTime,
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],
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),
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Node(content: "", width_percent: 100, height_percent: 100, children: [
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// Header,
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// Search,
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PlaybackTime,
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]),
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),
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// #(
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// Header,
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@@ -58,9 +50,7 @@ pub fn new() -> Layout {
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PlaybackTime,
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Node(
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content: "00:00",
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x: 1,
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y: 2,
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width_percent: 100,
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width_percent: 50,
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height_percent: 100,
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children: [],
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),
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@@ -101,31 +91,88 @@ pub fn render(logger: Subject(logging_control.Control), layout: Layout) -> Nil {
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|> string.append("layout - render: ", _)
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|> logging.log(logger, _)
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render_loop(layout, layout.width, layout.height, Root)
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let container_width = int.to_float(layout.width)
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let container_height = int.to_float(layout.height)
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let container_top_left_x = 1
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let container_top_left_y = 1
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render_loop(
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layout,
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container_width,
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container_height,
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container_top_left_x,
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container_top_left_y,
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Root,
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logger,
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)
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}
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pub fn render_loop(
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layout: Layout,
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container_width: Int,
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container_height: Int,
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container_width: Float,
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container_height: Float,
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container_top_left_x: Int,
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container_top_left_y: Int,
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from: Section,
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logger: Subject(logging_control.Control),
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) -> Nil {
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let margin = 2.0
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case dict.get(layout.nodes, from) {
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Error(_) -> Nil
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Ok(node) -> {
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list.each(node.children, fn(child) {
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let cw = container_width * { node.width_percent / 100 }
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let ch = container_height * { node.height_percent / 100 }
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let cw =
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container_width
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*. { int.to_float(node.width_percent) /. 100.0 }
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-. margin
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|> float.floor
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render_loop(layout, cw, ch, child)
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let ch =
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container_height
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*. { int.to_float(node.height_percent) /. 100.0 }
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-. margin
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|> float.floor
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let cx = container_top_left_x + 1
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let cy = container_top_left_y + 1
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render_loop(layout, cw, ch, cx, cy, child, logger)
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})
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let width = container_width * { node.width_percent / 100 }
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let height = container_height * { node.height_percent / 100 }
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logging.log(logger, "section: " <> string.inspect(from))
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logging.log(
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logger,
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"container width: " <> float.to_string(container_width),
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)
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logging.log(
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logger,
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"container height: " <> float.to_string(container_height),
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)
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draw_box(node.x, node.y, width, height)
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let width =
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container_width
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*. { int.to_float(node.width_percent) /. int.to_float(100) }
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|> float.floor
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|> float.truncate
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internal.print_at(node.content, node.x, node.y)
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let height =
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container_height
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*. { int.to_float(node.height_percent) /. int.to_float(100) }
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|> float.floor
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|> float.truncate
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logging.log(logger, "width: " <> int.to_string(width))
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logging.log(logger, "height: " <> int.to_string(height))
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let cx = container_top_left_x
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let cy = container_top_left_y
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logging.log(logger, "cx: " <> int.to_string(cx))
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logging.log(logger, "cy: " <> int.to_string(cy))
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draw_box(cx, cy, width, height)
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// Box heading
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internal.print_at(node.content, cx, cy)
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}
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}
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}
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