Simplify logging
To avoid having to pass around a `Subject`
This commit is contained in:
@@ -8,15 +8,14 @@ import musicplayer/musicplayer
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import musicplayer/ui/ui
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import musicplayer/ui/ui
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pub fn main() -> Nil {
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pub fn main() -> Nil {
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let assert Ok(logger) = logging.new("/tmp/musicplayer.log")
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let assert Ok(_) = logging.initialize()
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let input_keys_name: Name(Key) = process.new_name("input_keys")
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let input_keys_name: Name(Key) = process.new_name("input_keys")
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input.new(input_keys_name)
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input.new(input_keys_name)
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let assert Ok(ui) = ui.new(logger)
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let assert Ok(ui) = ui.new()
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let assert Ok(mpv) = mpv.new()
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let assert Ok(mpv) = mpv.new()
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let assert Ok(musicplayer_pid) =
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let assert Ok(musicplayer_pid) = musicplayer.new(ui, mpv, input_keys_name)
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musicplayer.new(logger, ui, mpv, input_keys_name)
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let monitor = process.monitor(musicplayer_pid)
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let monitor = process.monitor(musicplayer_pid)
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process.new_selector()
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process.new_selector()
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@@ -1,7 +1,5 @@
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import gleam/erlang/process.{type Subject}
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pub type Control {
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pub type Control {
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Write(String)
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Write(String)
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Exit(reply_to: Subject(Nil))
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Exit
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}
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}
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@@ -1,58 +1,30 @@
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import gleam/erlang/process.{type Subject}
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import gleam/otp/actor
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import gleam/result
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import gleam/result
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import gleam/string
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import gleam/string
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import gleam/time/calendar
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import gleam/time/calendar
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import gleam/time/timestamp
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import gleam/time/timestamp
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import simplifile
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import simplifile
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import musicplayer/logging/control.{type Control}
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const filepath = "/tmp/musicplayer.log"
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type State {
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pub fn initialize() -> Result(Nil, String) {
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State(filepath: String)
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case simplifile.is_file(filepath) {
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}
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Ok(True) -> Ok(Nil)
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_ -> simplifile.create_file(filepath)
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pub fn new(filepath: String) -> Result(Subject(Control), String) {
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use _ <- result.try(
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case simplifile.is_file(filepath) {
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Ok(True) -> Ok(Nil)
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_ -> simplifile.create_file(filepath)
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}
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|> result.map_error(fn(e) {
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"Could not access or create log file: " <> string.inspect(e)
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}),
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)
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actor.new(State(filepath:))
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|> actor.on_message(handle_message)
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|> actor.start
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|> result.map_error(fn(start_error) {
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"Could not start logger: " <> string.inspect(start_error)
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})
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|> result.map(fn(started) { started.data })
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}
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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case control {
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control.Write(content) -> {
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let log_line =
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timestamp.system_time()
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|> timestamp.to_rfc3339(calendar.utc_offset)
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<> ": "
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<> content
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<> "\n"
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// Ignore any logging errors
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let _ = simplifile.append(state.filepath, log_line)
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actor.continue(state)
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}
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control.Exit(reply_to) -> {
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process.send(reply_to, Nil)
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actor.stop()
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}
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}
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}
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|> result.map_error(fn(e) {
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"Could not access or create log file: " <> string.inspect(e)
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})
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}
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}
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pub fn log(logger: Subject(Control), content: String) -> Nil {
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pub fn log(content: String) -> Nil {
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process.send(logger, control.Write(content))
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let log_line =
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timestamp.system_time()
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|> timestamp.to_rfc3339(calendar.utc_offset)
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<> ": "
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<> content
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<> "\n"
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// Ignore any logging errors
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let _ = simplifile.append(filepath, log_line)
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Nil
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}
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}
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@@ -5,7 +5,6 @@ import gleam/string
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import musicplayer/control.{type Control}
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import musicplayer/control.{type Control}
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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import musicplayer/logging/control as logging_control
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import musicplayer/logging/logging
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import musicplayer/logging/logging
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import musicplayer/mpv/control as mpv_control
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import musicplayer/mpv/control as mpv_control
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import musicplayer/time/time
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import musicplayer/time/time
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@@ -25,14 +24,12 @@ type State {
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State(
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State(
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mode: Mode,
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mode: Mode,
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input: Input,
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input: Input,
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logger: Subject(logging_control.Control),
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ui: Subject(ui_control.Control),
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ui: Subject(ui_control.Control),
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mpv: Subject(mpv_control.Control),
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mpv: Subject(mpv_control.Control),
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)
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)
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}
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}
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pub fn new(
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pub fn new(
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logger: Subject(logging_control.Control),
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ui: Subject(ui_control.Control),
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ui: Subject(ui_control.Control),
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mpv: Subject(mpv_control.Control),
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mpv: Subject(mpv_control.Control),
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input_keys_name: Name(Key),
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input_keys_name: Name(Key),
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@@ -42,14 +39,14 @@ pub fn new(
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let input = Input(False, "")
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let input = Input(False, "")
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case
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case
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actor.new(State(Idle, input, logger, ui, mpv))
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actor.new(State(Idle, input, ui, mpv))
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|> actor.on_message(handle_message)
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|> actor.on_message(handle_message)
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|> actor.start
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|> actor.start
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{
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{
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Error(start_error) ->
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Error(start_error) ->
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Error("Could not start actor: " <> string.inspect(start_error))
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Error("Could not start actor: " <> string.inspect(start_error))
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Ok(actor.Started(pid:, data: musicplayer)) -> {
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Ok(actor.Started(pid:, data: musicplayer)) -> {
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logging.log(logger, "musicplayer - started")
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logging.log("musicplayer - started")
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process.spawn(fn() {
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), input_keys_name)
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let assert Ok(_) = process.register(process.self(), input_keys_name)
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handle_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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@@ -65,7 +62,7 @@ pub fn new(
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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case control {
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case control {
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control.Search -> {
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control.Search -> {
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logging.log(state.logger, "musicplayer - initiating search")
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logging.log("musicplayer - initiating search")
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update_search(state.ui, "searching: ")
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update_search(state.ui, "searching: ")
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@@ -79,7 +76,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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}
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}
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control.Raw(content) -> {
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control.Raw(content) -> {
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logging.log(state.logger, "musicplayer - recieved raw input: " <> content)
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logging.log("musicplayer - recieved raw input: " <> content)
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let content = case state.mode {
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let content = case state.mode {
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Idle -> state.input.content
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Idle -> state.input.content
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@@ -93,7 +90,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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actor.continue(State(..state, input: Input(..state.input, content:)))
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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}
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control.Backspace -> {
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control.Backspace -> {
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logging.log(state.logger, "musicplayer - recieved backspace")
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logging.log("musicplayer - recieved backspace")
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let content = case state.mode {
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let content = case state.mode {
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Idle -> state.input.content
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Idle -> state.input.content
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@@ -103,11 +100,10 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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}
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}
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control.Return -> {
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control.Return -> {
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logging.log(
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logging.log(
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state.logger,
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"musicplayer - recieved return. `input.capture`: "
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"musicplayer - recieved return. `input.capture`: "
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<> "'"
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<> "'"
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<> state.input.content
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<> state.input.content
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<> "'",
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<> "'",
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)
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)
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// Note: state.input.content is now the final input, use it
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// Note: state.input.content is now the final input, use it
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@@ -123,26 +119,21 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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}
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}
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control.TogglePlayPause -> {
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control.TogglePlayPause -> {
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logging.log(state.logger, "musicplayer - toggling play/pause")
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logging.log("musicplayer - toggling play/pause")
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process.send(state.mpv, mpv_control.TogglePlayPause)
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process.send(state.mpv, mpv_control.TogglePlayPause)
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update_playback_time(state.mpv, state.ui)
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update_playback_time(state.mpv, state.ui)
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actor.continue(state)
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actor.continue(state)
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}
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}
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control.Exit -> {
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control.Exit -> {
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logging.log(state.logger, "musicplayer - initiating musicplayer shutdown")
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logging.log("musicplayer - initiating musicplayer shutdown")
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// Close `mpv` socket
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// Close `mpv` socket
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process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
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process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
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// Reset terminal state (show cursor etc.)
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// Reset terminal state (show cursor etc.)
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process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
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process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
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logging.log(state.logger, "musicplayer - stopped")
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logging.log("musicplayer - stopped")
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// Close logger (NOOP)
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process.call(state.logger, 1000, fn(reply_to) {
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logging_control.Exit(reply_to)
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})
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actor.stop()
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actor.stop()
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}
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}
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@@ -5,30 +5,23 @@ import gleam/list
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import gleam/otp/actor
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import gleam/otp/actor
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import gleam/string
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import gleam/string
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import musicplayer/logging/control as logging_control
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import musicplayer/logging/logging
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import musicplayer/logging/logging
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import musicplayer/ui/control.{type Control}
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import musicplayer/ui/control.{type Control}
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import musicplayer/ui/internal as ui_internal
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import musicplayer/ui/internal as ui_internal
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import musicplayer/ui/layout.{type Layout, type Section}
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import musicplayer/ui/layout.{type Layout, type Section}
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pub type State(redraw, content) {
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pub type State(redraw, content) {
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State(
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State(redraw: Subject(Layout), layout: Layout)
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logger: Subject(logging_control.Control),
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redraw: Subject(Layout),
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layout: Layout,
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)
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}
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}
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pub fn new(
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pub fn new() -> Result(Subject(Control), String) {
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logger: Subject(logging_control.Control),
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) -> Result(Subject(Control), String) {
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let redraw_name = process.new_name("redraw")
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let redraw_name = process.new_name("redraw")
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let redraw: Subject(Layout) = process.named_subject(redraw_name)
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let redraw: Subject(Layout) = process.named_subject(redraw_name)
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let layout = layout.new()
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let layout = layout.new()
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case
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case
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actor.new(State(logger, redraw, layout))
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actor.new(State(redraw, layout))
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|> actor.on_message(handle_message)
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|> actor.on_message(handle_message)
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|> actor.start
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|> actor.start
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{
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{
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@@ -37,7 +30,7 @@ pub fn new(
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Ok(actor.Started(data: ui, ..)) -> {
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Ok(actor.Started(data: ui, ..)) -> {
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process.spawn(fn() {
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process.spawn(fn() {
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let update_dimensions_interval_ms = 300
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let update_dimensions_interval_ms = 300
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update_dimensions_on_interval(logger, ui, update_dimensions_interval_ms)
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update_dimensions_on_interval(ui, update_dimensions_interval_ms)
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})
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})
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process.spawn(fn() {
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process.spawn(fn() {
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@@ -69,7 +62,7 @@ fn handle_message(
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|> list.map(int.to_string)
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|> list.map(int.to_string)
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|> string.join(" ")
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|> string.join(" ")
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|> string.append("ui - updating dimensions: ", _)
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|> string.append("ui - updating dimensions: ", _)
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|> logging.log(state.logger, _)
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|> logging.log
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actor.continue(
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actor.continue(
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State(
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State(
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@@ -105,20 +98,16 @@ fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
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redraw_on_update_loop(redraw)
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redraw_on_update_loop(redraw)
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}
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}
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fn update_dimensions_on_interval(
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fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
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logger: Subject(logging_control.Control),
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ui: Subject(Control),
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interval_ms: Int,
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) {
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case ui_internal.io_get_columns(), ui_internal.io_get_rows() {
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case ui_internal.io_get_columns(), ui_internal.io_get_rows() {
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Ok(width), Ok(height) -> {
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Ok(width), Ok(height) -> {
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process.send(ui, control.UpdateDimensions(width, height))
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process.send(ui, control.UpdateDimensions(width, height))
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}
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}
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_, _ -> logging.log(logger, "ui - failed to update dimensions")
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_, _ -> logging.log("ui - failed to update dimensions")
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}
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}
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process.sleep(interval_ms)
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process.sleep(interval_ms)
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update_dimensions_on_interval(logger, ui, interval_ms)
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update_dimensions_on_interval(ui, interval_ms)
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}
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}
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fn render_layout(layout: Layout, from: Section) -> Nil {
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fn render_layout(layout: Layout, from: Section) -> Nil {
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Reference in New Issue
Block a user