4 Commits

Author SHA1 Message Date
Alexander Heldt
693eaf44bd working-but-not-columnwise 2025-11-29 21:43:59 +01:00
Alexander Heldt
6ef3e9734d wip-working-ish 2025-11-29 20:46:35 +01:00
Alexander Heldt
e524a865fe Move render_layout to layout module 2025-11-29 19:03:37 +01:00
Alexander Heldt
5e8ba9a4b0 Don't prefix internal modules 2025-11-29 18:59:28 +01:00
7 changed files with 235 additions and 87 deletions

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@@ -8,14 +8,15 @@ import musicplayer/musicplayer
import musicplayer/ui/ui import musicplayer/ui/ui
pub fn main() -> Nil { pub fn main() -> Nil {
let assert Ok(_) = logging.initialize() let assert Ok(logger) = logging.new("/tmp/musicplayer.log")
let input_keys_name: Name(Key) = process.new_name("input_keys") let input_keys_name: Name(Key) = process.new_name("input_keys")
input.new(input_keys_name) input.new(input_keys_name)
let assert Ok(ui) = ui.new() let assert Ok(ui) = ui.new(logger)
let assert Ok(mpv) = mpv.new() let assert Ok(mpv) = mpv.new()
let assert Ok(musicplayer_pid) = musicplayer.new(ui, mpv, input_keys_name) let assert Ok(musicplayer_pid) =
musicplayer.new(logger, ui, mpv, input_keys_name)
let monitor = process.monitor(musicplayer_pid) let monitor = process.monitor(musicplayer_pid)
process.new_selector() process.new_selector()

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@@ -1,5 +1,7 @@
import gleam/erlang/process.{type Subject}
pub type Control { pub type Control {
Write(String) Write(String)
Exit Exit(reply_to: Subject(Nil))
} }

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@@ -1,22 +1,40 @@
import gleam/erlang/process.{type Subject}
import gleam/otp/actor
import gleam/result import gleam/result
import gleam/string import gleam/string
import gleam/time/calendar import gleam/time/calendar
import gleam/time/timestamp import gleam/time/timestamp
import simplifile import simplifile
const filepath = "/tmp/musicplayer.log" import musicplayer/logging/control.{type Control}
pub fn initialize() -> Result(Nil, String) { type State {
State(filepath: String)
}
pub fn new(filepath: String) -> Result(Subject(Control), String) {
use _ <- result.try(
case simplifile.is_file(filepath) { case simplifile.is_file(filepath) {
Ok(True) -> Ok(Nil) Ok(True) -> Ok(Nil)
_ -> simplifile.create_file(filepath) _ -> simplifile.create_file(filepath)
} }
|> result.map_error(fn(e) { |> result.map_error(fn(e) {
"Could not access or create log file: " <> string.inspect(e) "Could not access or create log file: " <> string.inspect(e)
}),
)
actor.new(State(filepath:))
|> actor.on_message(handle_message)
|> actor.start
|> result.map_error(fn(start_error) {
"Could not start logger: " <> string.inspect(start_error)
}) })
|> result.map(fn(started) { started.data })
} }
pub fn log(content: String) -> Nil { fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Write(content) -> {
let log_line = let log_line =
timestamp.system_time() timestamp.system_time()
|> timestamp.to_rfc3339(calendar.utc_offset) |> timestamp.to_rfc3339(calendar.utc_offset)
@@ -25,6 +43,16 @@ pub fn log(content: String) -> Nil {
<> "\n" <> "\n"
// Ignore any logging errors // Ignore any logging errors
let _ = simplifile.append(filepath, log_line) let _ = simplifile.append(state.filepath, log_line)
Nil actor.continue(state)
}
control.Exit(reply_to) -> {
process.send(reply_to, Nil)
actor.stop()
}
}
}
pub fn log(logger: Subject(Control), content: String) -> Nil {
process.send(logger, control.Write(content))
} }

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@@ -5,6 +5,7 @@ import gleam/string
import musicplayer/control.{type Control} import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
import musicplayer/logging/control as logging_control
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control import musicplayer/mpv/control as mpv_control
import musicplayer/time/time import musicplayer/time/time
@@ -24,12 +25,14 @@ type State {
State( State(
mode: Mode, mode: Mode,
input: Input, input: Input,
logger: Subject(logging_control.Control),
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
) )
} }
pub fn new( pub fn new(
logger: Subject(logging_control.Control),
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key), input_keys_name: Name(Key),
@@ -39,14 +42,14 @@ pub fn new(
let input = Input(False, "") let input = Input(False, "")
case case
actor.new(State(Idle, input, ui, mpv)) actor.new(State(Idle, input, logger, ui, mpv))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
Error(start_error) -> Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error)) Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(pid:, data: musicplayer)) -> { Ok(actor.Started(pid:, data: musicplayer)) -> {
logging.log("musicplayer - started") logging.log(logger, "musicplayer - started")
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name) let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
@@ -62,7 +65,7 @@ pub fn new(
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) { fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control { case control {
control.Search -> { control.Search -> {
logging.log("musicplayer - initiating search") logging.log(state.logger, "musicplayer - initiating search")
update_search(state.ui, "searching: ") update_search(state.ui, "searching: ")
@@ -76,7 +79,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
} }
control.Raw(content) -> { control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content) logging.log(state.logger, "musicplayer - recieved raw input: " <> content)
let content = case state.mode { let content = case state.mode {
Idle -> state.input.content Idle -> state.input.content
@@ -90,7 +93,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
actor.continue(State(..state, input: Input(..state.input, content:))) actor.continue(State(..state, input: Input(..state.input, content:)))
} }
control.Backspace -> { control.Backspace -> {
logging.log("musicplayer - recieved backspace") logging.log(state.logger, "musicplayer - recieved backspace")
let content = case state.mode { let content = case state.mode {
Idle -> state.input.content Idle -> state.input.content
@@ -100,6 +103,7 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
} }
control.Return -> { control.Return -> {
logging.log( logging.log(
state.logger,
"musicplayer - recieved return. `input.capture`: " "musicplayer - recieved return. `input.capture`: "
<> "'" <> "'"
<> state.input.content <> state.input.content
@@ -119,21 +123,26 @@ fn handle_message(state: State, control: Control) -> actor.Next(State, Control)
} }
control.TogglePlayPause -> { control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause") logging.log(state.logger, "musicplayer - toggling play/pause")
process.send(state.mpv, mpv_control.TogglePlayPause) process.send(state.mpv, mpv_control.TogglePlayPause)
update_playback_time(state.mpv, state.ui) update_playback_time(state.mpv, state.ui)
actor.continue(state) actor.continue(state)
} }
control.Exit -> { control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown") logging.log(state.logger, "musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket // Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) }) process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.) // Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) }) process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log("musicplayer - stopped") logging.log(state.logger, "musicplayer - stopped")
// Close logger (NOOP)
process.call(state.logger, 1000, fn(reply_to) {
logging_control.Exit(reply_to)
})
actor.stop() actor.stop()
} }
@@ -146,6 +155,7 @@ fn update_playback_time_loop(
interval_ms: Int, interval_ms: Int,
) { ) {
process.sleep(interval_ms) process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui) update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms) update_playback_time_loop(mpv, ui, interval_ms)

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@@ -7,13 +7,9 @@ pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H") io.print("\u{001B}[2J\u{001B}[H")
} }
pub fn chars_at(chars: String, x: Int, y: Int) -> String { pub fn print_at(text: String, x: Int, y: Int) -> Nil {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H" let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
seq <> chars io.print(seq <> text)
}
pub fn print(chars: String) -> Nil {
io.print(chars)
} }
pub fn hide_cursor() -> Nil { pub fn hide_cursor() -> Nil {

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@@ -1,7 +1,12 @@
import gleam/dict import gleam/dict
import gleam/erlang/process.{type Subject}
import gleam/float
import gleam/int
import gleam/list import gleam/list
import gleam/string_tree.{type StringTree} import gleam/string
import musicplayer/logging/control as logging_control
import musicplayer/logging/logging
import musicplayer/ui/internal import musicplayer/ui/internal
pub type Layout { pub type Layout {
@@ -15,8 +20,14 @@ pub type Section {
PlaybackTime PlaybackTime
} }
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node { pub type Node {
Node(content: String, x: Int, y: Int, children: List(Section)) Node(
content: String,
width_percent: Int,
height_percent: Int,
children: List(Section),
)
} }
pub fn new() -> Layout { pub fn new() -> Layout {
@@ -24,15 +35,26 @@ pub fn new() -> Layout {
dict.from_list([ dict.from_list([
#( #(
Root, Root,
Node(content: "", x: 0, y: 0, children: [ Node(content: "", width_percent: 100, height_percent: 100, children: [
Header, // Header,
Search, // Search,
PlaybackTime, PlaybackTime,
]), ]),
), ),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])), // #(
#(Search, Node(content: "", x: 30, y: 1, children: [])), // Header,
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])), // Node(content: "Music Player", width: 50, height: 10, children: []),
// ),
// #(Search, Node(content: "", width: 50, height: 10, children: [])),
#(
PlaybackTime,
Node(
content: "00:00",
width_percent: 50,
height_percent: 100,
children: [],
),
),
]) ])
Layout(0, 0, nodes: nodes) Layout(0, 0, nodes: nodes)
@@ -61,30 +83,110 @@ pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:) Layout(..layout, width:, height:)
} }
pub fn render(layout: Layout, from: Section) -> Nil { pub fn render(logger: Subject(logging_control.Control), layout: Layout) -> Nil {
string_tree.new() internal.clear_screen()
|> render_loop(layout, from, _) [layout.width, layout.height]
|> string_tree.to_string |> list.map(int.to_string)
|> internal.print |> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log(logger, _)
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
render_loop(
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
Root,
logger,
)
} }
pub fn render_loop( pub fn render_loop(
layout: Layout, layout: Layout,
container_width: Float,
container_height: Float,
container_top_left_x: Int,
container_top_left_y: Int,
from: Section, from: Section,
into: StringTree, logger: Subject(logging_control.Control),
) -> StringTree { ) -> Nil {
let margin = 2.0
case dict.get(layout.nodes, from) { case dict.get(layout.nodes, from) {
Error(_) -> into Error(_) -> Nil
Ok(node) -> { Ok(node) -> {
let parent = list.each(node.children, fn(child) {
string_tree.append( let cw =
into, container_width
internal.chars_at(node.content, node.x, node.y), *. { int.to_float(node.width_percent) /. 100.0 }
-. margin
|> float.floor
let ch =
container_height
*. { int.to_float(node.height_percent) /. 100.0 }
-. margin
|> float.floor
let cx = container_top_left_x + 1
let cy = container_top_left_y + 1
render_loop(layout, cw, ch, cx, cy, child, logger)
})
logging.log(logger, "section: " <> string.inspect(from))
logging.log(
logger,
"container width: " <> float.to_string(container_width),
)
logging.log(
logger,
"container height: " <> float.to_string(container_height),
) )
list.fold(node.children, parent, fn(into_acc, child) { let width =
render_loop(layout, child, into_acc) container_width
}) *. { int.to_float(node.width_percent) /. int.to_float(100) }
|> float.floor
|> float.truncate
let height =
container_height
*. { int.to_float(node.height_percent) /. int.to_float(100) }
|> float.floor
|> float.truncate
logging.log(logger, "width: " <> int.to_string(width))
logging.log(logger, "height: " <> int.to_string(height))
let cx = container_top_left_x
let cy = container_top_left_y
logging.log(logger, "cx: " <> int.to_string(cx))
logging.log(logger, "cy: " <> int.to_string(cy))
draw_box(cx, cy, width, height)
// Box heading
internal.print_at(node.content, cx, cy)
} }
} }
} }
fn draw_box(x: Int, y: Int, width: Int, height: Int) -> Nil {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
internal.print_at(tl <> string.repeat(h, width - 2) <> tr, x, y)
list.range(1, height - 2)
|> list.each(fn(row) {
internal.print_at(v, x, y + row)
internal.print_at(v, x + width - 1, y + row)
})
internal.print_at(bl <> string.repeat(h, width - 2) <> br, x, y + height - 1)
}

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@@ -4,23 +4,30 @@ import gleam/list
import gleam/otp/actor import gleam/otp/actor
import gleam/string import gleam/string
import musicplayer/logging/control as logging_control
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/ui/control.{type Control} import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal import musicplayer/ui/internal
import musicplayer/ui/layout.{type Layout} import musicplayer/ui/layout.{type Layout}
pub type State(redraw, content) { pub type State(redraw, content) {
State(redraw: Subject(Layout), layout: Layout) State(
logger: Subject(logging_control.Control),
redraw: Subject(Layout),
layout: Layout,
)
} }
pub fn new() -> Result(Subject(Control), String) { pub fn new(
logger: Subject(logging_control.Control),
) -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new() let layout = layout.new()
case case
actor.new(State(redraw, layout)) actor.new(State(logger, redraw, layout))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
@@ -29,7 +36,7 @@ pub fn new() -> Result(Subject(Control), String) {
Ok(actor.Started(data: ui, ..)) -> { Ok(actor.Started(data: ui, ..)) -> {
process.spawn(fn() { process.spawn(fn() {
let update_dimensions_interval_ms = 300 let update_dimensions_interval_ms = 300
update_dimensions_on_interval(ui, update_dimensions_interval_ms) update_dimensions_on_interval(logger, ui, update_dimensions_interval_ms)
}) })
process.spawn(fn() { process.spawn(fn() {
@@ -38,7 +45,7 @@ pub fn new() -> Result(Subject(Control), String) {
internal.clear_screen() internal.clear_screen()
internal.hide_cursor() internal.hide_cursor()
redraw_on_update_loop(redraw) redraw_loop(logger, redraw)
}) })
Ok(ui) Ok(ui)
@@ -61,23 +68,20 @@ fn handle_message(
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log(state.logger, _)
actor.continue( let layout = layout.update_dimensions(state.layout, width, height)
State(
..state, process.send(state.redraw, layout)
layout: layout.update_dimensions(state.layout, width, height), actor.continue(State(..state, layout:))
),
)
} }
} }
} }
control.UpdateState(section, content) -> { control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content) let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout) actor.send(state.redraw, layout)
actor.continue(state) actor.continue(State(..state, layout:))
} }
control.Exit(reply_to) -> { control.Exit(reply_to) -> {
@@ -88,23 +92,28 @@ fn handle_message(
} }
} }
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil { fn redraw_loop(
let layout = process.receive_forever(redraw) logger: Subject(logging_control.Control),
redraw: Subject(Layout),
) -> Nil {
process.receive_forever(redraw)
|> layout.render(logger, _)
internal.clear_screen() redraw_loop(logger, redraw)
layout.render(layout, layout.Root)
redraw_on_update_loop(redraw)
} }
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) { fn update_dimensions_on_interval(
logger: Subject(logging_control.Control),
ui: Subject(Control),
interval_ms: Int,
) {
case internal.io_get_columns(), internal.io_get_rows() { case internal.io_get_columns(), internal.io_get_rows() {
Ok(width), Ok(height) -> { Ok(width), Ok(height) -> {
process.send(ui, control.UpdateDimensions(width, height)) process.send(ui, control.UpdateDimensions(width, height))
} }
_, _ -> logging.log("ui - failed to update dimensions") _, _ -> logging.log(logger, "ui - failed to update dimensions")
} }
process.sleep(interval_ms) process.sleep(interval_ms)
update_dimensions_on_interval(ui, interval_ms) update_dimensions_on_interval(logger, ui, interval_ms)
} }