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4 Commits
fdfd44017f
...
34ff51881f
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34ff51881f | ||
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91eab4e454 | ||
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649fbf1c87 | ||
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c90f4716f4 |
@@ -8,7 +8,6 @@ import musicplayer/ui/ui
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pub fn main() -> Nil {
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pub fn main() -> Nil {
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let input_keys_name: Name(Key) = process.new_name("input_keys")
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let input_keys_name: Name(Key) = process.new_name("input_keys")
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let input_stream_name: Name(List(String)) = process.new_name("input_stream")
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// `input_inject` is created by name to allow the `input` process that
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// `input_inject` is created by name to allow the `input` process that
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// owns `read_input` to be able to register and receive from it,
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// owns `read_input` to be able to register and receive from it,
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@@ -17,20 +16,13 @@ pub fn main() -> Nil {
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let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
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let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
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// TODO should input.new just return the inject_subject?
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// TODO should input.new just return the inject_subject?
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input.new(input_keys_name, input_stream_name, input_inject_name)
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input.new(input_keys_name, input_inject_name)
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let assert Ok(ui) = ui.new()
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let assert Ok(ui) = ui.new()
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let assert Ok(mpv) = mpv.new()
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let assert Ok(mpv) = mpv.new()
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let exit = process.new_subject()
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let exit = process.new_subject()
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let assert Ok(_) =
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let assert Ok(_) =
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musicplayer.new(
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musicplayer.new(ui, mpv, input_keys_name, input_inject_name, exit)
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ui,
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mpv,
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input_keys_name,
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input_stream_name,
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input_inject_name,
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exit,
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)
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process.receive_forever(exit)
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process.receive_forever(exit)
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}
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}
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@@ -2,13 +2,16 @@ import musicplayer/input/key.{type Key}
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pub type Control {
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pub type Control {
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TogglePlayPause
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TogglePlayPause
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Search
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Input(String)
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Search(List(String))
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Exit
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Exit
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}
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}
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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case key {
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case key {
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key.Input(content) -> Ok(Input(content))
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key.Char(char) -> char_control(char)
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key.Char(char) -> char_control(char)
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_ -> Error(Nil)
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_ -> Error(Nil)
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}
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}
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@@ -17,7 +20,7 @@ pub fn from_key(key: Key) -> Result(Control, Nil) {
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fn char_control(char: String) -> Result(Control, Nil) {
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fn char_control(char: String) -> Result(Control, Nil) {
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case char {
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case char {
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" " -> Ok(TogglePlayPause)
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" " -> Ok(TogglePlayPause)
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"/" -> Ok(Search)
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"/" -> Ok(Search([]))
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"q" -> Ok(Exit)
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"q" -> Ok(Exit)
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_ -> Error(Nil)
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_ -> Error(Nil)
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}
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}
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@@ -1,4 +1,4 @@
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import gleam/erlang/process.{type Name, type Subject}
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import gleam/erlang/process.{type Name}
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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@@ -10,38 +10,17 @@ import musicplayer/input/key.{type Key}
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/// and
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/// and
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/// - a subject name that is used to create a `Subject` that other processes
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/// - a subject name that is used to create a `Subject` that other processes
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/// know they can inject a `Key` into the input with
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/// know they can inject a `Key` into the input with
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pub fn new(
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pub fn new(input_keys_name: Name(Key), input_inject_name: Name(Key)) -> Nil {
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input_keys_name: Name(Key),
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input_stream_name: Name(List(String)),
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input_inject_name: Name(Key),
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) -> Nil {
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let _ =
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let _ =
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process.spawn(fn() {
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process.spawn(fn() {
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let input_keys = process.named_subject(input_keys_name)
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let input_keys = process.named_subject(input_keys_name)
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let input_stream = process.named_subject(input_stream_name)
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let input_inject = process.named_subject(input_inject_name)
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let input_inject = process.named_subject(input_inject_name)
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let assert Ok(_) = process.register(process.self(), input_inject_name)
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let assert Ok(_) = process.register(process.self(), input_inject_name)
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read_input(input_keys, input_stream, input_inject)
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key.read_input_until_key(input_keys, input_inject)
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})
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})
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key.start_raw_shell()
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key.start_raw_shell()
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Nil
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Nil
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}
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}
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fn read_input(
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input_keys: Subject(Key),
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input_stream: Subject(List(String)),
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input_inject: Subject(Key),
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) -> Nil {
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let buffer = case process.receive(input_inject, 1) {
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Ok(key.Continue(buffer)) -> buffer
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Ok(_) | Error(_) -> []
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}
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key.read_input_until_key(buffer, input_stream)
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|> process.send(input_keys, _)
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read_input(input_keys, input_stream, input_inject)
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}
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@@ -61,9 +61,19 @@ pub fn start_raw_shell() {
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}
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}
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pub fn read_input_until_key(
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pub fn read_input_until_key(
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l: List(String),
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input_keys: Subject(Key),
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input_stream: Subject(List(String)),
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input_inject: Subject(Key),
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) -> Key {
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) -> Nil {
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case process.receive(input_inject, 1) {
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Ok(Continue(buffer)) -> buffer
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Ok(_) | Error(_) -> []
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}
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|> forward_input_to(input_keys)
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read_input_until_key(input_keys, input_inject)
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}
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pub fn forward_input_to(l: List(String), input_keys: Subject(Key)) -> Nil {
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case
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case
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internal_input.read_input()
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internal_input.read_input()
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|> list.wrap
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|> list.wrap
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@@ -71,9 +81,14 @@ pub fn read_input_until_key(
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|> from_list
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|> from_list
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{
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{
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Continue(l) -> {
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Continue(l) -> {
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process.send(input_stream, l)
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case l {
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read_input_until_key(l, input_stream)
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[ii, cmd] if ii == input_introducer -> {
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process.send(input_keys, Continue([cmd]))
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forward_input_to(l, input_keys)
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}
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_ -> forward_input_to(l, input_keys)
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}
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}
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}
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k -> k
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k -> process.send(input_keys, k)
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}
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}
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}
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}
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@@ -23,12 +23,10 @@ pub fn new(
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ui: Subject(ui_control.Control),
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ui: Subject(ui_control.Control),
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mpv: Subject(mpv_control.Control),
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mpv: Subject(mpv_control.Control),
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input_keys_name: Name(Key),
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input_keys_name: Name(Key),
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input_stream_name: Name(List(String)),
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input_inject_name: Name(Key),
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input_inject_name: Name(Key),
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exit: Subject(Nil),
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exit: Subject(Nil),
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) -> Result(Nil, String) {
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) -> Result(Nil, String) {
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let input_keys = process.named_subject(input_keys_name)
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let input_keys = process.named_subject(input_keys_name)
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let input_stream = process.named_subject(input_stream_name)
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let input_inject = process.named_subject(input_inject_name)
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let input_inject = process.named_subject(input_inject_name)
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case
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case
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@@ -46,11 +44,6 @@ pub fn new(
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), input_stream_name)
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temp_input_stream(input_stream)
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})
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Ok(Nil)
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Ok(Nil)
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}
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}
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}
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}
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@@ -61,11 +54,20 @@ fn handle_message(
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control: Control,
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control: Control,
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) -> actor.Next(State(ui, mpv, input_inject, exit), Control) {
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) -> actor.Next(State(ui, mpv, input_inject, exit), Control) {
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case control {
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case control {
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control.Search -> {
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control.Search([]) -> {
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process.send(state.input_inject, key.Continue([key.input_introducer]))
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process.send(state.input_inject, key.Continue([key.input_introducer]))
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update_search(state.ui, "searching: ")
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actor.continue(state)
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actor.continue(state)
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}
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}
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control.Search(content) -> {
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update_search(state.ui, "searching: " <> string.join(content, ""))
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actor.continue(state)
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}
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control.Input(_) -> {
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update_search(state.ui, "")
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actor.continue(state)
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}
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control.TogglePlayPause -> {
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control.TogglePlayPause -> {
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echo "toggling play/pause"
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echo "toggling play/pause"
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@@ -127,19 +129,26 @@ fn update_playback_time(
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}
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}
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}
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}
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fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
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process.send(ui, ui_control.UpdateState(layout.Search, content))
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}
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/// `handle_key` listens to a subject onto which `input` will send messages with
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/// `handle_key` listens to a subject onto which `input` will send messages with
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/// parsed `Key`s which will be mapped to `Control`s (if possible)
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/// parsed `Key`s which will be mapped to `Control`s (if possible)
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fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
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fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
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let _ =
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let _ = case
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process.receive_forever(input_keys)
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process.new_selector()
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|> control.from_key
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|> process.select(input_keys)
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|> result.map(process.send(musicplayer, _))
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|> process.selector_receive_forever
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{
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key.Continue(buffer:) ->
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Ok(process.send(musicplayer, control.Search(buffer)))
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key ->
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key
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|> control.from_key
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|> result.map(process.send(musicplayer, _))
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}
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handle_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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}
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}
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fn temp_input_stream(input_stream: Subject(List(String))) -> Nil {
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let stream = process.receive_forever(input_stream)
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echo "input stream: " <> string.inspect(stream)
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temp_input_stream(input_stream)
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}
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@@ -3,7 +3,6 @@ import gleam/erlang/process.{type Subject}
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import musicplayer/ui/layout.{type Section}
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import musicplayer/ui/layout.{type Section}
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pub type Control {
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pub type Control {
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Redraw
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UpdateState(section: Section, content: String)
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UpdateState(section: Section, content: String)
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Exit(reply_to: Subject(Nil))
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Exit(reply_to: Subject(Nil))
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@@ -7,6 +7,7 @@ pub type Layout {
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pub type Section {
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pub type Section {
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Root
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Root
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Header
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Header
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Search
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PlaybackTime
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PlaybackTime
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}
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}
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@@ -19,11 +20,14 @@ pub fn new() -> Layout {
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dict.from_list([
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dict.from_list([
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#(
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#(
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Root,
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Root,
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Node(content: "Music Player", x: 1, y: 1, children: [
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Node(content: "", x: 0, y: 0, children: [
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Header,
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Header,
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Search,
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PlaybackTime,
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PlaybackTime,
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]),
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]),
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),
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),
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#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
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#(Search, Node(content: "", x: 30, y: 1, children: [])),
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#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
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#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
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])
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])
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@@ -35,8 +35,6 @@ pub fn new() -> Result(Subject(Control), String) {
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redraw_on_update_loop(redraw)
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redraw_on_update_loop(redraw)
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})
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})
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process.spawn(fn() { redraw_on_tick_loop(ui, 1000) })
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Ok(ui)
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Ok(ui)
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}
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}
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}
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}
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@@ -47,10 +45,6 @@ fn handle_message(
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control: Control,
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control: Control,
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) -> actor.Next(State(redraw, layout), Control) {
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) -> actor.Next(State(redraw, layout), Control) {
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case control {
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case control {
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control.Redraw -> {
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actor.send(state.redraw, state.layout)
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actor.continue(state)
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}
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control.UpdateState(section, content) -> {
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control.UpdateState(section, content) -> {
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let layout = layout.update_section(state.layout, section, content)
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let layout = layout.update_section(state.layout, section, content)
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let state = State(..state, layout:)
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let state = State(..state, layout:)
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@@ -76,13 +70,6 @@ fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
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redraw_on_update_loop(redraw)
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redraw_on_update_loop(redraw)
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}
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}
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fn redraw_on_tick_loop(ui: Subject(Control), interval_ms: Int) {
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process.sleep(interval_ms)
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process.send(ui, control.Redraw)
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redraw_on_tick_loop(ui, interval_ms)
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}
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fn render_layout(layout: Layout, from: Section) -> Nil {
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fn render_layout(layout: Layout, from: Section) -> Nil {
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case dict.get(layout.nodes, from) {
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case dict.get(layout.nodes, from) {
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Error(_) -> Nil
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Error(_) -> Nil
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Reference in New Issue
Block a user