3 Commits

Author SHA1 Message Date
Alexander Heldt
0025772177 wip 2025-11-30 21:45:55 +01:00
Alexander Heldt
033beb6b1f wip 2025-11-30 21:41:21 +01:00
Alexander Heldt
3589d94c29 wip 2025-11-30 21:29:43 +01:00
7 changed files with 306 additions and 228 deletions

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@@ -0,0 +1,42 @@
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/ui/internal
pub fn text(chars: String, x: Int, y: Int) {
internal.chars_at(chars, x, y)
}
pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

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@@ -6,6 +6,7 @@ import gleam/string
import gleam/string_tree import gleam/string_tree
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/ui/ansi
import musicplayer/ui/internal import musicplayer/ui/internal
pub type Section { pub type Section {
@@ -42,63 +43,46 @@ pub fn new() -> Layout {
let nodes = let nodes =
dict.from_list([ dict.from_list([
#( #(
Section("Root"), Root,
Node( Node(
t: Container, t: Container,
content: "container", content: "Music Player",
width_percent: 100, width_percent: 100,
height_percent: 100, height_percent: 100,
children: [ children: [Header, Search, PlaybackTime],
Section("Row1"),
Section("Row2"),
],
), ),
), ),
#( #(
Section("Row1"), Header,
Node( Node(
t: Row, t: Row,
content: "row 1", content: "Foo (1) | Bar (2) | Baz (3)",
width_percent: 100, width_percent: 100,
height_percent: 50, height_percent: 33,
children: [
Section("A"),
Section("A"),
],
),
),
#(
Section("A"),
Node(
t: Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [], children: [],
), ),
), ),
#( #(
Section("B"), Search,
Node( Node(
t: Cell, t: Row,
content: "cell 2", content: "",
width_percent: 50, width_percent: 100,
height_percent: 100, height_percent: 33,
children: [], children: [],
), ),
), ),
#( #(
Section("Row2"), PlaybackTime,
Node( Node(
t: Row, t: Row,
content: "row 1", content: "00:00",
width_percent: 100, width_percent: 100,
height_percent: 50, height_percent: 33,
children: [], children: [],
), ),
), ),
]) ])
Layout(width: 0, height: 0, nodes: nodes) Layout(width: 0, height: 0, nodes: nodes)
} }
@@ -138,13 +122,13 @@ pub fn render(layout: Layout) -> Nil {
let container_top_left_x = 1 let container_top_left_x = 1
let container_top_left_y = 1 let container_top_left_y = 1
let ansi_ops = let ansi_renders =
RenderOps( Renders(
draw_box: fn(tree, x, y, w, h) { box: fn(tree, x, y, w, h) {
string_tree.append(tree, draw_box(x, y, w, h)) string_tree.append(tree, ansi.box(x, y, w, h))
}, },
draw_text: fn(tree, text, x, y) { text: fn(tree, chars, x, y) {
string_tree.append(tree, internal.chars_at(text, x, y)) string_tree.append(tree, ansi.text(chars, x, y))
}, },
) )
@@ -156,18 +140,18 @@ pub fn render(layout: Layout) -> Nil {
container_top_left_x, container_top_left_x,
container_top_left_y, container_top_left_y,
0, 0,
Section("Root"), Root,
_, _,
ansi_ops, ansi_renders,
) )
|> string_tree.to_string |> string_tree.to_string
|> internal.print |> internal.print
} }
pub type RenderOps(ctx) { pub type Renders(into) {
RenderOps( Renders(
draw_box: fn(ctx, Int, Int, Int, Int) -> ctx, text: fn(into, String, Int, Int) -> into,
draw_text: fn(ctx, String, Int, Int) -> ctx, box: fn(into, Int, Int, Int, Int) -> into,
) )
} }
@@ -181,15 +165,12 @@ pub fn render_generic(
// State // State
index: Int, index: Int,
from: Section, from: Section,
current_ctx: ctx, render_into: into,
// <--- Generic State renders: Renders(into),
ops: RenderOps(ctx), ) -> into {
// <--- The Strategy
) -> ctx {
case dict.get(layout.nodes, from) { case dict.get(layout.nodes, from) {
Error(_) -> current_ctx Error(_) -> render_into
Ok(node) -> { Ok(node) -> {
// --- 1. MATH (Shared Logic) ---
let margin = 2.0 let margin = 2.0
let width = let width =
@@ -208,16 +189,13 @@ pub fn render_generic(
Cell -> #(container_tl_x + { index * width }, container_tl_y) Cell -> #(container_tl_x + { index * width }, container_tl_y)
} }
// --- 2. RENDER PARENT (Using Generic Ops) --- let parent =
// We modify the context using the provided functions render_into
let ctx_with_parent = |> renders.box(cx, cy, width, height)
current_ctx |> renders.text(node.content, cx, cy)
|> ops.draw_box(cx, cy, width, height)
|> ops.draw_text(node.content, cx, cy)
// --- 3. RECURSE CHILDREN ---
list.index_map(node.children, fn(child, i) { #(i, child) }) list.index_map(node.children, fn(child, i) { #(i, child) })
|> list.fold(ctx_with_parent, fn(acc_ctx, ic) { |> list.fold(parent, fn(acc_into, ic) {
let #(i, child) = ic let #(i, child) = ic
let cw = let cw =
@@ -243,43 +221,10 @@ pub fn render_generic(
child_origin_y, child_origin_y,
i, i,
child, child,
acc_ctx, acc_into,
ops, renders,
) )
}) })
} }
} }
} }
fn draw_box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

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@@ -0,0 +1,82 @@
import gleam/dict
import musicplayer/ui/internal
import musicplayer/ui/layout.{Container, Layout, Node, Section}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(width) = internal.io_get_columns()
let assert Ok(height) = internal.io_get_rows()
two_rows_with_cells(width, height)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(width: Int, height: Int) -> layout.Layout {
let nodes =
dict.from_list([
#(
Section("Root"),
Node(
t: Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
Node(
t: layout.Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("A"),
],
),
),
#(
Section("A"),
Node(
t: layout.Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
Node(
t: layout.Cell,
content: "cell 2",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
Node(
t: layout.Row,
content: "row 2",
width_percent: 100,
height_percent: 50,
children: [],
),
),
])
Layout(width:, height:, nodes: nodes)
}

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@@ -1,3 +0,0 @@
pub fn main() {
echo "hello"
}

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@@ -0,0 +1,15 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

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@@ -1,13 +1,11 @@
import gleam/dict import gleam/dict
import gleam/float import gleam/io
import gleam/int
import gleam/list
import gleam/string import gleam/string
import gleeunit import gleeunit
import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{ import musicplayer/ui/layout.{Layout, Node, Section}
type Layout, type Section, Layout, Node, RenderOps, Section,
}
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
@@ -102,133 +100,19 @@ container───────────────────────
└──────────────────────────────────────────────────────────────────────────────┘ └──────────────────────────────────────────────────────────────────────────────┘
" "
let visual = render_to_visual(layout, Section("Root"), 80, 20) let visual =
assert visual == string.trim(expected) virtual_ansi.render(layout, Section("Root"), layout.width, layout.height)
} case visual == string.trim(expected) {
True -> Nil
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render_to_visual(
layout: Layout,
root: Section,
width: Int,
height: Int,
) -> String {
// 1. Define the Strategy: How to draw on a Dict
let test_ops =
RenderOps(
draw_box: fn(screen, x, y, w, h) { plot_box(screen, x, y, w, h) },
draw_text: fn(screen, text, x, y) { plot_text(screen, text, x, y) },
)
// 2. Run the generic logic (reusing the exact math from your real app)
let final_screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
// Start X (1-based for ANSI compatibility)
1,
// Start Y
0,
// Root index
root,
dict.new(),
// Initial Context
test_ops,
)
// 3. Convert the Grid to a Visual String
screen_to_string(final_screen)
}
// ----------------------------------------------------------------------------
// Plotting Primitives (The "Graphics Engine" for Tests)
// ----------------------------------------------------------------------------
fn plot_text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units.
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
fn plot_box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> { False -> {
screen io.println("Test failed")
// 1. Corners io.println("Expected:")
|> dict.insert(#(x, y), tl) io.println(string.trim(expected))
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl) io.println("Got:")
|> dict.insert(#(x + w - 1, y + h - 1), br) io.println(visual)
// 2. Top and Bottom edges
|> plot_line_hor(x + 1, y, w - 2, hor) should.equal(visual, expected)
|> plot_line_hor(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> plot_line_ver(x, y + 1, h - 2, ver)
|> plot_line_ver(x + w - 1, y + 1, h - 2, ver)
} }
} }
} }
fn plot_line_hor(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn plot_line_ver(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}
// ----------------------------------------------------------------------------
// Output Formatting
// ----------------------------------------------------------------------------
fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}

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@@ -0,0 +1,113 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, type Section, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout, root: Section, width: Int, height: Int) -> String {
let test_renders =
Renders(
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
)
let screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
1,
0,
root,
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}