4 Commits

Author SHA1 Message Date
Alexander Heldt
2332710235 working-but-not-columnwise 2025-11-30 11:55:02 +01:00
Alexander Heldt
18c4793872 wip-working-ish 2025-11-30 11:53:27 +01:00
Alexander Heldt
4752ce418b Move render_layout to layout module 2025-11-30 11:53:27 +01:00
Alexander Heldt
df9160b932 Don't prefix internal modules 2025-11-30 11:53:25 +01:00
4 changed files with 128 additions and 46 deletions

View File

@@ -146,6 +146,7 @@ fn update_playback_time_loop(
interval_ms: Int,
) {
process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms)

View File

@@ -7,13 +7,9 @@ pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H")
}
pub fn chars_at(chars: String, x: Int, y: Int) -> String {
pub fn print_at(text: String, x: Int, y: Int) -> Nil {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
seq <> chars
}
pub fn print(chars: String) -> Nil {
io.print(chars)
io.print(seq <> text)
}
pub fn hide_cursor() -> Nil {

View File

@@ -1,7 +1,10 @@
import gleam/dict
import gleam/float
import gleam/int
import gleam/list
import gleam/string_tree.{type StringTree}
import gleam/string
import musicplayer/logging/logging
import musicplayer/ui/internal
pub type Layout {
@@ -15,8 +18,14 @@ pub type Section {
PlaybackTime
}
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node {
Node(content: String, x: Int, y: Int, children: List(Section))
Node(
content: String,
width_percent: Int,
height_percent: Int,
children: List(Section),
)
}
pub fn new() -> Layout {
@@ -24,15 +33,26 @@ pub fn new() -> Layout {
dict.from_list([
#(
Root,
Node(content: "", x: 0, y: 0, children: [
Header,
Search,
Node(content: "", width_percent: 100, height_percent: 100, children: [
// Header,
// Search,
PlaybackTime,
]),
),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
// #(
// Header,
// Node(content: "Music Player", width: 50, height: 10, children: []),
// ),
// #(Search, Node(content: "", width: 50, height: 10, children: [])),
#(
PlaybackTime,
Node(
content: "00:00",
width_percent: 50,
height_percent: 100,
children: [],
),
),
])
Layout(0, 0, nodes: nodes)
@@ -61,30 +81,100 @@ pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:)
}
pub fn render(layout: Layout, from: Section) -> Nil {
string_tree.new()
|> render_loop(layout, from, _)
|> string_tree.to_string
|> internal.print
pub fn render(layout: Layout) -> Nil {
internal.clear_screen()
[layout.width, layout.height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
render_loop(
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
Root,
)
}
pub fn render_loop(
layout: Layout,
container_width: Float,
container_height: Float,
container_top_left_x: Int,
container_top_left_y: Int,
from: Section,
into: StringTree,
) -> StringTree {
case dict.get(layout.nodes, from) {
Error(_) -> into
Ok(node) -> {
let parent =
string_tree.append(
into,
internal.chars_at(node.content, node.x, node.y),
)
) -> Nil {
let margin = 2.0
list.fold(node.children, parent, fn(into_acc, child) {
render_loop(layout, child, into_acc)
case dict.get(layout.nodes, from) {
Error(_) -> Nil
Ok(node) -> {
list.each(node.children, fn(child) {
let cw =
container_width
*. { int.to_float(node.width_percent) /. 100.0 }
-. margin
|> float.floor
let ch =
container_height
*. { int.to_float(node.height_percent) /. 100.0 }
-. margin
|> float.floor
let cx = container_top_left_x + 1
let cy = container_top_left_y + 1
render_loop(layout, cw, ch, cx, cy, child)
})
logging.log("section: " <> string.inspect(from))
logging.log("container width: " <> float.to_string(container_width))
logging.log("container height: " <> float.to_string(container_height))
let width =
container_width *. { int.to_float(node.width_percent) /. 100.0 }
|> float.floor
|> float.truncate
let height =
container_height *. { int.to_float(node.height_percent) /. 100.0 }
|> float.floor
|> float.truncate
logging.log("width: " <> int.to_string(width))
logging.log("height: " <> int.to_string(height))
let cx = container_top_left_x
let cy = container_top_left_y
logging.log("cx: " <> int.to_string(cx))
logging.log("cy: " <> int.to_string(cy))
draw_box(cx, cy, width, height)
// Box heading
internal.print_at(node.content, cx, cy)
}
}
}
fn draw_box(x: Int, y: Int, width: Int, height: Int) -> Nil {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
internal.print_at(tl <> string.repeat(h, width - 2) <> tr, x, y)
list.range(1, height - 2)
|> list.each(fn(row) {
internal.print_at(v, x, y + row)
internal.print_at(v, x + width - 1, y + row)
})
internal.print_at(bl <> string.repeat(h, width - 2) <> br, x, y + height - 1)
}

View File

@@ -38,7 +38,7 @@ pub fn new() -> Result(Subject(Control), String) {
internal.clear_screen()
internal.hide_cursor()
redraw_on_update_loop(redraw)
redraw_loop(redraw)
})
Ok(ui)
@@ -63,21 +63,18 @@ fn handle_message(
|> string.append("ui - updating dimensions: ", _)
|> logging.log
actor.continue(
State(
..state,
layout: layout.update_dimensions(state.layout, width, height),
),
)
let layout = layout.update_dimensions(state.layout, width, height)
process.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}
control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout)
actor.continue(state)
actor.continue(State(..state, layout:))
}
control.Exit(reply_to) -> {
@@ -88,13 +85,11 @@ fn handle_message(
}
}
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw)
fn redraw_loop(redraw: Subject(Layout)) -> Nil {
process.receive_forever(redraw)
|> layout.render
internal.clear_screen()
layout.render(layout, layout.Root)
redraw_on_update_loop(redraw)
redraw_loop(redraw)
}
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {