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1 Commits
box-with-h
...
6bdd0c4ef9
| Author | SHA1 | Date | |
|---|---|---|---|
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6bdd0c4ef9 |
@@ -1,18 +1,19 @@
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import gleam/string
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import musicplayer/ui/layout
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import musicplayer/input/key.{type Key}
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pub type Mode {
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Idle
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Searching(input: String)
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Searching
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}
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pub type Control {
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TogglePlayPause
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Search(input: String, capturing: Bool)
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InputKey(Key)
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SetView(view_idx: layout.ViewIdx)
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TogglePlayPause
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Search
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Raw(String)
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Return
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Backspace
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Exit
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}
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@@ -20,39 +21,24 @@ pub type Control {
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pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
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case mode {
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Idle -> idle_from_key(key)
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Searching(input) -> searching_from_key(key, input)
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Searching -> todo
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}
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}
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pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
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case key {
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key.Char(char) -> {
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case char {
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// Views are zero indexed
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"1" -> Ok(SetView(0))
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"2" -> Ok(SetView(1))
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" " -> Ok(TogglePlayPause)
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"/" -> Ok(Search(input: "", capturing: True))
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"q" -> Ok(Exit)
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// NOOP
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_ -> Error(Nil)
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}
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}
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// NOOP
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key.Return -> Ok(Return)
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key.Backspace -> Ok(Backspace)
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key.Char(char) -> Ok(idle_char_control(char))
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_ -> Error(Nil)
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}
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}
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pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
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case key {
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key.Char(char) -> Ok(Search(input <> char, True))
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key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
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key.Return -> Ok(Search(input, False))
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// NOOP
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_ -> Error(Nil)
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fn idle_char_control(char: String) -> Control {
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case char {
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" " -> TogglePlayPause
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"/" -> Search
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"q" -> Exit
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_ -> Raw(char)
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}
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}
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@@ -2,7 +2,7 @@ import gleam/erlang/process.{type Name, type Pid, type Subject}
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import gleam/otp/actor
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import gleam/string
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import musicplayer/control.{type Mode}
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import musicplayer/control.{type Control, type Mode}
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import musicplayer/input/key.{type Key}
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import musicplayer/logging/logging
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import musicplayer/mpv/control as mpv_control
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@@ -10,9 +10,14 @@ import musicplayer/time/time
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/layout
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type Input {
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Input(capturing: Bool, content: String)
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}
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type State {
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State(
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mode: Mode,
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input: Input,
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ui: Subject(ui_control.Control),
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mpv: Subject(mpv_control.Control),
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)
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@@ -25,8 +30,10 @@ pub fn new(
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) -> Result(Pid, String) {
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let input_keys = process.named_subject(input_keys_name)
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let input = Input(False, "")
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case
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actor.new(State(control.Idle, ui, mpv))
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actor.new(State(control.Idle, input, ui, mpv))
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|> actor.on_message(handle_message)
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|> actor.start
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{
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@@ -36,7 +43,7 @@ pub fn new(
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logging.log("musicplayer - started")
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), input_keys_name)
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forward_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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})
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
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@@ -46,67 +53,104 @@ pub fn new(
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}
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}
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fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
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case control.from_key(key, state.mode) {
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Error(_) -> actor.continue(state)
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Ok(c) ->
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case c {
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control.SetView(view_idx) -> {
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logging.log(
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"musicplayer - setting current view to: "
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<> string.inspect(view_idx),
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)
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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case control {
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control.InputKey(key) -> {
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let _ = control.from_key(key, state.mode)
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// TODO get control and send it back to self
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actor.continue(state)
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}
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update_current_view(state.ui, view_idx)
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actor.continue(state)
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}
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control.Search(input, capturing) -> {
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case capturing {
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True -> {
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logging.log("musicplayer - searching: " <> input)
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control.Search -> {
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logging.log("musicplayer - initiating search")
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update_search(state.ui, "searching: " <> input)
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update_search(state.ui, "searching: ")
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actor.continue(State(..state, mode: control.Searching(input)))
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}
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False -> {
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logging.log(
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"musicplayer - recieved return. `input`: "
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<> "'"
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<> input
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<> "'",
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)
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actor.continue(
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State(
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..state,
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mode: control.Searching,
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input: Input(..state.input, capturing: True),
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),
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)
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}
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update_search(state.ui, "")
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control.Raw(content) -> {
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logging.log("musicplayer - recieved raw input: " <> content)
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actor.continue(State(..state, mode: control.Idle))
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}
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let content = case state.mode {
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control.Idle ->
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case content {
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"1" -> state.input.content
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_ -> state.input.content
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}
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}
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control.TogglePlayPause -> {
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logging.log("musicplayer - toggling play/pause")
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process.send(state.mpv, mpv_control.TogglePlayPause)
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update_playback_time(state.mpv, state.ui)
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actor.continue(state)
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}
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control.Exit -> {
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logging.log("musicplayer - initiating musicplayer shutdown")
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// Close `mpv` socket
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process.call(state.mpv, 1000, fn(reply_to) {
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mpv_control.Exit(reply_to)
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})
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// Reset terminal state (show cursor etc.)
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process.call(state.ui, 1000, fn(reply_to) {
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ui_control.Exit(reply_to)
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})
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logging.log("musicplayer - stopped")
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actor.stop()
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control.Searching -> {
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let updated = state.input.content <> content
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update_search(state.ui, "searching: " <> updated)
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updated
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}
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}
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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control.Backspace -> {
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logging.log(
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"musicplayer - recieved backspace. mode:" <> string.inspect(state.mode),
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)
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let content = case state.mode {
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control.Idle -> state.input.content
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control.Searching -> {
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let updated = string.drop_end(state.input.content, 1)
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update_search(state.ui, "searching: " <> updated)
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updated
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}
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}
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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control.Return -> {
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logging.log(
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"musicplayer - recieved return. `input.capture`: "
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<> "'"
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<> state.input.content
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<> "'",
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)
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// Note: state.input.content is now the final input, use it
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// before it is reset
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case state.mode {
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control.Idle -> Nil
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control.Searching -> update_search(state.ui, "")
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}
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actor.continue(
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State(
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..state,
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mode: control.Idle,
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input: Input(capturing: False, content: ""),
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),
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)
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}
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control.TogglePlayPause -> {
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logging.log("musicplayer - toggling play/pause")
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process.send(state.mpv, mpv_control.TogglePlayPause)
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update_playback_time(state.mpv, state.ui)
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actor.continue(state)
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}
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control.Exit -> {
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logging.log("musicplayer - initiating musicplayer shutdown")
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// Close `mpv` socket
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process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
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// Reset terminal state (show cursor etc.)
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process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
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logging.log("musicplayer - stopped")
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actor.stop()
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}
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}
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}
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@@ -134,7 +178,7 @@ fn update_playback_time(
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Error(err) ->
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process.send(
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ui,
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ui_control.UpdateHeading(
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ui_control.UpdateState(
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layout.PlaybackTime,
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"playback time: N/A (err: " <> err.details <> ")",
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),
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@@ -143,7 +187,7 @@ fn update_playback_time(
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Ok(mpv_control.PlaybackTime(data: playback_time)) ->
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process.send(
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ui,
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ui_control.UpdateHeading(
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ui_control.UpdateState(
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layout.PlaybackTime,
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"playback time: " <> time.to_duration_string(playback_time),
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),
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@@ -152,24 +196,17 @@ fn update_playback_time(
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}
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fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
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process.send(ui, ui_control.UpdateHeading(layout.Search, content))
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process.send(ui, ui_control.UpdateState(layout.Search, content))
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}
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fn update_current_view(
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ui: Subject(ui_control.Control),
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view_idx: layout.ViewIdx,
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) {
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process.send(ui, ui_control.SetView(view_idx))
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}
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/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
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/// that is then forwarded to the `musicplayer` agent to handle
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fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
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/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
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fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
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let _ =
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process.new_selector()
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|> process.select(input_keys)
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|> process.selector_receive_forever
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|> fn(key) { control.InputKey(key) }
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|> process.send(musicplayer, _)
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forward_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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}
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@@ -1,11 +1,12 @@
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import gleam/erlang/process.{type Subject}
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import musicplayer/ui/layout.{type Section, type ViewIdx}
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import musicplayer/ui/layout.{type Section}
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pub type Control {
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UpdateDimensions(columns: Int, rows: Int)
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UpdateHeading(section: Section, heading: String)
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SetView(view_idx: ViewIdx)
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UpdateState(section: Section, content: String)
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SetView(view_idx: layout.ViewIdx)
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// NodeEvent
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Exit(reply_to: Subject(Nil))
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}
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@@ -1,14 +1,13 @@
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import gleam/dict
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import gleam/int
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import gleam/list
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import gleam/option.{type Option, None, Some}
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import gleam/pair
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import gleam/set
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import gleam/string
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import musicplayer/logging/logging
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import musicplayer/ui/internal
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import musicplayer/ui/plot.{type Buffer}
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import musicplayer/ui/style.{type Style, Percent, Style}
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pub const root_section = "reserved_root_section"
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@@ -20,9 +19,18 @@ pub type Section {
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PlaybackTime
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}
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pub type Dimension {
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Percent(width: Int, height: Int)
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// TODO add Flex that flows
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}
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pub type Style {
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Style(dimensions: Dimension)
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}
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pub type Node {
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Row(heading: Option(String), style: Style, children: List(Section))
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Cell(heading: Option(String), style: Style)
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Row(content: String, style: Style, children: List(Section))
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Cell(content: String, style: Style)
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}
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pub type ViewIdx =
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@@ -77,24 +85,19 @@ fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
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dict.from_list(view_nodes)
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|> dict.insert(
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view_index_section(i),
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Section(string.append("view_", string.inspect(i))),
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Row(
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heading: None,
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style: Style(dimensions: Percent(width: 100, height: 100), border: None),
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content: "",
|
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style: Style(dimensions: Percent(width: 100, height: 100)),
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children: orphans,
|
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),
|
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)
|
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}
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/// Takes a ViewIndex and create a Section key from it
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fn view_index_section(view_idx: ViewIdx) -> Section {
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Section(string.append("view_", int.to_string(view_idx)))
|
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}
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pub fn update_section_heading(
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pub fn update_section(
|
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layout: Layout,
|
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section: Section,
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heading: String,
|
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content: String,
|
||||
) -> Layout {
|
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case dict.get(layout.views, layout.current_view) {
|
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Error(_) -> layout
|
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@@ -103,8 +106,8 @@ pub fn update_section_heading(
|
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Error(_) -> layout
|
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Ok(node) -> {
|
||||
let updated_node = case node {
|
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Cell(..) -> Cell(..node, heading: Some(heading))
|
||||
Row(..) -> Row(..node, heading: Some(heading))
|
||||
Cell(..) -> Cell(..node, content: content)
|
||||
Row(..) -> Row(..node, content: content)
|
||||
}
|
||||
|
||||
let updated_view = dict.insert(view, section, updated_node)
|
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@@ -122,7 +125,7 @@ pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
|
||||
Layout(..layout, columns:, rows:)
|
||||
}
|
||||
|
||||
pub fn update_current_view(layout: Layout, view_idx: ViewIdx) -> Layout {
|
||||
pub fn set_view(layout: Layout, view_idx: ViewIdx) -> Layout {
|
||||
Layout(..layout, current_view: view_idx)
|
||||
}
|
||||
|
||||
@@ -144,7 +147,8 @@ pub fn render(layout: Layout) -> Nil {
|
||||
render_loop(
|
||||
view,
|
||||
context,
|
||||
view_index_section(layout.current_view),
|
||||
// TODO extract to function `view_index`
|
||||
Section(string.append("view_", string.inspect(layout.current_view))),
|
||||
buffer,
|
||||
)
|
||||
|> plot.flush_buffer(layout.columns, layout.rows)
|
||||
@@ -196,25 +200,15 @@ pub fn render_loop(
|
||||
)
|
||||
}
|
||||
|
||||
let parent = case node.heading {
|
||||
None ->
|
||||
plot.box(
|
||||
buffer,
|
||||
node_top_left_x,
|
||||
node_top_left_y,
|
||||
node_width,
|
||||
node_height,
|
||||
)
|
||||
option.Some(heading) ->
|
||||
plot.box_with_heading(
|
||||
buffer,
|
||||
node_top_left_x,
|
||||
node_top_left_y,
|
||||
node_width,
|
||||
node_height,
|
||||
heading,
|
||||
)
|
||||
}
|
||||
let parent =
|
||||
plot.box(
|
||||
buffer,
|
||||
node_top_left_x,
|
||||
node_top_left_y,
|
||||
node_width,
|
||||
node_height,
|
||||
)
|
||||
|> plot.text(node.content, node_top_left_x, node_top_left_y)
|
||||
|
||||
case node {
|
||||
Cell(..) -> parent
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
import gleam/option.{Some}
|
||||
|
||||
import musicplayer/ui/internal
|
||||
import musicplayer/ui/layout.{Section}
|
||||
import musicplayer/ui/layout.{Percent, Section, Style}
|
||||
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
|
||||
import musicplayer/ui/style.{Percent, Style}
|
||||
|
||||
pub fn main() {
|
||||
let assert Ok(columns) = internal.io_get_columns()
|
||||
@@ -24,11 +21,8 @@ fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
|
||||
#(
|
||||
Section("Row1"),
|
||||
layout.Row(
|
||||
heading: Some("row 1"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 100, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "row 1",
|
||||
style: Style(dimensions: Percent(width: 100, height: 50)),
|
||||
children: [
|
||||
Section("A"),
|
||||
Section("B"),
|
||||
@@ -38,31 +32,22 @@ fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
|
||||
#(
|
||||
Section("A"),
|
||||
layout.Cell(
|
||||
heading: Some("cell 1"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 50, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "cell 1",
|
||||
style: Style(dimensions: Percent(width: 50, height: 50)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("B"),
|
||||
layout.Cell(
|
||||
heading: Some("cell 2"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 50, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "cell 2",
|
||||
style: Style(dimensions: Percent(width: 50, height: 50)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("Row2"),
|
||||
layout.Row(
|
||||
heading: Some("row 2"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 50, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "row 2",
|
||||
style: Style(dimensions: Percent(width: 50, height: 50)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
|
||||
@@ -49,19 +49,6 @@ pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn box_with_heading(
|
||||
buffer: Buffer,
|
||||
x: Int,
|
||||
y: Int,
|
||||
width: Int,
|
||||
height: Int,
|
||||
heading: String,
|
||||
) -> Buffer {
|
||||
let heading_margin = 1
|
||||
box(buffer, x, y, width, height)
|
||||
|> text(heading, x + heading_margin, y)
|
||||
}
|
||||
|
||||
fn horizontal_line(
|
||||
buffer: Buffer,
|
||||
x: Int,
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
import gleam/option.{type Option}
|
||||
|
||||
pub type Dimension {
|
||||
Percent(width: Int, height: Int)
|
||||
// TODO add Flex that flows
|
||||
}
|
||||
|
||||
pub type Border {
|
||||
BorderNone
|
||||
BorderSingle
|
||||
}
|
||||
|
||||
pub type Style {
|
||||
Style(dimensions: Dimension, border: Option(Border))
|
||||
}
|
||||
|
||||
pub type BorderChars {
|
||||
BorderChars(
|
||||
top_left: String,
|
||||
top_right: String,
|
||||
bottom_left: String,
|
||||
bottom_right: String,
|
||||
horisontal: String,
|
||||
vertical: String,
|
||||
)
|
||||
}
|
||||
|
||||
// https://en.wikipedia.org/wiki/Box-drawing_characters
|
||||
pub fn border_chars(border: Border) -> BorderChars {
|
||||
case border {
|
||||
BorderNone -> BorderChars("", "", "", "", "", "")
|
||||
BorderSingle -> BorderChars("┌", "┐", "└", "┘", "─", "│")
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
import gleam/erlang/process.{type Subject}
|
||||
import gleam/int
|
||||
import gleam/list
|
||||
import gleam/option.{None, Some}
|
||||
import gleam/otp/actor
|
||||
import gleam/string
|
||||
|
||||
@@ -9,7 +8,6 @@ import musicplayer/logging/logging
|
||||
import musicplayer/ui/control.{type Control}
|
||||
import musicplayer/ui/internal
|
||||
import musicplayer/ui/layout.{type Layout}
|
||||
import musicplayer/ui/style
|
||||
|
||||
pub type State(redraw, content) {
|
||||
State(redraw: Subject(Layout), layout: Layout)
|
||||
@@ -25,57 +23,33 @@ pub fn new() -> Result(Subject(Control), String) {
|
||||
#(
|
||||
layout.Header,
|
||||
layout.Row(
|
||||
heading: Some("Foo <1> | Bar (2)"),
|
||||
style: style.Style(
|
||||
dimensions: style.Percent(width: 100, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
#(
|
||||
layout.PlaybackTime,
|
||||
layout.Row(
|
||||
heading: None,
|
||||
style: style.Style(
|
||||
dimensions: style.Percent(width: 100, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
],
|
||||
[
|
||||
#(
|
||||
layout.Header,
|
||||
layout.Row(
|
||||
heading: Some("Foo (1) | Bar <2>"),
|
||||
style: style.Style(
|
||||
dimensions: style.Percent(width: 100, height: 33),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "Foo (1) | Bar (2) | Baz (3)",
|
||||
style: layout.Style(dimensions: layout.Percent(
|
||||
width: 100,
|
||||
height: 33,
|
||||
)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
#(
|
||||
layout.Search,
|
||||
layout.Row(
|
||||
heading: None,
|
||||
style: style.Style(
|
||||
dimensions: style.Percent(width: 100, height: 33),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "",
|
||||
style: layout.Style(dimensions: layout.Percent(
|
||||
width: 100,
|
||||
height: 33,
|
||||
)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
#(
|
||||
layout.PlaybackTime,
|
||||
layout.Row(
|
||||
heading: None,
|
||||
style: style.Style(
|
||||
dimensions: style.Percent(width: 100, height: 33),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "00:00",
|
||||
style: layout.Style(dimensions: layout.Percent(
|
||||
width: 100,
|
||||
height: 33,
|
||||
)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
@@ -134,8 +108,8 @@ fn handle_message(
|
||||
}
|
||||
}
|
||||
}
|
||||
control.UpdateHeading(section, heading) -> {
|
||||
let layout = layout.update_section_heading(state.layout, section, heading)
|
||||
control.UpdateState(section, content) -> {
|
||||
let layout = layout.update_section(state.layout, section, content)
|
||||
|
||||
actor.send(state.redraw, layout)
|
||||
actor.continue(State(..state, layout:))
|
||||
@@ -147,7 +121,7 @@ fn handle_message(
|
||||
actor.stop()
|
||||
}
|
||||
control.SetView(view_idx) -> {
|
||||
let layout = layout.update_current_view(state.layout, view_idx)
|
||||
let layout = layout.set_view(state.layout, view_idx)
|
||||
|
||||
actor.send(state.redraw, layout)
|
||||
actor.continue(State(..state, layout:))
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import gleam/list
|
||||
import gleeunit
|
||||
|
||||
import musicplayer/control.{type Control, type Mode}
|
||||
import musicplayer/control.{type Control}
|
||||
import musicplayer/input/key.{type Key, Char}
|
||||
|
||||
pub fn main() -> Nil {
|
||||
@@ -9,24 +9,16 @@ pub fn main() -> Nil {
|
||||
}
|
||||
|
||||
type TestCase {
|
||||
TestCase(key: Key, mode: Mode, expected: Result(Control, Nil))
|
||||
TestCase(key: Key, expected: Result(Control, Nil))
|
||||
}
|
||||
|
||||
pub fn control_from_key_test() {
|
||||
let idle_tests = [
|
||||
TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)),
|
||||
TestCase(Char("/"), control.Idle, Ok(control.Search("", True))),
|
||||
TestCase(Char("q"), control.Idle, Ok(control.Exit)),
|
||||
let test_cases = [
|
||||
TestCase(Char(" "), Ok(control.TogglePlayPause)),
|
||||
TestCase(Char("q"), Ok(control.Exit)),
|
||||
]
|
||||
|
||||
let search_tests = [
|
||||
TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))),
|
||||
TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
|
||||
]
|
||||
|
||||
let test_cases = [idle_tests, search_tests]
|
||||
|
||||
list.each(list.flatten(test_cases), fn(tc) {
|
||||
assert tc.expected == control.from_key(tc.key, tc.mode)
|
||||
list.each(test_cases, fn(tc) {
|
||||
assert tc.expected == control.from_key(tc.key)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
import gleam/dict
|
||||
import gleam/io
|
||||
import gleam/option.{Some}
|
||||
import gleam/string
|
||||
import gleeunit
|
||||
import gleeunit/should
|
||||
|
||||
import musicplayer/ui/layout.{RenderContext, Section}
|
||||
import musicplayer/ui/layout.{Percent, RenderContext, Section, Style}
|
||||
import musicplayer/ui/plot
|
||||
import musicplayer/ui/style.{Percent, Style}
|
||||
|
||||
pub fn main() -> Nil {
|
||||
gleeunit.main()
|
||||
@@ -19,11 +17,8 @@ pub fn percent_layout_test() {
|
||||
#(
|
||||
Section("Row1"),
|
||||
layout.Row(
|
||||
heading: Some("row 1"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 100, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "row 1",
|
||||
style: Style(dimensions: Percent(width: 100, height: 50)),
|
||||
children: [
|
||||
Section("A"),
|
||||
Section("B"),
|
||||
@@ -33,31 +28,22 @@ pub fn percent_layout_test() {
|
||||
#(
|
||||
Section("A"),
|
||||
layout.Cell(
|
||||
heading: Some("cell 1"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 50, height: 100),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "cell 1",
|
||||
style: Style(dimensions: Percent(width: 50, height: 100)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("B"),
|
||||
layout.Cell(
|
||||
heading: Some("cell 2"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 50, height: 100),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "cell 2",
|
||||
style: Style(dimensions: Percent(width: 50, height: 100)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("Row2"),
|
||||
layout.Row(
|
||||
heading: Some("row 1"),
|
||||
style: Style(
|
||||
dimensions: Percent(width: 100, height: 50),
|
||||
border: Some(style.BorderSingle),
|
||||
),
|
||||
content: "row 1",
|
||||
style: Style(dimensions: Percent(width: 100, height: 50)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
@@ -71,8 +57,8 @@ pub fn percent_layout_test() {
|
||||
let expected =
|
||||
"
|
||||
┌──────────────────────────────────────────────────────────────────────────────┐
|
||||
│┌row 1───────────────────────────────────────────────────────────────────────┐│
|
||||
││┌cell 1──────────────────────────────┐┌cell 2──────────────────────────────┐││
|
||||
│row 1────────────────────────────────────────────────────────────────────────┐│
|
||||
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
|
||||
│││ ││ │││
|
||||
│││ ││ │││
|
||||
│││ ││ │││
|
||||
@@ -80,7 +66,7 @@ pub fn percent_layout_test() {
|
||||
│││ ││ │││
|
||||
││└────────────────────────────────────┘└────────────────────────────────────┘││
|
||||
│└────────────────────────────────────────────────────────────────────────────┘│
|
||||
│┌row 1───────────────────────────────────────────────────────────────────────┐│
|
||||
│row 1────────────────────────────────────────────────────────────────────────┐│
|
||||
││ ││
|
||||
││ ││
|
||||
││ ││
|
||||
|
||||
Reference in New Issue
Block a user