wip-working-ish
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@@ -155,6 +155,7 @@ fn update_playback_time_loop(
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interval_ms: Int,
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) {
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process.sleep(interval_ms)
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// TODO only update if state is playing
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update_playback_time(mpv, ui)
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update_playback_time_loop(mpv, ui, interval_ms)
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@@ -1,6 +1,11 @@
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import gleam/dict
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import gleam/erlang/process.{type Subject}
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import gleam/int
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import gleam/list
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import gleam/string
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import musicplayer/logging/control as logging_control
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import musicplayer/logging/logging
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import musicplayer/ui/internal
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pub type Layout {
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@@ -14,8 +19,16 @@ pub type Section {
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PlaybackTime
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}
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/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
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pub type Node {
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Node(content: String, x: Int, y: Int, children: List(Section))
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Node(
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content: String,
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x: Int,
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y: Int,
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width_percent: Int,
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height_percent: Int,
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children: List(Section),
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)
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}
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pub fn new() -> Layout {
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@@ -23,15 +36,35 @@ pub fn new() -> Layout {
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dict.from_list([
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#(
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Root,
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Node(content: "", x: 0, y: 0, children: [
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Header,
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Search,
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PlaybackTime,
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]),
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Node(
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content: "",
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x: 1,
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y: 1,
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width_percent: 100,
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height_percent: 100,
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children: [
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// Header,
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// Search,
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PlaybackTime,
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],
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),
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),
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// #(
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// Header,
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// Node(content: "Music Player", width: 50, height: 10, children: []),
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// ),
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// #(Search, Node(content: "", width: 50, height: 10, children: [])),
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#(
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PlaybackTime,
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Node(
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content: "00:00",
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x: 1,
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y: 2,
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width_percent: 100,
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height_percent: 100,
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children: [],
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),
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),
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#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
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#(Search, Node(content: "", x: 30, y: 1, children: [])),
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#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
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])
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Layout(0, 0, nodes: nodes)
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@@ -60,13 +93,53 @@ pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
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Layout(..layout, width:, height:)
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}
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pub fn render(layout: Layout, from: Section) -> Nil {
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pub fn render(logger: Subject(logging_control.Control), layout: Layout) -> Nil {
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internal.clear_screen()
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[layout.width, layout.height]
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|> list.map(int.to_string)
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|> string.join(" ")
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|> string.append("layout - render: ", _)
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|> logging.log(logger, _)
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render_loop(layout, layout.width, layout.height, Root)
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}
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pub fn render_loop(
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layout: Layout,
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container_width: Int,
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container_height: Int,
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from: Section,
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) -> Nil {
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case dict.get(layout.nodes, from) {
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Error(_) -> Nil
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Ok(node) -> {
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list.each(node.children, fn(child) { render(layout, child) })
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list.each(node.children, fn(child) {
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let cw = container_width * { node.width_percent / 100 }
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let ch = container_height * { node.height_percent / 100 }
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render_loop(layout, cw, ch, child)
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})
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let width = container_width * { node.width_percent / 100 }
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let height = container_height * { node.height_percent / 100 }
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draw_box(node.x, node.y, width, height)
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internal.print_at(node.content, node.x, node.y)
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}
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}
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}
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fn draw_box(x: Int, y: Int, width: Int, height: Int) -> Nil {
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, h, v) = box_chars
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internal.print_at(tl <> string.repeat(h, width - 2) <> tr, x, y)
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list.range(1, height - 2)
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|> list.each(fn(row) {
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internal.print_at(v, x, y + row)
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internal.print_at(v, x + width - 1, y + row)
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})
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internal.print_at(bl <> string.repeat(h, width - 2) <> br, x, y + height - 1)
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}
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@@ -45,7 +45,7 @@ pub fn new(
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internal.clear_screen()
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internal.hide_cursor()
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redraw_on_update_loop(redraw)
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redraw_loop(logger, redraw)
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})
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Ok(ui)
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@@ -70,21 +70,18 @@ fn handle_message(
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|> string.append("ui - updating dimensions: ", _)
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|> logging.log(state.logger, _)
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actor.continue(
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State(
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..state,
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layout: layout.update_dimensions(state.layout, width, height),
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),
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)
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let layout = layout.update_dimensions(state.layout, width, height)
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process.send(state.redraw, layout)
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actor.continue(State(..state, layout:))
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}
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}
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}
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control.UpdateState(section, content) -> {
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let layout = layout.update_section(state.layout, section, content)
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let state = State(..state, layout:)
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actor.send(state.redraw, layout)
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actor.continue(state)
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actor.continue(State(..state, layout:))
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}
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control.Exit(reply_to) -> {
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@@ -95,13 +92,14 @@ fn handle_message(
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}
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}
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fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
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let layout = process.receive_forever(redraw)
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fn redraw_loop(
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logger: Subject(logging_control.Control),
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redraw: Subject(Layout),
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) -> Nil {
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process.receive_forever(redraw)
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|> layout.render(logger, _)
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internal.clear_screen()
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layout.render(layout, layout.Root)
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redraw_on_update_loop(redraw)
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redraw_loop(logger, redraw)
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}
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fn update_dimensions_on_interval(
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