8 Commits

Author SHA1 Message Date
Alexander Heldt
dc7af935ec Replaced Node.content with Node.heading 2025-12-26 11:53:08 +01:00
Alexander Heldt
0c4c085dd0 Add ability to switch View 2025-12-25 19:50:05 +01:00
Alexander Heldt
a3c5c203f1 wip set view 2025-12-25 17:51:32 +01:00
Alexander Heldt
0ef94d7c89 Key handling is state aware
By forwarding all `Key`s to the agent and allow it to decide what should
be done, instead of converting the `Key` to a `Control` and then decide
what should be done
2025-12-25 17:49:34 +01:00
Alexander Heldt
9d54495a4b Update search when Backspace is received 2025-12-21 17:11:36 +01:00
Alexander Heldt
95eaeb60f4 Layout consist of multiple Views 2025-12-21 13:21:14 +01:00
Alexander Heldt
ed69566f6f Plot layout on a grid
Redraw all x,y coordinates on screen Instead of using ANSI codes,
to be avoid clearing the screen which introduces flickering in TMUX
2025-12-20 14:05:25 +01:00
Alexander Heldt
b5965360eb Rework Layout
To be a based on a dictionary, where each node child is just a key in
the dictionary and the value is the node itself
2025-12-11 20:42:49 +01:00
12 changed files with 615 additions and 592 deletions

View File

@@ -1,30 +1,58 @@
import gleam/string
import musicplayer/ui/layout
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
pub type Mode {
Idle
Searching(input: String)
}
pub type Control { pub type Control {
TogglePlayPause TogglePlayPause
Search Search(input: String, capturing: Bool)
Raw(String) SetView(view_idx: layout.ViewIdx)
Return
Backspace
Exit Exit
} }
pub fn from_key(key: Key) -> Result(Control, Nil) { pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
case mode {
Idle -> idle_from_key(key)
Searching(input) -> searching_from_key(key, input)
}
}
pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
case key { case key {
key.Return -> Ok(Return) key.Char(char) -> {
key.Backspace -> Ok(Backspace) case char {
key.Char(char) -> Ok(char_control(char)) // Views are zero indexed
"1" -> Ok(SetView(0))
"2" -> Ok(SetView(1))
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search(input: "", capturing: True))
"q" -> Ok(Exit)
// NOOP
_ -> Error(Nil)
}
}
// NOOP
_ -> Error(Nil) _ -> Error(Nil)
} }
} }
fn char_control(char: String) -> Control { pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
case char { case key {
" " -> TogglePlayPause key.Char(char) -> Ok(Search(input <> char, True))
"/" -> Search key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
"q" -> Exit key.Return -> Ok(Search(input, False))
_ -> Raw(char)
// NOOP
_ -> Error(Nil)
} }
} }

View File

@@ -1,9 +1,8 @@
import gleam/erlang/process.{type Name, type Pid, type Subject} import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor import gleam/otp/actor
import gleam/result
import gleam/string import gleam/string
import musicplayer/control.{type Control} import musicplayer/control.{type Mode}
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control import musicplayer/mpv/control as mpv_control
@@ -11,19 +10,9 @@ import musicplayer/time/time
import musicplayer/ui/control as ui_control import musicplayer/ui/control as ui_control
import musicplayer/ui/layout import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State { type State {
State( State(
mode: Mode, mode: Mode,
input: Input,
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
) )
@@ -36,10 +25,8 @@ pub fn new(
) -> Result(Pid, String) { ) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name) let input_keys = process.named_subject(input_keys_name)
let input = Input(False, "")
case case
actor.new(State(Idle, input, ui, mpv)) actor.new(State(control.Idle, ui, mpv))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
@@ -49,94 +36,77 @@ pub fn new(
logging.log("musicplayer - started") logging.log("musicplayer - started")
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name) let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys) forward_key(musicplayer, input_keys)
}) })
process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) }) process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
Ok(pid) Ok(pid)
} }
} }
} }
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) { fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
case control { case control.from_key(key, state.mode) {
control.Search -> { Error(_) -> actor.continue(state)
logging.log("musicplayer - initiating search") Ok(c) ->
case c {
control.SetView(view_idx) -> {
logging.log(
"musicplayer - setting current view to: "
<> string.inspect(view_idx),
)
update_search(state.ui, "searching: ") update_current_view(state.ui, view_idx)
actor.continue(state)
}
control.Search(input, capturing) -> {
case capturing {
True -> {
logging.log("musicplayer - searching: " <> input)
actor.continue( update_search(state.ui, "searching: " <> input)
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
}
control.Raw(content) -> { actor.continue(State(..state, mode: control.Searching(input)))
logging.log("musicplayer - recieved raw input: " <> content) }
False -> {
logging.log(
"musicplayer - recieved return. `input`: "
<> "'"
<> input
<> "'",
)
let content = case state.mode { update_search(state.ui, "")
Idle -> state.input.content
Searching -> { actor.continue(State(..state, mode: control.Idle))
let updated = state.input.content <> content }
update_search(state.ui, "searching: " <> updated) }
updated }
control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
actor.continue(state)
}
control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.Exit(reply_to)
})
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) {
ui_control.Exit(reply_to)
})
logging.log("musicplayer - stopped")
actor.stop()
} }
} }
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
logging.log(
"musicplayer - recieved return. `input.capture`: "
<> "'"
<> state.input.content
<> "'",
)
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
)
}
control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui)
actor.continue(state)
}
control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log("musicplayer - stopped")
actor.stop()
}
} }
} }
@@ -164,7 +134,7 @@ fn update_playback_time(
Error(err) -> Error(err) ->
process.send( process.send(
ui, ui,
ui_control.UpdateState( ui_control.UpdateHeading(
layout.PlaybackTime, layout.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")", "playback time: N/A (err: " <> err.details <> ")",
), ),
@@ -173,7 +143,7 @@ fn update_playback_time(
Ok(mpv_control.PlaybackTime(data: playback_time)) -> Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send( process.send(
ui, ui,
ui_control.UpdateState( ui_control.UpdateHeading(
layout.PlaybackTime, layout.PlaybackTime,
"playback time: " <> time.to_duration_string(playback_time), "playback time: " <> time.to_duration_string(playback_time),
), ),
@@ -182,17 +152,24 @@ fn update_playback_time(
} }
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil { fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content)) process.send(ui, ui_control.UpdateHeading(layout.Search, content))
} }
/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s fn update_current_view(
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil { ui: Subject(ui_control.Control),
view_idx: layout.ViewIdx,
) {
process.send(ui, ui_control.SetView(view_idx))
}
/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
/// that is then forwarded to the `musicplayer` agent to handle
fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
let _ = let _ =
process.new_selector() process.new_selector()
|> process.select(input_keys) |> process.select(input_keys)
|> process.selector_receive_forever |> process.selector_receive_forever
|> control.from_key |> process.send(musicplayer, _)
|> result.map(process.send(musicplayer, _))
handle_key(musicplayer, input_keys) forward_key(musicplayer, input_keys)
} }

View File

@@ -1,42 +0,0 @@
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/ui/internal
pub fn text(chars: String, x: Int, y: Int) {
internal.chars_at(chars, x, y)
}
pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

View File

@@ -1,10 +1,11 @@
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section} import musicplayer/ui/layout.{type Section, type ViewIdx}
pub type Control { pub type Control {
UpdateDimensions(width: Int, height: Int) UpdateDimensions(columns: Int, rows: Int)
UpdateState(section: Section, content: String) UpdateHeading(section: Section, heading: String)
SetView(view_idx: ViewIdx)
Exit(reply_to: Subject(Nil)) Exit(reply_to: Subject(Nil))
} }

View File

@@ -3,6 +3,16 @@ import gleam/io
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands // https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub const move_to_home = "\u{001B}[H"
pub const disable_auto_wrap = "\u{001B}[?7l"
pub const enable_auto_wrap = "\u{001B}[?7h"
pub fn update(frame: String) -> Nil {
io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
}
pub fn clear_screen() -> Nil { pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H") io.print("\u{001B}[2J\u{001B}[H")
} }
@@ -12,10 +22,6 @@ pub fn chars_at(chars: String, x: Int, y: Int) -> String {
seq <> chars seq <> chars
} }
pub fn print(chars: String) -> Nil {
io.print(chars)
}
pub fn hide_cursor() -> Nil { pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l") io.print("\u{001B}[?25l")
} }

View File

@@ -1,231 +1,259 @@
import gleam/dict import gleam/dict
import gleam/float
import gleam/int import gleam/int
import gleam/list import gleam/list
import gleam/option.{type Option, None, Some}
import gleam/pair
import gleam/set
import gleam/string import gleam/string
import gleam/string_tree
import musicplayer/logging/logging
import musicplayer/ui/ansi
import musicplayer/ui/internal import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
pub const root_section = "reserved_root_section"
pub type Section { pub type Section {
Section(String) Section(String)
Root
Header Header
Search Search
PlaybackTime PlaybackTime
} }
pub type NodeType { pub type Dimension {
Container Percent(width: Int, height: Int)
Row // TODO add Flex that flows
Cell }
pub type Style {
Style(dimensions: Dimension)
} }
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node { pub type Node {
Node( Row(heading: Option(String), style: Style, children: List(Section))
t: NodeType, Cell(heading: Option(String), style: Style)
content: String, }
width_percent: Int,
height_percent: Int, pub type ViewIdx =
children: List(Section), Int
pub type View =
dict.Dict(Section, Node)
// Layout consists of a list Views, and only one View is rendered at a time
pub type Layout {
Layout(
columns: Int,
rows: Int,
current_view: ViewIdx,
views: dict.Dict(ViewIdx, View),
) )
} }
pub type Layout { pub fn new(
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node)) columns: Int,
rows: Int,
views: List(List(#(Section, Node))),
) -> Layout {
let views =
list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) })
|> list.fold(dict.new(), fn(view_acc, iv) {
let #(i, view_nodes) = iv
dict.insert(view_acc, i, view_loop(i, view_nodes))
})
Layout(columns:, rows:, current_view: 0, views:)
} }
pub fn new() -> Layout { fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
let nodes = let children =
dict.from_list([ view_nodes
#( |> list.flat_map(fn(node) {
Root, case pair.second(node) {
Node( Row(children: c, ..) -> c
t: Container, Cell(..) -> []
content: "Music Player", }
width_percent: 100, })
height_percent: 100, |> set.from_list
children: [Header, Search, PlaybackTime],
), // All sections that are not children of other nodes will be added as
), // children to the root
#( let orphans =
Header, view_nodes
Node( |> list.map(pair.first)
t: Row, |> list.filter(fn(node) { !set.contains(children, node) })
content: "Foo (1) | Bar (2) | Baz (3)",
width_percent: 100, dict.from_list(view_nodes)
height_percent: 33, |> dict.insert(
children: [], view_index_section(i),
), Row(
), heading: None,
#( style: Style(dimensions: Percent(width: 100, height: 100)),
Search, children: orphans,
Node( ),
t: Row, )
content: "",
width_percent: 100,
height_percent: 33,
children: [],
),
),
#(
PlaybackTime,
Node(
t: Row,
content: "00:00",
width_percent: 100,
height_percent: 33,
children: [],
),
),
])
Layout(width: 0, height: 0, nodes: nodes)
} }
pub fn update_section( /// Takes a ViewIndex and create a Section key from it
fn view_index_section(view_idx: ViewIdx) -> Section {
Section(string.append("view_", int.to_string(view_idx)))
}
pub fn update_section_heading(
layout: Layout, layout: Layout,
section: Section, section: Section,
content: String, heading: String,
) -> Layout { ) -> Layout {
case dict.get(layout.nodes, section) { case dict.get(layout.views, layout.current_view) {
Error(_) -> layout Error(_) -> layout
Ok(node) -> Ok(view) ->
Layout( case dict.get(view, section) {
..layout, Error(_) -> layout
nodes: dict.insert( Ok(node) -> {
layout.nodes, let updated_node = case node {
section, Cell(..) -> Cell(..node, heading: Some(heading))
Node(..node, content: content), Row(..) -> Row(..node, heading: Some(heading))
), }
)
let updated_view = dict.insert(view, section, updated_node)
Layout(
..layout,
views: dict.insert(layout.views, layout.current_view, updated_view),
)
}
}
} }
} }
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout { pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, width:, height:) Layout(..layout, columns:, rows:)
}
pub fn update_current_view(layout: Layout, view_idx: ViewIdx) -> Layout {
Layout(..layout, current_view: view_idx)
} }
pub fn render(layout: Layout) -> Nil { pub fn render(layout: Layout) -> Nil {
internal.clear_screen() let context =
[layout.width, layout.height] RenderContext(
|> list.map(int.to_string) parent_width: layout.columns,
|> string.join(" ") parent_height: layout.rows,
|> string.append("layout - render: ", _) parent_top_left_x: 1,
|> logging.log parent_top_left_y: 1,
position_index: 0,
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
let ansi_renders =
Renders(
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
text: fn(tree, chars, x, y) {
string_tree.append(tree, ansi.text(chars, x, y))
},
) )
string_tree.new() case dict.get(layout.views, layout.current_view) {
|> render_generic( Error(_) -> Nil
layout, Ok(view) -> {
container_width, let buffer: Buffer = dict.new()
container_height,
container_top_left_x,
container_top_left_y,
0,
Root,
_,
ansi_renders,
)
|> string_tree.to_string
|> internal.print
}
pub type Renders(into) { render_loop(
Renders( view,
text: fn(into, String, Int, Int) -> into, context,
box: fn(into, Int, Int, Int, Int) -> into, view_index_section(layout.current_view),
) buffer,
} )
|> plot.flush_buffer(layout.columns, layout.rows)
pub fn render_generic( |> internal.update
layout: Layout, }
// Dimensions }
container_width: Float, }
container_height: Float,
container_tl_x: Int, pub type RenderContext {
container_tl_y: Int, RenderContext(
// State parent_width: Int,
index: Int, parent_height: Int,
from: Section, parent_top_left_x: Int,
render_into: into, parent_top_left_y: Int,
renders: Renders(into), position_index: Int,
) -> into { )
case dict.get(layout.nodes, from) { }
Error(_) -> render_into
Ok(node) -> { pub fn render_loop(
let margin = 2.0 view: View,
context: RenderContext,
let width = from: Section,
container_width *. { int.to_float(node.width_percent) /. 100.0 } buffer: Buffer,
|> float.floor ) -> Buffer {
|> float.truncate case dict.get(view, from) {
Error(_) -> buffer
let height = Ok(node) -> {
container_height *. { int.to_float(node.height_percent) /. 100.0 } // Margin between container and the node being rendered
|> float.floor let margin = 2
|> float.truncate
let #(node_width, node_height) = case node.style.dimensions {
let #(cx, cy) = case node.t { Percent(width:, height:) -> {
Container -> #(container_tl_x, container_tl_y) let width = { context.parent_width * width } / 100
Row -> #(container_tl_x, container_tl_y + { index * height }) let height = { context.parent_height * height } / 100
Cell -> #(container_tl_x + { index * width }, container_tl_y)
} #(width, height)
}
let parent = }
render_into
|> renders.box(cx, cy, width, height) // Check if this node should be placed to the left or below the parent
// + 2 for header margin let #(node_top_left_x, node_top_left_y) = case node {
|> renders.text(node.content, cx + 2, cy) Row(..) -> #(
context.parent_top_left_x,
list.index_map(node.children, fn(child, i) { #(i, child) }) context.parent_top_left_y + { context.position_index * node_height },
|> list.fold(parent, fn(acc_into, ic) { )
let #(i, child) = ic Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
let cw = context.parent_top_left_y,
container_width )
*. { int.to_float(node.width_percent) /. 100.0 } }
-. margin
|> float.floor let parent = case node.heading {
None ->
let ch = plot.box(
container_height buffer,
*. { int.to_float(node.height_percent) /. 100.0 } node_top_left_x,
-. margin node_top_left_y,
|> float.floor node_width,
node_height,
let child_origin_x = container_tl_x + 1 )
let child_origin_y = container_tl_y + 1 option.Some(heading) ->
plot.box_with_heading(
render_generic( buffer,
layout, node_top_left_x,
cw, node_top_left_y,
ch, node_width,
child_origin_x, node_height,
child_origin_y, heading,
i, )
child, }
acc_into,
renders, case node {
) Cell(..) -> parent
}) Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_buffer, ic) {
let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { { context.parent_width * width } / 100 } - margin
let height =
{ { context.parent_height * height } / 100 } - margin
#(width, height)
}
}
let context =
RenderContext(
parent_width: child_width,
parent_height: child_height,
parent_top_left_x: context.parent_top_left_x + 1,
parent_top_left_y: context.parent_top_left_y + 1,
position_index: i,
)
render_loop(view, context, child, acc_buffer)
})
}
}
} }
} }
} }

View File

@@ -1,14 +1,14 @@
import gleam/dict import gleam/option.{Some}
import musicplayer/ui/internal import musicplayer/ui/internal
import musicplayer/ui/layout.{Container, Layout, Node, Section} import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input} import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() { pub fn main() {
let assert Ok(width) = internal.io_get_columns() let assert Ok(columns) = internal.io_get_columns()
let assert Ok(height) = internal.io_get_rows() let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(width, height) two_rows_with_cells(columns, rows)
|> layout.render |> layout.render
wait_for_input() wait_for_input()
@@ -17,66 +17,44 @@ pub fn main() {
/// Two rows: /// Two rows:
/// First row has two cells /// First row has two cells
/// Second row has no cells /// Second row has no cells
fn two_rows_with_cells(width: Int, height: Int) -> layout.Layout { fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let nodes = let views = [
dict.from_list([ [
#(
Section("Root"),
Node(
t: Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#( #(
Section("Row1"), Section("Row1"),
Node( layout.Row(
t: layout.Row, heading: Some("row 1"),
content: "row 1", style: Style(dimensions: Percent(width: 100, height: 50)),
width_percent: 100,
height_percent: 50,
children: [ children: [
Section("A"), Section("A"),
Section("A"), Section("B"),
], ],
), ),
), ),
#( #(
Section("A"), Section("A"),
Node( layout.Cell(
t: layout.Cell, heading: Some("cell 1"),
content: "cell 1", style: Style(dimensions: Percent(width: 50, height: 50)),
width_percent: 50,
height_percent: 100,
children: [],
), ),
), ),
#( #(
Section("B"), Section("B"),
Node( layout.Cell(
t: layout.Cell, heading: Some("cell 2"),
content: "cell 2", style: Style(dimensions: Percent(width: 50, height: 50)),
width_percent: 50,
height_percent: 100,
children: [],
), ),
), ),
#( #(
Section("Row2"), Section("Row2"),
Node( layout.Row(
t: layout.Row, heading: Some("row 2"),
content: "row 2", style: Style(dimensions: Percent(width: 50, height: 50)),
width_percent: 100,
height_percent: 50,
children: [], children: [],
), ),
), ),
]) ],
]
Layout(width:, height:, nodes: nodes) layout.new(columns, rows, views)
} }

View File

@@ -0,0 +1,84 @@
import gleam/dict.{type Dict}
import gleam/list
import gleam/string
pub type Buffer =
Dict(#(Int, Int), String)
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
list.range(1, rows)
|> list.map(fn(y) {
list.range(1, columns)
|> list.map(fn(x) {
case dict.get(buffer, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
}
})
|> string.join("")
})
|> string.join("\r\n")
}
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
text
|> string.to_graphemes
|> list.index_fold(buffer, fn(acc, char, i) {
dict.insert(acc, #(x + i, y), char)
})
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
// TODO move box style to `layout.Style`
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
case width < 2 || height < 2 {
True -> buffer
False -> {
buffer
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + width - 1, y), tr)
|> dict.insert(#(x, y + height - 1), bl)
|> dict.insert(#(x + width - 1, y + height - 1), br)
|> horizontal_line(x + 1, y, width - 2, hor)
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|> vertical_line(x, y + 1, height - 2, ver)
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
}
}
}
pub fn box_with_heading(
buffer: Buffer,
x: Int,
y: Int,
width: Int,
height: Int,
heading: String,
) -> Buffer {
box(buffer, x, y, width, height)
|> text(heading, x, y)
}
fn horizontal_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

View File

@@ -1,6 +1,7 @@
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import gleam/int import gleam/int
import gleam/list import gleam/list
import gleam/option.{None, Some}
import gleam/otp/actor import gleam/otp/actor
import gleam/string import gleam/string
@@ -17,7 +18,69 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new() let layout =
[
[
#(
layout.Header,
layout.Row(
heading: Some("Foo <1> | Bar (2)"),
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 50,
)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
heading: None,
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 50,
)),
children: [],
),
),
],
[
#(
layout.Header,
layout.Row(
heading: Some("Foo (1) | Bar <2>"),
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.Search,
layout.Row(
heading: None,
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
heading: None,
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
],
]
|> layout.new(0, 0, _)
case case
actor.new(State(redraw, layout)) actor.new(State(redraw, layout))
@@ -51,27 +114,27 @@ fn handle_message(
control: Control, control: Control,
) -> actor.Next(State(redraw, layout), Control) { ) -> actor.Next(State(redraw, layout), Control) {
case control { case control {
control.UpdateDimensions(width, height) -> { control.UpdateDimensions(columns, rows) -> {
let current_dimensions = #(state.layout.width, state.layout.height) let current_dimensions = #(state.layout.columns, state.layout.rows)
case #(width, height) == current_dimensions { case #(columns, rows) == current_dimensions {
True -> actor.continue(state) True -> actor.continue(state)
False -> { False -> {
[width, height] [columns, rows]
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log
let layout = layout.update_dimensions(state.layout, width, height) let layout = layout.update_dimensions(state.layout, columns, rows)
process.send(state.redraw, layout) process.send(state.redraw, layout)
actor.continue(State(..state, layout:)) actor.continue(State(..state, layout:))
} }
} }
} }
control.UpdateState(section, content) -> { control.UpdateHeading(section, heading) -> {
let layout = layout.update_section(state.layout, section, content) let layout = layout.update_section_heading(state.layout, section, heading)
actor.send(state.redraw, layout) actor.send(state.redraw, layout)
actor.continue(State(..state, layout:)) actor.continue(State(..state, layout:))
@@ -82,6 +145,12 @@ fn handle_message(
process.send(reply_to, Nil) process.send(reply_to, Nil)
actor.stop() actor.stop()
} }
control.SetView(view_idx) -> {
let layout = layout.update_current_view(state.layout, view_idx)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
} }
} }

View File

@@ -1,7 +1,7 @@
import gleam/list import gleam/list
import gleeunit import gleeunit
import musicplayer/control.{type Control} import musicplayer/control.{type Control, type Mode}
import musicplayer/input/key.{type Key, Char} import musicplayer/input/key.{type Key, Char}
pub fn main() -> Nil { pub fn main() -> Nil {
@@ -9,16 +9,24 @@ pub fn main() -> Nil {
} }
type TestCase { type TestCase {
TestCase(key: Key, expected: Result(Control, Nil)) TestCase(key: Key, mode: Mode, expected: Result(Control, Nil))
} }
pub fn control_from_key_test() { pub fn control_from_key_test() {
let test_cases = [ let idle_tests = [
TestCase(Char(" "), Ok(control.TogglePlayPause)), TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)),
TestCase(Char("q"), Ok(control.Exit)), TestCase(Char("/"), control.Idle, Ok(control.Search("", True))),
TestCase(Char("q"), control.Idle, Ok(control.Exit)),
] ]
list.each(test_cases, fn(tc) { let search_tests = [
assert tc.expected == control.from_key(tc.key) TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))),
TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
]
let test_cases = [idle_tests, search_tests]
list.each(list.flatten(test_cases), fn(tc) {
assert tc.expected == control.from_key(tc.key, tc.mode)
}) })
} }

View File

@@ -1,84 +1,63 @@
import gleam/dict import gleam/dict
import gleam/io import gleam/io
import gleam/option.{Some}
import gleam/string import gleam/string
import gleeunit import gleeunit
import gleeunit/should import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{Layout, Node, Section} import musicplayer/ui/layout.{Percent, RenderContext, Section, Style}
import musicplayer/ui/plot
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
} }
pub fn foo_test() { pub fn percent_layout_test() {
let layout = let views = [
Layout( [
width: 80, #(
height: 20, Section("Row1"),
nodes: dict.from_list([ layout.Row(
#( heading: Some("row 1"),
Section("Root"), style: Style(dimensions: Percent(width: 100, height: 50)),
Node( children: [
t: layout.Container, Section("A"),
content: "container", Section("B"),
width_percent: 100, ],
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
), ),
#( ),
Section("Row1"), #(
Node( Section("A"),
t: layout.Row, layout.Cell(
content: "row 1", heading: Some("cell 1"),
width_percent: 100, style: Style(dimensions: Percent(width: 50, height: 100)),
height_percent: 50,
children: [
Section("A"),
Section("B"),
],
),
), ),
#( ),
Section("A"), #(
Node( Section("B"),
t: layout.Cell, layout.Cell(
content: "cell 1", heading: Some("cell 2"),
width_percent: 50, style: Style(dimensions: Percent(width: 50, height: 100)),
height_percent: 100,
children: [],
),
), ),
#( ),
Section("B"), #(
Node( Section("Row2"),
t: layout.Cell, layout.Row(
content: "cell 2", heading: Some("row 1"),
width_percent: 50, style: Style(dimensions: Percent(width: 100, height: 50)),
height_percent: 100, children: [],
children: [],
),
), ),
#( ),
Section("Row2"), ],
Node( ]
t: layout.Row,
content: "row 1", let columns = 80
width_percent: 100, let rows = 20
height_percent: 50, let layout = layout.new(columns, rows, views)
children: [],
),
),
]),
)
let expected = let expected =
" "
container──────────────────────────────────────────────────────────────────────┐ ┌──────────────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│ │row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││ ││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││ │││ ││ │││
@@ -99,10 +78,30 @@ container───────────────────────
│└────────────────────────────────────────────────────────────────────────────┘│ │└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘ └──────────────────────────────────────────────────────────────────────────────┘
" "
|> string.replace(each: "\n", with: "\r\n")
|> string.trim
let visual = let context =
virtual_ansi.render(layout, Section("Root"), layout.width, layout.height) RenderContext(
case visual == string.trim(expected) { parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let assert Ok(view) = dict.get(layout.views, layout.current_view)
let flushed =
layout.render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
dict.new(),
)
|> plot.flush_buffer(layout.columns, layout.rows)
case flushed == expected {
True -> Nil True -> Nil
False -> { False -> {
io.println("Test failed") io.println("Test failed")
@@ -110,9 +109,9 @@ container───────────────────────
io.println(string.trim(expected)) io.println(string.trim(expected))
io.println("Got:") io.println("Got:")
io.println(visual) io.println(flushed)
should.equal(visual, expected) should.equal(flushed, expected)
} }
} }
} }

View File

@@ -1,113 +0,0 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, type Section, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout, root: Section, width: Int, height: Int) -> String {
let test_renders =
Renders(
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
)
let screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
1,
0,
root,
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}