iwp
This commit is contained in:
@@ -22,7 +22,7 @@ pub const esc = "\u{001B}"
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pub const csi = "["
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pub const csi = "["
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// input introducer
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// input introducer
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const input_introducer = "$"
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pub const input_introducer = "::"
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pub fn from_list(l: List(String)) -> Key {
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pub fn from_list(l: List(String)) -> Key {
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case l {
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case l {
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@@ -19,6 +19,10 @@ pub type ControlError {
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ControlError(details: String)
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ControlError(details: String)
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}
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}
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// TODO this should also have a context:
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// `/` in "artist list" "context will should be`control.Search`
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// `<some char>` in "create new playlist" context should be `control.Input`
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// `q` in most contexts should be `Exit`, but in a popup it should be `Close`
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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echo key
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echo key
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case key {
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case key {
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@@ -9,8 +9,8 @@ import mpv/control.{type Control}
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import tcp/reason
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import tcp/reason
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import tcp/tcp.{type Socket}
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import tcp/tcp.{type Socket}
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type State(socket, input, exit) {
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type State(socket, inject_input, exit) {
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State(socket: Socket, inject: Subject(Key), exit: Subject(Nil))
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State(socket: Socket, inject_input: Subject(Key), exit: Subject(Nil))
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}
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}
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pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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@@ -20,14 +20,14 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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case tcp.connect(socket_path) {
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case tcp.connect(socket_path) {
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Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
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Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
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Ok(socket) -> {
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Ok(socket) -> {
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let input_name = process.new_name("input")
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// `inject_input` is created by name to allow the process that
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let input = process.named_subject(input_name)
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// owns `read_input` to be able to register it, while the agent
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// also have a reference to it to be able to inject input
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let inject_name = process.new_name("inject")
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let inject_input_name = process.new_name("inject_input")
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let inject = process.named_subject(inject_name)
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let inject_input = process.named_subject(inject_input_name)
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case
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case
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actor.new(State(socket, inject, exit))
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actor.new(State(socket, inject_input, exit))
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|> actor.on_message(handle_message)
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|> actor.on_message(handle_message)
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|> actor.start
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|> actor.start
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{
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{
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@@ -37,28 +37,15 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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echo "waiting for input"
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echo "waiting for input"
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key.start_raw_shell()
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key.start_raw_shell()
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// read_input should just have access to input, for sending
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// input hnadler should register both inject and input
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process.spawn(fn() {
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process.spawn(fn() {
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echo "registering?"
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let input = process.new_subject()
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let register_input = process.register(process.self(), input_name)
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let assert Ok(_) =
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let register_inject = process.register(process.self(), inject_name)
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process.register(process.self(), inject_input_name)
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case register_input, register_inject {
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process.send(input, key.Continue([]))
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Ok(_), Ok(_) -> {
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read_input(data, input, inject_input)
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echo "registered both"
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input_handler(data, input, inject)
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}
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_, _ -> {
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echo "failed to register"
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Error("TODO panic?")
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}
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}
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})
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})
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process.spawn(fn() { read_input(input) })
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Ok(Nil)
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Ok(Nil)
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}
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}
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}
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}
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@@ -72,7 +59,7 @@ fn handle_message(
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) -> actor.Next(State(socket, inject, exit), Control) {
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) -> actor.Next(State(socket, inject, exit), Control) {
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case control {
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case control {
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control.Search -> {
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control.Search -> {
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process.send(state.inject, key.Continue(["$"]))
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process.send(state.inject_input, key.Continue([key.input_introducer]))
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actor.continue(state)
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actor.continue(state)
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}
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}
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control.TogglePlayPause -> {
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control.TogglePlayPause -> {
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@@ -97,37 +84,40 @@ fn handle_message(
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}
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}
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}
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}
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fn read_input(input: Subject(Control)) -> Nil {
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/// read_input selects from two subjects: `input` and `inject`
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echo "### read_input"
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/// `inject` can be used by the agent to send back input character(s)
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/// to force the input to be something other than user input.
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///
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/// This is useful to create a `Key` without the user having to
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/// input all of the character(s), to then be able to create a
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/// `Control` from that `Key`
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fn read_input(
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agent: Subject(Control),
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input: Subject(Key),
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inject_input: Subject(Key),
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) -> Nil {
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let buffer = case
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process.new_selector()
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|> process.select(input)
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|> process.select(inject_input)
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|> process.selector_receive_forever
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{
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key.Continue(buffer) -> buffer
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_ -> []
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}
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case
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case
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key.read_input_until_key([])
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key.read_input_until_key(buffer)
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|> control.from_key
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|> control.from_key
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{
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{
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Error(_) -> Nil
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Error(_) -> Nil
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Ok(control) -> process.send(input, control)
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Ok(control) -> process.send(agent, control)
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}
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}
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read_input(input)
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// currently needed to allow injects to be received. not nice
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}
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// maybe timed out select on inject first, then normal?
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process.sleep(100)
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fn input_handler(
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actor: Subject(Control),
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process.send(input, key.Continue([]))
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input: Subject(Control),
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read_input(agent, input, inject_input)
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inject: Subject(Key),
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) {
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echo "### input_handler"
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case
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process.new_selector()
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|> process.select_map(input, fn(i) { Ok(i) })
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|> process.select_map(inject, control.from_key)
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|> process.selector_receive_forever
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{
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Error(_) -> Nil
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Ok(c) -> {
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echo "input_handler: " <> string.inspect(c)
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process.send(actor, c)
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}
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}
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input_handler(actor, input, inject)
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}
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}
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