4 Commits

Author SHA1 Message Date
Alexander Heldt
6aa9cc28de Use StringTree to store the rendered layout
And print the entire layout at once
2025-12-02 21:12:54 +01:00
Alexander Heldt
3d7287902f Move render_layout to layout module 2025-12-02 21:11:50 +01:00
Alexander Heldt
deaa0fcf89 Don't prefix internal modules 2025-12-02 21:11:45 +01:00
Alexander Heldt
f9d7b573ac Simplify logging
To avoid having to pass around a `Subject`
2025-11-30 11:50:46 +01:00
8 changed files with 90 additions and 116 deletions

View File

@@ -8,15 +8,14 @@ import musicplayer/musicplayer
import musicplayer/ui/ui import musicplayer/ui/ui
pub fn main() -> Nil { pub fn main() -> Nil {
let assert Ok(logger) = logging.new("/tmp/musicplayer.log") let assert Ok(_) = logging.initialize()
let input_keys_name: Name(Key) = process.new_name("input_keys") let input_keys_name: Name(Key) = process.new_name("input_keys")
input.new(input_keys_name) input.new(input_keys_name)
let assert Ok(ui) = ui.new(logger) let assert Ok(ui) = ui.new()
let assert Ok(mpv) = mpv.new() let assert Ok(mpv) = mpv.new()
let assert Ok(musicplayer_pid) = let assert Ok(musicplayer_pid) = musicplayer.new(ui, mpv, input_keys_name)
musicplayer.new(logger, ui, mpv, input_keys_name)
let monitor = process.monitor(musicplayer_pid) let monitor = process.monitor(musicplayer_pid)
process.new_selector() process.new_selector()

View File

@@ -1,7 +1,5 @@
import gleam/erlang/process.{type Subject}
pub type Control { pub type Control {
Write(String) Write(String)
Exit(reply_to: Subject(Nil)) Exit
} }

View File

@@ -1,58 +1,30 @@
import gleam/erlang/process.{type Subject}
import gleam/otp/actor
import gleam/result import gleam/result
import gleam/string import gleam/string
import gleam/time/calendar import gleam/time/calendar
import gleam/time/timestamp import gleam/time/timestamp
import simplifile import simplifile
import musicplayer/logging/control.{type Control} const filepath = "/tmp/musicplayer.log"
type State { pub fn initialize() -> Result(Nil, String) {
State(filepath: String) case simplifile.is_file(filepath) {
} Ok(True) -> Ok(Nil)
_ -> simplifile.create_file(filepath)
pub fn new(filepath: String) -> Result(Subject(Control), String) {
use _ <- result.try(
case simplifile.is_file(filepath) {
Ok(True) -> Ok(Nil)
_ -> simplifile.create_file(filepath)
}
|> result.map_error(fn(e) {
"Could not access or create log file: " <> string.inspect(e)
}),
)
actor.new(State(filepath:))
|> actor.on_message(handle_message)
|> actor.start
|> result.map_error(fn(start_error) {
"Could not start logger: " <> string.inspect(start_error)
})
|> result.map(fn(started) { started.data })
}
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Write(content) -> {
let log_line =
timestamp.system_time()
|> timestamp.to_rfc3339(calendar.utc_offset)
<> ": "
<> content
<> "\n"
// Ignore any logging errors
let _ = simplifile.append(state.filepath, log_line)
actor.continue(state)
}
control.Exit(reply_to) -> {
process.send(reply_to, Nil)
actor.stop()
}
} }
|> result.map_error(fn(e) {
"Could not access or create log file: " <> string.inspect(e)
})
} }
pub fn log(logger: Subject(Control), content: String) -> Nil { pub fn log(content: String) -> Nil {
process.send(logger, control.Write(content)) let log_line =
timestamp.system_time()
|> timestamp.to_rfc3339(calendar.utc_offset)
<> ": "
<> content
<> "\n"
// Ignore any logging errors
let _ = simplifile.append(filepath, log_line)
Nil
} }

View File

@@ -5,7 +5,6 @@ import gleam/string
import musicplayer/control.{type Control} import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
import musicplayer/logging/control as logging_control
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control import musicplayer/mpv/control as mpv_control
import musicplayer/time/time import musicplayer/time/time
@@ -25,14 +24,12 @@ type State {
State( State(
mode: Mode, mode: Mode,
input: Input, input: Input,
logger: Subject(logging_control.Control),
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
) )
} }
pub fn new( pub fn new(
logger: Subject(logging_control.Control),
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key), input_keys_name: Name(Key),
@@ -42,14 +39,14 @@ pub fn new(
let input = Input(False, "") let input = Input(False, "")
case case
actor.new(State(Idle, input, logger, ui, mpv)) actor.new(State(Idle, input, ui, mpv))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
Error(start_error) -> Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error)) Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(pid:, data: musicplayer)) -> { Ok(actor.Started(pid:, data: musicplayer)) -> {
logging.log(logger, "musicplayer - started") logging.log("musicplayer - started")
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name) let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
@@ -65,7 +62,7 @@ pub fn new(
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) { fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control { case control {
control.Search -> { control.Search -> {
logging.log(state.logger, "musicplayer - initiating search") logging.log("musicplayer - initiating search")
update_search(state.ui, "searching: ") update_search(state.ui, "searching: ")
@@ -79,7 +76,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
} }
control.Raw(content) -> { control.Raw(content) -> {
logging.log(state.logger, "musicplayer - recieved raw input: " <> content) logging.log("musicplayer - recieved raw input: " <> content)
let content = case state.mode { let content = case state.mode {
Idle -> state.input.content Idle -> state.input.content
@@ -93,7 +90,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
actor.continue(State(..state, input: Input(..state.input, content:))) actor.continue(State(..state, input: Input(..state.input, content:)))
} }
control.Backspace -> { control.Backspace -> {
logging.log(state.logger, "musicplayer - recieved backspace") logging.log("musicplayer - recieved backspace")
let content = case state.mode { let content = case state.mode {
Idle -> state.input.content Idle -> state.input.content
@@ -103,11 +100,10 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
} }
control.Return -> { control.Return -> {
logging.log( logging.log(
state.logger,
"musicplayer - recieved return. `input.capture`: " "musicplayer - recieved return. `input.capture`: "
<> "'" <> "'"
<> state.input.content <> state.input.content
<> "'", <> "'",
) )
// Note: state.input.content is now the final input, use it // Note: state.input.content is now the final input, use it
@@ -123,26 +119,21 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
} }
control.TogglePlayPause -> { control.TogglePlayPause -> {
logging.log(state.logger, "musicplayer - toggling play/pause") logging.log("musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause) process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui) update_playback_time(state.mpv, state.ui)
actor.continue(state) actor.continue(state)
} }
control.Exit -> { control.Exit -> {
logging.log(state.logger, "musicplayer - initiating musicplayer shutdown") logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket // Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) }) process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.) // Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) }) process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log(state.logger, "musicplayer - stopped") logging.log("musicplayer - stopped")
// Close logger (NOOP)
process.call(state.logger, 1000, fn(reply_to) {
logging_control.Exit(reply_to)
})
actor.stop() actor.stop()
} }

View File

@@ -7,9 +7,13 @@ pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H") io.print("\u{001B}[2J\u{001B}[H")
} }
pub fn print_at(text: String, x: Int, y: Int) -> Nil { pub fn chars_at(chars: String, x: Int, y: Int) -> String {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H" let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
io.print(seq <> text) seq <> chars
}
pub fn print(chars: String) -> Nil {
io.print(chars)
} }
pub fn hide_cursor() -> Nil { pub fn hide_cursor() -> Nil {

View File

@@ -1,4 +1,8 @@
import gleam/dict import gleam/dict
import gleam/list
import gleam/string_tree.{type StringTree}
import musicplayer/ui/internal
pub type Layout { pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node)) Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
@@ -56,3 +60,31 @@ pub fn update_section(
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout { pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:) Layout(..layout, width:, height:)
} }
pub fn render(layout: Layout, from: Section) -> Nil {
string_tree.new()
|> render_loop(layout, from, _)
|> string_tree.to_string
|> internal.print
}
pub fn render_loop(
layout: Layout,
from: Section,
into: StringTree,
) -> StringTree {
case dict.get(layout.nodes, from) {
Error(_) -> into
Ok(node) -> {
let parent =
string_tree.append(
into,
internal.chars_at(node.content, node.x, node.y),
)
list.fold(node.children, parent, fn(into_acc, child) {
render_loop(layout, child, into_acc)
})
}
}
}

View File

@@ -1,34 +1,26 @@
import gleam/dict
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import gleam/int import gleam/int
import gleam/list import gleam/list
import gleam/otp/actor import gleam/otp/actor
import gleam/string import gleam/string
import musicplayer/logging/control as logging_control
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/ui/control.{type Control} import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal as ui_internal import musicplayer/ui/internal
import musicplayer/ui/layout.{type Layout, type Section} import musicplayer/ui/layout.{type Layout}
pub type State(redraw, content) { pub type State(redraw, content) {
State( State(redraw: Subject(Layout), layout: Layout)
logger: Subject(logging_control.Control),
redraw: Subject(Layout),
layout: Layout,
)
} }
pub fn new( pub fn new() -> Result(Subject(Control), String) {
logger: Subject(logging_control.Control),
) -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new() let layout = layout.new()
case case
actor.new(State(logger, redraw, layout)) actor.new(State(redraw, layout))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
@@ -37,14 +29,14 @@ pub fn new(
Ok(actor.Started(data: ui, ..)) -> { Ok(actor.Started(data: ui, ..)) -> {
process.spawn(fn() { process.spawn(fn() {
let update_dimensions_interval_ms = 300 let update_dimensions_interval_ms = 300
update_dimensions_on_interval(logger, ui, update_dimensions_interval_ms) update_dimensions_on_interval(ui, update_dimensions_interval_ms)
}) })
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), redraw_name) let assert Ok(_) = process.register(process.self(), redraw_name)
ui_internal.clear_screen() internal.clear_screen()
ui_internal.hide_cursor() internal.hide_cursor()
redraw_on_update_loop(redraw) redraw_on_update_loop(redraw)
}) })
@@ -69,7 +61,7 @@ fn handle_message(
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log(state.logger, _) |> logging.log
actor.continue( actor.continue(
State( State(
@@ -89,7 +81,7 @@ fn handle_message(
} }
control.Exit(reply_to) -> { control.Exit(reply_to) -> {
ui_internal.show_cursor() internal.show_cursor()
process.send(reply_to, Nil) process.send(reply_to, Nil)
actor.stop() actor.stop()
} }
@@ -99,34 +91,20 @@ fn handle_message(
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil { fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw) let layout = process.receive_forever(redraw)
ui_internal.clear_screen() internal.clear_screen()
render_layout(layout, layout.Root) layout.render(layout, layout.Root)
redraw_on_update_loop(redraw) redraw_on_update_loop(redraw)
} }
fn update_dimensions_on_interval( fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
logger: Subject(logging_control.Control), case internal.io_get_columns(), internal.io_get_rows() {
ui: Subject(Control),
interval_ms: Int,
) {
case ui_internal.io_get_columns(), ui_internal.io_get_rows() {
Ok(width), Ok(height) -> { Ok(width), Ok(height) -> {
process.send(ui, control.UpdateDimensions(width, height)) process.send(ui, control.UpdateDimensions(width, height))
} }
_, _ -> logging.log(logger, "ui - failed to update dimensions") _, _ -> logging.log("ui - failed to update dimensions")
} }
process.sleep(interval_ms) process.sleep(interval_ms)
update_dimensions_on_interval(logger, ui, interval_ms) update_dimensions_on_interval(ui, interval_ms)
}
fn render_layout(layout: Layout, from: Section) -> Nil {
case dict.get(layout.nodes, from) {
Error(_) -> Nil
Ok(node) -> {
list.each(node.children, fn(child) { render_layout(layout, child) })
ui_internal.print_at(node.content, node.x, node.y)
}
}
} }

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@@ -1,6 +1,6 @@
import gleeunit import gleeunit
import musicplayer/mpv/internal as control_internal import musicplayer/mpv/internal
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
@@ -10,6 +10,6 @@ pub fn parse_playback_time_test() {
let json_string = let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n" "{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = control_internal.parse_playback_time(json_string) let assert Ok(data) = internal.parse_playback_time(json_string)
assert data == 123.456789 assert data == 123.456789
} }