This commit is contained in:
Alexander Heldt
2025-11-21 21:41:49 +01:00
parent 249b0671e4
commit b364431669
9 changed files with 263 additions and 111 deletions

View File

@@ -1,59 +1,50 @@
import gleam/erlang/process.{type Name, type Subject} import gleam/erlang/process.{type Name, type Subject}
import gleam/list
import gleam/option.{type Option, None, Some}
import input/key.{type Key} import input/key.{type Key}
pub type Listener {
InputListener(final: Subject(Key), tap: Option(Subject(List(String))))
}
/// `new` accepts a list of listeners that are composed of two subjects; /// `new` accepts a list of listeners that are composed of two subjects;
/// - one to get the final `Key` and /// - one to get the final `Key` and
/// - one to tap the input as it is read from i/o /// - one to tap the input as it is read from i/o
/// and /// and
/// - a subject name that is used to create a `Subject` that other processes /// - a subject name that is used to create a `Subject` that other processes
/// know they can inject a `Key` into the input with /// know they can inject a `Key` into the input with
pub fn new(listeners: List(Listener), inject_input_name: Name(Key)) -> Nil { pub fn new(
ui_input_keys_name: Name(Key),
ui_input_stream_name: Name(List(String)),
input_ui_inject_name: Name(Key),
) -> Nil {
let _ = let _ =
process.spawn(fn() { process.spawn(fn() {
let inject_input: Subject(Key) = process.named_subject(inject_input_name) let ui_input_keys: Subject(Key) =
let assert Ok(_) = process.register(process.self(), inject_input_name) process.named_subject(ui_input_keys_name)
let ui_input_stream: Subject(List(String)) =
process.named_subject(ui_input_stream_name)
// Extract all finals and taps (that are defined) let input_ui_inject_input: Subject(Key) =
let #(finals, taps) = process.named_subject(input_ui_inject_name)
list.fold(listeners, #([], []), fn(acc, listener) { let assert Ok(_) = process.register(process.self(), input_ui_inject_name)
let #(finals, taps) = acc
let finals = [listener.final, ..finals] read_input(ui_input_keys, ui_input_stream, input_ui_inject_input)
let taps = case listener.tap {
Some(t) -> [t, ..taps]
None -> taps
}
#(finals, taps)
})
read_input(finals, taps, inject_input)
}) })
echo "waiting for input"
key.start_raw_shell()
Nil Nil
} }
fn read_input( fn read_input(
finals: List(Subject(Key)), ui_input_keys: Subject(Key),
taps: List(Subject(List(String))), ui_input_stream: Subject(List(String)),
inject_input: Subject(Key), input_ui_inject: Subject(Key),
) -> Nil { ) -> Nil {
let buffer = case process.receive(inject_input, 1) { let buffer = case process.receive(input_ui_inject, 1) {
Ok(key.Continue(buffer)) -> buffer Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> [] Ok(_) | Error(_) -> []
} }
let _ = key.read_input_until_key(buffer, ui_input_stream)
key.read_input_until_key(buffer, taps) |> process.send(ui_input_keys, _)
|> fn(k) { list.each(finals, process.send(_, k)) }
read_input(finals, taps, inject_input) read_input(ui_input_keys, ui_input_stream, input_ui_inject)
} }

View File

@@ -62,7 +62,7 @@ pub fn start_raw_shell() {
pub fn read_input_until_key( pub fn read_input_until_key(
l: List(String), l: List(String),
taps: List(Subject(List(String))), ui_input_stream: Subject(List(String)),
) -> Key { ) -> Key {
case case
internal_input.read_input() internal_input.read_input()
@@ -71,8 +71,8 @@ pub fn read_input_until_key(
|> from_list |> from_list
{ {
Continue(l) -> { Continue(l) -> {
list.each(taps, process.send(_, l)) process.send(ui_input_stream, l)
read_input_until_key(l, taps) read_input_until_key(l, ui_input_stream)
} }
k -> k k -> k
} }

View File

@@ -2,7 +2,6 @@ import gleam/json
import gleam/result import gleam/result
import gleam/string import gleam/string
import input/key.{type Key}
import mpv/internal as internal_control import mpv/internal as internal_control
import tcp/reason.{type Reason} import tcp/reason.{type Reason}
import tcp/tcp.{type Socket} import tcp/tcp.{type Socket}
@@ -17,21 +16,6 @@ pub type ControlError {
ControlError(details: String) ControlError(details: String)
} }
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Char(char) -> char_control(char)
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Result(Control, Nil) {
case char {
" " -> Ok(TogglePlayPause)
"q" -> Ok(Exit)
_ -> Error(Nil)
}
}
pub fn toggle_play_pause(socket: Socket) -> Result(Nil, ControlError) { pub fn toggle_play_pause(socket: Socket) -> Result(Nil, ControlError) {
let command = let command =
json.object([#("command", json.array(["cycle", "pause"], of: json.string))]) json.object([#("command", json.array(["cycle", "pause"], of: json.string))])

View File

@@ -1,49 +1,49 @@
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Name, type Subject}
import gleam/float import gleam/float
import gleam/option.{None}
import gleam/otp/actor import gleam/otp/actor
import gleam/result import gleam/result
import gleam/string import gleam/string
import input/input.{type Listener, InputListener} import mpv/control as mpv_control
import input/key.{type Key}
import mpv/control.{type Control}
import tcp/reason import tcp/reason
import tcp/tcp.{type Socket} import tcp/tcp.{type Socket}
import ui/control as ui_control
type State(socket, exit) { type State(socket, mpv_ui, ui_mpv) {
State(socket: Socket, exit: Subject(Nil)) State(
socket: Socket,
mpv_ui: Subject(ui_control.Control),
ui_mpv: Subject(mpv_control.Control),
)
} }
pub fn new(exit: Subject(Nil)) -> Result(Listener, String) { pub fn new(
mpv_ui_name: Name(ui_control.Control),
ui_mpv_name: Name(mpv_control.Control),
) -> Result(Nil, String) {
// TODO start up mvp here, currently hi-jacking `naviterm`s socket // TODO start up mvp here, currently hi-jacking `naviterm`s socket
let socket_path = "/tmp/naviterm_mpv" let socket_path = "/tmp/naviterm_mpv"
let mpv_ui: Subject(ui_control.Control) = process.named_subject(mpv_ui_name)
let ui_mpv: Subject(mpv_control.Control) = process.named_subject(ui_mpv_name)
case tcp.connect(socket_path) { case tcp.connect(socket_path) {
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r)) Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
Ok(socket) -> { Ok(socket) -> {
let final_input_name = process.new_name("mpv_final_input")
let final_input: Subject(Key) = process.named_subject(final_input_name)
case case
actor.new(State(socket, exit)) actor.new(State(socket, mpv_ui, ui_mpv))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
Error(start_error) -> Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error)) Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data:, ..)) -> { Ok(actor.Started(data: mpv, ..)) -> {
echo "waiting for input"
key.start_raw_shell()
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = let assert Ok(_) = process.register(process.self(), ui_mpv_name)
process.register(process.self(), final_input_name) handle_ui_control(mpv, ui_mpv)
handle_key(final_input, data)
}) })
Ok(InputListener(final: final_input, tap: None)) Ok(Nil)
} }
} }
} }
@@ -51,39 +51,41 @@ pub fn new(exit: Subject(Nil)) -> Result(Listener, String) {
} }
fn handle_message( fn handle_message(
state: State(socket, exit), state: State(socket, mpv_ui, ui_mpv),
control: Control, control: mpv_control.Control,
) -> actor.Next(State(socket, exit), Control) { ) -> actor.Next(State(socket, mpv_ui, ui_mpv), mpv_control.Control) {
case control { case control {
control.TogglePlayPause -> { mpv_control.TogglePlayPause -> {
echo "toggling play/pause" echo "toggling play/pause"
let _ = let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) { result.map_error(mpv_control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details echo "Could not toggle play/pause: " <> err.details
}) })
let _ = let _ =
result.map(control.get_playback_time(state.socket), fn(playback) { result.map(mpv_control.get_playback_time(state.socket), fn(playback) {
echo "playback: " <> float.to_string(playback.data) echo "playback: " <> float.to_string(playback.data)
}) })
process.send(state.mpv_ui, ui_control.Ack)
actor.continue(state) actor.continue(state)
} }
control.Exit -> { mpv_control.Exit -> {
process.send(state.exit, Nil) // TODO close sockets
actor.stop() actor.stop()
} }
} }
} }
/// `handle_key` listens to a subject onto which `input` will send messages with fn handle_ui_control(
/// parsed `Key`s which will be mapped to `Control`s (if possible) mpv: Subject(mpv_control.Control),
fn handle_key(final_input: Subject(Key), subject: Subject(Control)) -> Nil { ui_mpv: Subject(mpv_control.Control),
let _ = ) {
process.receive_forever(final_input) let control = process.receive_forever(ui_mpv)
|> control.from_key echo "handle_ui_control: " <> string.inspect(control)
|> result.map(process.send(subject, _)) process.send(mpv, control)
handle_key(final_input, subject) handle_ui_control(mpv, ui_mpv)
} }

View File

@@ -1,22 +1,45 @@
import gleam/erlang/process.{type Name} import gleam/erlang/process.{type Name}
import input/input.{type Listener} import input/input
import input/key.{type Key} import input/key.{type Key}
import mpv/control as mpv_control
import mpv/mpv import mpv/mpv
import ui/control as ui_control
import ui/ui
pub fn main() -> Nil { pub fn main() -> Nil {
let exit = process.new_subject() let exit = process.new_subject()
// `ui_input_keys` is owned by `ui`, this is where input sends keys
let ui_input_keys_name: Name(Key) = process.new_name("ui_input_keys")
// `ui_input_stream` is owned by `ui`, thi sis where input is streamed
let ui_input_stream_name: Name(List(String)) =
process.new_name("ui_input_stream")
// `inject_input` is created by name to allow the `input` process that // `inject_input` is created by name to allow the `input` process that
// owns `read_input` to be able to register and receive from it, // owns `read_input` to be able to register and receive from it,
// while the any other processes can use the name reference to // while the any other processes can use the name reference to
// inject input // inject input
let inject_input_name: Name(Key) = process.new_name("inject_input")
let assert Ok(mpv_listener) = mpv.new(exit) // `input_ui_inject` is owned by `input`, this is where `ui` injects `Key`
let input_ui_inject_name: Name(Key) = process.new_name("input_ui_inject_keys")
let listeners: List(Listener) = [mpv_listener] // `ui_mpv` is owned by `ui`, this is where `ui` asks `mpv` for things
let ui_mpv_name: Name(mpv_control.Control) = process.new_name("ui_mpv")
// `mpv_ui` is owned by mpv and this is where mpv responds to ui
let mpv_ui_name: Name(ui_control.Control) = process.new_name("mpv_ui")
let assert Ok(_) =
ui.new(
ui_mpv_name,
mpv_ui_name,
ui_input_keys_name,
ui_input_stream_name,
exit,
)
let assert Ok(_) = mpv.new(mpv_ui_name, ui_mpv_name)
input.new(ui_input_keys_name, ui_input_stream_name, input_ui_inject_name)
input.new(listeners, inject_input_name)
process.receive_forever(exit) process.receive_forever(exit)
} }

24
src/ui/control.gleam Normal file
View File

@@ -0,0 +1,24 @@
import input/key.{type Key}
pub type Control {
Ack
TogglePlayPause
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Char(char) -> char_control(char)
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Result(Control, Nil) {
case char {
" " -> Ok(TogglePlayPause)
"q" -> Ok(Exit)
_ -> Error(Nil)
}
}

122
src/ui/ui.gleam Normal file
View File

@@ -0,0 +1,122 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import input/key.{type Key}
import mpv/control as mpv_control
import ui/control as ui_control
pub type State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit) {
State(
ui_mpv: Subject(mpv_control.Control),
mpv_ui: Subject(ui_control.Control),
ui_input_keys: Subject(Key),
ui_input_stream: Subject(List(String)),
exit: Subject(Nil),
)
}
pub fn new(
ui_mpv_name: Name(mpv_control.Control),
mpv_ui_name: Name(ui_control.Control),
ui_input_keys_name: Name(Key),
ui_input_stream_name: Name(List(String)),
exit: Subject(Nil),
) -> Result(Nil, String) {
let ui_mpv: Subject(mpv_control.Control) = process.named_subject(ui_mpv_name)
let mpv_ui: Subject(ui_control.Control) = process.named_subject(mpv_ui_name)
let ui_input_keys: Subject(Key) = process.named_subject(ui_input_keys_name)
let ui_input_stream: Subject(List(String)) =
process.named_subject(ui_input_stream_name)
case
actor.new(State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start ui: " <> string.inspect(start_error))
Ok(actor.Started(data: ui, ..)) -> {
echo "ui started"
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), ui_input_keys_name)
handle_key(ui, ui_input_keys)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), mpv_ui_name)
handle_mpv_control(ui, mpv_ui)
})
process.spawn(fn() {
let assert Ok(_) =
process.register(process.self(), ui_input_stream_name)
temp_input_stream(ui_input_stream)
})
Ok(Nil)
}
}
}
fn handle_message(
state: State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit),
control: ui_control.Control,
) -> actor.Next(
State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit),
ui_control.Control,
) {
case control {
ui_control.Ack -> {
echo "ack! use this to re-render?"
actor.continue(state)
}
ui_control.TogglePlayPause -> {
process.send(state.mpv_ui, ui_control.TogglePlayPause)
case process.receive(state.mpv_ui, 5000) {
Error(_) -> echo "mpv not responding: could not toggle pause :("
Ok(_) -> echo "toggled pause"
}
actor.continue(state)
}
ui_control.Exit -> {
// TODO call `mpv` to exit, wait for response
process.send(state.exit, Nil)
actor.stop()
}
}
}
/// `handle_key` listens to a subject onto which `input` will send messages with
/// parsed `Key`s which will be mapped to `Control`s (if possible)
fn handle_key(
ui: Subject(ui_control.Control),
ui_input_keys: Subject(Key),
) -> Nil {
let _ =
process.receive_forever(ui_input_keys)
|> ui_control.from_key
|> result.map(process.send(ui, _))
handle_key(ui, ui_input_keys)
}
fn handle_mpv_control(
ui: Subject(ui_control.Control),
mpv_ui: Subject(ui_control.Control),
) {
let control = process.receive_forever(mpv_ui)
process.send(ui, control)
handle_mpv_control(ui, mpv_ui)
}
fn temp_input_stream(ui_input_stream: Subject(List(String))) -> Nil {
let stream = process.receive_forever(ui_input_stream)
echo "input stream: " <> string.inspect(stream)
temp_input_stream(ui_input_stream)
}

View File

@@ -1,29 +1,11 @@
import gleam/list
import gleeunit import gleeunit
import input/key.{type Key, Char}
import mpv/control.{type Control}
import mpv/internal as control_internal import mpv/internal as control_internal
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
} }
type TestCase {
TestCase(key: Key, expected: Result(Control, Nil))
}
pub fn control_from_key_test() {
let test_cases = [
TestCase(Char(" "), Ok(control.TogglePlayPause)),
TestCase(Char("q"), Ok(control.Exit)),
]
list.each(test_cases, fn(tc) {
assert tc.expected == control.from_key(tc.key)
})
}
pub fn parse_playback_time_test() { pub fn parse_playback_time_test() {
let json_string = let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n" "{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"

24
test/ui/ui_test.gleam Normal file
View File

@@ -0,0 +1,24 @@
import gleam/list
import gleeunit
import input/key.{type Key, Char}
import ui/control.{type Control}
pub fn main() -> Nil {
gleeunit.main()
}
type TestCase {
TestCase(key: Key, expected: Result(Control, Nil))
}
pub fn control_from_key_test() {
let test_cases = [
TestCase(Char(" "), Ok(control.TogglePlayPause)),
TestCase(Char("q"), Ok(control.Exit)),
]
list.each(test_cases, fn(tc) {
assert tc.expected == control.from_key(tc.key)
})
}