1 Commits

Author SHA1 Message Date
Alexander Heldt
b5965360eb Rework Layout
To be a based on a dictionary, where each node child is just a key in
the dictionary and the value is the node itself
2025-12-11 20:42:49 +01:00
10 changed files with 568 additions and 66 deletions

View File

@@ -146,6 +146,7 @@ fn update_playback_time_loop(
interval_ms: Int, interval_ms: Int,
) { ) {
process.sleep(interval_ms) process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui) update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms) update_playback_time_loop(mpv, ui, interval_ms)

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@@ -0,0 +1,42 @@
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/ui/internal
pub fn text(chars: String, x: Int, y: Int) {
internal.chars_at(chars, x, y)
}
pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

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@@ -3,7 +3,7 @@ import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section} import musicplayer/ui/layout.{type Section}
pub type Control { pub type Control {
UpdateDimensions(width: Int, height: Int) UpdateDimensions(columns: Int, rows: Int)
UpdateState(section: Section, content: String) UpdateState(section: Section, content: String)
Exit(reply_to: Subject(Nil)) Exit(reply_to: Subject(Nil))

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@@ -7,9 +7,13 @@ pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H") io.print("\u{001B}[2J\u{001B}[H")
} }
pub fn print_at(text: String, x: Int, y: Int) -> Nil { pub fn chars_at(chars: String, x: Int, y: Int) -> String {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H" let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
io.print(seq <> text) seq <> chars
}
pub fn print(chars: String) -> Nil {
io.print(chars)
} }
pub fn hide_cursor() -> Nil { pub fn hide_cursor() -> Nil {

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@@ -1,40 +1,73 @@
import gleam/dict import gleam/dict
import gleam/int
import gleam/list import gleam/list
import gleam/pair
import gleam/set
import gleam/string
import gleam/string_tree
import musicplayer/logging/logging
import musicplayer/ui/ansi
import musicplayer/ui/internal import musicplayer/ui/internal
pub type Layout { pub const root_section = "reserved_root_section"
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
pub type Section { pub type Section {
Root Section(String)
Header Header
Search Search
PlaybackTime PlaybackTime
} }
pub type Node { pub type Dimension {
Node(content: String, x: Int, y: Int, children: List(Section)) Percent(width: Int, height: Int)
// TODO add Flex that flows
} }
pub fn new() -> Layout { pub type Style {
let nodes = Style(dimensions: Dimension)
dict.from_list([ }
#(
Root,
Node(content: "", x: 0, y: 0, children: [
Header,
Search,
PlaybackTime,
]),
),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
])
Layout(0, 0, nodes: nodes) pub type Node {
Row(content: String, style: Style, children: List(Section))
Cell(content: String, style: Style)
}
pub type Layout {
Layout(columns: Int, rows: Int, nodes: dict.Dict(Section, Node))
}
pub fn new(columns: Int, rows: Int, nodes: List(#(Section, Node))) -> Layout {
let children =
nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
Cell(..) -> []
}
})
|> set.from_list
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
let nodes =
dict.from_list(nodes)
|> dict.insert(
Section(root_section),
Row(
content: "",
style: Style(dimensions: Percent(width: 100, height: 100)),
children: orphans,
),
)
Layout(columns:, rows:, nodes:)
} }
pub fn update_section( pub fn update_section(
@@ -44,29 +77,148 @@ pub fn update_section(
) -> Layout { ) -> Layout {
case dict.get(layout.nodes, section) { case dict.get(layout.nodes, section) {
Error(_) -> layout Error(_) -> layout
Ok(node) -> Ok(node) -> {
Layout( let updated = case node {
..layout, Cell(..) -> Cell(..node, content: content)
nodes: dict.insert( Row(..) -> Row(..node, content: content)
layout.nodes, }
section,
Node(..node, content: content), Layout(..layout, nodes: dict.insert(layout.nodes, section, updated))
), }
}
}
pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, columns:, rows:)
}
pub fn render(layout: Layout) -> Nil {
internal.clear_screen()
[layout.columns, layout.rows]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let ansi_renders =
Renders(
text: fn(tree, chars, x, y) {
string_tree.append(tree, ansi.text(chars, x, y))
},
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
)
string_tree.new()
|> render_generic(layout, context, Section(root_section), _, ansi_renders)
|> string_tree.to_string
|> internal.print
}
pub type Renders(into) {
Renders(
// into, chars, x, y
text: fn(into, String, Int, Int) -> into,
// into, x, y, width, height
box: fn(into, Int, Int, Int, Int) -> into,
) )
} }
pub type RenderContext {
RenderContext(
parent_width: Int,
parent_height: Int,
parent_top_left_x: Int,
parent_top_left_y: Int,
position_index: Int,
)
} }
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout { pub fn render_generic(
Layout(..layout, width:, height:) layout: Layout,
} context: RenderContext,
from: Section,
pub fn render(layout: Layout, from: Section) -> Nil { render_into: into,
renders: Renders(into),
) -> into {
case dict.get(layout.nodes, from) { case dict.get(layout.nodes, from) {
Error(_) -> Nil Error(_) -> render_into
Ok(node) -> { Ok(node) -> {
list.each(node.children, fn(child) { render(layout, child) }) // Margin between container and the node being rendere
let margin = 2
internal.print_at(node.content, node.x, node.y) let #(node_width, node_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { context.parent_width * width } / 100
let height = { context.parent_height * height } / 100
#(width, height)
}
}
// Check if this node should be placed to the left or below the parent
let #(node_top_left_x, node_top_left_y) = case node {
Row(..) -> #(
context.parent_top_left_x,
context.parent_top_left_y + { context.position_index * node_height },
)
Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
context.parent_top_left_y,
)
}
let parent =
render_into
|> renders.box(
node_top_left_x,
node_top_left_y,
node_width,
node_height,
)
|> renders.text(node.content, node_top_left_x, node_top_left_y)
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_into, ic) {
let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { { context.parent_width * width } / 100 } - margin
let height =
{ { context.parent_height * height } / 100 } - margin
#(width, height)
}
}
let context =
RenderContext(
parent_width: child_width,
parent_height: child_height,
parent_top_left_x: context.parent_top_left_x + 1,
parent_top_left_y: context.parent_top_left_y + 1,
position_index: i,
)
render_generic(layout, context, child, acc_into, renders)
})
}
}
} }
} }
} }

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@@ -0,0 +1,56 @@
import musicplayer/ui/internal
import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(columns) = internal.io_get_columns()
let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(columns, rows)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let nodes = [
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
children: [],
),
),
]
layout.new(columns, rows, nodes)
}

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@@ -0,0 +1,15 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

View File

@@ -17,7 +17,34 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new() let layout =
[
#(
layout.Header,
layout.Row(
content: "Foo (1) | Bar (2) | Baz (3)",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
),
),
#(
layout.Search,
layout.Row(
content: "",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
),
),
]
|> layout.new(0, 0, _)
case case
actor.new(State(redraw, layout)) actor.new(State(redraw, layout))
@@ -38,7 +65,7 @@ pub fn new() -> Result(Subject(Control), String) {
internal.clear_screen() internal.clear_screen()
internal.hide_cursor() internal.hide_cursor()
redraw_on_update_loop(redraw) redraw_loop(redraw)
}) })
Ok(ui) Ok(ui)
@@ -51,33 +78,30 @@ fn handle_message(
control: Control, control: Control,
) -> actor.Next(State(redraw, layout), Control) { ) -> actor.Next(State(redraw, layout), Control) {
case control { case control {
control.UpdateDimensions(width, height) -> { control.UpdateDimensions(columns, rows) -> {
let current_dimensions = #(state.layout.width, state.layout.height) let current_dimensions = #(state.layout.columns, state.layout.rows)
case #(width, height) == current_dimensions { case #(columns, rows) == current_dimensions {
True -> actor.continue(state) True -> actor.continue(state)
False -> { False -> {
[width, height] [columns, rows]
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log
actor.continue( let layout = layout.update_dimensions(state.layout, columns, rows)
State(
..state, process.send(state.redraw, layout)
layout: layout.update_dimensions(state.layout, width, height), actor.continue(State(..state, layout:))
),
)
} }
} }
} }
control.UpdateState(section, content) -> { control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content) let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout) actor.send(state.redraw, layout)
actor.continue(state) actor.continue(State(..state, layout:))
} }
control.Exit(reply_to) -> { control.Exit(reply_to) -> {
@@ -88,13 +112,11 @@ fn handle_message(
} }
} }
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil { fn redraw_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw) process.receive_forever(redraw)
|> layout.render
internal.clear_screen() redraw_loop(redraw)
layout.render(layout, layout.Root)
redraw_on_update_loop(redraw)
} }
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) { fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {

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@@ -0,0 +1,92 @@
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{Percent, Section, Style}
pub fn main() -> Nil {
gleeunit.main()
}
pub fn percent_layout_test() {
let nodes = [
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [],
),
),
]
let columns = 80
let rows = 20
let layout = layout.new(columns, rows, nodes)
let expected =
"
┌──────────────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1────────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
let visual = virtual_ansi.render(layout)
case visual == string.trim(expected) {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(visual)
should.equal(visual, expected)
}
}
}

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@@ -0,0 +1,118 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, RenderContext, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout) -> String {
let test_renders =
Renders(
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
)
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let screen =
layout.render_generic(
layout,
context,
layout.Section(layout.root_section),
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}