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1 Commits
a3c5c203f1
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6bdd0c4ef9
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6bdd0c4ef9 |
@@ -1,15 +1,19 @@
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import gleam/string
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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pub type Mode {
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pub type Mode {
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Idle
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Idle
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Searching(input: String)
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Searching
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}
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}
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pub type Control {
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pub type Control {
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InputKey(Key)
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TogglePlayPause
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TogglePlayPause
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Search(input: String, capturing: Bool)
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Search
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Raw(String)
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Return
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Backspace
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Exit
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Exit
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}
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}
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@@ -17,35 +21,24 @@ pub type Control {
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pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
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pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
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case mode {
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case mode {
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Idle -> idle_from_key(key)
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Idle -> idle_from_key(key)
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Searching(input) -> searching_from_key(key, input)
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Searching -> todo
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}
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}
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}
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}
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pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
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pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
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case key {
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case key {
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key.Char(char) -> {
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key.Return -> Ok(Return)
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case char {
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key.Backspace -> Ok(Backspace)
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" " -> Ok(TogglePlayPause)
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key.Char(char) -> Ok(idle_char_control(char))
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"/" -> Ok(Search(input: "", capturing: True))
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"q" -> Ok(Exit)
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// NOOP
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_ -> Error(Nil)
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}
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}
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// NOOP
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_ -> Error(Nil)
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_ -> Error(Nil)
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}
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}
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}
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}
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pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
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fn idle_char_control(char: String) -> Control {
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case key {
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case char {
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key.Char(char) -> Ok(Search(input <> char, True))
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" " -> TogglePlayPause
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key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
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"/" -> Search
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key.Return -> Ok(Search(input, False))
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"q" -> Exit
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_ -> Raw(char)
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// NOOP
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_ -> Error(Nil)
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}
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}
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}
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}
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@@ -2,7 +2,7 @@ import gleam/erlang/process.{type Name, type Pid, type Subject}
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import gleam/otp/actor
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import gleam/otp/actor
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import gleam/string
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import gleam/string
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import musicplayer/control.{type Mode}
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import musicplayer/control.{type Control, type Mode}
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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import musicplayer/logging/logging
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import musicplayer/logging/logging
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import musicplayer/mpv/control as mpv_control
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import musicplayer/mpv/control as mpv_control
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@@ -10,9 +10,14 @@ import musicplayer/time/time
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/layout
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import musicplayer/ui/layout
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type Input {
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Input(capturing: Bool, content: String)
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}
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type State {
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type State {
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State(
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State(
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mode: Mode,
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mode: Mode,
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input: Input,
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ui: Subject(ui_control.Control),
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ui: Subject(ui_control.Control),
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mpv: Subject(mpv_control.Control),
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mpv: Subject(mpv_control.Control),
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)
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)
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@@ -25,8 +30,10 @@ pub fn new(
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) -> Result(Pid, String) {
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) -> Result(Pid, String) {
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let input_keys = process.named_subject(input_keys_name)
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let input_keys = process.named_subject(input_keys_name)
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let input = Input(False, "")
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case
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case
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actor.new(State(control.Idle, ui, mpv))
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actor.new(State(control.Idle, input, ui, mpv))
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|> actor.on_message(handle_message)
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|> actor.on_message(handle_message)
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|> actor.start
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|> actor.start
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{
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{
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@@ -36,7 +43,7 @@ pub fn new(
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logging.log("musicplayer - started")
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logging.log("musicplayer - started")
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process.spawn(fn() {
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), input_keys_name)
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let assert Ok(_) = process.register(process.self(), input_keys_name)
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forward_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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})
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})
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
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@@ -46,58 +53,104 @@ pub fn new(
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}
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}
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}
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}
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fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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case control.from_key(key, state.mode) {
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case control {
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Error(_) -> actor.continue(state)
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control.InputKey(key) -> {
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Ok(c) ->
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let _ = control.from_key(key, state.mode)
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case c {
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// TODO get control and send it back to self
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control.Search(input, capturing) -> {
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actor.continue(state)
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case capturing {
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}
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True -> {
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logging.log("musicplayer - searching: " <> input)
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update_search(state.ui, "searching: " <> input)
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control.Search -> {
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logging.log("musicplayer - initiating search")
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actor.continue(State(..state, mode: control.Searching(input)))
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update_search(state.ui, "searching: ")
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}
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False -> {
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logging.log(
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"musicplayer - recieved return. `input`: "
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<> "'"
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<> input
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<> "'",
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)
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update_search(state.ui, "")
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actor.continue(
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State(
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..state,
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mode: control.Searching,
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input: Input(..state.input, capturing: True),
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),
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)
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}
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actor.continue(State(..state, mode: control.Idle))
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control.Raw(content) -> {
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}
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logging.log("musicplayer - recieved raw input: " <> content)
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let content = case state.mode {
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control.Idle ->
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case content {
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"1" -> state.input.content
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_ -> state.input.content
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}
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}
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}
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control.Searching -> {
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control.TogglePlayPause -> {
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let updated = state.input.content <> content
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logging.log("musicplayer - toggling play/pause")
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update_search(state.ui, "searching: " <> updated)
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updated
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process.send(state.mpv, mpv_control.TogglePlayPause)
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update_playback_time(state.mpv, state.ui)
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actor.continue(state)
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}
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control.Exit -> {
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logging.log("musicplayer - initiating musicplayer shutdown")
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// Close `mpv` socket
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process.call(state.mpv, 1000, fn(reply_to) {
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mpv_control.Exit(reply_to)
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})
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// Reset terminal state (show cursor etc.)
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process.call(state.ui, 1000, fn(reply_to) {
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ui_control.Exit(reply_to)
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})
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logging.log("musicplayer - stopped")
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actor.stop()
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}
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}
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}
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}
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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control.Backspace -> {
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logging.log(
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"musicplayer - recieved backspace. mode:" <> string.inspect(state.mode),
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)
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let content = case state.mode {
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control.Idle -> state.input.content
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control.Searching -> {
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let updated = string.drop_end(state.input.content, 1)
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update_search(state.ui, "searching: " <> updated)
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updated
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}
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}
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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control.Return -> {
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logging.log(
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"musicplayer - recieved return. `input.capture`: "
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<> "'"
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<> state.input.content
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<> "'",
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)
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// Note: state.input.content is now the final input, use it
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// before it is reset
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case state.mode {
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control.Idle -> Nil
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control.Searching -> update_search(state.ui, "")
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}
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actor.continue(
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State(
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..state,
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mode: control.Idle,
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input: Input(capturing: False, content: ""),
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),
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)
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}
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control.TogglePlayPause -> {
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logging.log("musicplayer - toggling play/pause")
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process.send(state.mpv, mpv_control.TogglePlayPause)
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update_playback_time(state.mpv, state.ui)
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actor.continue(state)
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}
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control.Exit -> {
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logging.log("musicplayer - initiating musicplayer shutdown")
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// Close `mpv` socket
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process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
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// Reset terminal state (show cursor etc.)
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process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
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logging.log("musicplayer - stopped")
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actor.stop()
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}
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}
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}
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}
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}
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@@ -146,14 +199,14 @@ fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
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process.send(ui, ui_control.UpdateState(layout.Search, content))
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process.send(ui, ui_control.UpdateState(layout.Search, content))
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}
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}
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/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
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/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
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/// that is then forwarded to the `musicplayer` agent to handle
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fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
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fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
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let _ =
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let _ =
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process.new_selector()
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process.new_selector()
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|> process.select(input_keys)
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|> process.select(input_keys)
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|> process.selector_receive_forever
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|> process.selector_receive_forever
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|> fn(key) { control.InputKey(key) }
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|> process.send(musicplayer, _)
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|> process.send(musicplayer, _)
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forward_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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}
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}
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@@ -7,5 +7,6 @@ pub type Control {
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UpdateState(section: Section, content: String)
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UpdateState(section: Section, content: String)
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SetView(view_idx: layout.ViewIdx)
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SetView(view_idx: layout.ViewIdx)
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// NodeEvent
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Exit(reply_to: Subject(Nil))
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Exit(reply_to: Subject(Nil))
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}
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}
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@@ -1,9 +1,11 @@
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import gleam/dict
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import gleam/dict
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import gleam/int
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import gleam/list
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import gleam/list
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import gleam/pair
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import gleam/pair
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import gleam/set
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import gleam/set
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import gleam/string
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import gleam/string
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import musicplayer/logging/logging
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import musicplayer/ui/internal
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import musicplayer/ui/internal
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import musicplayer/ui/plot.{type Buffer}
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import musicplayer/ui/plot.{type Buffer}
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@@ -1,7 +1,7 @@
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import gleam/list
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import gleam/list
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import gleeunit
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import gleeunit
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import musicplayer/control.{type Control, type Mode}
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import musicplayer/control.{type Control}
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import musicplayer/input/key.{type Key, Char}
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import musicplayer/input/key.{type Key, Char}
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pub fn main() -> Nil {
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pub fn main() -> Nil {
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@@ -9,24 +9,16 @@ pub fn main() -> Nil {
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}
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}
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type TestCase {
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type TestCase {
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TestCase(key: Key, mode: Mode, expected: Result(Control, Nil))
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TestCase(key: Key, expected: Result(Control, Nil))
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}
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}
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pub fn control_from_key_test() {
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pub fn control_from_key_test() {
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let idle_tests = [
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let test_cases = [
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TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)),
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TestCase(Char(" "), Ok(control.TogglePlayPause)),
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TestCase(Char("/"), control.Idle, Ok(control.Search("", True))),
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TestCase(Char("q"), Ok(control.Exit)),
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TestCase(Char("q"), control.Idle, Ok(control.Exit)),
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]
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]
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let search_tests = [
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list.each(test_cases, fn(tc) {
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TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))),
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assert tc.expected == control.from_key(tc.key)
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TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
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]
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let test_cases = [idle_tests, search_tests]
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list.each(list.flatten(test_cases), fn(tc) {
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assert tc.expected == control.from_key(tc.key, tc.mode)
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})
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})
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}
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}
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Reference in New Issue
Block a user