7 Commits

Author SHA1 Message Date
Alexander Heldt
6bdd0c4ef9 wip-forward-control 2025-12-21 17:35:28 +01:00
Alexander Heldt
9d54495a4b Update search when Backspace is received 2025-12-21 17:11:36 +01:00
Alexander Heldt
95eaeb60f4 Layout consist of multiple Views 2025-12-21 13:21:14 +01:00
Alexander Heldt
ed69566f6f Plot layout on a grid
Redraw all x,y coordinates on screen Instead of using ANSI codes,
to be avoid clearing the screen which introduces flickering in TMUX
2025-12-20 14:05:25 +01:00
Alexander Heldt
b5965360eb Rework Layout
To be a based on a dictionary, where each node child is just a key in
the dictionary and the value is the node itself
2025-12-11 20:42:49 +01:00
Alexander Heldt
4752ce418b Move render_layout to layout module 2025-11-30 11:53:27 +01:00
Alexander Heldt
df9160b932 Don't prefix internal modules 2025-11-30 11:53:25 +01:00
11 changed files with 616 additions and 99 deletions

View File

@@ -1,6 +1,13 @@
import musicplayer/input/key.{type Key}
pub type Mode {
Idle
Searching
}
pub type Control {
InputKey(Key)
TogglePlayPause
Search
@@ -11,16 +18,23 @@ pub type Control {
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
case mode {
Idle -> idle_from_key(key)
Searching -> todo
}
}
pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Return -> Ok(Return)
key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
key.Char(char) -> Ok(idle_char_control(char))
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Control {
fn idle_char_control(char: String) -> Control {
case char {
" " -> TogglePlayPause
"/" -> Search

View File

@@ -1,9 +1,8 @@
import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/control.{type Control}
import musicplayer/control.{type Control, type Mode}
import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control
@@ -11,11 +10,6 @@ import musicplayer/time/time
import musicplayer/ui/control as ui_control
import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
@@ -39,7 +33,7 @@ pub fn new(
let input = Input(False, "")
case
actor.new(State(Idle, input, ui, mpv))
actor.new(State(control.Idle, input, ui, mpv))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -52,7 +46,7 @@ pub fn new(
handle_key(musicplayer, input_keys)
})
process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
Ok(pid)
}
@@ -61,6 +55,12 @@ pub fn new(
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.InputKey(key) -> {
let _ = control.from_key(key, state.mode)
// TODO get control and send it back to self
actor.continue(state)
}
control.Search -> {
logging.log("musicplayer - initiating search")
@@ -69,7 +69,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
actor.continue(
State(
..state,
mode: Searching,
mode: control.Searching,
input: Input(..state.input, capturing: True),
),
)
@@ -79,8 +79,12 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
logging.log("musicplayer - recieved raw input: " <> content)
let content = case state.mode {
Idle -> state.input.content
Searching -> {
control.Idle ->
case content {
"1" -> state.input.content
_ -> state.input.content
}
control.Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
@@ -90,11 +94,17 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
logging.log(
"musicplayer - recieved backspace. mode:" <> string.inspect(state.mode),
)
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
control.Idle -> state.input.content
control.Searching -> {
let updated = string.drop_end(state.input.content, 1)
update_search(state.ui, "searching: " <> updated)
updated
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
@@ -109,12 +119,16 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
control.Idle -> Nil
control.Searching -> update_search(state.ui, "")
}
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
State(
..state,
mode: control.Idle,
input: Input(capturing: False, content: ""),
),
)
}
@@ -146,6 +160,7 @@ fn update_playback_time_loop(
interval_ms: Int,
) {
process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms)
@@ -190,8 +205,8 @@ fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
process.new_selector()
|> process.select(input_keys)
|> process.selector_receive_forever
|> control.from_key
|> result.map(process.send(musicplayer, _))
|> fn(key) { control.InputKey(key) }
|> process.send(musicplayer, _)
handle_key(musicplayer, input_keys)
}

View File

@@ -3,8 +3,10 @@ import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section}
pub type Control {
UpdateDimensions(width: Int, height: Int)
UpdateDimensions(columns: Int, rows: Int)
UpdateState(section: Section, content: String)
SetView(view_idx: layout.ViewIdx)
// NodeEvent
Exit(reply_to: Subject(Nil))
}

View File

@@ -3,13 +3,23 @@ import gleam/io
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub const move_to_home = "\u{001B}[H"
pub const disable_auto_wrap = "\u{001B}[?7l"
pub const enable_auto_wrap = "\u{001B}[?7h"
pub fn update(frame: String) -> Nil {
io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
}
pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H")
}
pub fn print_at(text: String, x: Int, y: Int) -> Nil {
pub fn chars_at(chars: String, x: Int, y: Int) -> String {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
io.print(seq <> text)
seq <> chars
}
pub fn hide_cursor() -> Nil {

View File

@@ -1,37 +1,97 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/pair
import gleam/set
import gleam/string
pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
import musicplayer/logging/logging
import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
pub const root_section = "reserved_root_section"
pub type Section {
Root
Section(String)
Header
Search
PlaybackTime
}
pub type Node {
Node(content: String, x: Int, y: Int, children: List(Section))
pub type Dimension {
Percent(width: Int, height: Int)
// TODO add Flex that flows
}
pub fn new() -> Layout {
let nodes =
dict.from_list([
#(
Root,
Node(content: "", x: 0, y: 0, children: [
Header,
Search,
PlaybackTime,
]),
),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
])
pub type Style {
Style(dimensions: Dimension)
}
Layout(0, 0, nodes: nodes)
pub type Node {
Row(content: String, style: Style, children: List(Section))
Cell(content: String, style: Style)
}
pub type ViewIdx =
Int
pub type View =
dict.Dict(Section, Node)
// Layout consists of a list Views, and only one View is rendered at a time
pub type Layout {
Layout(
columns: Int,
rows: Int,
current_view: ViewIdx,
views: dict.Dict(ViewIdx, View),
)
}
pub fn new(
columns: Int,
rows: Int,
views: List(List(#(Section, Node))),
) -> Layout {
let views =
list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) })
|> list.fold(dict.new(), fn(view_acc, iv) {
let #(i, view_nodes) = iv
dict.insert(view_acc, i, view_loop(i, view_nodes))
})
Layout(columns:, rows:, current_view: 0, views:)
}
fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
let children =
view_nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
Cell(..) -> []
}
})
|> set.from_list
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
view_nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
dict.from_list(view_nodes)
|> dict.insert(
Section(string.append("view_", string.inspect(i))),
Row(
content: "",
style: Style(dimensions: Percent(width: 100, height: 100)),
children: orphans,
),
)
}
pub fn update_section(
@@ -39,20 +99,147 @@ pub fn update_section(
section: Section,
content: String,
) -> Layout {
case dict.get(layout.nodes, section) {
case dict.get(layout.views, layout.current_view) {
Error(_) -> layout
Ok(node) ->
Ok(view) ->
case dict.get(view, section) {
Error(_) -> layout
Ok(node) -> {
let updated_node = case node {
Cell(..) -> Cell(..node, content: content)
Row(..) -> Row(..node, content: content)
}
let updated_view = dict.insert(view, section, updated_node)
Layout(
..layout,
nodes: dict.insert(
layout.nodes,
section,
Node(..node, content: content),
),
views: dict.insert(layout.views, layout.current_view, updated_view),
)
}
}
}
}
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:)
pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, columns:, rows:)
}
pub fn set_view(layout: Layout, view_idx: ViewIdx) -> Layout {
Layout(..layout, current_view: view_idx)
}
pub fn render(layout: Layout) -> Nil {
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
case dict.get(layout.views, layout.current_view) {
Error(_) -> Nil
Ok(view) -> {
let buffer: Buffer = dict.new()
render_loop(
view,
context,
// TODO extract to function `view_index`
Section(string.append("view_", string.inspect(layout.current_view))),
buffer,
)
|> plot.flush_buffer(layout.columns, layout.rows)
|> internal.update
}
}
}
pub type RenderContext {
RenderContext(
parent_width: Int,
parent_height: Int,
parent_top_left_x: Int,
parent_top_left_y: Int,
position_index: Int,
)
}
pub fn render_loop(
view: View,
context: RenderContext,
from: Section,
buffer: Buffer,
) -> Buffer {
case dict.get(view, from) {
Error(_) -> buffer
Ok(node) -> {
// Margin between container and the node being rendered
let margin = 2
let #(node_width, node_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { context.parent_width * width } / 100
let height = { context.parent_height * height } / 100
#(width, height)
}
}
// Check if this node should be placed to the left or below the parent
let #(node_top_left_x, node_top_left_y) = case node {
Row(..) -> #(
context.parent_top_left_x,
context.parent_top_left_y + { context.position_index * node_height },
)
Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
context.parent_top_left_y,
)
}
let parent =
plot.box(
buffer,
node_top_left_x,
node_top_left_y,
node_width,
node_height,
)
|> plot.text(node.content, node_top_left_x, node_top_left_y)
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_buffer, ic) {
let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { { context.parent_width * width } / 100 } - margin
let height =
{ { context.parent_height * height } / 100 } - margin
#(width, height)
}
}
let context =
RenderContext(
parent_width: child_width,
parent_height: child_height,
parent_top_left_x: context.parent_top_left_x + 1,
parent_top_left_y: context.parent_top_left_y + 1,
position_index: i,
)
render_loop(view, context, child, acc_buffer)
})
}
}
}
}
}

View File

@@ -0,0 +1,58 @@
import musicplayer/ui/internal
import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(columns) = internal.io_get_columns()
let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(columns, rows)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
children: [],
),
),
],
]
layout.new(columns, rows, views)
}

View File

@@ -0,0 +1,15 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

View File

@@ -0,0 +1,72 @@
import gleam/dict.{type Dict}
import gleam/list
import gleam/string
pub type Buffer =
Dict(#(Int, Int), String)
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
list.range(1, rows)
|> list.map(fn(y) {
list.range(1, columns)
|> list.map(fn(x) {
case dict.get(buffer, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
}
})
|> string.join("")
})
|> string.join("\r\n")
}
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
text
|> string.to_graphemes
|> list.index_fold(buffer, fn(acc, char, i) {
dict.insert(acc, #(x + i, y), char)
})
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
// TODO move box style to `layout.Style`
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
case width < 2 || height < 2 {
True -> buffer
False -> {
buffer
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + width - 1, y), tr)
|> dict.insert(#(x, y + height - 1), bl)
|> dict.insert(#(x + width - 1, y + height - 1), br)
|> horizontal_line(x + 1, y, width - 2, hor)
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|> vertical_line(x, y + 1, height - 2, ver)
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
}
}
}
fn horizontal_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

View File

@@ -1,4 +1,3 @@
import gleam/dict
import gleam/erlang/process.{type Subject}
import gleam/int
import gleam/list
@@ -7,8 +6,8 @@ import gleam/string
import musicplayer/logging/logging
import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal as ui_internal
import musicplayer/ui/layout.{type Layout, type Section}
import musicplayer/ui/internal
import musicplayer/ui/layout.{type Layout}
pub type State(redraw, content) {
State(redraw: Subject(Layout), layout: Layout)
@@ -18,7 +17,45 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new()
let layout =
[
[
#(
layout.Header,
layout.Row(
content: "Foo (1) | Bar (2) | Baz (3)",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.Search,
layout.Row(
content: "",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
],
]
|> layout.new(0, 0, _)
case
actor.new(State(redraw, layout))
@@ -36,10 +73,10 @@ pub fn new() -> Result(Subject(Control), String) {
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), redraw_name)
ui_internal.clear_screen()
ui_internal.hide_cursor()
internal.clear_screen()
internal.hide_cursor()
redraw_on_update_loop(redraw)
redraw_loop(redraw)
})
Ok(ui)
@@ -52,54 +89,55 @@ fn handle_message(
control: Control,
) -> actor.Next(State(redraw, layout), Control) {
case control {
control.UpdateDimensions(width, height) -> {
let current_dimensions = #(state.layout.width, state.layout.height)
control.UpdateDimensions(columns, rows) -> {
let current_dimensions = #(state.layout.columns, state.layout.rows)
case #(width, height) == current_dimensions {
case #(columns, rows) == current_dimensions {
True -> actor.continue(state)
False -> {
[width, height]
[columns, rows]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("ui - updating dimensions: ", _)
|> logging.log
actor.continue(
State(
..state,
layout: layout.update_dimensions(state.layout, width, height),
),
)
let layout = layout.update_dimensions(state.layout, columns, rows)
process.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}
control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout)
actor.continue(state)
actor.continue(State(..state, layout:))
}
control.Exit(reply_to) -> {
ui_internal.show_cursor()
internal.show_cursor()
process.send(reply_to, Nil)
actor.stop()
}
control.SetView(view_idx) -> {
let layout = layout.set_view(state.layout, view_idx)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw)
fn redraw_loop(redraw: Subject(Layout)) -> Nil {
process.receive_forever(redraw)
|> layout.render
ui_internal.clear_screen()
render_layout(layout, layout.Root)
redraw_on_update_loop(redraw)
redraw_loop(redraw)
}
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
case ui_internal.io_get_columns(), ui_internal.io_get_rows() {
case internal.io_get_columns(), internal.io_get_rows() {
Ok(width), Ok(height) -> {
process.send(ui, control.UpdateDimensions(width, height))
}
@@ -109,13 +147,3 @@ fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
process.sleep(interval_ms)
update_dimensions_on_interval(ui, interval_ms)
}
fn render_layout(layout: Layout, from: Section) -> Nil {
case dict.get(layout.nodes, from) {
Error(_) -> Nil
Ok(node) -> {
list.each(node.children, fn(child) { render_layout(layout, child) })
ui_internal.print_at(node.content, node.x, node.y)
}
}
}

View File

@@ -1,6 +1,6 @@
import gleeunit
import musicplayer/mpv/internal as control_internal
import musicplayer/mpv/internal
pub fn main() -> Nil {
gleeunit.main()
@@ -10,6 +10,6 @@ pub fn parse_playback_time_test() {
let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = control_internal.parse_playback_time(json_string)
let assert Ok(data) = internal.parse_playback_time(json_string)
assert data == 123.456789
}

View File

@@ -0,0 +1,116 @@
import gleam/dict
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/layout.{Percent, RenderContext, Section, Style}
import musicplayer/ui/plot
pub fn main() -> Nil {
gleeunit.main()
}
pub fn percent_layout_test() {
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [],
),
),
],
]
let columns = 80
let rows = 20
let layout = layout.new(columns, rows, views)
let expected =
"
┌──────────────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1────────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
|> string.replace(each: "\n", with: "\r\n")
|> string.trim
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let assert Ok(view) = dict.get(layout.views, layout.current_view)
let flushed =
layout.render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
dict.new(),
)
|> plot.flush_buffer(layout.columns, layout.rows)
case flushed == expected {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(flushed)
should.equal(flushed, expected)
}
}
}