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6bdd0c4ef9
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6bdd0c4ef9 | ||
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9d54495a4b |
@@ -1,6 +1,13 @@
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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pub type Mode {
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Idle
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Searching
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}
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pub type Control {
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pub type Control {
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InputKey(Key)
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TogglePlayPause
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TogglePlayPause
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Search
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Search
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@@ -11,16 +18,23 @@ pub type Control {
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Exit
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Exit
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}
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}
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
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case mode {
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Idle -> idle_from_key(key)
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Searching -> todo
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}
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}
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pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
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case key {
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case key {
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key.Return -> Ok(Return)
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key.Return -> Ok(Return)
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key.Backspace -> Ok(Backspace)
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key.Backspace -> Ok(Backspace)
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key.Char(char) -> Ok(char_control(char))
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key.Char(char) -> Ok(idle_char_control(char))
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_ -> Error(Nil)
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_ -> Error(Nil)
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}
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}
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}
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}
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fn char_control(char: String) -> Control {
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fn idle_char_control(char: String) -> Control {
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case char {
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case char {
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" " -> TogglePlayPause
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" " -> TogglePlayPause
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"/" -> Search
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"/" -> Search
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@@ -1,9 +1,8 @@
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import gleam/erlang/process.{type Name, type Pid, type Subject}
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import gleam/erlang/process.{type Name, type Pid, type Subject}
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import gleam/otp/actor
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import gleam/otp/actor
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import gleam/result
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import gleam/string
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import gleam/string
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import musicplayer/control.{type Control}
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import musicplayer/control.{type Control, type Mode}
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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import musicplayer/logging/logging
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import musicplayer/logging/logging
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import musicplayer/mpv/control as mpv_control
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import musicplayer/mpv/control as mpv_control
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@@ -11,11 +10,6 @@ import musicplayer/time/time
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/layout
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import musicplayer/ui/layout
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type Mode {
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Idle
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Searching
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}
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type Input {
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type Input {
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Input(capturing: Bool, content: String)
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Input(capturing: Bool, content: String)
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}
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}
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@@ -39,7 +33,7 @@ pub fn new(
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let input = Input(False, "")
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let input = Input(False, "")
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case
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case
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actor.new(State(Idle, input, ui, mpv))
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actor.new(State(control.Idle, input, ui, mpv))
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|> actor.on_message(handle_message)
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|> actor.on_message(handle_message)
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|> actor.start
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|> actor.start
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{
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{
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@@ -61,6 +55,12 @@ pub fn new(
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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case control {
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case control {
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control.InputKey(key) -> {
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let _ = control.from_key(key, state.mode)
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// TODO get control and send it back to self
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actor.continue(state)
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}
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control.Search -> {
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control.Search -> {
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logging.log("musicplayer - initiating search")
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logging.log("musicplayer - initiating search")
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@@ -69,7 +69,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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actor.continue(
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actor.continue(
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State(
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State(
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..state,
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..state,
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mode: Searching,
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mode: control.Searching,
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input: Input(..state.input, capturing: True),
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input: Input(..state.input, capturing: True),
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),
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),
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)
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)
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@@ -79,8 +79,12 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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logging.log("musicplayer - recieved raw input: " <> content)
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logging.log("musicplayer - recieved raw input: " <> content)
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let content = case state.mode {
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let content = case state.mode {
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Idle -> state.input.content
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control.Idle ->
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Searching -> {
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case content {
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"1" -> state.input.content
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_ -> state.input.content
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}
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control.Searching -> {
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let updated = state.input.content <> content
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let updated = state.input.content <> content
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update_search(state.ui, "searching: " <> updated)
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update_search(state.ui, "searching: " <> updated)
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updated
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updated
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@@ -90,11 +94,17 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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actor.continue(State(..state, input: Input(..state.input, content:)))
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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}
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control.Backspace -> {
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control.Backspace -> {
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logging.log("musicplayer - recieved backspace")
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logging.log(
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"musicplayer - recieved backspace. mode:" <> string.inspect(state.mode),
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)
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let content = case state.mode {
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let content = case state.mode {
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Idle -> state.input.content
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control.Idle -> state.input.content
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Searching -> string.drop_end(state.input.content, 1)
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control.Searching -> {
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let updated = string.drop_end(state.input.content, 1)
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update_search(state.ui, "searching: " <> updated)
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updated
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}
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}
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}
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actor.continue(State(..state, input: Input(..state.input, content:)))
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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}
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@@ -109,12 +119,16 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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// Note: state.input.content is now the final input, use it
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// Note: state.input.content is now the final input, use it
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// before it is reset
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// before it is reset
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case state.mode {
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case state.mode {
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Idle -> Nil
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control.Idle -> Nil
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Searching -> update_search(state.ui, "")
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control.Searching -> update_search(state.ui, "")
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}
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}
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actor.continue(
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actor.continue(
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State(..state, mode: Idle, input: Input(capturing: False, content: "")),
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State(
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..state,
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mode: control.Idle,
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input: Input(capturing: False, content: ""),
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),
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)
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)
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}
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}
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@@ -191,8 +205,8 @@ fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
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process.new_selector()
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process.new_selector()
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|> process.select(input_keys)
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|> process.select(input_keys)
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|> process.selector_receive_forever
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|> process.selector_receive_forever
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|> control.from_key
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|> fn(key) { control.InputKey(key) }
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|> result.map(process.send(musicplayer, _))
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|> process.send(musicplayer, _)
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handle_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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}
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}
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@@ -5,6 +5,8 @@ import musicplayer/ui/layout.{type Section}
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pub type Control {
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pub type Control {
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UpdateDimensions(columns: Int, rows: Int)
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UpdateDimensions(columns: Int, rows: Int)
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UpdateState(section: Section, content: String)
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UpdateState(section: Section, content: String)
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SetView(view_idx: layout.ViewIdx)
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// NodeEvent
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Exit(reply_to: Subject(Nil))
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Exit(reply_to: Subject(Nil))
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}
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}
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@@ -125,13 +125,11 @@ pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
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Layout(..layout, columns:, rows:)
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Layout(..layout, columns:, rows:)
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}
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}
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pub fn render(layout: Layout) -> Nil {
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pub fn set_view(layout: Layout, view_idx: ViewIdx) -> Layout {
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[layout.columns, layout.rows]
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Layout(..layout, current_view: view_idx)
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|> list.map(int.to_string)
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}
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|> string.join(" ")
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|> string.append("layout - render: ", _)
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|> logging.log
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pub fn render(layout: Layout) -> Nil {
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let context =
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let context =
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RenderContext(
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RenderContext(
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parent_width: layout.columns,
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parent_width: layout.columns,
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@@ -149,6 +147,7 @@ pub fn render(layout: Layout) -> Nil {
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render_loop(
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render_loop(
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view,
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view,
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context,
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context,
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// TODO extract to function `view_index`
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Section(string.append("view_", string.inspect(layout.current_view))),
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Section(string.append("view_", string.inspect(layout.current_view))),
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buffer,
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buffer,
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)
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)
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@@ -29,6 +29,7 @@ pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
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}
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}
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pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
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pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
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// TODO move box style to `layout.Style`
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, hor, ver) = box_chars
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let #(tl, tr, bl, br, hor, ver) = box_chars
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@@ -120,6 +120,12 @@ fn handle_message(
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process.send(reply_to, Nil)
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process.send(reply_to, Nil)
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actor.stop()
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actor.stop()
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}
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}
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control.SetView(view_idx) -> {
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let layout = layout.set_view(state.layout, view_idx)
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actor.send(state.redraw, layout)
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actor.continue(State(..state, layout:))
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user