6 Commits

Author SHA1 Message Date
Alexander Heldt
73cf46eef4 wip 2025-12-06 19:55:11 +01:00
Alexander Heldt
fff9e32895 wip 2025-12-05 20:00:36 +01:00
Alexander Heldt
6a4486c407 style 2025-12-04 20:47:23 +01:00
Alexander Heldt
15cda58760 wip 2025-12-02 20:50:12 +01:00
Alexander Heldt
4752ce418b Move render_layout to layout module 2025-11-30 11:53:27 +01:00
Alexander Heldt
df9160b932 Don't prefix internal modules 2025-11-30 11:53:25 +01:00
8 changed files with 547 additions and 58 deletions

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@@ -146,6 +146,7 @@ fn update_playback_time_loop(
interval_ms: Int, interval_ms: Int,
) { ) {
process.sleep(interval_ms) process.sleep(interval_ms)
// TODO only update if state is playing
update_playback_time(mpv, ui) update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms) update_playback_time_loop(mpv, ui, interval_ms)

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@@ -0,0 +1,42 @@
import gleam/list
import gleam/string
import gleam/string_tree
import musicplayer/ui/internal
pub fn text(chars: String, x: Int, y: Int) {
internal.chars_at(chars, x, y)
}
pub fn box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

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@@ -1,22 +1,41 @@
import gleam/dict import gleam/dict
import gleam/float
import gleam/int
import gleam/list import gleam/list
import gleam/string_tree.{type StringTree} import gleam/string
import gleam/string_tree
import musicplayer/logging/logging
import musicplayer/ui/ansi
import musicplayer/ui/internal import musicplayer/ui/internal
pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
pub type Section { pub type Section {
Section(String)
Root Root
Header Header
Search Search
PlaybackTime PlaybackTime
} }
pub type Dimension {
Percent(width: Int, height: Int)
Flex
}
pub type Style {
Style(dimensions: Dimension)
}
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node { pub type Node {
Node(content: String, x: Int, y: Int, children: List(Section)) Row(content: String, style: Style, children: List(Section))
Cell(content: String, style: Style)
}
/// The root node must use `Root` section
pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
} }
pub fn new() -> Layout { pub fn new() -> Layout {
@@ -24,18 +43,38 @@ pub fn new() -> Layout {
dict.from_list([ dict.from_list([
#( #(
Root, Root,
Node(content: "", x: 0, y: 0, children: [ Row(
Header, content: "Music Player",
Search, style: Style(dimensions: Percent(width: 100, height: 100)),
PlaybackTime, children: [Header, Search, PlaybackTime],
]), ),
),
#(
Header,
Row(
content: "Foo (1) | Bar (2) | Baz (3)",
style: Style(dimensions: Percent(width: 100, height: 33)),
children: [],
),
),
#(
Search,
Row(
content: "",
style: Style(dimensions: Percent(width: 100, height: 33)),
children: [],
),
),
#(
PlaybackTime,
Row(
content: "00:00",
style: Style(dimensions: Percent(width: 100, height: 33)),
children: [],
),
), ),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
]) ])
Layout(width: 0, height: 0, nodes: nodes)
Layout(0, 0, nodes: nodes)
} }
pub fn update_section( pub fn update_section(
@@ -45,15 +84,14 @@ pub fn update_section(
) -> Layout { ) -> Layout {
case dict.get(layout.nodes, section) { case dict.get(layout.nodes, section) {
Error(_) -> layout Error(_) -> layout
Ok(node) -> Ok(node) -> {
Layout( let updated = case node {
..layout, Cell(..) -> Cell(..node, content: content)
nodes: dict.insert( Row(..) -> Row(..node, content: content)
layout.nodes, }
section,
Node(..node, content: content), Layout(..layout, nodes: dict.insert(layout.nodes, section, updated))
), }
)
} }
} }
@@ -61,30 +99,140 @@ pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:) Layout(..layout, width:, height:)
} }
pub fn render(layout: Layout, from: Section) -> Nil { pub fn render(layout: Layout) -> Nil {
internal.clear_screen()
[layout.width, layout.height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
let ansi_renders =
Renders(
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
text: fn(tree, chars, x, y) {
string_tree.append(tree, ansi.text(chars, x, y))
},
)
string_tree.new() string_tree.new()
|> render_loop(layout, from, _) |> render_generic(
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
0,
Root,
_,
ansi_renders,
)
|> string_tree.to_string |> string_tree.to_string
|> internal.print |> internal.print
} }
pub fn render_loop( pub type Renders(into) {
layout: Layout, Renders(
from: Section, text: fn(into, String, Int, Int) -> into,
into: StringTree, box: fn(into, Int, Int, Int, Int) -> into,
) -> StringTree {
case dict.get(layout.nodes, from) {
Error(_) -> into
Ok(node) -> {
let parent =
string_tree.append(
into,
internal.chars_at(node.content, node.x, node.y),
) )
}
list.fold(node.children, parent, fn(into_acc, child) { pub fn render_generic(
render_loop(layout, child, into_acc) layout: Layout,
// Dimensions
container_width: Float,
container_height: Float,
container_tl_x: Int,
container_tl_y: Int,
// State
index: Int,
from: Section,
render_into: into,
renders: Renders(into),
) -> into {
case dict.get(layout.nodes, from) {
Error(_) -> render_into
Ok(node) -> {
let margin = 2.0
let #(width, height) = case node.style.dimensions {
Flex -> todo
Percent(width:, height:) -> {
let width =
container_width *. { int.to_float(width) /. 100.0 }
|> float.floor
|> float.truncate
let height =
container_height *. { int.to_float(height) /. 100.0 }
|> float.floor
|> float.truncate
#(width, height)
}
}
let #(cx, cy) = case node {
Row(..) -> #(container_tl_x, container_tl_y + { index * height })
Cell(..) -> #(container_tl_x + { index * width }, container_tl_y)
}
let parent =
render_into
|> renders.box(cx, cy, width, height)
// + 2 for header margin
|> renders.text(node.content, cx, cy)
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_into, ic) {
let #(i, child) = ic
let #(width, height) = case node.style.dimensions {
Flex -> todo
Percent(width:, height:) -> {
let width =
container_width *. { int.to_float(width) /. 100.0 } -. margin
|> float.floor
let height =
container_height
*. { int.to_float(height) /. 100.0 }
-. margin
|> float.floor
#(width, height)
}
}
let child_origin_x = container_tl_x + 1
let child_origin_y = container_tl_y + 1
render_generic(
layout,
width,
height,
child_origin_x,
child_origin_y,
i,
child,
acc_into,
renders,
)
}) })
} }
} }
} }
}
}

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@@ -0,0 +1,70 @@
import gleam/dict
import musicplayer/ui/internal
import musicplayer/ui/layout.{Layout, Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(width) = internal.io_get_columns()
let assert Ok(height) = internal.io_get_rows()
two_rows_with_cells(width, height)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(width: Int, height: Int) -> layout.Layout {
let nodes =
dict.from_list([
#(
layout.Root,
layout.Row(
content: "container",
style: Style(dimensions: Percent(width: 100, height: 100)),
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("A"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
children: [],
),
),
])
Layout(width:, height:, nodes: nodes)
}

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@@ -0,0 +1,15 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

View File

@@ -38,7 +38,7 @@ pub fn new() -> Result(Subject(Control), String) {
internal.clear_screen() internal.clear_screen()
internal.hide_cursor() internal.hide_cursor()
redraw_on_update_loop(redraw) redraw_loop(redraw)
}) })
Ok(ui) Ok(ui)
@@ -63,21 +63,18 @@ fn handle_message(
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log
actor.continue( let layout = layout.update_dimensions(state.layout, width, height)
State(
..state, process.send(state.redraw, layout)
layout: layout.update_dimensions(state.layout, width, height), actor.continue(State(..state, layout:))
),
)
} }
} }
} }
control.UpdateState(section, content) -> { control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content) let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout) actor.send(state.redraw, layout)
actor.continue(state) actor.continue(State(..state, layout:))
} }
control.Exit(reply_to) -> { control.Exit(reply_to) -> {
@@ -88,13 +85,11 @@ fn handle_message(
} }
} }
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil { fn redraw_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw) process.receive_forever(redraw)
|> layout.render
internal.clear_screen() redraw_loop(redraw)
layout.render(layout, layout.Root)
redraw_on_update_loop(redraw)
} }
fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) { fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {

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@@ -0,0 +1,105 @@
import gleam/dict
import gleam/io
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{Layout, Percent, Section, Style}
pub fn main() -> Nil {
gleeunit.main()
}
pub fn percent_layout_test() {
let layout =
Layout(
width: 80,
height: 20,
nodes: dict.from_list([
#(
layout.Root,
layout.Row(
content: "container",
style: Style(dimensions: Percent(width: 100, height: 100)),
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 100)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [],
),
),
]),
)
let expected =
"
container──────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│row 1────────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
let visual = virtual_ansi.render(layout)
case visual == string.trim(expected) {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(visual)
should.equal(visual, expected)
}
}
}

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@@ -0,0 +1,113 @@
import gleam/dict
import gleam/int
import gleam/list
import gleam/string
import musicplayer/ui/layout.{type Layout, Renders}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout) -> String {
let test_renders =
Renders(
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
)
let screen =
layout.render_generic(
layout,
int.to_float(layout.width),
int.to_float(layout.height),
1,
1,
0,
layout.Root,
dict.new(),
test_renders,
)
screen_to_string(screen)
}
pub fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}
pub fn text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
pub fn box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> horizontal_line(x + 1, y, w - 2, hor)
|> horizontal_line(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> vertical_line(x, y + 1, h - 2, ver)
|> vertical_line(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn horizontal_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}