3 Commits

Author SHA1 Message Date
Alexander Heldt
6aa9cc28de Use StringTree to store the rendered layout
And print the entire layout at once
2025-12-02 21:12:54 +01:00
Alexander Heldt
3d7287902f Move render_layout to layout module 2025-12-02 21:11:50 +01:00
Alexander Heldt
deaa0fcf89 Don't prefix internal modules 2025-12-02 21:11:45 +01:00
11 changed files with 192 additions and 643 deletions

View File

@@ -1,51 +1,30 @@
import gleam/string
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
pub type Mode {
Idle
Searching(input: String)
}
pub type Control { pub type Control {
TogglePlayPause TogglePlayPause
Search(input: String, capturing: Bool) Search
Raw(String)
Return
Backspace
Exit Exit
} }
pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) { pub fn from_key(key: Key) -> Result(Control, Nil) {
case mode { case key {
Idle -> idle_from_key(key) key.Return -> Ok(Return)
Searching(input) -> searching_from_key(key, input) key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
_ -> Error(Nil)
} }
} }
pub fn idle_from_key(key: Key) -> Result(Control, Nil) { fn char_control(char: String) -> Control {
case key {
key.Char(char) -> {
case char { case char {
" " -> Ok(TogglePlayPause) " " -> TogglePlayPause
"/" -> Ok(Search(input: "", capturing: True)) "/" -> Search
"q" -> Ok(Exit) "q" -> Exit
_ -> Raw(char)
// NOOP
_ -> Error(Nil)
}
}
// NOOP
_ -> Error(Nil)
}
}
pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
case key {
key.Char(char) -> Ok(Search(input <> char, True))
key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
key.Return -> Ok(Search(input, False))
// NOOP
_ -> Error(Nil)
} }
} }

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@@ -1,8 +1,9 @@
import gleam/erlang/process.{type Name, type Pid, type Subject} import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor import gleam/otp/actor
import gleam/result
import gleam/string import gleam/string
import musicplayer/control.{type Mode} import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control import musicplayer/mpv/control as mpv_control
@@ -10,9 +11,19 @@ import musicplayer/time/time
import musicplayer/ui/control as ui_control import musicplayer/ui/control as ui_control
import musicplayer/ui/layout import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State { type State {
State( State(
mode: Mode, mode: Mode,
input: Input,
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
) )
@@ -25,8 +36,10 @@ pub fn new(
) -> Result(Pid, String) { ) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name) let input_keys = process.named_subject(input_keys_name)
let input = Input(False, "")
case case
actor.new(State(control.Idle, ui, mpv)) actor.new(State(Idle, input, ui, mpv))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
@@ -36,44 +49,75 @@ pub fn new(
logging.log("musicplayer - started") logging.log("musicplayer - started")
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name) let assert Ok(_) = process.register(process.self(), input_keys_name)
forward_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
}) })
process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) }) process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
Ok(pid) Ok(pid)
} }
} }
} }
fn handle_message(state: State, key: Key) -> actor.Next(State, Key) { fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control.from_key(key, state.mode) { case control {
Error(_) -> actor.continue(state) control.Search -> {
Ok(c) -> logging.log("musicplayer - initiating search")
case c {
control.Search(input, capturing) -> {
case capturing {
True -> {
logging.log("musicplayer - searching: " <> input)
update_search(state.ui, "searching: " <> input) update_search(state.ui, "searching: ")
actor.continue(State(..state, mode: control.Searching(input))) actor.continue(
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
} }
False -> {
control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content)
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
logging.log( logging.log(
"musicplayer - recieved return. `input`: " "musicplayer - recieved return. `input.capture`: "
<> "'" <> "'"
<> input <> state.input.content
<> "'", <> "'",
) )
update_search(state.ui, "") // Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(State(..state, mode: control.Idle)) actor.continue(
} State(..state, mode: Idle, input: Input(capturing: False, content: "")),
} )
} }
control.TogglePlayPause -> { control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause") logging.log("musicplayer - toggling play/pause")
@@ -84,21 +128,16 @@ fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
control.Exit -> { control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown") logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket // Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
mpv_control.Exit(reply_to)
})
// Reset terminal state (show cursor etc.) // Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
ui_control.Exit(reply_to)
})
logging.log("musicplayer - stopped") logging.log("musicplayer - stopped")
actor.stop() actor.stop()
} }
} }
}
} }
fn update_playback_time_loop( fn update_playback_time_loop(
@@ -107,7 +146,6 @@ fn update_playback_time_loop(
interval_ms: Int, interval_ms: Int,
) { ) {
process.sleep(interval_ms) process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui) update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms) update_playback_time_loop(mpv, ui, interval_ms)
@@ -146,14 +184,14 @@ fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content)) process.send(ui, ui_control.UpdateState(layout.Search, content))
} }
/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s /// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
/// that is then forwarded to the `musicplayer` agent to handle fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
let _ = let _ =
process.new_selector() process.new_selector()
|> process.select(input_keys) |> process.select(input_keys)
|> process.selector_receive_forever |> process.selector_receive_forever
|> process.send(musicplayer, _) |> control.from_key
|> result.map(process.send(musicplayer, _))
forward_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
} }

View File

@@ -3,9 +3,8 @@ import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section} import musicplayer/ui/layout.{type Section}
pub type Control { pub type Control {
UpdateDimensions(columns: Int, rows: Int) UpdateDimensions(width: Int, height: Int)
UpdateState(section: Section, content: String) UpdateState(section: Section, content: String)
SetView(view_idx: layout.ViewIdx)
Exit(reply_to: Subject(Nil)) Exit(reply_to: Subject(Nil))
} }

View File

@@ -3,16 +3,6 @@ import gleam/io
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands // https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub const move_to_home = "\u{001B}[H"
pub const disable_auto_wrap = "\u{001B}[?7l"
pub const enable_auto_wrap = "\u{001B}[?7h"
pub fn update(frame: String) -> Nil {
io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
}
pub fn clear_screen() -> Nil { pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H") io.print("\u{001B}[2J\u{001B}[H")
} }
@@ -22,6 +12,10 @@ pub fn chars_at(chars: String, x: Int, y: Int) -> String {
seq <> chars seq <> chars
} }
pub fn print(chars: String) -> Nil {
io.print(chars)
}
pub fn hide_cursor() -> Nil { pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l") io.print("\u{001B}[?25l")
} }

View File

@@ -1,95 +1,41 @@
import gleam/dict import gleam/dict
import gleam/list import gleam/list
import gleam/pair import gleam/string_tree.{type StringTree}
import gleam/set
import gleam/string
import musicplayer/ui/internal import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
pub const root_section = "reserved_root_section" pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
pub type Section { pub type Section {
Section(String) Root
Header Header
Search Search
PlaybackTime PlaybackTime
} }
pub type Dimension {
Percent(width: Int, height: Int)
// TODO add Flex that flows
}
pub type Style {
Style(dimensions: Dimension)
}
pub type Node { pub type Node {
Row(content: String, style: Style, children: List(Section)) Node(content: String, x: Int, y: Int, children: List(Section))
Cell(content: String, style: Style)
} }
pub type ViewIdx = pub fn new() -> Layout {
Int let nodes =
dict.from_list([
pub type View = #(
dict.Dict(Section, Node) Root,
Node(content: "", x: 0, y: 0, children: [
// Layout consists of a list Views, and only one View is rendered at a time Header,
pub type Layout { Search,
Layout( PlaybackTime,
columns: Int, ]),
rows: Int,
current_view: ViewIdx,
views: dict.Dict(ViewIdx, View),
)
}
pub fn new(
columns: Int,
rows: Int,
views: List(List(#(Section, Node))),
) -> Layout {
let views =
list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) })
|> list.fold(dict.new(), fn(view_acc, iv) {
let #(i, view_nodes) = iv
dict.insert(view_acc, i, view_loop(i, view_nodes))
})
Layout(columns:, rows:, current_view: 0, views:)
}
fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
let children =
view_nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
Cell(..) -> []
}
})
|> set.from_list
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
view_nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
dict.from_list(view_nodes)
|> dict.insert(
Section(string.append("view_", string.inspect(i))),
Row(
content: "",
style: Style(dimensions: Percent(width: 100, height: 100)),
children: orphans,
), ),
) #(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
])
Layout(0, 0, nodes: nodes)
} }
pub fn update_section( pub fn update_section(
@@ -97,147 +43,48 @@ pub fn update_section(
section: Section, section: Section,
content: String, content: String,
) -> Layout { ) -> Layout {
case dict.get(layout.views, layout.current_view) { case dict.get(layout.nodes, section) {
Error(_) -> layout Error(_) -> layout
Ok(view) -> Ok(node) ->
case dict.get(view, section) {
Error(_) -> layout
Ok(node) -> {
let updated_node = case node {
Cell(..) -> Cell(..node, content: content)
Row(..) -> Row(..node, content: content)
}
let updated_view = dict.insert(view, section, updated_node)
Layout( Layout(
..layout, ..layout,
views: dict.insert(layout.views, layout.current_view, updated_view), nodes: dict.insert(
layout.nodes,
section,
Node(..node, content: content),
),
) )
} }
}
}
} }
pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout { pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, columns:, rows:) Layout(..layout, width:, height:)
} }
pub fn set_view(layout: Layout, view_idx: ViewIdx) -> Layout { pub fn render(layout: Layout, from: Section) -> Nil {
Layout(..layout, current_view: view_idx) string_tree.new()
} |> render_loop(layout, from, _)
|> string_tree.to_string
pub fn render(layout: Layout) -> Nil { |> internal.print
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
case dict.get(layout.views, layout.current_view) {
Error(_) -> Nil
Ok(view) -> {
let buffer: Buffer = dict.new()
render_loop(
view,
context,
// TODO extract to function `view_index`
Section(string.append("view_", string.inspect(layout.current_view))),
buffer,
)
|> plot.flush_buffer(layout.columns, layout.rows)
|> internal.update
}
}
}
pub type RenderContext {
RenderContext(
parent_width: Int,
parent_height: Int,
parent_top_left_x: Int,
parent_top_left_y: Int,
position_index: Int,
)
} }
pub fn render_loop( pub fn render_loop(
view: View, layout: Layout,
context: RenderContext,
from: Section, from: Section,
buffer: Buffer, into: StringTree,
) -> Buffer { ) -> StringTree {
case dict.get(view, from) { case dict.get(layout.nodes, from) {
Error(_) -> buffer Error(_) -> into
Ok(node) -> { Ok(node) -> {
// Margin between container and the node being rendered
let margin = 2
let #(node_width, node_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { context.parent_width * width } / 100
let height = { context.parent_height * height } / 100
#(width, height)
}
}
// Check if this node should be placed to the left or below the parent
let #(node_top_left_x, node_top_left_y) = case node {
Row(..) -> #(
context.parent_top_left_x,
context.parent_top_left_y + { context.position_index * node_height },
)
Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
context.parent_top_left_y,
)
}
let parent = let parent =
plot.box( string_tree.append(
buffer, into,
node_top_left_x, internal.chars_at(node.content, node.x, node.y),
node_top_left_y,
node_width,
node_height,
)
|> plot.text(node.content, node_top_left_x, node_top_left_y)
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_buffer, ic) {
let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { { context.parent_width * width } / 100 } - margin
let height =
{ { context.parent_height * height } / 100 } - margin
#(width, height)
}
}
let context =
RenderContext(
parent_width: child_width,
parent_height: child_height,
parent_top_left_x: context.parent_top_left_x + 1,
parent_top_left_y: context.parent_top_left_y + 1,
position_index: i,
) )
render_loop(view, context, child, acc_buffer) list.fold(node.children, parent, fn(into_acc, child) {
render_loop(layout, child, into_acc)
}) })
} }
} }
}
}
} }

View File

@@ -1,58 +0,0 @@
import musicplayer/ui/internal
import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(columns) = internal.io_get_columns()
let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(columns, rows)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
children: [],
),
),
],
]
layout.new(columns, rows, views)
}

View File

@@ -1,15 +0,0 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

View File

@@ -1,72 +0,0 @@
import gleam/dict.{type Dict}
import gleam/list
import gleam/string
pub type Buffer =
Dict(#(Int, Int), String)
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
list.range(1, rows)
|> list.map(fn(y) {
list.range(1, columns)
|> list.map(fn(x) {
case dict.get(buffer, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
}
})
|> string.join("")
})
|> string.join("\r\n")
}
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
text
|> string.to_graphemes
|> list.index_fold(buffer, fn(acc, char, i) {
dict.insert(acc, #(x + i, y), char)
})
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
// TODO move box style to `layout.Style`
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
case width < 2 || height < 2 {
True -> buffer
False -> {
buffer
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + width - 1, y), tr)
|> dict.insert(#(x, y + height - 1), bl)
|> dict.insert(#(x + width - 1, y + height - 1), br)
|> horizontal_line(x + 1, y, width - 2, hor)
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|> vertical_line(x, y + 1, height - 2, ver)
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
}
}
}
fn horizontal_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

View File

@@ -17,45 +17,7 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = let layout = layout.new()
[
[
#(
layout.Header,
layout.Row(
content: "Foo (1) | Bar (2) | Baz (3)",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.Search,
layout.Row(
content: "",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
],
]
|> layout.new(0, 0, _)
case case
actor.new(State(redraw, layout)) actor.new(State(redraw, layout))
@@ -76,7 +38,7 @@ pub fn new() -> Result(Subject(Control), String) {
internal.clear_screen() internal.clear_screen()
internal.hide_cursor() internal.hide_cursor()
redraw_loop(redraw) redraw_on_update_loop(redraw)
}) })
Ok(ui) Ok(ui)
@@ -89,30 +51,33 @@ fn handle_message(
control: Control, control: Control,
) -> actor.Next(State(redraw, layout), Control) { ) -> actor.Next(State(redraw, layout), Control) {
case control { case control {
control.UpdateDimensions(columns, rows) -> { control.UpdateDimensions(width, height) -> {
let current_dimensions = #(state.layout.columns, state.layout.rows) let current_dimensions = #(state.layout.width, state.layout.height)
case #(columns, rows) == current_dimensions { case #(width, height) == current_dimensions {
True -> actor.continue(state) True -> actor.continue(state)
False -> { False -> {
[columns, rows] [width, height]
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log
let layout = layout.update_dimensions(state.layout, columns, rows) actor.continue(
State(
process.send(state.redraw, layout) ..state,
actor.continue(State(..state, layout:)) layout: layout.update_dimensions(state.layout, width, height),
),
)
} }
} }
} }
control.UpdateState(section, content) -> { control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content) let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout) actor.send(state.redraw, layout)
actor.continue(State(..state, layout:)) actor.continue(state)
} }
control.Exit(reply_to) -> { control.Exit(reply_to) -> {
@@ -120,20 +85,16 @@ fn handle_message(
process.send(reply_to, Nil) process.send(reply_to, Nil)
actor.stop() actor.stop()
} }
control.SetView(view_idx) -> {
let layout = layout.set_view(state.layout, view_idx)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
} }
} }
fn redraw_loop(redraw: Subject(Layout)) -> Nil { fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
process.receive_forever(redraw) let layout = process.receive_forever(redraw)
|> layout.render
redraw_loop(redraw) internal.clear_screen()
layout.render(layout, layout.Root)
redraw_on_update_loop(redraw)
} }
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) { fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {

View File

@@ -1,7 +1,7 @@
import gleam/list import gleam/list
import gleeunit import gleeunit
import musicplayer/control.{type Control, type Mode} import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key, Char} import musicplayer/input/key.{type Key, Char}
pub fn main() -> Nil { pub fn main() -> Nil {
@@ -9,24 +9,16 @@ pub fn main() -> Nil {
} }
type TestCase { type TestCase {
TestCase(key: Key, mode: Mode, expected: Result(Control, Nil)) TestCase(key: Key, expected: Result(Control, Nil))
} }
pub fn control_from_key_test() { pub fn control_from_key_test() {
let idle_tests = [ let test_cases = [
TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)), TestCase(Char(" "), Ok(control.TogglePlayPause)),
TestCase(Char("/"), control.Idle, Ok(control.Search("", True))), TestCase(Char("q"), Ok(control.Exit)),
TestCase(Char("q"), control.Idle, Ok(control.Exit)),
] ]
let search_tests = [ list.each(test_cases, fn(tc) {
TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))), assert tc.expected == control.from_key(tc.key)
TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
]
let test_cases = [idle_tests, search_tests]
list.each(list.flatten(test_cases), fn(tc) {
assert tc.expected == control.from_key(tc.key, tc.mode)
}) })
} }

View File

@@ -1,116 +0,0 @@
import gleam/dict
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/layout.{Percent, RenderContext, Section, Style}
import musicplayer/ui/plot
pub fn main() -> Nil {
gleeunit.main()
}
pub fn percent_layout_test() {
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [],
),
),
],
]
let columns = 80
let rows = 20
let layout = layout.new(columns, rows, views)
let expected =
"
┌──────────────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1────────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
|> string.replace(each: "\n", with: "\r\n")
|> string.trim
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let assert Ok(view) = dict.get(layout.views, layout.current_view)
let flushed =
layout.render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
dict.new(),
)
|> plot.flush_buffer(layout.columns, layout.rows)
case flushed == expected {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(flushed)
should.equal(flushed, expected)
}
}
}