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6 Commits
dynamic-la
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a3c5c203f1
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a3c5c203f1 | ||
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0ef94d7c89 | ||
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9d54495a4b | ||
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95eaeb60f4 | ||
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ed69566f6f | ||
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b5965360eb |
@@ -1,30 +1,51 @@
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import gleam/string
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import musicplayer/input/key.{type Key}
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pub type Mode {
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Idle
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Searching(input: String)
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}
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pub type Control {
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TogglePlayPause
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Search
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Raw(String)
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Return
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Backspace
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Search(input: String, capturing: Bool)
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Exit
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}
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
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case mode {
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Idle -> idle_from_key(key)
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Searching(input) -> searching_from_key(key, input)
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}
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}
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pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
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case key {
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key.Return -> Ok(Return)
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key.Backspace -> Ok(Backspace)
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key.Char(char) -> Ok(char_control(char))
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key.Char(char) -> {
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case char {
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" " -> Ok(TogglePlayPause)
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"/" -> Ok(Search(input: "", capturing: True))
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"q" -> Ok(Exit)
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// NOOP
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_ -> Error(Nil)
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}
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}
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// NOOP
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_ -> Error(Nil)
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}
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}
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fn char_control(char: String) -> Control {
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case char {
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" " -> TogglePlayPause
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"/" -> Search
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"q" -> Exit
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_ -> Raw(char)
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pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
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case key {
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key.Char(char) -> Ok(Search(input <> char, True))
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key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
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key.Return -> Ok(Search(input, False))
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// NOOP
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_ -> Error(Nil)
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}
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}
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@@ -1,9 +1,8 @@
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import gleam/erlang/process.{type Name, type Pid, type Subject}
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import gleam/otp/actor
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import gleam/result
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import gleam/string
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import musicplayer/control.{type Control}
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import musicplayer/control.{type Mode}
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import musicplayer/input/key.{type Key}
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import musicplayer/logging/logging
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import musicplayer/mpv/control as mpv_control
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@@ -11,19 +10,9 @@ import musicplayer/time/time
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/layout
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type Mode {
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Idle
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Searching
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}
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type Input {
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Input(capturing: Bool, content: String)
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}
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type State {
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State(
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mode: Mode,
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input: Input,
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ui: Subject(ui_control.Control),
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mpv: Subject(mpv_control.Control),
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)
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@@ -36,10 +25,8 @@ pub fn new(
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) -> Result(Pid, String) {
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let input_keys = process.named_subject(input_keys_name)
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let input = Input(False, "")
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case
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actor.new(State(Idle, input, ui, mpv))
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actor.new(State(control.Idle, ui, mpv))
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|> actor.on_message(handle_message)
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|> actor.start
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{
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@@ -49,75 +36,44 @@ pub fn new(
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logging.log("musicplayer - started")
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), input_keys_name)
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handle_key(musicplayer, input_keys)
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forward_key(musicplayer, input_keys)
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})
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
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Ok(pid)
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}
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}
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}
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fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
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case control {
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control.Search -> {
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logging.log("musicplayer - initiating search")
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fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
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case control.from_key(key, state.mode) {
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Error(_) -> actor.continue(state)
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Ok(c) ->
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case c {
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control.Search(input, capturing) -> {
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case capturing {
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True -> {
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logging.log("musicplayer - searching: " <> input)
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update_search(state.ui, "searching: ")
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update_search(state.ui, "searching: " <> input)
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actor.continue(
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State(
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..state,
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mode: Searching,
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input: Input(..state.input, capturing: True),
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),
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)
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actor.continue(State(..state, mode: control.Searching(input)))
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}
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control.Raw(content) -> {
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logging.log("musicplayer - recieved raw input: " <> content)
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let content = case state.mode {
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Idle -> state.input.content
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Searching -> {
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let updated = state.input.content <> content
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update_search(state.ui, "searching: " <> updated)
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updated
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}
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}
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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control.Backspace -> {
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logging.log("musicplayer - recieved backspace")
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let content = case state.mode {
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Idle -> state.input.content
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Searching -> string.drop_end(state.input.content, 1)
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}
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actor.continue(State(..state, input: Input(..state.input, content:)))
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}
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control.Return -> {
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False -> {
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logging.log(
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"musicplayer - recieved return. `input.capture`: "
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"musicplayer - recieved return. `input`: "
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<> "'"
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<> state.input.content
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<> input
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<> "'",
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)
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// Note: state.input.content is now the final input, use it
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// before it is reset
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case state.mode {
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Idle -> Nil
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Searching -> update_search(state.ui, "")
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}
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update_search(state.ui, "")
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actor.continue(
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State(..state, mode: Idle, input: Input(capturing: False, content: "")),
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)
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actor.continue(State(..state, mode: control.Idle))
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}
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}
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}
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control.TogglePlayPause -> {
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logging.log("musicplayer - toggling play/pause")
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@@ -128,16 +84,21 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
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control.Exit -> {
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logging.log("musicplayer - initiating musicplayer shutdown")
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// Close `mpv` socket
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process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
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process.call(state.mpv, 1000, fn(reply_to) {
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mpv_control.Exit(reply_to)
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})
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// Reset terminal state (show cursor etc.)
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process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
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process.call(state.ui, 1000, fn(reply_to) {
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ui_control.Exit(reply_to)
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})
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logging.log("musicplayer - stopped")
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actor.stop()
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}
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}
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}
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}
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fn update_playback_time_loop(
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@@ -185,14 +146,14 @@ fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
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process.send(ui, ui_control.UpdateState(layout.Search, content))
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}
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/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
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fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
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/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
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/// that is then forwarded to the `musicplayer` agent to handle
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fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
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let _ =
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process.new_selector()
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|> process.select(input_keys)
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|> process.selector_receive_forever
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|> control.from_key
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|> result.map(process.send(musicplayer, _))
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|> process.send(musicplayer, _)
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handle_key(musicplayer, input_keys)
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forward_key(musicplayer, input_keys)
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}
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@@ -1,42 +0,0 @@
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import gleam/list
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import gleam/string
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import gleam/string_tree
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import musicplayer/ui/internal
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pub fn text(chars: String, x: Int, y: Int) {
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internal.chars_at(chars, x, y)
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}
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pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, h, v) = box_chars
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// Add top of box
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let tree =
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string_tree.new()
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|> string_tree.append(internal.chars_at(
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tl <> string.repeat(h, width - 2) <> tr,
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x,
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y,
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))
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// Add sides of box
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let tree_with_sides =
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list.range(1, height - 2)
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|> list.map(fn(row) {
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tree
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|> string_tree.append(internal.chars_at(v, x, y + row))
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|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
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})
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|> string_tree.concat
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// Add bottom of box
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tree_with_sides
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|> string_tree.append(internal.chars_at(
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bl <> string.repeat(h, width - 2) <> br,
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x,
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y + height - 1,
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))
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|> string_tree.to_string
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}
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@@ -3,8 +3,9 @@ import gleam/erlang/process.{type Subject}
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import musicplayer/ui/layout.{type Section}
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pub type Control {
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UpdateDimensions(width: Int, height: Int)
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UpdateDimensions(columns: Int, rows: Int)
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UpdateState(section: Section, content: String)
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SetView(view_idx: layout.ViewIdx)
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Exit(reply_to: Subject(Nil))
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}
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@@ -3,6 +3,16 @@ import gleam/io
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// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
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pub const move_to_home = "\u{001B}[H"
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pub const disable_auto_wrap = "\u{001B}[?7l"
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pub const enable_auto_wrap = "\u{001B}[?7h"
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pub fn update(frame: String) -> Nil {
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io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
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}
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pub fn clear_screen() -> Nil {
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io.print("\u{001B}[2J\u{001B}[H")
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}
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@@ -12,10 +22,6 @@ pub fn chars_at(chars: String, x: Int, y: Int) -> String {
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seq <> chars
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}
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pub fn print(chars: String) -> Nil {
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io.print(chars)
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}
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pub fn hide_cursor() -> Nil {
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io.print("\u{001B}[?25l")
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}
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@@ -1,89 +1,95 @@
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import gleam/dict
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import gleam/float
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import gleam/int
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import gleam/list
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import gleam/pair
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import gleam/set
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import gleam/string
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import gleam/string_tree
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import musicplayer/logging/logging
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import musicplayer/ui/ansi
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import musicplayer/ui/internal
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import musicplayer/ui/plot.{type Buffer}
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pub const root_section = "reserved_root_section"
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pub type Section {
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Section(String)
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Root
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Header
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Search
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PlaybackTime
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}
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pub type NodeType {
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Container
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Row
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Cell
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pub type Dimension {
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Percent(width: Int, height: Int)
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// TODO add Flex that flows
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}
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pub type Style {
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Style(dimensions: Dimension)
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}
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/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
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pub type Node {
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Node(
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t: NodeType,
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content: String,
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width_percent: Int,
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height_percent: Int,
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children: List(Section),
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Row(content: String, style: Style, children: List(Section))
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Cell(content: String, style: Style)
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}
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pub type ViewIdx =
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Int
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pub type View =
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dict.Dict(Section, Node)
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// Layout consists of a list Views, and only one View is rendered at a time
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pub type Layout {
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Layout(
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columns: Int,
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rows: Int,
|
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current_view: ViewIdx,
|
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views: dict.Dict(ViewIdx, View),
|
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)
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}
|
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|
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pub type Layout {
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Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
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pub fn new(
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columns: Int,
|
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rows: Int,
|
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views: List(List(#(Section, Node))),
|
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) -> Layout {
|
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let views =
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list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) })
|
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|> list.fold(dict.new(), fn(view_acc, iv) {
|
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let #(i, view_nodes) = iv
|
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|
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dict.insert(view_acc, i, view_loop(i, view_nodes))
|
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})
|
||||
|
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Layout(columns:, rows:, current_view: 0, views:)
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}
|
||||
|
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pub fn new() -> Layout {
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let nodes =
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dict.from_list([
|
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#(
|
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Root,
|
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Node(
|
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t: Container,
|
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content: "Music Player",
|
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width_percent: 100,
|
||||
height_percent: 100,
|
||||
children: [Header, Search, PlaybackTime],
|
||||
),
|
||||
),
|
||||
#(
|
||||
Header,
|
||||
Node(
|
||||
t: Row,
|
||||
content: "Foo (1) | Bar (2) | Baz (3)",
|
||||
width_percent: 100,
|
||||
height_percent: 33,
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
#(
|
||||
Search,
|
||||
Node(
|
||||
t: Row,
|
||||
fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
|
||||
let children =
|
||||
view_nodes
|
||||
|> list.flat_map(fn(node) {
|
||||
case pair.second(node) {
|
||||
Row(children: c, ..) -> c
|
||||
Cell(..) -> []
|
||||
}
|
||||
})
|
||||
|> set.from_list
|
||||
|
||||
// All sections that are not children of other nodes will be added as
|
||||
// children to the root
|
||||
let orphans =
|
||||
view_nodes
|
||||
|> list.map(pair.first)
|
||||
|> list.filter(fn(node) { !set.contains(children, node) })
|
||||
|
||||
dict.from_list(view_nodes)
|
||||
|> dict.insert(
|
||||
Section(string.append("view_", string.inspect(i))),
|
||||
Row(
|
||||
content: "",
|
||||
width_percent: 100,
|
||||
height_percent: 33,
|
||||
children: [],
|
||||
style: Style(dimensions: Percent(width: 100, height: 100)),
|
||||
children: orphans,
|
||||
),
|
||||
),
|
||||
#(
|
||||
PlaybackTime,
|
||||
Node(
|
||||
t: Row,
|
||||
content: "00:00",
|
||||
width_percent: 100,
|
||||
height_percent: 33,
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
])
|
||||
Layout(width: 0, height: 0, nodes: nodes)
|
||||
)
|
||||
}
|
||||
|
||||
pub fn update_section(
|
||||
@@ -91,141 +97,147 @@ pub fn update_section(
|
||||
section: Section,
|
||||
content: String,
|
||||
) -> Layout {
|
||||
case dict.get(layout.nodes, section) {
|
||||
case dict.get(layout.views, layout.current_view) {
|
||||
Error(_) -> layout
|
||||
Ok(node) ->
|
||||
Ok(view) ->
|
||||
case dict.get(view, section) {
|
||||
Error(_) -> layout
|
||||
Ok(node) -> {
|
||||
let updated_node = case node {
|
||||
Cell(..) -> Cell(..node, content: content)
|
||||
Row(..) -> Row(..node, content: content)
|
||||
}
|
||||
|
||||
let updated_view = dict.insert(view, section, updated_node)
|
||||
|
||||
Layout(
|
||||
..layout,
|
||||
nodes: dict.insert(
|
||||
layout.nodes,
|
||||
section,
|
||||
Node(..node, content: content),
|
||||
),
|
||||
views: dict.insert(layout.views, layout.current_view, updated_view),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
|
||||
Layout(..layout, width:, height:)
|
||||
pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
|
||||
Layout(..layout, columns:, rows:)
|
||||
}
|
||||
|
||||
pub fn set_view(layout: Layout, view_idx: ViewIdx) -> Layout {
|
||||
Layout(..layout, current_view: view_idx)
|
||||
}
|
||||
|
||||
pub fn render(layout: Layout) -> Nil {
|
||||
internal.clear_screen()
|
||||
[layout.width, layout.height]
|
||||
|> list.map(int.to_string)
|
||||
|> string.join(" ")
|
||||
|> string.append("layout - render: ", _)
|
||||
|> logging.log
|
||||
|
||||
let container_width = int.to_float(layout.width)
|
||||
let container_height = int.to_float(layout.height)
|
||||
let container_top_left_x = 1
|
||||
let container_top_left_y = 1
|
||||
|
||||
let ansi_renders =
|
||||
Renders(
|
||||
box: fn(tree, x, y, w, h) {
|
||||
string_tree.append(tree, ansi.box(x, y, w, h))
|
||||
},
|
||||
text: fn(tree, chars, x, y) {
|
||||
string_tree.append(tree, ansi.text(chars, x, y))
|
||||
},
|
||||
let context =
|
||||
RenderContext(
|
||||
parent_width: layout.columns,
|
||||
parent_height: layout.rows,
|
||||
parent_top_left_x: 1,
|
||||
parent_top_left_y: 1,
|
||||
position_index: 0,
|
||||
)
|
||||
|
||||
string_tree.new()
|
||||
|> render_generic(
|
||||
layout,
|
||||
container_width,
|
||||
container_height,
|
||||
container_top_left_x,
|
||||
container_top_left_y,
|
||||
0,
|
||||
Root,
|
||||
_,
|
||||
ansi_renders,
|
||||
case dict.get(layout.views, layout.current_view) {
|
||||
Error(_) -> Nil
|
||||
Ok(view) -> {
|
||||
let buffer: Buffer = dict.new()
|
||||
|
||||
render_loop(
|
||||
view,
|
||||
context,
|
||||
// TODO extract to function `view_index`
|
||||
Section(string.append("view_", string.inspect(layout.current_view))),
|
||||
buffer,
|
||||
)
|
||||
|> string_tree.to_string
|
||||
|> internal.print
|
||||
|> plot.flush_buffer(layout.columns, layout.rows)
|
||||
|> internal.update
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub type Renders(into) {
|
||||
Renders(
|
||||
text: fn(into, String, Int, Int) -> into,
|
||||
box: fn(into, Int, Int, Int, Int) -> into,
|
||||
pub type RenderContext {
|
||||
RenderContext(
|
||||
parent_width: Int,
|
||||
parent_height: Int,
|
||||
parent_top_left_x: Int,
|
||||
parent_top_left_y: Int,
|
||||
position_index: Int,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn render_generic(
|
||||
layout: Layout,
|
||||
// Dimensions
|
||||
container_width: Float,
|
||||
container_height: Float,
|
||||
container_tl_x: Int,
|
||||
container_tl_y: Int,
|
||||
// State
|
||||
index: Int,
|
||||
pub fn render_loop(
|
||||
view: View,
|
||||
context: RenderContext,
|
||||
from: Section,
|
||||
render_into: into,
|
||||
renders: Renders(into),
|
||||
) -> into {
|
||||
case dict.get(layout.nodes, from) {
|
||||
Error(_) -> render_into
|
||||
buffer: Buffer,
|
||||
) -> Buffer {
|
||||
case dict.get(view, from) {
|
||||
Error(_) -> buffer
|
||||
Ok(node) -> {
|
||||
let margin = 2.0
|
||||
// Margin between container and the node being rendered
|
||||
let margin = 2
|
||||
|
||||
let width =
|
||||
container_width *. { int.to_float(node.width_percent) /. 100.0 }
|
||||
|> float.floor
|
||||
|> float.truncate
|
||||
let #(node_width, node_height) = case node.style.dimensions {
|
||||
Percent(width:, height:) -> {
|
||||
let width = { context.parent_width * width } / 100
|
||||
let height = { context.parent_height * height } / 100
|
||||
|
||||
let height =
|
||||
container_height *. { int.to_float(node.height_percent) /. 100.0 }
|
||||
|> float.floor
|
||||
|> float.truncate
|
||||
#(width, height)
|
||||
}
|
||||
}
|
||||
|
||||
let #(cx, cy) = case node.t {
|
||||
Container -> #(container_tl_x, container_tl_y)
|
||||
Row -> #(container_tl_x, container_tl_y + { index * height })
|
||||
Cell -> #(container_tl_x + { index * width }, container_tl_y)
|
||||
// Check if this node should be placed to the left or below the parent
|
||||
let #(node_top_left_x, node_top_left_y) = case node {
|
||||
Row(..) -> #(
|
||||
context.parent_top_left_x,
|
||||
context.parent_top_left_y + { context.position_index * node_height },
|
||||
)
|
||||
Cell(..) -> #(
|
||||
context.parent_top_left_x + { context.position_index * node_width },
|
||||
context.parent_top_left_y,
|
||||
)
|
||||
}
|
||||
|
||||
let parent =
|
||||
render_into
|
||||
|> renders.box(cx, cy, width, height)
|
||||
// + 2 for header margin
|
||||
|> renders.text(node.content, cx + 2, cy)
|
||||
plot.box(
|
||||
buffer,
|
||||
node_top_left_x,
|
||||
node_top_left_y,
|
||||
node_width,
|
||||
node_height,
|
||||
)
|
||||
|> plot.text(node.content, node_top_left_x, node_top_left_y)
|
||||
|
||||
list.index_map(node.children, fn(child, i) { #(i, child) })
|
||||
|> list.fold(parent, fn(acc_into, ic) {
|
||||
case node {
|
||||
Cell(..) -> parent
|
||||
Row(children:, ..) -> {
|
||||
list.index_map(children, fn(child, i) { #(i, child) })
|
||||
|> list.fold(parent, fn(acc_buffer, ic) {
|
||||
let #(i, child) = ic
|
||||
|
||||
let cw =
|
||||
container_width
|
||||
*. { int.to_float(node.width_percent) /. 100.0 }
|
||||
-. margin
|
||||
|> float.floor
|
||||
let #(child_width, child_height) = case node.style.dimensions {
|
||||
Percent(width:, height:) -> {
|
||||
let width = { { context.parent_width * width } / 100 } - margin
|
||||
let height =
|
||||
{ { context.parent_height * height } / 100 } - margin
|
||||
|
||||
let ch =
|
||||
container_height
|
||||
*. { int.to_float(node.height_percent) /. 100.0 }
|
||||
-. margin
|
||||
|> float.floor
|
||||
#(width, height)
|
||||
}
|
||||
}
|
||||
|
||||
let child_origin_x = container_tl_x + 1
|
||||
let child_origin_y = container_tl_y + 1
|
||||
|
||||
render_generic(
|
||||
layout,
|
||||
cw,
|
||||
ch,
|
||||
child_origin_x,
|
||||
child_origin_y,
|
||||
i,
|
||||
child,
|
||||
acc_into,
|
||||
renders,
|
||||
let context =
|
||||
RenderContext(
|
||||
parent_width: child_width,
|
||||
parent_height: child_height,
|
||||
parent_top_left_x: context.parent_top_left_x + 1,
|
||||
parent_top_left_y: context.parent_top_left_y + 1,
|
||||
position_index: i,
|
||||
)
|
||||
|
||||
render_loop(view, context, child, acc_buffer)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
import gleam/dict
|
||||
|
||||
import musicplayer/ui/internal
|
||||
import musicplayer/ui/layout.{Container, Layout, Node, Section}
|
||||
import musicplayer/ui/layout.{Percent, Section, Style}
|
||||
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
|
||||
|
||||
pub fn main() {
|
||||
let assert Ok(width) = internal.io_get_columns()
|
||||
let assert Ok(height) = internal.io_get_rows()
|
||||
let assert Ok(columns) = internal.io_get_columns()
|
||||
let assert Ok(rows) = internal.io_get_rows()
|
||||
|
||||
two_rows_with_cells(width, height)
|
||||
two_rows_with_cells(columns, rows)
|
||||
|> layout.render
|
||||
|
||||
wait_for_input()
|
||||
@@ -17,66 +15,44 @@ pub fn main() {
|
||||
/// Two rows:
|
||||
/// First row has two cells
|
||||
/// Second row has no cells
|
||||
fn two_rows_with_cells(width: Int, height: Int) -> layout.Layout {
|
||||
let nodes =
|
||||
dict.from_list([
|
||||
#(
|
||||
Section("Root"),
|
||||
Node(
|
||||
t: Container,
|
||||
content: "container",
|
||||
width_percent: 100,
|
||||
height_percent: 100,
|
||||
children: [
|
||||
Section("Row1"),
|
||||
Section("Row2"),
|
||||
],
|
||||
),
|
||||
),
|
||||
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
|
||||
let views = [
|
||||
[
|
||||
#(
|
||||
Section("Row1"),
|
||||
Node(
|
||||
t: layout.Row,
|
||||
layout.Row(
|
||||
content: "row 1",
|
||||
width_percent: 100,
|
||||
height_percent: 50,
|
||||
style: Style(dimensions: Percent(width: 100, height: 50)),
|
||||
children: [
|
||||
Section("A"),
|
||||
Section("A"),
|
||||
Section("B"),
|
||||
],
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("A"),
|
||||
Node(
|
||||
t: layout.Cell,
|
||||
layout.Cell(
|
||||
content: "cell 1",
|
||||
width_percent: 50,
|
||||
height_percent: 100,
|
||||
children: [],
|
||||
style: Style(dimensions: Percent(width: 50, height: 50)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("B"),
|
||||
Node(
|
||||
t: layout.Cell,
|
||||
layout.Cell(
|
||||
content: "cell 2",
|
||||
width_percent: 50,
|
||||
height_percent: 100,
|
||||
children: [],
|
||||
style: Style(dimensions: Percent(width: 50, height: 50)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("Row2"),
|
||||
Node(
|
||||
t: layout.Row,
|
||||
layout.Row(
|
||||
content: "row 2",
|
||||
width_percent: 100,
|
||||
height_percent: 50,
|
||||
style: Style(dimensions: Percent(width: 50, height: 50)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
])
|
||||
],
|
||||
]
|
||||
|
||||
Layout(width:, height:, nodes: nodes)
|
||||
layout.new(columns, rows, views)
|
||||
}
|
||||
|
||||
72
src/musicplayer/ui/plot.gleam
Normal file
72
src/musicplayer/ui/plot.gleam
Normal file
@@ -0,0 +1,72 @@
|
||||
import gleam/dict.{type Dict}
|
||||
import gleam/list
|
||||
import gleam/string
|
||||
|
||||
pub type Buffer =
|
||||
Dict(#(Int, Int), String)
|
||||
|
||||
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
|
||||
list.range(1, rows)
|
||||
|> list.map(fn(y) {
|
||||
list.range(1, columns)
|
||||
|> list.map(fn(x) {
|
||||
case dict.get(buffer, #(x, y)) {
|
||||
Ok(char) -> char
|
||||
Error(_) -> " "
|
||||
}
|
||||
})
|
||||
|> string.join("")
|
||||
})
|
||||
|> string.join("\r\n")
|
||||
}
|
||||
|
||||
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
|
||||
text
|
||||
|> string.to_graphemes
|
||||
|> list.index_fold(buffer, fn(acc, char, i) {
|
||||
dict.insert(acc, #(x + i, y), char)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
|
||||
// TODO move box style to `layout.Style`
|
||||
let box_chars = #("┌", "┐", "└", "┘", "─", "│")
|
||||
let #(tl, tr, bl, br, hor, ver) = box_chars
|
||||
|
||||
case width < 2 || height < 2 {
|
||||
True -> buffer
|
||||
False -> {
|
||||
buffer
|
||||
|> dict.insert(#(x, y), tl)
|
||||
|> dict.insert(#(x + width - 1, y), tr)
|
||||
|> dict.insert(#(x, y + height - 1), bl)
|
||||
|> dict.insert(#(x + width - 1, y + height - 1), br)
|
||||
|> horizontal_line(x + 1, y, width - 2, hor)
|
||||
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|
||||
|> vertical_line(x, y + 1, height - 2, ver)
|
||||
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn horizontal_line(
|
||||
buffer: Buffer,
|
||||
x: Int,
|
||||
y: Int,
|
||||
len: Int,
|
||||
char: String,
|
||||
) -> Buffer {
|
||||
list.range(0, len - 1)
|
||||
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
|
||||
}
|
||||
|
||||
fn vertical_line(
|
||||
buffer: Buffer,
|
||||
x: Int,
|
||||
y: Int,
|
||||
len: Int,
|
||||
char: String,
|
||||
) -> Buffer {
|
||||
list.range(0, len - 1)
|
||||
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
|
||||
}
|
||||
@@ -17,7 +17,45 @@ pub fn new() -> Result(Subject(Control), String) {
|
||||
let redraw_name = process.new_name("redraw")
|
||||
let redraw: Subject(Layout) = process.named_subject(redraw_name)
|
||||
|
||||
let layout = layout.new()
|
||||
let layout =
|
||||
[
|
||||
[
|
||||
#(
|
||||
layout.Header,
|
||||
layout.Row(
|
||||
content: "Foo (1) | Bar (2) | Baz (3)",
|
||||
style: layout.Style(dimensions: layout.Percent(
|
||||
width: 100,
|
||||
height: 33,
|
||||
)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
#(
|
||||
layout.Search,
|
||||
layout.Row(
|
||||
content: "",
|
||||
style: layout.Style(dimensions: layout.Percent(
|
||||
width: 100,
|
||||
height: 33,
|
||||
)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
#(
|
||||
layout.PlaybackTime,
|
||||
layout.Row(
|
||||
content: "00:00",
|
||||
style: layout.Style(dimensions: layout.Percent(
|
||||
width: 100,
|
||||
height: 33,
|
||||
)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
],
|
||||
]
|
||||
|> layout.new(0, 0, _)
|
||||
|
||||
case
|
||||
actor.new(State(redraw, layout))
|
||||
@@ -51,19 +89,19 @@ fn handle_message(
|
||||
control: Control,
|
||||
) -> actor.Next(State(redraw, layout), Control) {
|
||||
case control {
|
||||
control.UpdateDimensions(width, height) -> {
|
||||
let current_dimensions = #(state.layout.width, state.layout.height)
|
||||
control.UpdateDimensions(columns, rows) -> {
|
||||
let current_dimensions = #(state.layout.columns, state.layout.rows)
|
||||
|
||||
case #(width, height) == current_dimensions {
|
||||
case #(columns, rows) == current_dimensions {
|
||||
True -> actor.continue(state)
|
||||
False -> {
|
||||
[width, height]
|
||||
[columns, rows]
|
||||
|> list.map(int.to_string)
|
||||
|> string.join(" ")
|
||||
|> string.append("ui - updating dimensions: ", _)
|
||||
|> logging.log
|
||||
|
||||
let layout = layout.update_dimensions(state.layout, width, height)
|
||||
let layout = layout.update_dimensions(state.layout, columns, rows)
|
||||
|
||||
process.send(state.redraw, layout)
|
||||
actor.continue(State(..state, layout:))
|
||||
@@ -82,6 +120,12 @@ fn handle_message(
|
||||
process.send(reply_to, Nil)
|
||||
actor.stop()
|
||||
}
|
||||
control.SetView(view_idx) -> {
|
||||
let layout = layout.set_view(state.layout, view_idx)
|
||||
|
||||
actor.send(state.redraw, layout)
|
||||
actor.continue(State(..state, layout:))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import gleam/list
|
||||
import gleeunit
|
||||
|
||||
import musicplayer/control.{type Control}
|
||||
import musicplayer/control.{type Control, type Mode}
|
||||
import musicplayer/input/key.{type Key, Char}
|
||||
|
||||
pub fn main() -> Nil {
|
||||
@@ -9,16 +9,24 @@ pub fn main() -> Nil {
|
||||
}
|
||||
|
||||
type TestCase {
|
||||
TestCase(key: Key, expected: Result(Control, Nil))
|
||||
TestCase(key: Key, mode: Mode, expected: Result(Control, Nil))
|
||||
}
|
||||
|
||||
pub fn control_from_key_test() {
|
||||
let test_cases = [
|
||||
TestCase(Char(" "), Ok(control.TogglePlayPause)),
|
||||
TestCase(Char("q"), Ok(control.Exit)),
|
||||
let idle_tests = [
|
||||
TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)),
|
||||
TestCase(Char("/"), control.Idle, Ok(control.Search("", True))),
|
||||
TestCase(Char("q"), control.Idle, Ok(control.Exit)),
|
||||
]
|
||||
|
||||
list.each(test_cases, fn(tc) {
|
||||
assert tc.expected == control.from_key(tc.key)
|
||||
let search_tests = [
|
||||
TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))),
|
||||
TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
|
||||
]
|
||||
|
||||
let test_cases = [idle_tests, search_tests]
|
||||
|
||||
list.each(list.flatten(test_cases), fn(tc) {
|
||||
assert tc.expected == control.from_key(tc.key, tc.mode)
|
||||
})
|
||||
}
|
||||
|
||||
@@ -3,40 +3,22 @@ import gleam/io
|
||||
import gleam/string
|
||||
import gleeunit
|
||||
import gleeunit/should
|
||||
import musicplayer/ui/virtual_ansi
|
||||
|
||||
import musicplayer/ui/layout.{Layout, Node, Section}
|
||||
import musicplayer/ui/layout.{Percent, RenderContext, Section, Style}
|
||||
import musicplayer/ui/plot
|
||||
|
||||
pub fn main() -> Nil {
|
||||
gleeunit.main()
|
||||
}
|
||||
|
||||
pub fn foo_test() {
|
||||
let layout =
|
||||
Layout(
|
||||
width: 80,
|
||||
height: 20,
|
||||
nodes: dict.from_list([
|
||||
#(
|
||||
Section("Root"),
|
||||
Node(
|
||||
t: layout.Container,
|
||||
content: "container",
|
||||
width_percent: 100,
|
||||
height_percent: 100,
|
||||
children: [
|
||||
Section("Row1"),
|
||||
Section("Row2"),
|
||||
],
|
||||
),
|
||||
),
|
||||
pub fn percent_layout_test() {
|
||||
let views = [
|
||||
[
|
||||
#(
|
||||
Section("Row1"),
|
||||
Node(
|
||||
t: layout.Row,
|
||||
layout.Row(
|
||||
content: "row 1",
|
||||
width_percent: 100,
|
||||
height_percent: 50,
|
||||
style: Style(dimensions: Percent(width: 100, height: 50)),
|
||||
children: [
|
||||
Section("A"),
|
||||
Section("B"),
|
||||
@@ -45,40 +27,36 @@ pub fn foo_test() {
|
||||
),
|
||||
#(
|
||||
Section("A"),
|
||||
Node(
|
||||
t: layout.Cell,
|
||||
layout.Cell(
|
||||
content: "cell 1",
|
||||
width_percent: 50,
|
||||
height_percent: 100,
|
||||
children: [],
|
||||
style: Style(dimensions: Percent(width: 50, height: 100)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("B"),
|
||||
Node(
|
||||
t: layout.Cell,
|
||||
layout.Cell(
|
||||
content: "cell 2",
|
||||
width_percent: 50,
|
||||
height_percent: 100,
|
||||
children: [],
|
||||
style: Style(dimensions: Percent(width: 50, height: 100)),
|
||||
),
|
||||
),
|
||||
#(
|
||||
Section("Row2"),
|
||||
Node(
|
||||
t: layout.Row,
|
||||
layout.Row(
|
||||
content: "row 1",
|
||||
width_percent: 100,
|
||||
height_percent: 50,
|
||||
style: Style(dimensions: Percent(width: 100, height: 50)),
|
||||
children: [],
|
||||
),
|
||||
),
|
||||
]),
|
||||
)
|
||||
],
|
||||
]
|
||||
|
||||
let columns = 80
|
||||
let rows = 20
|
||||
let layout = layout.new(columns, rows, views)
|
||||
|
||||
let expected =
|
||||
"
|
||||
container──────────────────────────────────────────────────────────────────────┐
|
||||
┌──────────────────────────────────────────────────────────────────────────────┐
|
||||
│row 1────────────────────────────────────────────────────────────────────────┐│
|
||||
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
|
||||
│││ ││ │││
|
||||
@@ -99,10 +77,30 @@ container───────────────────────
|
||||
│└────────────────────────────────────────────────────────────────────────────┘│
|
||||
└──────────────────────────────────────────────────────────────────────────────┘
|
||||
"
|
||||
|> string.replace(each: "\n", with: "\r\n")
|
||||
|> string.trim
|
||||
|
||||
let visual =
|
||||
virtual_ansi.render(layout, Section("Root"), layout.width, layout.height)
|
||||
case visual == string.trim(expected) {
|
||||
let context =
|
||||
RenderContext(
|
||||
parent_width: layout.columns,
|
||||
parent_height: layout.rows,
|
||||
parent_top_left_x: 1,
|
||||
parent_top_left_y: 1,
|
||||
position_index: 0,
|
||||
)
|
||||
|
||||
let assert Ok(view) = dict.get(layout.views, layout.current_view)
|
||||
|
||||
let flushed =
|
||||
layout.render_loop(
|
||||
view,
|
||||
context,
|
||||
Section(string.append("view_", string.inspect(layout.current_view))),
|
||||
dict.new(),
|
||||
)
|
||||
|> plot.flush_buffer(layout.columns, layout.rows)
|
||||
|
||||
case flushed == expected {
|
||||
True -> Nil
|
||||
False -> {
|
||||
io.println("Test failed")
|
||||
@@ -110,9 +108,9 @@ container───────────────────────
|
||||
io.println(string.trim(expected))
|
||||
|
||||
io.println("Got:")
|
||||
io.println(visual)
|
||||
io.println(flushed)
|
||||
|
||||
should.equal(visual, expected)
|
||||
should.equal(flushed, expected)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,113 +0,0 @@
|
||||
import gleam/dict
|
||||
import gleam/int
|
||||
import gleam/list
|
||||
import gleam/string
|
||||
|
||||
import musicplayer/ui/layout.{type Layout, type Section, Renders}
|
||||
|
||||
pub type Screen =
|
||||
dict.Dict(#(Int, Int), String)
|
||||
|
||||
pub fn render(layout: Layout, root: Section, width: Int, height: Int) -> String {
|
||||
let test_renders =
|
||||
Renders(
|
||||
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
|
||||
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
|
||||
)
|
||||
|
||||
let screen =
|
||||
layout.render_generic(
|
||||
layout,
|
||||
int.to_float(width),
|
||||
int.to_float(height),
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
root,
|
||||
dict.new(),
|
||||
test_renders,
|
||||
)
|
||||
|
||||
screen_to_string(screen)
|
||||
}
|
||||
|
||||
pub fn screen_to_string(screen: Screen) -> String {
|
||||
let keys = dict.keys(screen)
|
||||
|
||||
// Find the bounding box of the drawing
|
||||
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
|
||||
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
|
||||
|
||||
// We start from 1 because ANSI is 1-based
|
||||
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
|
||||
|
||||
list.range(min_y, max_y)
|
||||
|> list.map(fn(y) {
|
||||
list.range(1, max_x)
|
||||
|> list.map(fn(x) {
|
||||
case dict.get(screen, #(x, y)) {
|
||||
Ok(char) -> char
|
||||
Error(_) -> " "
|
||||
// Fill gaps with space
|
||||
}
|
||||
})
|
||||
|> string.join("")
|
||||
})
|
||||
|> string.join("\n")
|
||||
}
|
||||
|
||||
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
|
||||
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
|
||||
// are treated as single visual units
|
||||
text
|
||||
|> string.to_graphemes
|
||||
|> list.index_fold(screen, fn(acc, char, i) {
|
||||
dict.insert(acc, #(start_x + i, y), char)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
|
||||
let box_chars = #("┌", "┐", "└", "┘", "─", "│")
|
||||
let #(tl, tr, bl, br, hor, ver) = box_chars
|
||||
|
||||
// Don't draw impossible boxes
|
||||
case w < 2 || h < 2 {
|
||||
True -> screen
|
||||
False -> {
|
||||
screen
|
||||
// 1. Corners
|
||||
|> dict.insert(#(x, y), tl)
|
||||
|> dict.insert(#(x + w - 1, y), tr)
|
||||
|> dict.insert(#(x, y + h - 1), bl)
|
||||
|> dict.insert(#(x + w - 1, y + h - 1), br)
|
||||
// 2. Top and Bottom edges
|
||||
|> horizontal_line(x + 1, y, w - 2, hor)
|
||||
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
|
||||
// 3. Side edges
|
||||
|> vertical_line(x, y + 1, h - 2, ver)
|
||||
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn horizontal_line(
|
||||
screen: Screen,
|
||||
x: Int,
|
||||
y: Int,
|
||||
len: Int,
|
||||
char: String,
|
||||
) -> Screen {
|
||||
list.range(0, len - 1)
|
||||
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
|
||||
}
|
||||
|
||||
fn vertical_line(
|
||||
screen: Screen,
|
||||
x: Int,
|
||||
y: Int,
|
||||
len: Int,
|
||||
char: String,
|
||||
) -> Screen {
|
||||
list.range(0, len - 1)
|
||||
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
|
||||
}
|
||||
Reference in New Issue
Block a user