1 Commits

Author SHA1 Message Date
Alexander Heldt
3df1a50e51 wip 2025-11-23 10:41:55 +01:00
12 changed files with 121 additions and 243 deletions

View File

@@ -8,6 +8,7 @@ import musicplayer/ui/ui
pub fn main() -> Nil {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let input_stream_name: Name(List(String)) = process.new_name("input_stream")
// `input_inject` is created by name to allow the `input` process that
// owns `read_input` to be able to register and receive from it,
@@ -16,13 +17,20 @@ pub fn main() -> Nil {
let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
// TODO should input.new just return the inject_subject?
input.new(input_keys_name, input_inject_name)
input.new(input_keys_name, input_stream_name, input_inject_name)
let assert Ok(ui) = ui.new()
let assert Ok(mpv) = mpv.new()
let exit = process.new_subject()
let assert Ok(_) =
musicplayer.new(ui, mpv, input_keys_name, input_inject_name, exit)
musicplayer.new(
ui,
mpv,
input_keys_name,
input_stream_name,
input_inject_name,
exit,
)
process.receive_forever(exit)
}

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@@ -2,16 +2,13 @@ import musicplayer/input/key.{type Key}
pub type Control {
TogglePlayPause
Input(String)
Search(List(String))
Search
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Input(content) -> Ok(Input(content))
key.Char(char) -> char_control(char)
_ -> Error(Nil)
}
@@ -20,7 +17,7 @@ pub fn from_key(key: Key) -> Result(Control, Nil) {
fn char_control(char: String) -> Result(Control, Nil) {
case char {
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search([]))
"/" -> Ok(Search)
"q" -> Ok(Exit)
_ -> Error(Nil)
}

View File

@@ -1,4 +1,4 @@
import gleam/erlang/process.{type Name}
import gleam/erlang/process.{type Name, type Subject}
import musicplayer/input/key.{type Key}
@@ -10,17 +10,38 @@ import musicplayer/input/key.{type Key}
/// and
/// - a subject name that is used to create a `Subject` that other processes
/// know they can inject a `Key` into the input with
pub fn new(input_keys_name: Name(Key), input_inject_name: Name(Key)) -> Nil {
pub fn new(
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
) -> Nil {
let _ =
process.spawn(fn() {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
let assert Ok(_) = process.register(process.self(), input_inject_name)
key.read_input_until_key(input_keys, input_inject)
read_input(input_keys, input_stream, input_inject)
})
key.start_raw_shell()
Nil
}
fn read_input(
input_keys: Subject(Key),
input_stream: Subject(List(String)),
input_inject: Subject(Key),
) -> Nil {
let buffer = case process.receive(input_inject, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
key.read_input_until_key(buffer, input_stream)
|> process.send(input_keys, _)
read_input(input_keys, input_stream, input_inject)
}

View File

@@ -61,19 +61,9 @@ pub fn start_raw_shell() {
}
pub fn read_input_until_key(
input_keys: Subject(Key),
input_inject: Subject(Key),
) -> Nil {
case process.receive(input_inject, 1) {
Ok(Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
|> forward_input_to(input_keys)
read_input_until_key(input_keys, input_inject)
}
pub fn forward_input_to(l: List(String), input_keys: Subject(Key)) -> Nil {
l: List(String),
input_stream: Subject(List(String)),
) -> Key {
case
internal_input.read_input()
|> list.wrap
@@ -81,14 +71,9 @@ pub fn forward_input_to(l: List(String), input_keys: Subject(Key)) -> Nil {
|> from_list
{
Continue(l) -> {
case l {
[ii, cmd] if ii == input_introducer -> {
process.send(input_keys, Continue([cmd]))
forward_input_to(l, input_keys)
process.send(input_stream, l)
read_input_until_key(l, input_stream)
}
_ -> forward_input_to(l, input_keys)
}
}
k -> process.send(input_keys, k)
k -> k
}
}

View File

@@ -1,14 +1,14 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/float
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/time/time
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key}
import musicplayer/mpv/control as mpv_control
import musicplayer/ui/control as ui_control
import musicplayer/ui/layout
import musicplayer/ui/section
type State(ui, mpv, input_inject, exit) {
State(
@@ -23,10 +23,12 @@ pub fn new(
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
exit: Subject(Nil),
) -> Result(Nil, String) {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
case
@@ -42,7 +44,10 @@ pub fn new(
handle_key(musicplayer, input_keys)
})
process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_stream_name)
temp_input_stream(input_stream)
})
Ok(Nil)
}
@@ -54,25 +59,40 @@ fn handle_message(
control: Control,
) -> actor.Next(State(ui, mpv, input_inject, exit), Control) {
case control {
control.Search([]) -> {
control.Search -> {
process.send(state.input_inject, key.Continue([key.input_introducer]))
update_search(state.ui, "searching: ")
actor.continue(state)
}
control.Search(content) -> {
update_search(state.ui, "searching: " <> string.join(content, ""))
actor.continue(state)
}
control.Input(_) -> {
update_search(state.ui, "")
actor.continue(state)
}
actor.continue(state)
}
control.TogglePlayPause -> {
echo "toggling play/pause"
process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
case
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) ->
process.send(
state.ui,
ui_control.UpdateState(
section.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")",
),
)
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
state.ui,
ui_control.UpdateState(
section.PlaybackTime,
"playback time: " <> float.to_string(playback_time),
),
)
}
actor.continue(state)
}
control.Exit -> {
@@ -89,66 +109,19 @@ fn handle_message(
}
}
fn update_playback_time_loop(
mpv: Subject(mpv_control.Control),
ui: Subject(ui_control.Control),
interval_ms: Int,
) {
process.sleep(interval_ms)
update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms)
}
fn update_playback_time(
mpv: Subject(mpv_control.Control),
ui: Subject(ui_control.Control),
) -> Nil {
case
process.call(mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")",
),
)
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: " <> time.to_duration_string(playback_time),
),
)
}
}
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content))
}
/// `handle_key` listens to a subject onto which `input` will send messages with
/// parsed `Key`s which will be mapped to `Control`s (if possible)
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
let _ = case
process.new_selector()
|> process.select(input_keys)
|> process.selector_receive_forever
{
key.Continue(buffer:) ->
Ok(process.send(musicplayer, control.Search(buffer)))
key ->
key
let _ =
process.receive_forever(input_keys)
|> control.from_key
|> result.map(process.send(musicplayer, _))
}
handle_key(musicplayer, input_keys)
}
fn temp_input_stream(input_stream: Subject(List(String))) -> Nil {
let stream = process.receive_forever(input_stream)
echo "input stream: " <> string.inspect(stream)
temp_input_stream(input_stream)
}

View File

@@ -1,23 +0,0 @@
import gleam/float
import gleam/int
import gleam/string
pub fn to_duration_string(seconds: Float) -> String {
let total =
seconds
|> float.max(0.0)
|> float.truncate
let minutes = total / 60
let seconds = total % 60
let mins =
int.to_string(minutes)
|> string.pad_start(to: 2, with: "0")
let secs =
int.to_string(seconds)
|> string.pad_start(to: 2, with: "0")
mins <> ":" <> secs
}

View File

@@ -1,6 +1,6 @@
import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section}
import musicplayer/ui/section.{type Section}
pub type Control {
UpdateState(section: Section, content: String)

View File

@@ -1,4 +1,3 @@
import gleam/int
import gleam/io
pub fn print(content: String) -> Nil {
@@ -11,11 +10,6 @@ pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H")
}
pub fn print_at(text: String, x: Int, y: Int) -> Nil {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
io.print(seq <> text)
}
pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l")
}

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@@ -1,51 +0,0 @@
import gleam/dict
pub type Layout {
Layout(nodes: dict.Dict(Section, Node))
}
pub type Section {
Root
Header
Search
PlaybackTime
}
pub type Node {
Node(content: String, x: Int, y: Int, children: List(Section))
}
pub fn new() -> Layout {
let nodes =
dict.from_list([
#(
Root,
Node(content: "", x: 0, y: 0, children: [
Header,
Search,
PlaybackTime,
]),
),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
])
Layout(nodes: nodes)
}
pub fn update_section(
layout: Layout,
section: Section,
content: String,
) -> Layout {
case dict.get(layout.nodes, section) {
Error(_) -> layout
Ok(node) ->
Layout(nodes: dict.insert(
layout.nodes,
section,
Node(..node, content: content),
))
}
}

View File

@@ -0,0 +1,13 @@
import gleam/dict
pub type Section {
Header
PlaybackTime
}
pub type Content {
Content(content: String)
}
pub type SectionContent =
dict.Dict(Section, Content)

View File

@@ -1,25 +1,28 @@
import gleam/dict
import gleam/erlang/process.{type Subject}
import gleam/list
import gleam/otp/actor
import gleam/string
import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal as ui_internal
import musicplayer/ui/layout.{type Layout, type Section}
import musicplayer/ui/section.{type Section, type SectionContent, Content}
pub type State(redraw, content) {
State(redraw: Subject(Layout), layout: Layout)
State(redraw: Subject(SectionContent), sections: SectionContent)
}
pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name)
let redraw: Subject(String) = process.named_subject(redraw_name)
let layout = layout.new()
let sections =
dict.from_list([
#(section.Header, Content("musicplayer:")),
#(section.PlaybackTime, Content("")),
])
case
actor.new(State(redraw, layout))
actor.new(State(redraw, sections))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -32,7 +35,7 @@ pub fn new() -> Result(Subject(Control), String) {
ui_internal.clear_screen()
ui_internal.hide_cursor()
redraw_on_update_loop(redraw)
redraw_loop(redraw)
})
Ok(ui)
@@ -41,15 +44,15 @@ pub fn new() -> Result(Subject(Control), String) {
}
fn handle_message(
state: State(redraw, layout),
state: State(redraw, content),
control: Control,
) -> actor.Next(State(redraw, layout), Control) {
) -> actor.Next(State(redraw, content), Control) {
case control {
control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
let content = dict.insert(state.content, section, content)
let state = State(..state, content:)
actor.send(state.redraw, layout)
actor.send(state.redraw, content)
actor.continue(state)
}
@@ -61,21 +64,11 @@ fn handle_message(
}
}
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw)
fn redraw_loop(redraw: Subject(SectionContent)) -> Nil {
let content = process.receive_forever(redraw)
ui_internal.clear_screen()
render_layout(layout, layout.Root)
ui_internal.print(content)
redraw_on_update_loop(redraw)
}
fn render_layout(layout: Layout, from: Section) -> Nil {
case dict.get(layout.nodes, from) {
Error(_) -> Nil
Ok(node) -> {
list.each(node.children, fn(child) { render_layout(layout, child) })
ui_internal.print_at(node.content, node.x, node.y)
}
}
redraw_loop(redraw)
}

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@@ -1,32 +0,0 @@
import gleam/list
import gleeunit
import musicplayer/time/time
pub fn main() -> Nil {
gleeunit.main()
}
type TestCase {
TestCase(seconds: Float, expected: String)
}
pub fn to_duration_string_test() {
let test_cases = [
TestCase(-1.0, "00:00"),
TestCase(0.0, "00:00"),
TestCase(9.0, "00:09"),
TestCase(10.0, "00:10"),
TestCase(11.0, "00:11"),
TestCase(60.0, "01:00"),
TestCase(61.0, "01:01"),
TestCase(120.0, "02:00"),
TestCase(600.0, "10:00"),
TestCase(6000.0, "100:00"),
TestCase(6001.0, "100:01"),
]
list.each(test_cases, fn(tc) {
assert tc.expected == time.to_duration_string(tc.seconds)
})
}