Rework Layout
To be a based on a dictionary, where each node child is just a key in the dictionary and the value is the node itself
This commit is contained in:
92
test/musicplayer/ui/layout_test.gleam
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92
test/musicplayer/ui/layout_test.gleam
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import gleam/io
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import gleam/string
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import gleeunit
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import gleeunit/should
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import musicplayer/ui/virtual_ansi
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import musicplayer/ui/layout.{Percent, Section, Style}
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pub fn main() -> Nil {
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gleeunit.main()
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}
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pub fn percent_layout_test() {
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let nodes = [
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#(
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Section("Row1"),
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layout.Row(
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content: "row 1",
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style: Style(dimensions: Percent(width: 100, height: 50)),
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children: [
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Section("A"),
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Section("B"),
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],
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),
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),
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#(
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Section("A"),
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layout.Cell(
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content: "cell 1",
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style: Style(dimensions: Percent(width: 50, height: 100)),
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),
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),
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#(
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Section("B"),
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layout.Cell(
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content: "cell 2",
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style: Style(dimensions: Percent(width: 50, height: 100)),
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),
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),
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#(
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Section("Row2"),
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layout.Row(
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content: "row 1",
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style: Style(dimensions: Percent(width: 100, height: 50)),
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children: [],
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),
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),
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]
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let columns = 80
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let rows = 20
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let layout = layout.new(columns, rows, nodes)
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let expected =
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"
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┌──────────────────────────────────────────────────────────────────────────────┐
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│row 1────────────────────────────────────────────────────────────────────────┐│
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││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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││└────────────────────────────────────┘└────────────────────────────────────┘││
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│└────────────────────────────────────────────────────────────────────────────┘│
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│row 1────────────────────────────────────────────────────────────────────────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────────────────────────────────────────────────────────────────┘│
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└──────────────────────────────────────────────────────────────────────────────┘
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"
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let visual = virtual_ansi.render(layout)
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case visual == string.trim(expected) {
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True -> Nil
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False -> {
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io.println("Test failed")
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io.println("Expected:")
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io.println(string.trim(expected))
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io.println("Got:")
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io.println(visual)
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should.equal(visual, expected)
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}
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}
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}
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113
test/musicplayer/ui/virtual_ansi.gleam
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113
test/musicplayer/ui/virtual_ansi.gleam
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@@ -0,0 +1,113 @@
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import gleam/dict
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import gleam/int
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import gleam/list
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import gleam/string
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import musicplayer/ui/layout.{type Layout, Renders}
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pub type Screen =
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dict.Dict(#(Int, Int), String)
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pub fn render(layout: Layout) -> String {
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let test_renders =
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Renders(
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box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
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text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
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)
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let screen =
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layout.render_generic(
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layout,
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int.to_float(layout.columns),
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int.to_float(layout.rows),
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1,
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1,
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0,
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layout.Section(layout.root_section),
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dict.new(),
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test_renders,
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)
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screen_to_string(screen)
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}
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pub fn screen_to_string(screen: Screen) -> String {
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let keys = dict.keys(screen)
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// Find the bounding box of the drawing
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let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
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let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
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// We start from 1 because ANSI is 1-based
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let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
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list.range(min_y, max_y)
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|> list.map(fn(y) {
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list.range(1, max_x)
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|> list.map(fn(x) {
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case dict.get(screen, #(x, y)) {
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Ok(char) -> char
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Error(_) -> " "
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// Fill gaps with space
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}
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})
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|> string.join("")
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})
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|> string.join("\n")
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}
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pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
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// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
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// are treated as single visual units
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text
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|> string.to_graphemes
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|> list.index_fold(screen, fn(acc, char, i) {
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dict.insert(acc, #(start_x + i, y), char)
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})
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}
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pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, hor, ver) = box_chars
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// Don't draw impossible boxes
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case w < 2 || h < 2 {
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True -> screen
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False -> {
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screen
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// 1. Corners
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|> dict.insert(#(x, y), tl)
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|> dict.insert(#(x + w - 1, y), tr)
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|> dict.insert(#(x, y + h - 1), bl)
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|> dict.insert(#(x + w - 1, y + h - 1), br)
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// 2. Top and Bottom edges
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|> horizontal_line(x + 1, y, w - 2, hor)
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|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
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// 3. Side edges
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|> vertical_line(x, y + 1, h - 2, ver)
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|> vertical_line(x + w - 1, y + 1, h - 2, ver)
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}
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}
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}
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fn horizontal_line(
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screen: Screen,
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x: Int,
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y: Int,
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len: Int,
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char: String,
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) -> Screen {
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list.range(0, len - 1)
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|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
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}
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fn vertical_line(
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screen: Screen,
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x: Int,
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y: Int,
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len: Int,
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char: String,
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) -> Screen {
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list.range(0, len - 1)
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|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
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}
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