4 Commits

Author SHA1 Message Date
Alexander Heldt
8e15c990fa iwp 2025-11-18 23:03:10 +01:00
Alexander Heldt
e1dc3c1de7 wip 2025-11-18 21:25:35 +01:00
Alexander Heldt
efc0604c1d Correct io_get_chars comment/documentation 2025-11-18 18:42:11 +01:00
Alexander Heldt
a048e084e7 Add ability to create character sequences as Input 2025-11-18 18:42:09 +01:00
33 changed files with 191 additions and 1222 deletions

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@@ -18,7 +18,6 @@ gleam_otp = ">= 1.2.0 and < 2.0.0"
gleam_erlang = ">= 1.3.0 and < 2.0.0" gleam_erlang = ">= 1.3.0 and < 2.0.0"
simplifile = ">= 2.3.1 and < 3.0.0" simplifile = ">= 2.3.1 and < 3.0.0"
gleam_json = ">= 3.1.0 and < 4.0.0" gleam_json = ">= 3.1.0 and < 4.0.0"
gleam_time = ">= 1.6.0 and < 2.0.0"
[dev-dependencies] [dev-dependencies]
gleeunit = ">= 1.0.0 and < 2.0.0" gleeunit = ">= 1.0.0 and < 2.0.0"

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@@ -7,7 +7,6 @@ packages = [
{ name = "gleam_json", version = "3.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_json", source = "hex", outer_checksum = "44FDAA8847BE8FC48CA7A1C089706BD54BADCC4C45B237A992EDDF9F2CDB2836" }, { name = "gleam_json", version = "3.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_json", source = "hex", outer_checksum = "44FDAA8847BE8FC48CA7A1C089706BD54BADCC4C45B237A992EDDF9F2CDB2836" },
{ name = "gleam_otp", version = "1.2.0", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_stdlib"], otp_app = "gleam_otp", source = "hex", outer_checksum = "BA6A294E295E428EC1562DC1C11EA7530DCB981E8359134BEABC8493B7B2258E" }, { name = "gleam_otp", version = "1.2.0", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_stdlib"], otp_app = "gleam_otp", source = "hex", outer_checksum = "BA6A294E295E428EC1562DC1C11EA7530DCB981E8359134BEABC8493B7B2258E" },
{ name = "gleam_stdlib", version = "0.65.0", build_tools = ["gleam"], requirements = [], otp_app = "gleam_stdlib", source = "hex", outer_checksum = "7C69C71D8C493AE11A5184828A77110EB05A7786EBF8B25B36A72F879C3EE107" }, { name = "gleam_stdlib", version = "0.65.0", build_tools = ["gleam"], requirements = [], otp_app = "gleam_stdlib", source = "hex", outer_checksum = "7C69C71D8C493AE11A5184828A77110EB05A7786EBF8B25B36A72F879C3EE107" },
{ name = "gleam_time", version = "1.6.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_time", source = "hex", outer_checksum = "0DF3834D20193F0A38D0EB21F0A78D48F2EC276C285969131B86DF8D4EF9E762" },
{ name = "gleeunit", version = "1.9.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleeunit", source = "hex", outer_checksum = "DA9553CE58B67924B3C631F96FE3370C49EB6D6DC6B384EC4862CC4AAA718F3C" }, { name = "gleeunit", version = "1.9.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleeunit", source = "hex", outer_checksum = "DA9553CE58B67924B3C631F96FE3370C49EB6D6DC6B384EC4862CC4AAA718F3C" },
{ name = "simplifile", version = "2.3.1", build_tools = ["gleam"], requirements = ["filepath", "gleam_stdlib"], otp_app = "simplifile", source = "hex", outer_checksum = "957E0E5B75927659F1D2A1B7B75D7B9BA96FAA8D0C53EA71C4AD9CD0C6B848F6" }, { name = "simplifile", version = "2.3.1", build_tools = ["gleam"], requirements = ["filepath", "gleam_stdlib"], otp_app = "simplifile", source = "hex", outer_checksum = "957E0E5B75927659F1D2A1B7B75D7B9BA96FAA8D0C53EA71C4AD9CD0C6B848F6" },
] ]
@@ -17,6 +16,5 @@ gleam_erlang = { version = ">= 1.3.0 and < 2.0.0" }
gleam_json = { version = ">= 3.1.0 and < 4.0.0" } gleam_json = { version = ">= 3.1.0 and < 4.0.0" }
gleam_otp = { version = ">= 1.2.0 and < 2.0.0" } gleam_otp = { version = ">= 1.2.0 and < 2.0.0" }
gleam_stdlib = { version = ">= 0.44.0 and < 2.0.0" } gleam_stdlib = { version = ">= 0.44.0 and < 2.0.0" }
gleam_time = { version = ">= 1.6.0 and < 2.0.0" }
gleeunit = { version = ">= 1.0.0 and < 2.0.0" } gleeunit = { version = ">= 1.0.0 and < 2.0.0" }
simplifile = { version = ">= 2.3.1 and < 3.0.0" } simplifile = { version = ">= 2.3.1 and < 3.0.0" }

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@@ -1,21 +1,18 @@
import gleam/erlang/atom import gleam/erlang/atom
import gleam/erlang/process.{type Subject}
import gleam/list import gleam/list
import musicplayer/input/internal as internal_input import input/internal as internal_input
pub type Key { pub type Key {
Continue(buffer: List(String))
Char(String) Char(String)
Input(String)
Left Left
Right Right
Up Up
Down Down
Return Continue(buffer: List(String))
Backspace
Unknown Unknown
} }
@@ -24,9 +21,8 @@ pub const esc = "\u{001B}"
// control sequence introducer // control sequence introducer
pub const csi = "[" pub const csi = "["
pub const return = "\r" // input introducer
pub const input_introducer = "::"
pub const backspace = "\u{007F}"
pub fn from_list(l: List(String)) -> Key { pub fn from_list(l: List(String)) -> Key {
case l { case l {
@@ -37,9 +33,15 @@ pub fn from_list(l: List(String)) -> Key {
[e, c] if e == esc && c == csi -> Continue(l) [e, c] if e == esc && c == csi -> Continue(l)
[ci] | [ci, _] if ci == input_introducer -> Continue(l)
[ii, cmd, tail] if ii == input_introducer -> {
case tail == "\r" {
True -> Input(cmd)
False -> Continue([ii, cmd <> tail])
}
}
[e] if e == esc -> Continue(l) [e] if e == esc -> Continue(l)
[bs] if bs == backspace -> Backspace
[rtn] if rtn == return -> Return
[char] -> Char(char) [char] -> Char(char)
[] -> Continue([]) [] -> Continue([])
@@ -53,24 +55,14 @@ pub fn start_raw_shell() {
internal_input.shell_start_interactive(#(no_shell, raw)) internal_input.shell_start_interactive(#(no_shell, raw))
} }
pub fn read_input_until_key(input_keys: Subject(Key)) -> Nil { pub fn read_input_until_key(l: List(String)) -> Key {
read_input_until_key_loop([], input_keys)
}
pub fn read_input_until_key_loop(
l: List(String),
input_keys: Subject(Key),
) -> Nil {
case case
internal_input.read_input() internal_input.read_input()
|> list.wrap |> list.wrap
|> list.append(l, _) |> list.append(l, _)
|> from_list |> from_list
{ {
Continue(l) -> read_input_until_key_loop(l, input_keys) Continue(l) -> read_input_until_key(l)
k -> { k -> k
process.send(input_keys, k)
read_input_until_key_loop([], input_keys)
}
} }
} }

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@@ -1,24 +1,45 @@
import gleam/erlang/process.{type Subject}
import gleam/json import gleam/json
import gleam/result import gleam/result
import gleam/string import gleam/string
import musicplayer/mpv/internal as internal_control import input/key.{type Key}
import musicplayer/tcp/reason.{type Reason} import mpv/internal/control as internal_control
import musicplayer/tcp/tcp.{type Socket} import tcp/reason.{type Reason}
import tcp/tcp.{type Socket}
pub type Control { pub type Control {
TogglePlayPause TogglePlayPause
GetPlaybackTime(reply_to: Subject(Result(PlaybackTime, ControlError))) Search
Exit(reply_to: Subject(Nil)) Exit
} }
pub type ControlError { pub type ControlError {
ControlError(details: String) ControlError(details: String)
} }
// TODO this should also have a context:
// `/` in "artist list" "context will should be`control.Search`
// `<some char>` in "create new playlist" context should be `control.Input`
// `q` in most contexts should be `Exit`, but in a popup it should be `Close`
pub fn from_key(key: Key) -> Result(Control, Nil) {
echo key
case key {
key.Char(char) -> char_control(char)
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Result(Control, Nil) {
case char {
" " -> Ok(TogglePlayPause)
"q" -> Ok(Exit)
"/" -> Ok(Search)
_ -> Error(Nil)
}
}
pub fn toggle_play_pause(socket: Socket) -> Result(Nil, ControlError) { pub fn toggle_play_pause(socket: Socket) -> Result(Nil, ControlError) {
let command = let command =
json.object([#("command", json.array(["cycle", "pause"], of: json.string))]) json.object([#("command", json.array(["cycle", "pause"], of: json.string))])

123
src/mpv/mpv.gleam Normal file
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@@ -0,0 +1,123 @@
import gleam/erlang/process.{type Subject}
import gleam/float
import gleam/otp/actor
import gleam/result
import gleam/string
import input/key.{type Key}
import mpv/control.{type Control}
import tcp/reason
import tcp/tcp.{type Socket}
type State(socket, inject_input, exit) {
State(socket: Socket, inject_input: Subject(Key), exit: Subject(Nil))
}
pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
// TODO start up mvp here, currently hi-jacking `naviterm`s socket
let socket_path = "/tmp/naviterm_mpv"
case tcp.connect(socket_path) {
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
Ok(socket) -> {
// `inject_input` is created by name to allow the process that
// owns `read_input` to be able to register it, while the agent
// also have a reference to it to be able to inject input
let inject_input_name = process.new_name("inject_input")
let inject_input = process.named_subject(inject_input_name)
case
actor.new(State(socket, inject_input, exit))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data:, ..)) -> {
echo "waiting for input"
key.start_raw_shell()
process.spawn(fn() {
let input = process.new_subject()
let assert Ok(_) =
process.register(process.self(), inject_input_name)
process.send(input, key.Continue([]))
read_input(data, input, inject_input)
})
Ok(Nil)
}
}
}
}
}
fn handle_message(
state: State(socket, inject, exit),
control: Control,
) -> actor.Next(State(socket, inject, exit), Control) {
case control {
control.Search -> {
process.send(state.inject_input, key.Continue([key.input_introducer]))
actor.continue(state)
}
control.TogglePlayPause -> {
echo "toggling play/pause"
let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details
})
let _ =
result.map(control.get_playback_time(state.socket), fn(playback) {
echo "playback: " <> float.to_string(playback.data)
})
actor.continue(state)
}
control.Exit -> {
process.send(state.exit, Nil)
actor.stop()
}
}
}
/// read_input selects from two subjects: `input` and `inject`
/// `inject` can be used by the agent to send back input character(s)
/// to force the input to be something other than user input.
///
/// This is useful to create a `Key` without the user having to
/// input all of the character(s), to then be able to create a
/// `Control` from that `Key`
fn read_input(
agent: Subject(Control),
input: Subject(Key),
inject_input: Subject(Key),
) -> Nil {
let buffer = case
process.new_selector()
|> process.select(input)
|> process.select(inject_input)
|> process.selector_receive_forever
{
key.Continue(buffer) -> buffer
_ -> []
}
case
key.read_input_until_key(buffer)
|> control.from_key
{
Error(_) -> Nil
Ok(control) -> process.send(agent, control)
}
// currently needed to allow injects to be received. not nice
// maybe timed out select on inject first, then normal?
process.sleep(100)
process.send(input, key.Continue([]))
read_input(agent, input, inject_input)
}

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@@ -1,24 +1,8 @@
import gleam/erlang/process.{type Name} import gleam/erlang/process
import mpv/mpv
import musicplayer/input/input
import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/mpv
import musicplayer/musicplayer
import musicplayer/ui/ui
pub fn main() -> Nil { pub fn main() -> Nil {
let assert Ok(_) = logging.initialize() let exit = process.new_subject()
let assert Ok(_) = mpv.new(exit)
let input_keys_name: Name(Key) = process.new_name("input_keys") process.receive_forever(exit)
input.new(input_keys_name)
let assert Ok(ui) = ui.new()
let assert Ok(mpv) = mpv.new()
let assert Ok(musicplayer_pid) = musicplayer.new(ui, mpv, input_keys_name)
let monitor = process.monitor(musicplayer_pid)
process.new_selector()
|> process.select_specific_monitor(monitor, fn(_) { Nil })
|> process.selector_receive_forever
} }

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@@ -1,30 +0,0 @@
import musicplayer/input/key.{type Key}
pub type Control {
TogglePlayPause
Search
Raw(String)
Return
Backspace
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Return -> Ok(Return)
key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Control {
case char {
" " -> TogglePlayPause
"/" -> Search
"q" -> Exit
_ -> Raw(char)
}
}

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@@ -1,15 +0,0 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/key.{type Key}
/// `new` accepts a subject that all input will be sent to
pub fn new(input_keys_name: Name(Key)) -> Nil {
let _ =
process.spawn(fn() {
let input_keys = process.named_subject(input_keys_name)
key.read_input_until_key(input_keys)
})
key.start_raw_shell()
Nil
}

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@@ -1,5 +0,0 @@
pub type Control {
Write(String)
Exit
}

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@@ -1,30 +0,0 @@
import gleam/result
import gleam/string
import gleam/time/calendar
import gleam/time/timestamp
import simplifile
const filepath = "/tmp/musicplayer.log"
pub fn initialize() -> Result(Nil, String) {
case simplifile.is_file(filepath) {
Ok(True) -> Ok(Nil)
_ -> simplifile.create_file(filepath)
}
|> result.map_error(fn(e) {
"Could not access or create log file: " <> string.inspect(e)
})
}
pub fn log(content: String) -> Nil {
let log_line =
timestamp.system_time()
|> timestamp.to_rfc3339(calendar.utc_offset)
<> ": "
<> content
<> "\n"
// Ignore any logging errors
let _ = simplifile.append(filepath, log_line)
Nil
}

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@@ -1,60 +0,0 @@
import gleam/erlang/process.{type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/mpv/control.{type Control}
import musicplayer/tcp/reason
import musicplayer/tcp/tcp.{type Socket}
type State(socket) {
State(socket: Socket)
}
pub fn new() -> Result(Subject(Control), String) {
// TODO start up mvp here, currently hi-jacking `naviterm`s socket
let socket_path = "/tmp/naviterm_mpv"
case tcp.connect(socket_path) {
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
Ok(socket) -> {
case
actor.new(State(socket))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start mpv: " <> string.inspect(start_error))
Ok(actor.Started(data: mpv, ..)) -> Ok(mpv)
}
}
}
}
fn handle_message(
state: State(socket),
control: Control,
) -> actor.Next(State(socket), Control) {
case control {
control.TogglePlayPause -> {
let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details
})
actor.continue(state)
}
control.GetPlaybackTime(reply_to) -> {
let res = control.get_playback_time(state.socket)
process.send(reply_to, res)
actor.continue(state)
}
control.Exit(reply_to) -> {
tcp.close(state.socket)
process.send(reply_to, Nil)
actor.stop()
}
}
}

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@@ -1,198 +0,0 @@
import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control
import musicplayer/time/time
import musicplayer/ui/control as ui_control
import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State {
State(
mode: Mode,
input: Input,
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
)
}
pub fn new(
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key),
) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name)
let input = Input(False, "")
case
actor.new(State(Idle, input, ui, mpv))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(pid:, data: musicplayer)) -> {
logging.log("musicplayer - started")
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys)
})
process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
Ok(pid)
}
}
}
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Search -> {
logging.log("musicplayer - initiating search")
update_search(state.ui, "searching: ")
actor.continue(
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
}
control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content)
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
logging.log(
"musicplayer - recieved return. `input.capture`: "
<> "'"
<> state.input.content
<> "'",
)
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
)
}
control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
actor.continue(state)
}
control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log("musicplayer - stopped")
actor.stop()
}
}
}
fn update_playback_time_loop(
mpv: Subject(mpv_control.Control),
ui: Subject(ui_control.Control),
interval_ms: Int,
) {
process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms)
}
fn update_playback_time(
mpv: Subject(mpv_control.Control),
ui: Subject(ui_control.Control),
) -> Nil {
case
process.call(mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")",
),
)
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: " <> time.to_duration_string(playback_time),
),
)
}
}
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content))
}
/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
let _ =
process.new_selector()
|> process.select(input_keys)
|> process.selector_receive_forever
|> control.from_key
|> result.map(process.send(musicplayer, _))
handle_key(musicplayer, input_keys)
}

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@@ -1,23 +0,0 @@
import gleam/float
import gleam/int
import gleam/string
pub fn to_duration_string(seconds: Float) -> String {
let total =
seconds
|> float.max(0.0)
|> float.truncate
let minutes = total / 60
let seconds = total % 60
let mins =
int.to_string(minutes)
|> string.pad_start(to: 2, with: "0")
let secs =
int.to_string(seconds)
|> string.pad_start(to: 2, with: "0")
mins <> ":" <> secs
}

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@@ -1,42 +0,0 @@
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/ui/internal
pub fn text(chars: String, x: Int, y: Int) {
internal.chars_at(chars, x, y)
}
pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

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@@ -1,10 +0,0 @@
import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section}
pub type Control {
UpdateDimensions(width: Int, height: Int)
UpdateState(section: Section, content: String)
Exit(reply_to: Subject(Nil))
}

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@@ -1,35 +0,0 @@
import gleam/int
import gleam/io
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H")
}
pub fn chars_at(chars: String, x: Int, y: Int) -> String {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
seq <> chars
}
pub fn print(chars: String) -> Nil {
io.print(chars)
}
pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l")
}
pub fn show_cursor() -> Nil {
io.print("\u{001B}[?25h")
}
pub type Enotsup
// https://www.erlang.org/doc/apps/stdlib/io.html#rows/0
@external(erlang, "io", "rows")
pub fn io_get_rows() -> Result(Int, Enotsup)
// https://www.erlang.org/doc/apps/stdlib/io.html#columns/0
@external(erlang, "io", "columns")
pub fn io_get_columns() -> Result(Int, Enotsup)

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@@ -1,231 +0,0 @@
import gleam/dict
import gleam/float
import gleam/int
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/logging/logging
import musicplayer/ui/ansi
import musicplayer/ui/internal
pub type Section {
Section(String)
Root
Header
Search
PlaybackTime
}
pub type NodeType {
Container
Row
Cell
}
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node {
Node(
t: NodeType,
content: String,
width_percent: Int,
height_percent: Int,
children: List(Section),
)
}
pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
pub fn new() -> Layout {
let nodes =
dict.from_list([
#(
Root,
Node(
t: Container,
content: "Music Player",
width_percent: 100,
height_percent: 100,
children: [Header, Search, PlaybackTime],
),
),
#(
Header,
Node(
t: Row,
content: "Foo (1) | Bar (2) | Baz (3)",
width_percent: 100,
height_percent: 33,
children: [],
),
),
#(
Search,
Node(
t: Row,
content: "",
width_percent: 100,
height_percent: 33,
children: [],
),
),
#(
PlaybackTime,
Node(
t: Row,
content: "00:00",
width_percent: 100,
height_percent: 33,
children: [],
),
),
])
Layout(width: 0, height: 0, nodes: nodes)
}
pub fn update_section(
layout: Layout,
section: Section,
content: String,
) -> Layout {
case dict.get(layout.nodes, section) {
Error(_) -> layout
Ok(node) ->
Layout(
..layout,
nodes: dict.insert(
layout.nodes,
section,
Node(..node, content: content),
),
)
}
}
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:)
}
pub fn render(layout: Layout) -> Nil {
internal.clear_screen()
[layout.width, layout.height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
let ansi_renders =
Renders(
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
text: fn(tree, chars, x, y) {
string_tree.append(tree, ansi.text(chars, x, y))
},
)
string_tree.new()
|> render_generic(
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
0,
Root,
_,
ansi_renders,
)
|> string_tree.to_string
|> internal.print
}
pub type Renders(into) {
Renders(
text: fn(into, String, Int, Int) -> into,
box: fn(into, Int, Int, Int, Int) -> into,
)
}
pub fn render_generic(
layout: Layout,
// Dimensions
container_width: Float,
container_height: Float,
container_tl_x: Int,
container_tl_y: Int,
// State
index: Int,
from: Section,
render_into: into,
renders: Renders(into),
) -> into {
case dict.get(layout.nodes, from) {
Error(_) -> render_into
Ok(node) -> {
let margin = 2.0
let width =
container_width *. { int.to_float(node.width_percent) /. 100.0 }
|> float.floor
|> float.truncate
let height =
container_height *. { int.to_float(node.height_percent) /. 100.0 }
|> float.floor
|> float.truncate
let #(cx, cy) = case node.t {
Container -> #(container_tl_x, container_tl_y)
Row -> #(container_tl_x, container_tl_y + { index * height })
Cell -> #(container_tl_x + { index * width }, container_tl_y)
}
let parent =
render_into
|> renders.box(cx, cy, width, height)
// + 2 for header margin
|> renders.text(node.content, cx + 2, cy)
list.index_map(node.children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_into, ic) {
let #(i, child) = ic
let cw =
container_width
*. { int.to_float(node.width_percent) /. 100.0 }
-. margin
|> float.floor
let ch =
container_height
*. { int.to_float(node.height_percent) /. 100.0 }
-. margin
|> float.floor
let child_origin_x = container_tl_x + 1
let child_origin_y = container_tl_y + 1
render_generic(
layout,
cw,
ch,
child_origin_x,
child_origin_y,
i,
child,
acc_into,
renders,
)
})
}
}
}

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@@ -1,82 +0,0 @@
import gleam/dict
import musicplayer/ui/internal
import musicplayer/ui/layout.{Container, Layout, Node, Section}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(width) = internal.io_get_columns()
let assert Ok(height) = internal.io_get_rows()
two_rows_with_cells(width, height)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(width: Int, height: Int) -> layout.Layout {
let nodes =
dict.from_list([
#(
Section("Root"),
Node(
t: Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
Node(
t: layout.Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("A"),
],
),
),
#(
Section("A"),
Node(
t: layout.Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
Node(
t: layout.Cell,
content: "cell 2",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
Node(
t: layout.Row,
content: "row 2",
width_percent: 100,
height_percent: 50,
children: [],
),
),
])
Layout(width:, height:, nodes: nodes)
}

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@@ -1,15 +0,0 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

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@@ -1,105 +0,0 @@
import gleam/erlang/process.{type Subject}
import gleam/int
import gleam/list
import gleam/otp/actor
import gleam/string
import musicplayer/logging/logging
import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal
import musicplayer/ui/layout.{type Layout}
pub type State(redraw, content) {
State(redraw: Subject(Layout), layout: Layout)
}
pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new()
case
actor.new(State(redraw, layout))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: ui, ..)) -> {
process.spawn(fn() {
let update_dimensions_interval_ms = 300
update_dimensions_on_interval(ui, update_dimensions_interval_ms)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), redraw_name)
internal.clear_screen()
internal.hide_cursor()
redraw_loop(redraw)
})
Ok(ui)
}
}
}
fn handle_message(
state: State(redraw, layout),
control: Control,
) -> actor.Next(State(redraw, layout), Control) {
case control {
control.UpdateDimensions(width, height) -> {
let current_dimensions = #(state.layout.width, state.layout.height)
case #(width, height) == current_dimensions {
True -> actor.continue(state)
False -> {
[width, height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("ui - updating dimensions: ", _)
|> logging.log
let layout = layout.update_dimensions(state.layout, width, height)
process.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}
control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
control.Exit(reply_to) -> {
internal.show_cursor()
process.send(reply_to, Nil)
actor.stop()
}
}
}
fn redraw_loop(redraw: Subject(Layout)) -> Nil {
process.receive_forever(redraw)
|> layout.render
redraw_loop(redraw)
}
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
case internal.io_get_columns(), internal.io_get_rows() {
Ok(width), Ok(height) -> {
process.send(ui, control.UpdateDimensions(width, height))
}
_, _ -> logging.log("ui - failed to update dimensions")
}
process.sleep(interval_ms)
update_dimensions_on_interval(ui, interval_ms)
}

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@@ -2,7 +2,7 @@ import gleam/bit_array
import gleam/erlang/atom import gleam/erlang/atom
import gleam/result import gleam/result
import musicplayer/tcp/reason.{type Reason} import tcp/reason.{type Reason}
pub type Socket pub type Socket

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@@ -4,8 +4,8 @@ import gleam/otp/actor
import gleam/result import gleam/result
import gleam/string import gleam/string
import musicplayer/tcp/reason.{type Reason} import tcp/reason.{type Reason}
import musicplayer/tcp/tcp import tcp/tcp
pub type Message { pub type Message {
Shutdown Shutdown

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@@ -1,7 +1,7 @@
import gleam/list import gleam/list
import gleeunit import gleeunit
import musicplayer/input/key.{type Key, Char, backspace, csi, esc, return} import input/key.{type Key, Char, csi, esc}
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
@@ -27,8 +27,10 @@ pub fn key_from_list_test() {
] ]
let input_tests = [ let input_tests = [
TestCase([return], key.Return), TestCase(["$"], key.Continue(["$"])),
TestCase([backspace], key.Backspace), TestCase(["$", "a"], key.Continue(["$", "a"])),
TestCase(["$", "a", "b"], key.Continue(["$", "ab"])),
TestCase(["$", "ab", "\r"], key.Input("ab")),
] ]
let test_cases = [base_tests, char_tests, escape_tests, input_tests] let test_cases = [base_tests, char_tests, escape_tests, input_tests]

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@@ -1,8 +1,9 @@
import gleam/list import gleam/list
import gleeunit import gleeunit
import musicplayer/control.{type Control} import input/key.{type Key, Char}
import musicplayer/input/key.{type Key, Char} import mpv/control.{type Control}
import mpv/internal/control as control_internal
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
@@ -22,3 +23,11 @@ pub fn control_from_key_test() {
assert tc.expected == control.from_key(tc.key) assert tc.expected == control.from_key(tc.key)
}) })
} }
pub fn parse_playback_time_test() {
let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = control_internal.parse_playback_time(json_string)
assert data == 123.456789
}

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@@ -1,15 +0,0 @@
import gleeunit
import musicplayer/mpv/internal
pub fn main() -> Nil {
gleeunit.main()
}
pub fn parse_playback_time_test() {
let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = internal.parse_playback_time(json_string)
assert data == 123.456789
}

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@@ -1,32 +0,0 @@
import gleam/list
import gleeunit
import musicplayer/time/time
pub fn main() -> Nil {
gleeunit.main()
}
type TestCase {
TestCase(seconds: Float, expected: String)
}
pub fn to_duration_string_test() {
let test_cases = [
TestCase(-1.0, "00:00"),
TestCase(0.0, "00:00"),
TestCase(9.0, "00:09"),
TestCase(10.0, "00:10"),
TestCase(11.0, "00:11"),
TestCase(60.0, "01:00"),
TestCase(61.0, "01:01"),
TestCase(120.0, "02:00"),
TestCase(600.0, "10:00"),
TestCase(6000.0, "100:00"),
TestCase(6001.0, "100:01"),
]
list.each(test_cases, fn(tc) {
assert tc.expected == time.to_duration_string(tc.seconds)
})
}

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@@ -1,118 +0,0 @@
import gleam/dict
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{Layout, Node, Section}
pub fn main() -> Nil {
gleeunit.main()
}
pub fn foo_test() {
let layout =
Layout(
width: 80,
height: 20,
nodes: dict.from_list([
#(
Section("Root"),
Node(
t: layout.Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
Node(
t: layout.Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
Node(
t: layout.Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
Node(
t: layout.Cell,
content: "cell 2",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
Node(
t: layout.Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [],
),
),
]),
)
let expected =
"
container──────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1────────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
let visual =
virtual_ansi.render(layout, Section("Root"), layout.width, layout.height)
case visual == string.trim(expected) {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(visual)
should.equal(visual, expected)
}
}
}

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@@ -1,113 +0,0 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, type Section, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout, root: Section, width: Int, height: Int) -> String {
let test_renders =
Renders(
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
)
let screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
1,
0,
root,
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

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@@ -3,7 +3,7 @@ import gleeunit
import simplifile import simplifile
import echo_server import echo_server
import musicplayer/tcp/tcp import tcp/tcp
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()