5 Commits

Author SHA1 Message Date
Alexander Heldt
2332710235 working-but-not-columnwise 2025-11-30 11:55:02 +01:00
Alexander Heldt
18c4793872 wip-working-ish 2025-11-30 11:53:27 +01:00
Alexander Heldt
4752ce418b Move render_layout to layout module 2025-11-30 11:53:27 +01:00
Alexander Heldt
df9160b932 Don't prefix internal modules 2025-11-30 11:53:25 +01:00
Alexander Heldt
f9d7b573ac Simplify logging
To avoid having to pass around a `Subject`
2025-11-30 11:50:46 +01:00
7 changed files with 190 additions and 134 deletions

View File

@@ -8,15 +8,14 @@ import musicplayer/musicplayer
import musicplayer/ui/ui
pub fn main() -> Nil {
let assert Ok(logger) = logging.new("/tmp/musicplayer.log")
let assert Ok(_) = logging.initialize()
let input_keys_name: Name(Key) = process.new_name("input_keys")
input.new(input_keys_name)
let assert Ok(ui) = ui.new(logger)
let assert Ok(ui) = ui.new()
let assert Ok(mpv) = mpv.new()
let assert Ok(musicplayer_pid) =
musicplayer.new(logger, ui, mpv, input_keys_name)
let assert Ok(musicplayer_pid) = musicplayer.new(ui, mpv, input_keys_name)
let monitor = process.monitor(musicplayer_pid)
process.new_selector()

View File

@@ -1,7 +1,5 @@
import gleam/erlang/process.{type Subject}
pub type Control {
Write(String)
Exit(reply_to: Subject(Nil))
Exit
}

View File

@@ -1,40 +1,22 @@
import gleam/erlang/process.{type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import gleam/time/calendar
import gleam/time/timestamp
import simplifile
import musicplayer/logging/control.{type Control}
const filepath = "/tmp/musicplayer.log"
type State {
State(filepath: String)
}
pub fn new(filepath: String) -> Result(Subject(Control), String) {
use _ <- result.try(
pub fn initialize() -> Result(Nil, String) {
case simplifile.is_file(filepath) {
Ok(True) -> Ok(Nil)
_ -> simplifile.create_file(filepath)
}
|> result.map_error(fn(e) {
"Could not access or create log file: " <> string.inspect(e)
}),
)
actor.new(State(filepath:))
|> actor.on_message(handle_message)
|> actor.start
|> result.map_error(fn(start_error) {
"Could not start logger: " <> string.inspect(start_error)
})
|> result.map(fn(started) { started.data })
}
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Write(content) -> {
pub fn log(content: String) -> Nil {
let log_line =
timestamp.system_time()
|> timestamp.to_rfc3339(calendar.utc_offset)
@@ -43,16 +25,6 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
<> "\n"
// Ignore any logging errors
let _ = simplifile.append(state.filepath, log_line)
actor.continue(state)
}
control.Exit(reply_to) -> {
process.send(reply_to, Nil)
actor.stop()
}
}
}
pub fn log(logger: Subject(Control), content: String) -> Nil {
process.send(logger, control.Write(content))
let _ = simplifile.append(filepath, log_line)
Nil
}

View File

@@ -5,7 +5,6 @@ import gleam/string
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key}
import musicplayer/logging/control as logging_control
import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control
import musicplayer/time/time
@@ -25,14 +24,12 @@ type State {
State(
mode: Mode,
input: Input,
logger: Subject(logging_control.Control),
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
)
}
pub fn new(
logger: Subject(logging_control.Control),
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key),
@@ -42,14 +39,14 @@ pub fn new(
let input = Input(False, "")
case
actor.new(State(Idle, input, logger, ui, mpv))
actor.new(State(Idle, input, ui, mpv))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(pid:, data: musicplayer)) -> {
logging.log(logger, "musicplayer - started")
logging.log("musicplayer - started")
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys)
@@ -65,7 +62,7 @@ pub fn new(
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Search -> {
logging.log(state.logger, "musicplayer - initiating search")
logging.log("musicplayer - initiating search")
update_search(state.ui, "searching: ")
@@ -79,7 +76,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
}
control.Raw(content) -> {
logging.log(state.logger, "musicplayer - recieved raw input: " <> content)
logging.log("musicplayer - recieved raw input: " <> content)
let content = case state.mode {
Idle -> state.input.content
@@ -93,7 +90,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log(state.logger, "musicplayer - recieved backspace")
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
@@ -103,7 +100,6 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
}
control.Return -> {
logging.log(
state.logger,
"musicplayer - recieved return. `input.capture`: "
<> "'"
<> state.input.content
@@ -123,26 +119,21 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
}
control.TogglePlayPause -> {
logging.log(state.logger, "musicplayer - toggling play/pause")
logging.log("musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
actor.continue(state)
}
control.Exit -> {
logging.log(state.logger, "musicplayer - initiating musicplayer shutdown")
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log(state.logger, "musicplayer - stopped")
// Close logger (NOOP)
process.call(state.logger, 1000, fn(reply_to) {
logging_control.Exit(reply_to)
})
logging.log("musicplayer - stopped")
actor.stop()
}
@@ -155,6 +146,7 @@ fn update_playback_time_loop(
interval_ms: Int,
) {
process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms)

View File

@@ -1,4 +1,11 @@
import gleam/dict
import gleam/float
import gleam/int
import gleam/list
import gleam/string
import musicplayer/logging/logging
import musicplayer/ui/internal
pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
@@ -11,8 +18,14 @@ pub type Section {
PlaybackTime
}
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node {
Node(content: String, x: Int, y: Int, children: List(Section))
Node(
content: String,
width_percent: Int,
height_percent: Int,
children: List(Section),
)
}
pub fn new() -> Layout {
@@ -20,15 +33,26 @@ pub fn new() -> Layout {
dict.from_list([
#(
Root,
Node(content: "", x: 0, y: 0, children: [
Header,
Search,
Node(content: "", width_percent: 100, height_percent: 100, children: [
// Header,
// Search,
PlaybackTime,
]),
),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
// #(
// Header,
// Node(content: "Music Player", width: 50, height: 10, children: []),
// ),
// #(Search, Node(content: "", width: 50, height: 10, children: [])),
#(
PlaybackTime,
Node(
content: "00:00",
width_percent: 50,
height_percent: 100,
children: [],
),
),
])
Layout(0, 0, nodes: nodes)
@@ -56,3 +80,101 @@ pub fn update_section(
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:)
}
pub fn render(layout: Layout) -> Nil {
internal.clear_screen()
[layout.width, layout.height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
render_loop(
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
Root,
)
}
pub fn render_loop(
layout: Layout,
container_width: Float,
container_height: Float,
container_top_left_x: Int,
container_top_left_y: Int,
from: Section,
) -> Nil {
let margin = 2.0
case dict.get(layout.nodes, from) {
Error(_) -> Nil
Ok(node) -> {
list.each(node.children, fn(child) {
let cw =
container_width
*. { int.to_float(node.width_percent) /. 100.0 }
-. margin
|> float.floor
let ch =
container_height
*. { int.to_float(node.height_percent) /. 100.0 }
-. margin
|> float.floor
let cx = container_top_left_x + 1
let cy = container_top_left_y + 1
render_loop(layout, cw, ch, cx, cy, child)
})
logging.log("section: " <> string.inspect(from))
logging.log("container width: " <> float.to_string(container_width))
logging.log("container height: " <> float.to_string(container_height))
let width =
container_width *. { int.to_float(node.width_percent) /. 100.0 }
|> float.floor
|> float.truncate
let height =
container_height *. { int.to_float(node.height_percent) /. 100.0 }
|> float.floor
|> float.truncate
logging.log("width: " <> int.to_string(width))
logging.log("height: " <> int.to_string(height))
let cx = container_top_left_x
let cy = container_top_left_y
logging.log("cx: " <> int.to_string(cx))
logging.log("cy: " <> int.to_string(cy))
draw_box(cx, cy, width, height)
// Box heading
internal.print_at(node.content, cx, cy)
}
}
}
fn draw_box(x: Int, y: Int, width: Int, height: Int) -> Nil {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
internal.print_at(tl <> string.repeat(h, width - 2) <> tr, x, y)
list.range(1, height - 2)
|> list.each(fn(row) {
internal.print_at(v, x, y + row)
internal.print_at(v, x + width - 1, y + row)
})
internal.print_at(bl <> string.repeat(h, width - 2) <> br, x, y + height - 1)
}

View File

@@ -1,34 +1,26 @@
import gleam/dict
import gleam/erlang/process.{type Subject}
import gleam/int
import gleam/list
import gleam/otp/actor
import gleam/string
import musicplayer/logging/control as logging_control
import musicplayer/logging/logging
import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal as ui_internal
import musicplayer/ui/layout.{type Layout, type Section}
import musicplayer/ui/internal
import musicplayer/ui/layout.{type Layout}
pub type State(redraw, content) {
State(
logger: Subject(logging_control.Control),
redraw: Subject(Layout),
layout: Layout,
)
State(redraw: Subject(Layout), layout: Layout)
}
pub fn new(
logger: Subject(logging_control.Control),
) -> Result(Subject(Control), String) {
pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new()
case
actor.new(State(logger, redraw, layout))
actor.new(State(redraw, layout))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -37,16 +29,16 @@ pub fn new(
Ok(actor.Started(data: ui, ..)) -> {
process.spawn(fn() {
let update_dimensions_interval_ms = 300
update_dimensions_on_interval(logger, ui, update_dimensions_interval_ms)
update_dimensions_on_interval(ui, update_dimensions_interval_ms)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), redraw_name)
ui_internal.clear_screen()
ui_internal.hide_cursor()
internal.clear_screen()
internal.hide_cursor()
redraw_on_update_loop(redraw)
redraw_loop(redraw)
})
Ok(ui)
@@ -69,64 +61,45 @@ fn handle_message(
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("ui - updating dimensions: ", _)
|> logging.log(state.logger, _)
|> logging.log
actor.continue(
State(
..state,
layout: layout.update_dimensions(state.layout, width, height),
),
)
let layout = layout.update_dimensions(state.layout, width, height)
process.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}
control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout)
actor.continue(state)
actor.continue(State(..state, layout:))
}
control.Exit(reply_to) -> {
ui_internal.show_cursor()
internal.show_cursor()
process.send(reply_to, Nil)
actor.stop()
}
}
}
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw)
fn redraw_loop(redraw: Subject(Layout)) -> Nil {
process.receive_forever(redraw)
|> layout.render
ui_internal.clear_screen()
render_layout(layout, layout.Root)
redraw_on_update_loop(redraw)
redraw_loop(redraw)
}
fn update_dimensions_on_interval(
logger: Subject(logging_control.Control),
ui: Subject(Control),
interval_ms: Int,
) {
case ui_internal.io_get_columns(), ui_internal.io_get_rows() {
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
case internal.io_get_columns(), internal.io_get_rows() {
Ok(width), Ok(height) -> {
process.send(ui, control.UpdateDimensions(width, height))
}
_, _ -> logging.log(logger, "ui - failed to update dimensions")
_, _ -> logging.log("ui - failed to update dimensions")
}
process.sleep(interval_ms)
update_dimensions_on_interval(logger, ui, interval_ms)
}
fn render_layout(layout: Layout, from: Section) -> Nil {
case dict.get(layout.nodes, from) {
Error(_) -> Nil
Ok(node) -> {
list.each(node.children, fn(child) { render_layout(layout, child) })
ui_internal.print_at(node.content, node.x, node.y)
}
}
update_dimensions_on_interval(ui, interval_ms)
}

View File

@@ -1,6 +1,6 @@
import gleeunit
import musicplayer/mpv/internal as control_internal
import musicplayer/mpv/internal
pub fn main() -> Nil {
gleeunit.main()
@@ -10,6 +10,6 @@ pub fn parse_playback_time_test() {
let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = control_internal.parse_playback_time(json_string)
let assert Ok(data) = internal.parse_playback_time(json_string)
assert data == 123.456789
}