9 Commits

Author SHA1 Message Date
Alexander Heldt
68bf808635 Move styling to style and add Border type 2025-12-26 12:13:11 +01:00
Alexander Heldt
4329625cf4 Add margin to box headings 2025-12-26 11:56:24 +01:00
Alexander Heldt
dc7af935ec Replaced Node.content with Node.heading 2025-12-26 11:53:08 +01:00
Alexander Heldt
0c4c085dd0 Add ability to switch View 2025-12-25 19:50:05 +01:00
Alexander Heldt
a3c5c203f1 wip set view 2025-12-25 17:51:32 +01:00
Alexander Heldt
0ef94d7c89 Key handling is state aware
By forwarding all `Key`s to the agent and allow it to decide what should
be done, instead of converting the `Key` to a `Control` and then decide
what should be done
2025-12-25 17:49:34 +01:00
Alexander Heldt
9d54495a4b Update search when Backspace is received 2025-12-21 17:11:36 +01:00
Alexander Heldt
95eaeb60f4 Layout consist of multiple Views 2025-12-21 13:21:14 +01:00
Alexander Heldt
ed69566f6f Plot layout on a grid
Redraw all x,y coordinates on screen Instead of using ANSI codes,
to be avoid clearing the screen which introduces flickering in TMUX
2025-12-20 14:05:25 +01:00
13 changed files with 572 additions and 468 deletions

View File

@@ -1,30 +1,58 @@
import gleam/string
import musicplayer/ui/layout
import musicplayer/input/key.{type Key}
pub type Mode {
Idle
Searching(input: String)
}
pub type Control {
TogglePlayPause
Search
Search(input: String, capturing: Bool)
Raw(String)
Return
Backspace
SetView(view_idx: layout.ViewIdx)
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
case mode {
Idle -> idle_from_key(key)
Searching(input) -> searching_from_key(key, input)
}
}
pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Return -> Ok(Return)
key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
key.Char(char) -> {
case char {
// Views are zero indexed
"1" -> Ok(SetView(0))
"2" -> Ok(SetView(1))
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search(input: "", capturing: True))
"q" -> Ok(Exit)
// NOOP
_ -> Error(Nil)
}
}
// NOOP
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Control {
case char {
" " -> TogglePlayPause
"/" -> Search
"q" -> Exit
_ -> Raw(char)
pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
case key {
key.Char(char) -> Ok(Search(input <> char, True))
key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
key.Return -> Ok(Search(input, False))
// NOOP
_ -> Error(Nil)
}
}

View File

@@ -1,9 +1,8 @@
import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/control.{type Control}
import musicplayer/control.{type Mode}
import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control
@@ -11,19 +10,9 @@ import musicplayer/time/time
import musicplayer/ui/control as ui_control
import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State {
State(
mode: Mode,
input: Input,
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
)
@@ -36,10 +25,8 @@ pub fn new(
) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name)
let input = Input(False, "")
case
actor.new(State(Idle, input, ui, mpv))
actor.new(State(control.Idle, ui, mpv))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -49,75 +36,53 @@ pub fn new(
logging.log("musicplayer - started")
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys)
forward_key(musicplayer, input_keys)
})
process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
Ok(pid)
}
}
}
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Search -> {
logging.log("musicplayer - initiating search")
update_search(state.ui, "searching: ")
actor.continue(
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
}
control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content)
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
case control.from_key(key, state.mode) {
Error(_) -> actor.continue(state)
Ok(c) ->
case c {
control.SetView(view_idx) -> {
logging.log(
"musicplayer - recieved return. `input.capture`: "
"musicplayer - setting current view to: "
<> string.inspect(view_idx),
)
update_current_view(state.ui, view_idx)
actor.continue(state)
}
control.Search(input, capturing) -> {
case capturing {
True -> {
logging.log("musicplayer - searching: " <> input)
update_search(state.ui, "searching: " <> input)
actor.continue(State(..state, mode: control.Searching(input)))
}
False -> {
logging.log(
"musicplayer - recieved return. `input`: "
<> "'"
<> state.input.content
<> input
<> "'",
)
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
update_search(state.ui, "")
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
)
actor.continue(State(..state, mode: control.Idle))
}
}
}
control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause")
@@ -128,16 +93,21 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.Exit(reply_to)
})
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
process.call(state.ui, 1000, fn(reply_to) {
ui_control.Exit(reply_to)
})
logging.log("musicplayer - stopped")
actor.stop()
}
}
}
}
fn update_playback_time_loop(
@@ -164,7 +134,7 @@ fn update_playback_time(
Error(err) ->
process.send(
ui,
ui_control.UpdateState(
ui_control.UpdateHeading(
layout.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")",
),
@@ -173,7 +143,7 @@ fn update_playback_time(
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
ui,
ui_control.UpdateState(
ui_control.UpdateHeading(
layout.PlaybackTime,
"playback time: " <> time.to_duration_string(playback_time),
),
@@ -182,17 +152,24 @@ fn update_playback_time(
}
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content))
process.send(ui, ui_control.UpdateHeading(layout.Search, content))
}
/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
fn update_current_view(
ui: Subject(ui_control.Control),
view_idx: layout.ViewIdx,
) {
process.send(ui, ui_control.SetView(view_idx))
}
/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
/// that is then forwarded to the `musicplayer` agent to handle
fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
let _ =
process.new_selector()
|> process.select(input_keys)
|> process.selector_receive_forever
|> control.from_key
|> result.map(process.send(musicplayer, _))
|> process.send(musicplayer, _)
handle_key(musicplayer, input_keys)
forward_key(musicplayer, input_keys)
}

View File

@@ -1,42 +0,0 @@
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/ui/internal
pub fn text(chars: String, x: Int, y: Int) {
internal.chars_at(chars, x, y)
}
pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

View File

@@ -1,10 +1,11 @@
import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section}
import musicplayer/ui/layout.{type Section, type ViewIdx}
pub type Control {
UpdateDimensions(columns: Int, rows: Int)
UpdateState(section: Section, content: String)
UpdateHeading(section: Section, heading: String)
SetView(view_idx: ViewIdx)
Exit(reply_to: Subject(Nil))
}

View File

@@ -3,6 +3,16 @@ import gleam/io
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub const move_to_home = "\u{001B}[H"
pub const disable_auto_wrap = "\u{001B}[?7l"
pub const enable_auto_wrap = "\u{001B}[?7h"
pub fn update(frame: String) -> Nil {
io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
}
pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H")
}
@@ -12,10 +22,6 @@ pub fn chars_at(chars: String, x: Int, y: Int) -> String {
seq <> chars
}
pub fn print(chars: String) -> Nil {
io.print(chars)
}
pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l")
}

View File

@@ -1,14 +1,14 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/option.{type Option, None, Some}
import gleam/pair
import gleam/set
import gleam/string
import gleam/string_tree
import musicplayer/logging/logging
import musicplayer/ui/ansi
import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
import musicplayer/ui/style.{type Style, Percent, Style}
pub const root_section = "reserved_root_section"
@@ -20,27 +20,46 @@ pub type Section {
PlaybackTime
}
pub type Dimension {
Percent(width: Int, height: Int)
// TODO add Flex that flows
}
pub type Style {
Style(dimensions: Dimension)
}
pub type Node {
Row(content: String, style: Style, children: List(Section))
Cell(content: String, style: Style)
Row(heading: Option(String), style: Style, children: List(Section))
Cell(heading: Option(String), style: Style)
}
pub type ViewIdx =
Int
pub type View =
dict.Dict(Section, Node)
// Layout consists of a list Views, and only one View is rendered at a time
pub type Layout {
Layout(columns: Int, rows: Int, nodes: dict.Dict(Section, Node))
Layout(
columns: Int,
rows: Int,
current_view: ViewIdx,
views: dict.Dict(ViewIdx, View),
)
}
pub fn new(columns: Int, rows: Int, nodes: List(#(Section, Node))) -> Layout {
pub fn new(
columns: Int,
rows: Int,
views: List(List(#(Section, Node))),
) -> Layout {
let views =
list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) })
|> list.fold(dict.new(), fn(view_acc, iv) {
let #(i, view_nodes) = iv
dict.insert(view_acc, i, view_loop(i, view_nodes))
})
Layout(columns:, rows:, current_view: 0, views:)
}
fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
let children =
nodes
view_nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
@@ -52,38 +71,49 @@ pub fn new(columns: Int, rows: Int, nodes: List(#(Section, Node))) -> Layout {
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
nodes
view_nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
let nodes =
dict.from_list(nodes)
dict.from_list(view_nodes)
|> dict.insert(
Section(root_section),
view_index_section(i),
Row(
content: "",
style: Style(dimensions: Percent(width: 100, height: 100)),
heading: None,
style: Style(dimensions: Percent(width: 100, height: 100), border: None),
children: orphans,
),
)
Layout(columns:, rows:, nodes:)
}
pub fn update_section(
/// Takes a ViewIndex and create a Section key from it
fn view_index_section(view_idx: ViewIdx) -> Section {
Section(string.append("view_", int.to_string(view_idx)))
}
pub fn update_section_heading(
layout: Layout,
section: Section,
content: String,
heading: String,
) -> Layout {
case dict.get(layout.nodes, section) {
case dict.get(layout.views, layout.current_view) {
Error(_) -> layout
Ok(view) ->
case dict.get(view, section) {
Error(_) -> layout
Ok(node) -> {
let updated = case node {
Cell(..) -> Cell(..node, content: content)
Row(..) -> Row(..node, content: content)
let updated_node = case node {
Cell(..) -> Cell(..node, heading: Some(heading))
Row(..) -> Row(..node, heading: Some(heading))
}
Layout(..layout, nodes: dict.insert(layout.nodes, section, updated))
let updated_view = dict.insert(view, section, updated_node)
Layout(
..layout,
views: dict.insert(layout.views, layout.current_view, updated_view),
)
}
}
}
}
@@ -92,15 +122,11 @@ pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, columns:, rows:)
}
pub fn update_current_view(layout: Layout, view_idx: ViewIdx) -> Layout {
Layout(..layout, current_view: view_idx)
}
pub fn render(layout: Layout) -> Nil {
internal.clear_screen()
[layout.columns, layout.rows]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let context =
RenderContext(
parent_width: layout.columns,
@@ -110,29 +136,21 @@ pub fn render(layout: Layout) -> Nil {
position_index: 0,
)
let ansi_renders =
Renders(
text: fn(tree, chars, x, y) {
string_tree.append(tree, ansi.text(chars, x, y))
},
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
)
case dict.get(layout.views, layout.current_view) {
Error(_) -> Nil
Ok(view) -> {
let buffer: Buffer = dict.new()
string_tree.new()
|> render_generic(layout, context, Section(root_section), _, ansi_renders)
|> string_tree.to_string
|> internal.print
}
pub type Renders(into) {
Renders(
// into, chars, x, y
text: fn(into, String, Int, Int) -> into,
// into, x, y, width, height
box: fn(into, Int, Int, Int, Int) -> into,
render_loop(
view,
context,
view_index_section(layout.current_view),
buffer,
)
|> plot.flush_buffer(layout.columns, layout.rows)
|> internal.update
}
}
}
pub type RenderContext {
@@ -145,17 +163,16 @@ pub type RenderContext {
)
}
pub fn render_generic(
layout: Layout,
pub fn render_loop(
view: View,
context: RenderContext,
from: Section,
render_into: into,
renders: Renders(into),
) -> into {
case dict.get(layout.nodes, from) {
Error(_) -> render_into
buffer: Buffer,
) -> Buffer {
case dict.get(view, from) {
Error(_) -> buffer
Ok(node) -> {
// Margin between container and the node being rendere
// Margin between container and the node being rendered
let margin = 2
let #(node_width, node_height) = case node.style.dimensions {
@@ -179,21 +196,31 @@ pub fn render_generic(
)
}
let parent =
render_into
|> renders.box(
let parent = case node.heading {
None ->
plot.box(
buffer,
node_top_left_x,
node_top_left_y,
node_width,
node_height,
)
|> renders.text(node.content, node_top_left_x, node_top_left_y)
option.Some(heading) ->
plot.box_with_heading(
buffer,
node_top_left_x,
node_top_left_y,
node_width,
node_height,
heading,
)
}
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_into, ic) {
|> list.fold(parent, fn(acc_buffer, ic) {
let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions {
@@ -215,7 +242,7 @@ pub fn render_generic(
position_index: i,
)
render_generic(layout, context, child, acc_into, renders)
render_loop(view, context, child, acc_buffer)
})
}
}

View File

@@ -1,6 +1,9 @@
import gleam/option.{Some}
import musicplayer/ui/internal
import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout.{Section}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
import musicplayer/ui/style.{Percent, Style}
pub fn main() {
let assert Ok(columns) = internal.io_get_columns()
@@ -16,12 +19,16 @@ pub fn main() {
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let nodes = [
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
heading: Some("row 1"),
style: Style(
dimensions: Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [
Section("A"),
Section("B"),
@@ -31,26 +38,36 @@ fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 50)),
heading: Some("cell 1"),
style: Style(
dimensions: Percent(width: 50, height: 50),
border: Some(style.BorderSingle),
),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
heading: Some("cell 2"),
style: Style(
dimensions: Percent(width: 50, height: 50),
border: Some(style.BorderSingle),
),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
heading: Some("row 2"),
style: Style(
dimensions: Percent(width: 50, height: 50),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
]
layout.new(columns, rows, nodes)
layout.new(columns, rows, views)
}

View File

@@ -0,0 +1,85 @@
import gleam/dict.{type Dict}
import gleam/list
import gleam/string
pub type Buffer =
Dict(#(Int, Int), String)
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
list.range(1, rows)
|> list.map(fn(y) {
list.range(1, columns)
|> list.map(fn(x) {
case dict.get(buffer, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
}
})
|> string.join("")
})
|> string.join("\r\n")
}
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
text
|> string.to_graphemes
|> list.index_fold(buffer, fn(acc, char, i) {
dict.insert(acc, #(x + i, y), char)
})
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
// TODO move box style to `layout.Style`
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
case width < 2 || height < 2 {
True -> buffer
False -> {
buffer
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + width - 1, y), tr)
|> dict.insert(#(x, y + height - 1), bl)
|> dict.insert(#(x + width - 1, y + height - 1), br)
|> horizontal_line(x + 1, y, width - 2, hor)
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|> vertical_line(x, y + 1, height - 2, ver)
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
}
}
}
pub fn box_with_heading(
buffer: Buffer,
x: Int,
y: Int,
width: Int,
height: Int,
heading: String,
) -> Buffer {
let heading_margin = 1
box(buffer, x, y, width, height)
|> text(heading, x + heading_margin, y)
}
fn horizontal_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

View File

@@ -0,0 +1,34 @@
import gleam/option.{type Option}
pub type Dimension {
Percent(width: Int, height: Int)
// TODO add Flex that flows
}
pub type Border {
BorderNone
BorderSingle
}
pub type Style {
Style(dimensions: Dimension, border: Option(Border))
}
pub type BorderChars {
BorderChars(
top_left: String,
top_right: String,
bottom_left: String,
bottom_right: String,
horisontal: String,
vertical: String,
)
}
// https://en.wikipedia.org/wiki/Box-drawing_characters
pub fn border_chars(border: Border) -> BorderChars {
case border {
BorderNone -> BorderChars("", "", "", "", "", "")
BorderSingle -> BorderChars("", "", "", "", "", "")
}
}

View File

@@ -1,6 +1,7 @@
import gleam/erlang/process.{type Subject}
import gleam/int
import gleam/list
import gleam/option.{None, Some}
import gleam/otp/actor
import gleam/string
@@ -8,6 +9,7 @@ import musicplayer/logging/logging
import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal
import musicplayer/ui/layout.{type Layout}
import musicplayer/ui/style
pub type State(redraw, content) {
State(redraw: Subject(Layout), layout: Layout)
@@ -18,31 +20,66 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout =
[
[
#(
layout.Header,
layout.Row(
content: "Foo (1) | Bar (2) | Baz (3)",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
heading: Some("Foo <1> | Bar (2)"),
style: style.Style(
dimensions: style.Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
),
#(
layout.Search,
layout.Row(
content: "",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
heading: None,
style: style.Style(
dimensions: style.Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
[
#(
layout.Header,
layout.Row(
heading: Some("Foo (1) | Bar <2>"),
style: style.Style(
dimensions: style.Percent(width: 100, height: 33),
border: Some(style.BorderSingle),
),
children: [],
),
),
#(
layout.Search,
layout.Row(
heading: None,
style: style.Style(
dimensions: style.Percent(width: 100, height: 33),
border: Some(style.BorderSingle),
),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
heading: None,
style: style.Style(
dimensions: style.Percent(width: 100, height: 33),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
]
|> layout.new(0, 0, _)
@@ -97,8 +134,8 @@ fn handle_message(
}
}
}
control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content)
control.UpdateHeading(section, heading) -> {
let layout = layout.update_section_heading(state.layout, section, heading)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
@@ -109,6 +146,12 @@ fn handle_message(
process.send(reply_to, Nil)
actor.stop()
}
control.SetView(view_idx) -> {
let layout = layout.update_current_view(state.layout, view_idx)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}

View File

@@ -1,7 +1,7 @@
import gleam/list
import gleeunit
import musicplayer/control.{type Control}
import musicplayer/control.{type Control, type Mode}
import musicplayer/input/key.{type Key, Char}
pub fn main() -> Nil {
@@ -9,16 +9,24 @@ pub fn main() -> Nil {
}
type TestCase {
TestCase(key: Key, expected: Result(Control, Nil))
TestCase(key: Key, mode: Mode, expected: Result(Control, Nil))
}
pub fn control_from_key_test() {
let test_cases = [
TestCase(Char(" "), Ok(control.TogglePlayPause)),
TestCase(Char("q"), Ok(control.Exit)),
let idle_tests = [
TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)),
TestCase(Char("/"), control.Idle, Ok(control.Search("", True))),
TestCase(Char("q"), control.Idle, Ok(control.Exit)),
]
list.each(test_cases, fn(tc) {
assert tc.expected == control.from_key(tc.key)
let search_tests = [
TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))),
TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
]
let test_cases = [idle_tests, search_tests]
list.each(list.flatten(test_cases), fn(tc) {
assert tc.expected == control.from_key(tc.key, tc.mode)
})
}

View File

@@ -1,22 +1,29 @@
import gleam/dict
import gleam/io
import gleam/option.{Some}
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout.{RenderContext, Section}
import musicplayer/ui/plot
import musicplayer/ui/style.{Percent, Style}
pub fn main() -> Nil {
gleeunit.main()
}
pub fn percent_layout_test() {
let nodes = [
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
heading: Some("row 1"),
style: Style(
dimensions: Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [
Section("A"),
Section("B"),
@@ -26,36 +33,46 @@ pub fn percent_layout_test() {
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 100)),
heading: Some("cell 1"),
style: Style(
dimensions: Percent(width: 50, height: 100),
border: Some(style.BorderSingle),
),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 100)),
heading: Some("cell 2"),
style: Style(
dimensions: Percent(width: 50, height: 100),
border: Some(style.BorderSingle),
),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
heading: Some("row 1"),
style: Style(
dimensions: Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
]
let columns = 80
let rows = 20
let layout = layout.new(columns, rows, nodes)
let layout = layout.new(columns, rows, views)
let expected =
"
┌──────────────────────────────────────────────────────────────────────────────┐
│row 1───────────────────────────────────────────────────────────────────────┐│
││cell 1──────────────────────────────┐cell 2──────────────────────────────┐││
row 1───────────────────────────────────────────────────────────────────────┐│
││cell 1──────────────────────────────┐cell 2──────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
@@ -63,7 +80,7 @@ pub fn percent_layout_test() {
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1───────────────────────────────────────────────────────────────────────┐│
row 1───────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
@@ -74,9 +91,30 @@ pub fn percent_layout_test() {
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
|> string.replace(each: "\n", with: "\r\n")
|> string.trim
let visual = virtual_ansi.render(layout)
case visual == string.trim(expected) {
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let assert Ok(view) = dict.get(layout.views, layout.current_view)
let flushed =
layout.render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
dict.new(),
)
|> plot.flush_buffer(layout.columns, layout.rows)
case flushed == expected {
True -> Nil
False -> {
io.println("Test failed")
@@ -84,9 +122,9 @@ pub fn percent_layout_test() {
io.println(string.trim(expected))
io.println("Got:")
io.println(visual)
io.println(flushed)
should.equal(visual, expected)
should.equal(flushed, expected)
}
}
}

View File

@@ -1,118 +0,0 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, RenderContext, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout) -> String {
let test_renders =
Renders(
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
)
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let screen =
layout.render_generic(
layout,
context,
layout.Section(layout.root_section),
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}