1 Commits

Author SHA1 Message Date
Alexander Heldt
3df1a50e51 wip 2025-11-23 10:41:55 +01:00
23 changed files with 202 additions and 905 deletions

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@@ -18,7 +18,6 @@ gleam_otp = ">= 1.2.0 and < 2.0.0"
gleam_erlang = ">= 1.3.0 and < 2.0.0" gleam_erlang = ">= 1.3.0 and < 2.0.0"
simplifile = ">= 2.3.1 and < 3.0.0" simplifile = ">= 2.3.1 and < 3.0.0"
gleam_json = ">= 3.1.0 and < 4.0.0" gleam_json = ">= 3.1.0 and < 4.0.0"
gleam_time = ">= 1.6.0 and < 2.0.0"
[dev-dependencies] [dev-dependencies]
gleeunit = ">= 1.0.0 and < 2.0.0" gleeunit = ">= 1.0.0 and < 2.0.0"

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@@ -7,7 +7,6 @@ packages = [
{ name = "gleam_json", version = "3.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_json", source = "hex", outer_checksum = "44FDAA8847BE8FC48CA7A1C089706BD54BADCC4C45B237A992EDDF9F2CDB2836" }, { name = "gleam_json", version = "3.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_json", source = "hex", outer_checksum = "44FDAA8847BE8FC48CA7A1C089706BD54BADCC4C45B237A992EDDF9F2CDB2836" },
{ name = "gleam_otp", version = "1.2.0", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_stdlib"], otp_app = "gleam_otp", source = "hex", outer_checksum = "BA6A294E295E428EC1562DC1C11EA7530DCB981E8359134BEABC8493B7B2258E" }, { name = "gleam_otp", version = "1.2.0", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_stdlib"], otp_app = "gleam_otp", source = "hex", outer_checksum = "BA6A294E295E428EC1562DC1C11EA7530DCB981E8359134BEABC8493B7B2258E" },
{ name = "gleam_stdlib", version = "0.65.0", build_tools = ["gleam"], requirements = [], otp_app = "gleam_stdlib", source = "hex", outer_checksum = "7C69C71D8C493AE11A5184828A77110EB05A7786EBF8B25B36A72F879C3EE107" }, { name = "gleam_stdlib", version = "0.65.0", build_tools = ["gleam"], requirements = [], otp_app = "gleam_stdlib", source = "hex", outer_checksum = "7C69C71D8C493AE11A5184828A77110EB05A7786EBF8B25B36A72F879C3EE107" },
{ name = "gleam_time", version = "1.6.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_time", source = "hex", outer_checksum = "0DF3834D20193F0A38D0EB21F0A78D48F2EC276C285969131B86DF8D4EF9E762" },
{ name = "gleeunit", version = "1.9.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleeunit", source = "hex", outer_checksum = "DA9553CE58B67924B3C631F96FE3370C49EB6D6DC6B384EC4862CC4AAA718F3C" }, { name = "gleeunit", version = "1.9.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleeunit", source = "hex", outer_checksum = "DA9553CE58B67924B3C631F96FE3370C49EB6D6DC6B384EC4862CC4AAA718F3C" },
{ name = "simplifile", version = "2.3.1", build_tools = ["gleam"], requirements = ["filepath", "gleam_stdlib"], otp_app = "simplifile", source = "hex", outer_checksum = "957E0E5B75927659F1D2A1B7B75D7B9BA96FAA8D0C53EA71C4AD9CD0C6B848F6" }, { name = "simplifile", version = "2.3.1", build_tools = ["gleam"], requirements = ["filepath", "gleam_stdlib"], otp_app = "simplifile", source = "hex", outer_checksum = "957E0E5B75927659F1D2A1B7B75D7B9BA96FAA8D0C53EA71C4AD9CD0C6B848F6" },
] ]
@@ -17,6 +16,5 @@ gleam_erlang = { version = ">= 1.3.0 and < 2.0.0" }
gleam_json = { version = ">= 3.1.0 and < 4.0.0" } gleam_json = { version = ">= 3.1.0 and < 4.0.0" }
gleam_otp = { version = ">= 1.2.0 and < 2.0.0" } gleam_otp = { version = ">= 1.2.0 and < 2.0.0" }
gleam_stdlib = { version = ">= 0.44.0 and < 2.0.0" } gleam_stdlib = { version = ">= 0.44.0 and < 2.0.0" }
gleam_time = { version = ">= 1.6.0 and < 2.0.0" }
gleeunit = { version = ">= 1.0.0 and < 2.0.0" } gleeunit = { version = ">= 1.0.0 and < 2.0.0" }
simplifile = { version = ">= 2.3.1 and < 3.0.0" } simplifile = { version = ">= 2.3.1 and < 3.0.0" }

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@@ -2,23 +2,35 @@ import gleam/erlang/process.{type Name}
import musicplayer/input/input import musicplayer/input/input
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/mpv import musicplayer/mpv/mpv
import musicplayer/musicplayer import musicplayer/musicplayer
import musicplayer/ui/ui import musicplayer/ui/ui
pub fn main() -> Nil { pub fn main() -> Nil {
let assert Ok(_) = logging.initialize()
let input_keys_name: Name(Key) = process.new_name("input_keys") let input_keys_name: Name(Key) = process.new_name("input_keys")
input.new(input_keys_name) let input_stream_name: Name(List(String)) = process.new_name("input_stream")
// `input_inject` is created by name to allow the `input` process that
// owns `read_input` to be able to register and receive from it,
// while the any other processes can use the name reference to
// inject input
let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
// TODO should input.new just return the inject_subject?
input.new(input_keys_name, input_stream_name, input_inject_name)
let assert Ok(ui) = ui.new() let assert Ok(ui) = ui.new()
let assert Ok(mpv) = mpv.new() let assert Ok(mpv) = mpv.new()
let assert Ok(musicplayer_pid) = musicplayer.new(ui, mpv, input_keys_name)
let monitor = process.monitor(musicplayer_pid) let exit = process.new_subject()
process.new_selector() let assert Ok(_) =
|> process.select_specific_monitor(monitor, fn(_) { Nil }) musicplayer.new(
|> process.selector_receive_forever ui,
mpv,
input_keys_name,
input_stream_name,
input_inject_name,
exit,
)
process.receive_forever(exit)
} }

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@@ -4,27 +4,21 @@ pub type Control {
TogglePlayPause TogglePlayPause
Search Search
Raw(String)
Return
Backspace
Exit Exit
} }
pub fn from_key(key: Key) -> Result(Control, Nil) { pub fn from_key(key: Key) -> Result(Control, Nil) {
case key { case key {
key.Return -> Ok(Return) key.Char(char) -> char_control(char)
key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
_ -> Error(Nil) _ -> Error(Nil)
} }
} }
fn char_control(char: String) -> Control { fn char_control(char: String) -> Result(Control, Nil) {
case char { case char {
" " -> TogglePlayPause " " -> Ok(TogglePlayPause)
"/" -> Search "/" -> Ok(Search)
"q" -> Exit "q" -> Ok(Exit)
_ -> Raw(char) _ -> Error(Nil)
} }
} }

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@@ -1,15 +1,47 @@
import gleam/erlang/process.{type Name} import gleam/erlang/process.{type Name, type Subject}
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
/// `new` accepts a subject that all input will be sent to // TODO REWRITE below
pub fn new(input_keys_name: Name(Key)) -> Nil {
/// `new` accepts a list of listeners that are composed of two subjects;
/// - one to get the final `Key` and
/// - one to tap the input as it is read from i/o
/// and
/// - a subject name that is used to create a `Subject` that other processes
/// know they can inject a `Key` into the input with
pub fn new(
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
) -> Nil {
let _ = let _ =
process.spawn(fn() { process.spawn(fn() {
let input_keys = process.named_subject(input_keys_name) let input_keys = process.named_subject(input_keys_name)
key.read_input_until_key(input_keys) let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
let assert Ok(_) = process.register(process.self(), input_inject_name)
read_input(input_keys, input_stream, input_inject)
}) })
key.start_raw_shell() key.start_raw_shell()
Nil Nil
} }
fn read_input(
input_keys: Subject(Key),
input_stream: Subject(List(String)),
input_inject: Subject(Key),
) -> Nil {
let buffer = case process.receive(input_inject, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
key.read_input_until_key(buffer, input_stream)
|> process.send(input_keys, _)
read_input(input_keys, input_stream, input_inject)
}

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@@ -1,21 +1,20 @@
import gleam/erlang/atom import gleam/erlang/atom
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import gleam/list import gleam/list
import gleam/string
import musicplayer/input/internal as internal_input import musicplayer/input/internal as internal_input
pub type Key { pub type Key {
Continue(buffer: List(String))
Char(String) Char(String)
Input(String)
Left Left
Right Right
Up Up
Down Down
Return Continue(buffer: List(String))
Backspace
Unknown Unknown
} }
@@ -24,9 +23,8 @@ pub const esc = "\u{001B}"
// control sequence introducer // control sequence introducer
pub const csi = "[" pub const csi = "["
pub const return = "\r" // input introducer
pub const input_introducer = "::"
pub const backspace = "\u{007F}"
pub fn from_list(l: List(String)) -> Key { pub fn from_list(l: List(String)) -> Key {
case l { case l {
@@ -37,9 +35,18 @@ pub fn from_list(l: List(String)) -> Key {
[e, c] if e == esc && c == csi -> Continue(l) [e, c] if e == esc && c == csi -> Continue(l)
[ci] | [ci, _] if ci == input_introducer -> Continue(l)
[ii, cmd, tail] if ii == input_introducer -> {
case tail {
// Return
"\r" -> Input(cmd)
// Backspace
"\u{007F}" -> Continue([ii, string.drop_end(cmd, 1)])
_ -> Continue([ii, cmd <> tail])
}
}
[e] if e == esc -> Continue(l) [e] if e == esc -> Continue(l)
[bs] if bs == backspace -> Backspace
[rtn] if rtn == return -> Return
[char] -> Char(char) [char] -> Char(char)
[] -> Continue([]) [] -> Continue([])
@@ -53,24 +60,20 @@ pub fn start_raw_shell() {
internal_input.shell_start_interactive(#(no_shell, raw)) internal_input.shell_start_interactive(#(no_shell, raw))
} }
pub fn read_input_until_key(input_keys: Subject(Key)) -> Nil { pub fn read_input_until_key(
read_input_until_key_loop([], input_keys)
}
pub fn read_input_until_key_loop(
l: List(String), l: List(String),
input_keys: Subject(Key), input_stream: Subject(List(String)),
) -> Nil { ) -> Key {
case case
internal_input.read_input() internal_input.read_input()
|> list.wrap |> list.wrap
|> list.append(l, _) |> list.append(l, _)
|> from_list |> from_list
{ {
Continue(l) -> read_input_until_key_loop(l, input_keys) Continue(l) -> {
k -> { process.send(input_stream, l)
process.send(input_keys, k) read_input_until_key(l, input_stream)
read_input_until_key_loop([], input_keys)
} }
k -> k
} }
} }

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@@ -1,5 +0,0 @@
pub type Control {
Write(String)
Exit
}

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@@ -1,30 +0,0 @@
import gleam/result
import gleam/string
import gleam/time/calendar
import gleam/time/timestamp
import simplifile
const filepath = "/tmp/musicplayer.log"
pub fn initialize() -> Result(Nil, String) {
case simplifile.is_file(filepath) {
Ok(True) -> Ok(Nil)
_ -> simplifile.create_file(filepath)
}
|> result.map_error(fn(e) {
"Could not access or create log file: " <> string.inspect(e)
})
}
pub fn log(content: String) -> Nil {
let log_line =
timestamp.system_time()
|> timestamp.to_rfc3339(calendar.utc_offset)
<> ": "
<> content
<> "\n"
// Ignore any logging errors
let _ = simplifile.append(filepath, log_line)
Nil
}

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@@ -24,7 +24,7 @@ pub fn new() -> Result(Subject(Control), String) {
|> actor.start |> actor.start
{ {
Error(start_error) -> Error(start_error) ->
Error("Could not start mpv: " <> string.inspect(start_error)) Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: mpv, ..)) -> Ok(mpv) Ok(actor.Started(data: mpv, ..)) -> Ok(mpv)
} }
} }
@@ -37,6 +37,8 @@ fn handle_message(
) -> actor.Next(State(socket), Control) { ) -> actor.Next(State(socket), Control) {
case control { case control {
control.TogglePlayPause -> { control.TogglePlayPause -> {
echo "mpv: toggling play/pause"
let _ = let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) { result.map_error(control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details echo "Could not toggle play/pause: " <> err.details

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@@ -1,31 +1,21 @@
import gleam/erlang/process.{type Name, type Pid, type Subject} import gleam/erlang/process.{type Name, type Subject}
import gleam/float
import gleam/otp/actor import gleam/otp/actor
import gleam/result import gleam/result
import gleam/string import gleam/string
import musicplayer/control.{type Control} import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control import musicplayer/mpv/control as mpv_control
import musicplayer/time/time
import musicplayer/ui/control as ui_control import musicplayer/ui/control as ui_control
import musicplayer/ui/layout import musicplayer/ui/section
type Mode { type State(ui, mpv, input_inject, exit) {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State {
State( State(
mode: Mode,
input: Input,
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
input_inject: Subject(Key),
exit: Subject(Nil),
) )
} }
@@ -33,166 +23,105 @@ pub fn new(
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key), input_keys_name: Name(Key),
) -> Result(Pid, String) { input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
exit: Subject(Nil),
) -> Result(Nil, String) {
let input_keys = process.named_subject(input_keys_name) let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input = Input(False, "") let input_inject = process.named_subject(input_inject_name)
case case
actor.new(State(Idle, input, ui, mpv)) actor.new(State(ui, mpv, input_inject, exit))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
Error(start_error) -> Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error)) Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(pid:, data: musicplayer)) -> { Ok(actor.Started(data: musicplayer, ..)) -> {
logging.log("musicplayer - started")
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name) let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
}) })
process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) }) process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_stream_name)
temp_input_stream(input_stream)
})
Ok(pid) Ok(Nil)
} }
} }
} }
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) { fn handle_message(
state: State(ui, mpv, input_inject, exit),
control: Control,
) -> actor.Next(State(ui, mpv, input_inject, exit), Control) {
case control { case control {
control.Search -> { control.Search -> {
logging.log("musicplayer - initiating search") process.send(state.input_inject, key.Continue([key.input_introducer]))
update_search(state.ui, "searching: ") actor.continue(state)
actor.continue(
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
} }
control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content)
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
logging.log(
"musicplayer - recieved return. `input.capture`: "
<> "'"
<> state.input.content
<> "'",
)
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
)
}
control.TogglePlayPause -> { control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause") echo "toggling play/pause"
process.send(state.mpv, mpv_control.TogglePlayPause) process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
case
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) ->
process.send(
state.ui,
ui_control.UpdateState(
section.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")",
),
)
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
state.ui,
ui_control.UpdateState(
section.PlaybackTime,
"playback time: " <> float.to_string(playback_time),
),
)
}
actor.continue(state) actor.continue(state)
} }
control.Exit -> { control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket // Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) }) process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.) // Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) }) process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log("musicplayer - stopped") // End main process
process.send(state.exit, Nil)
actor.stop() actor.stop()
} }
} }
} }
fn update_playback_time_loop( /// `handle_key` listens to a subject onto which `input` will send messages with
mpv: Subject(mpv_control.Control), /// parsed `Key`s which will be mapped to `Control`s (if possible)
ui: Subject(ui_control.Control),
interval_ms: Int,
) {
process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms)
}
fn update_playback_time(
mpv: Subject(mpv_control.Control),
ui: Subject(ui_control.Control),
) -> Nil {
case
process.call(mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")",
),
)
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: " <> time.to_duration_string(playback_time),
),
)
}
}
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content))
}
/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil { fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
let _ = let _ =
process.new_selector() process.receive_forever(input_keys)
|> process.select(input_keys)
|> process.selector_receive_forever
|> control.from_key |> control.from_key
|> result.map(process.send(musicplayer, _)) |> result.map(process.send(musicplayer, _))
handle_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
} }
fn temp_input_stream(input_stream: Subject(List(String))) -> Nil {
let stream = process.receive_forever(input_stream)
echo "input stream: " <> string.inspect(stream)
temp_input_stream(input_stream)
}

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@@ -1,23 +0,0 @@
import gleam/float
import gleam/int
import gleam/string
pub fn to_duration_string(seconds: Float) -> String {
let total =
seconds
|> float.max(0.0)
|> float.truncate
let minutes = total / 60
let seconds = total % 60
let mins =
int.to_string(minutes)
|> string.pad_start(to: 2, with: "0")
let secs =
int.to_string(seconds)
|> string.pad_start(to: 2, with: "0")
mins <> ":" <> secs
}

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@@ -1,9 +1,8 @@
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section} import musicplayer/ui/section.{type Section}
pub type Control { pub type Control {
UpdateDimensions(columns: Int, rows: Int)
UpdateState(section: Section, content: String) UpdateState(section: Section, content: String)
Exit(reply_to: Subject(Nil)) Exit(reply_to: Subject(Nil))

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@@ -1,27 +1,15 @@
import gleam/int
import gleam/io import gleam/io
pub fn print(content: String) -> Nil {
io.print(content <> "\n")
}
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands // https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub const move_to_home = "\u{001B}[H"
pub const disable_auto_wrap = "\u{001B}[?7l"
pub const enable_auto_wrap = "\u{001B}[?7h"
pub fn update(frame: String) -> Nil {
io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
}
pub fn clear_screen() -> Nil { pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H") io.print("\u{001B}[2J\u{001B}[H")
} }
pub fn chars_at(chars: String, x: Int, y: Int) -> String {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
seq <> chars
}
pub fn hide_cursor() -> Nil { pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l") io.print("\u{001B}[?25l")
} }
@@ -29,13 +17,3 @@ pub fn hide_cursor() -> Nil {
pub fn show_cursor() -> Nil { pub fn show_cursor() -> Nil {
io.print("\u{001B}[?25h") io.print("\u{001B}[?25h")
} }
pub type Enotsup
// https://www.erlang.org/doc/apps/stdlib/io.html#rows/0
@external(erlang, "io", "rows")
pub fn io_get_rows() -> Result(Int, Enotsup)
// https://www.erlang.org/doc/apps/stdlib/io.html#columns/0
@external(erlang, "io", "columns")
pub fn io_get_columns() -> Result(Int, Enotsup)

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@@ -1,246 +0,0 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/pair
import gleam/set
import gleam/string
import musicplayer/logging/logging
import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
pub const root_section = "reserved_root_section"
pub type Section {
Section(String)
Header
Search
PlaybackTime
}
pub type Dimension {
Percent(width: Int, height: Int)
// TODO add Flex that flows
}
pub type Style {
Style(dimensions: Dimension)
}
pub type Node {
Row(content: String, style: Style, children: List(Section))
Cell(content: String, style: Style)
}
pub type ViewIdx =
Int
pub type View =
dict.Dict(Section, Node)
// Layout consists of a list Views, and only one View is rendered at a time
pub type Layout {
Layout(
columns: Int,
rows: Int,
current_view: ViewIdx,
views: dict.Dict(ViewIdx, View),
)
}
pub fn new(
columns: Int,
rows: Int,
views: List(List(#(Section, Node))),
) -> Layout {
let views =
list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) })
|> list.fold(dict.new(), fn(view_acc, iv) {
let #(i, view_nodes) = iv
dict.insert(view_acc, i, view_loop(i, view_nodes))
})
Layout(columns:, rows:, current_view: 0, views:)
}
fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
let children =
view_nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
Cell(..) -> []
}
})
|> set.from_list
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
view_nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
dict.from_list(view_nodes)
|> dict.insert(
Section(string.append("view_", string.inspect(i))),
Row(
content: "",
style: Style(dimensions: Percent(width: 100, height: 100)),
children: orphans,
),
)
}
pub fn update_section(
layout: Layout,
section: Section,
content: String,
) -> Layout {
case dict.get(layout.views, layout.current_view) {
Error(_) -> layout
Ok(view) ->
case dict.get(view, section) {
Error(_) -> layout
Ok(node) -> {
let updated_node = case node {
Cell(..) -> Cell(..node, content: content)
Row(..) -> Row(..node, content: content)
}
let updated_view = dict.insert(view, section, updated_node)
Layout(
..layout,
views: dict.insert(layout.views, layout.current_view, updated_view),
)
}
}
}
}
pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, columns:, rows:)
}
pub fn render(layout: Layout) -> Nil {
[layout.columns, layout.rows]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
case dict.get(layout.views, layout.current_view) {
Error(_) -> Nil
Ok(view) -> {
let buffer: Buffer = dict.new()
render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
buffer,
)
|> plot.flush_buffer(layout.columns, layout.rows)
|> internal.update
}
}
}
pub type RenderContext {
RenderContext(
parent_width: Int,
parent_height: Int,
parent_top_left_x: Int,
parent_top_left_y: Int,
position_index: Int,
)
}
pub fn render_loop(
view: View,
context: RenderContext,
from: Section,
buffer: Buffer,
) -> Buffer {
case dict.get(view, from) {
Error(_) -> buffer
Ok(node) -> {
// Margin between container and the node being rendered
let margin = 2
let #(node_width, node_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { context.parent_width * width } / 100
let height = { context.parent_height * height } / 100
#(width, height)
}
}
// Check if this node should be placed to the left or below the parent
let #(node_top_left_x, node_top_left_y) = case node {
Row(..) -> #(
context.parent_top_left_x,
context.parent_top_left_y + { context.position_index * node_height },
)
Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
context.parent_top_left_y,
)
}
let parent =
plot.box(
buffer,
node_top_left_x,
node_top_left_y,
node_width,
node_height,
)
|> plot.text(node.content, node_top_left_x, node_top_left_y)
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_buffer, ic) {
let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { { context.parent_width * width } / 100 } - margin
let height =
{ { context.parent_height * height } / 100 } - margin
#(width, height)
}
}
let context =
RenderContext(
parent_width: child_width,
parent_height: child_height,
parent_top_left_x: context.parent_top_left_x + 1,
parent_top_left_y: context.parent_top_left_y + 1,
position_index: i,
)
render_loop(view, context, child, acc_buffer)
})
}
}
}
}
}

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@@ -1,58 +0,0 @@
import musicplayer/ui/internal
import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(columns) = internal.io_get_columns()
let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(columns, rows)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
children: [],
),
),
],
]
layout.new(columns, rows, views)
}

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@@ -1,15 +0,0 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

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@@ -1,71 +0,0 @@
import gleam/dict.{type Dict}
import gleam/list
import gleam/string
pub type Buffer =
Dict(#(Int, Int), String)
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
list.range(1, rows)
|> list.map(fn(y) {
list.range(1, columns)
|> list.map(fn(x) {
case dict.get(buffer, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
}
})
|> string.join("")
})
|> string.join("\r\n")
}
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
text
|> string.to_graphemes
|> list.index_fold(buffer, fn(acc, char, i) {
dict.insert(acc, #(x + i, y), char)
})
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
case width < 2 || height < 2 {
True -> buffer
False -> {
buffer
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + width - 1, y), tr)
|> dict.insert(#(x, y + height - 1), bl)
|> dict.insert(#(x + width - 1, y + height - 1), br)
|> horizontal_line(x + 1, y, width - 2, hor)
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|> vertical_line(x, y + 1, height - 2, ver)
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
}
}
}
fn horizontal_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

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@@ -0,0 +1,13 @@
import gleam/dict
pub type Section {
Header
PlaybackTime
}
pub type Content {
Content(content: String)
}
pub type SectionContent =
dict.Dict(Section, Content)

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@@ -1,80 +1,39 @@
import gleam/dict
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import gleam/int
import gleam/list
import gleam/otp/actor import gleam/otp/actor
import gleam/string import gleam/string
import musicplayer/logging/logging
import musicplayer/ui/control.{type Control} import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal import musicplayer/ui/internal as ui_internal
import musicplayer/ui/layout.{type Layout} import musicplayer/ui/section.{type Section, type SectionContent, Content}
pub type State(redraw, content) { pub type State(redraw, content) {
State(redraw: Subject(Layout), layout: Layout) State(redraw: Subject(SectionContent), sections: SectionContent)
} }
pub fn new() -> Result(Subject(Control), String) { pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(String) = process.named_subject(redraw_name)
let layout = let sections =
[ dict.from_list([
[ #(section.Header, Content("musicplayer:")),
#( #(section.PlaybackTime, Content("")),
layout.Header, ])
layout.Row(
content: "Foo (1) | Bar (2) | Baz (3)",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.Search,
layout.Row(
content: "",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
],
]
|> layout.new(0, 0, _)
case case
actor.new(State(redraw, layout)) actor.new(State(redraw, sections))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
Error(start_error) -> Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error)) Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: ui, ..)) -> { Ok(actor.Started(data: ui, ..)) -> {
process.spawn(fn() {
let update_dimensions_interval_ms = 300
update_dimensions_on_interval(ui, update_dimensions_interval_ms)
})
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), redraw_name) let assert Ok(_) = process.register(process.self(), redraw_name)
internal.clear_screen() ui_internal.clear_screen()
internal.hide_cursor() ui_internal.hide_cursor()
redraw_loop(redraw) redraw_loop(redraw)
}) })
@@ -85,59 +44,31 @@ pub fn new() -> Result(Subject(Control), String) {
} }
fn handle_message( fn handle_message(
state: State(redraw, layout), state: State(redraw, content),
control: Control, control: Control,
) -> actor.Next(State(redraw, layout), Control) { ) -> actor.Next(State(redraw, content), Control) {
case control { case control {
control.UpdateDimensions(columns, rows) -> {
let current_dimensions = #(state.layout.columns, state.layout.rows)
case #(columns, rows) == current_dimensions {
True -> actor.continue(state)
False -> {
[columns, rows]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("ui - updating dimensions: ", _)
|> logging.log
let layout = layout.update_dimensions(state.layout, columns, rows)
process.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}
control.UpdateState(section, content) -> { control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content) let content = dict.insert(state.content, section, content)
let state = State(..state, content:)
actor.send(state.redraw, layout) actor.send(state.redraw, content)
actor.continue(State(..state, layout:)) actor.continue(state)
} }
control.Exit(reply_to) -> { control.Exit(reply_to) -> {
internal.show_cursor() ui_internal.show_cursor()
process.send(reply_to, Nil) process.send(reply_to, Nil)
actor.stop() actor.stop()
} }
} }
} }
fn redraw_loop(redraw: Subject(Layout)) -> Nil { fn redraw_loop(redraw: Subject(SectionContent)) -> Nil {
process.receive_forever(redraw) let content = process.receive_forever(redraw)
|> layout.render
ui_internal.clear_screen()
ui_internal.print(content)
redraw_loop(redraw) redraw_loop(redraw)
} }
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
case internal.io_get_columns(), internal.io_get_rows() {
Ok(width), Ok(height) -> {
process.send(ui, control.UpdateDimensions(width, height))
}
_, _ -> logging.log("ui - failed to update dimensions")
}
process.sleep(interval_ms)
update_dimensions_on_interval(ui, interval_ms)
}

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@@ -1,7 +1,7 @@
import gleam/list import gleam/list
import gleeunit import gleeunit
import musicplayer/input/key.{type Key, Char, backspace, csi, esc, return} import musicplayer/input/key.{type Key, Char, csi, esc, input_introducer as ii}
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
@@ -27,8 +27,11 @@ pub fn key_from_list_test() {
] ]
let input_tests = [ let input_tests = [
TestCase([return], key.Return), TestCase([ii], key.Continue([ii])),
TestCase([backspace], key.Backspace), TestCase([ii, "a"], key.Continue([ii, "a"])),
TestCase([ii, "a", "b"], key.Continue([ii, "ab"])),
TestCase([ii, "ab", "\u{007F}"], key.Continue([ii, "a"])),
TestCase([ii, "ab", "\r"], key.Input("ab")),
] ]
let test_cases = [base_tests, char_tests, escape_tests, input_tests] let test_cases = [base_tests, char_tests, escape_tests, input_tests]

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@@ -1,6 +1,6 @@
import gleeunit import gleeunit
import musicplayer/mpv/internal import musicplayer/mpv/internal as control_internal
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
@@ -10,6 +10,6 @@ pub fn parse_playback_time_test() {
let json_string = let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n" "{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = internal.parse_playback_time(json_string) let assert Ok(data) = control_internal.parse_playback_time(json_string)
assert data == 123.456789 assert data == 123.456789
} }

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@@ -1,32 +0,0 @@
import gleam/list
import gleeunit
import musicplayer/time/time
pub fn main() -> Nil {
gleeunit.main()
}
type TestCase {
TestCase(seconds: Float, expected: String)
}
pub fn to_duration_string_test() {
let test_cases = [
TestCase(-1.0, "00:00"),
TestCase(0.0, "00:00"),
TestCase(9.0, "00:09"),
TestCase(10.0, "00:10"),
TestCase(11.0, "00:11"),
TestCase(60.0, "01:00"),
TestCase(61.0, "01:01"),
TestCase(120.0, "02:00"),
TestCase(600.0, "10:00"),
TestCase(6000.0, "100:00"),
TestCase(6001.0, "100:01"),
]
list.each(test_cases, fn(tc) {
assert tc.expected == time.to_duration_string(tc.seconds)
})
}

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@@ -1,116 +0,0 @@
import gleam/dict
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/layout.{Percent, RenderContext, Section, Style}
import musicplayer/ui/plot
pub fn main() -> Nil {
gleeunit.main()
}
pub fn percent_layout_test() {
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [],
),
),
],
]
let columns = 80
let rows = 20
let layout = layout.new(columns, rows, views)
let expected =
"
┌──────────────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1────────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
|> string.replace(each: "\n", with: "\r\n")
|> string.trim
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let assert Ok(view) = dict.get(layout.views, layout.current_view)
let flushed =
layout.render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
dict.new(),
)
|> plot.flush_buffer(layout.columns, layout.rows)
case flushed == expected {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(flushed)
should.equal(flushed, expected)
}
}
}