3 Commits

Author SHA1 Message Date
Alexander Heldt
6aa9cc28de Use StringTree to store the rendered layout
And print the entire layout at once
2025-12-02 21:12:54 +01:00
Alexander Heldt
3d7287902f Move render_layout to layout module 2025-12-02 21:11:50 +01:00
Alexander Heldt
deaa0fcf89 Don't prefix internal modules 2025-12-02 21:11:45 +01:00
8 changed files with 43 additions and 550 deletions

View File

@@ -146,7 +146,6 @@ fn update_playback_time_loop(
interval_ms: Int, interval_ms: Int,
) { ) {
process.sleep(interval_ms) process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui) update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms) update_playback_time_loop(mpv, ui, interval_ms)

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@@ -1,42 +0,0 @@
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/ui/internal
pub fn text(chars: String, x: Int, y: Int) {
internal.chars_at(chars, x, y)
}
pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

View File

@@ -1,42 +1,22 @@
import gleam/dict import gleam/dict
import gleam/float
import gleam/int
import gleam/list import gleam/list
import gleam/string import gleam/string_tree.{type StringTree}
import gleam/string_tree
import musicplayer/logging/logging
import musicplayer/ui/ansi
import musicplayer/ui/internal import musicplayer/ui/internal
pub type Section { pub type Layout {
Section(String) Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
pub type Section {
Root Root
Header Header
Search Search
PlaybackTime PlaybackTime
} }
pub type NodeType {
Container
Row
Cell
}
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node { pub type Node {
Node( Node(content: String, x: Int, y: Int, children: List(Section))
t: NodeType,
content: String,
width_percent: Int,
height_percent: Int,
children: List(Section),
)
}
pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
} }
pub fn new() -> Layout { pub fn new() -> Layout {
@@ -44,46 +24,18 @@ pub fn new() -> Layout {
dict.from_list([ dict.from_list([
#( #(
Root, Root,
Node( Node(content: "", x: 0, y: 0, children: [
t: Container,
content: "Music Player",
width_percent: 100,
height_percent: 100,
children: [Header, Search, PlaybackTime],
),
),
#(
Header, Header,
Node(
t: Row,
content: "Foo (1) | Bar (2) | Baz (3)",
width_percent: 100,
height_percent: 33,
children: [],
),
),
#(
Search, Search,
Node(
t: Row,
content: "",
width_percent: 100,
height_percent: 33,
children: [],
),
),
#(
PlaybackTime, PlaybackTime,
Node( ]),
t: Row,
content: "00:00",
width_percent: 100,
height_percent: 33,
children: [],
),
), ),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
]) ])
Layout(width: 0, height: 0, nodes: nodes)
Layout(0, 0, nodes: nodes)
} }
pub fn update_section( pub fn update_section(
@@ -109,122 +61,29 @@ pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:) Layout(..layout, width:, height:)
} }
pub fn render(layout: Layout) -> Nil { pub fn render(layout: Layout, from: Section) -> Nil {
internal.clear_screen()
[layout.width, layout.height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
let ansi_renders =
Renders(
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
text: fn(tree, chars, x, y) {
string_tree.append(tree, ansi.text(chars, x, y))
},
)
string_tree.new() string_tree.new()
|> render_generic( |> render_loop(layout, from, _)
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
0,
Root,
_,
ansi_renders,
)
|> string_tree.to_string |> string_tree.to_string
|> internal.print |> internal.print
} }
pub type Renders(into) { pub fn render_loop(
Renders(
text: fn(into, String, Int, Int) -> into,
box: fn(into, Int, Int, Int, Int) -> into,
)
}
pub fn render_generic(
layout: Layout, layout: Layout,
// Dimensions
container_width: Float,
container_height: Float,
container_tl_x: Int,
container_tl_y: Int,
// State
index: Int,
from: Section, from: Section,
render_into: into, into: StringTree,
renders: Renders(into), ) -> StringTree {
) -> into {
case dict.get(layout.nodes, from) { case dict.get(layout.nodes, from) {
Error(_) -> render_into Error(_) -> into
Ok(node) -> { Ok(node) -> {
let margin = 2.0
let width =
container_width *. { int.to_float(node.width_percent) /. 100.0 }
|> float.floor
|> float.truncate
let height =
container_height *. { int.to_float(node.height_percent) /. 100.0 }
|> float.floor
|> float.truncate
let #(cx, cy) = case node.t {
Container -> #(container_tl_x, container_tl_y)
Row -> #(container_tl_x, container_tl_y + { index * height })
Cell -> #(container_tl_x + { index * width }, container_tl_y)
}
let parent = let parent =
render_into string_tree.append(
|> renders.box(cx, cy, width, height) into,
// + 2 for header margin internal.chars_at(node.content, node.x, node.y),
|> renders.text(node.content, cx + 2, cy)
list.index_map(node.children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_into, ic) {
let #(i, child) = ic
let cw =
container_width
*. { int.to_float(node.width_percent) /. 100.0 }
-. margin
|> float.floor
let ch =
container_height
*. { int.to_float(node.height_percent) /. 100.0 }
-. margin
|> float.floor
let child_origin_x = container_tl_x + 1
let child_origin_y = container_tl_y + 1
render_generic(
layout,
cw,
ch,
child_origin_x,
child_origin_y,
i,
child,
acc_into,
renders,
) )
list.fold(node.children, parent, fn(into_acc, child) {
render_loop(layout, child, into_acc)
}) })
} }
} }

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@@ -1,82 +0,0 @@
import gleam/dict
import musicplayer/ui/internal
import musicplayer/ui/layout.{Container, Layout, Node, Section}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(width) = internal.io_get_columns()
let assert Ok(height) = internal.io_get_rows()
two_rows_with_cells(width, height)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(width: Int, height: Int) -> layout.Layout {
let nodes =
dict.from_list([
#(
Section("Root"),
Node(
t: Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
Node(
t: layout.Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("A"),
],
),
),
#(
Section("A"),
Node(
t: layout.Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
Node(
t: layout.Cell,
content: "cell 2",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
Node(
t: layout.Row,
content: "row 2",
width_percent: 100,
height_percent: 50,
children: [],
),
),
])
Layout(width:, height:, nodes: nodes)
}

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@@ -1,15 +0,0 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

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@@ -38,7 +38,7 @@ pub fn new() -> Result(Subject(Control), String) {
internal.clear_screen() internal.clear_screen()
internal.hide_cursor() internal.hide_cursor()
redraw_loop(redraw) redraw_on_update_loop(redraw)
}) })
Ok(ui) Ok(ui)
@@ -63,18 +63,21 @@ fn handle_message(
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log
let layout = layout.update_dimensions(state.layout, width, height) actor.continue(
State(
process.send(state.redraw, layout) ..state,
actor.continue(State(..state, layout:)) layout: layout.update_dimensions(state.layout, width, height),
),
)
} }
} }
} }
control.UpdateState(section, content) -> { control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content) let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout) actor.send(state.redraw, layout)
actor.continue(State(..state, layout:)) actor.continue(state)
} }
control.Exit(reply_to) -> { control.Exit(reply_to) -> {
@@ -85,11 +88,13 @@ fn handle_message(
} }
} }
fn redraw_loop(redraw: Subject(Layout)) -> Nil { fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
process.receive_forever(redraw) let layout = process.receive_forever(redraw)
|> layout.render
redraw_loop(redraw) internal.clear_screen()
layout.render(layout, layout.Root)
redraw_on_update_loop(redraw)
} }
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) { fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {

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@@ -1,118 +0,0 @@
import gleam/dict
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{Layout, Node, Section}
pub fn main() -> Nil {
gleeunit.main()
}
pub fn foo_test() {
let layout =
Layout(
width: 80,
height: 20,
nodes: dict.from_list([
#(
Section("Root"),
Node(
t: layout.Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
Node(
t: layout.Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
Node(
t: layout.Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
Node(
t: layout.Cell,
content: "cell 2",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
Node(
t: layout.Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [],
),
),
]),
)
let expected =
"
container──────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1────────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
let visual =
virtual_ansi.render(layout, Section("Root"), layout.width, layout.height)
case visual == string.trim(expected) {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(visual)
should.equal(visual, expected)
}
}
}

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@@ -1,113 +0,0 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, type Section, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout, root: Section, width: Int, height: Int) -> String {
let test_renders =
Renders(
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
)
let screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
1,
0,
root,
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}