10 Commits

Author SHA1 Message Date
Alexander Heldt
0877344a94 Monitor musicplayer actor and stop main process when actor stops 2025-11-29 14:59:49 +01:00
Alexander Heldt
dd9468938d Simplify input capture
Instead of "injecting" characters into the input stream, the input
stream is now forwarded to the `musicplayer`. It has will have to
decide what to do with the stream, e.g. by setting the "mode" to
something that captures the input stream and acts upon it
2025-11-28 23:35:31 +01:00
Alexander Heldt
35d331a753 Update documentation 2025-11-25 21:02:35 +01:00
Alexander Heldt
34ff51881f Add Search section 2025-11-25 20:50:13 +01:00
Alexander Heldt
91eab4e454 Add Header section to layout 2025-11-25 20:49:40 +01:00
Alexander Heldt
649fbf1c87 Continuously forward Key to musicplayer on one subject
And remove any `input_introducer` markers to allow sections
like `Search` show the "clean" input stream
2025-11-25 20:46:47 +01:00
Alexander Heldt
c90f4716f4 Remove redrawing on tick from ui
The `musicplayer` will update the state as needed,
e.g. on an interval
2025-11-25 20:41:57 +01:00
Alexander Heldt
fdfd44017f Add Layout and ability to render its tree
Both on update events from `musicplayer` but also on interval
2025-11-23 18:57:16 +01:00
Alexander Heldt
008566c87f Use time.to_duration_string 2025-11-23 18:54:14 +01:00
Alexander Heldt
e746bfafcf Add time module with to_duration_string
Which turn a float into a `mm:ss` string
2025-11-23 18:52:01 +01:00
13 changed files with 304 additions and 167 deletions

View File

@@ -8,29 +8,14 @@ import musicplayer/ui/ui
pub fn main() -> Nil {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let input_stream_name: Name(List(String)) = process.new_name("input_stream")
// `input_inject` is created by name to allow the `input` process that
// owns `read_input` to be able to register and receive from it,
// while the any other processes can use the name reference to
// inject input
let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
// TODO should input.new just return the inject_subject?
input.new(input_keys_name, input_stream_name, input_inject_name)
input.new(input_keys_name)
let assert Ok(ui) = ui.new()
let assert Ok(mpv) = mpv.new()
let assert Ok(musicplayer_pid) = musicplayer.new(ui, mpv, input_keys_name)
let exit = process.new_subject()
let assert Ok(_) =
musicplayer.new(
ui,
mpv,
input_keys_name,
input_stream_name,
input_inject_name,
exit,
)
process.receive_forever(exit)
let monitor = process.monitor(musicplayer_pid)
process.new_selector()
|> process.select_specific_monitor(monitor, fn(_) { Nil })
|> process.selector_receive_forever
}

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@@ -4,21 +4,27 @@ pub type Control {
TogglePlayPause
Search
Raw(String)
Return
Backspace
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Char(char) -> char_control(char)
key.Return -> Ok(Return)
key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Result(Control, Nil) {
fn char_control(char: String) -> Control {
case char {
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search)
"q" -> Ok(Exit)
_ -> Error(Nil)
" " -> TogglePlayPause
"/" -> Search
"q" -> Exit
_ -> Raw(char)
}
}

View File

@@ -1,47 +1,15 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/erlang/process.{type Name}
import musicplayer/input/key.{type Key}
// TODO REWRITE below
/// `new` accepts a list of listeners that are composed of two subjects;
/// - one to get the final `Key` and
/// - one to tap the input as it is read from i/o
/// and
/// - a subject name that is used to create a `Subject` that other processes
/// know they can inject a `Key` into the input with
pub fn new(
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
) -> Nil {
/// `new` accepts a subject that all input will be sent to
pub fn new(input_keys_name: Name(Key)) -> Nil {
let _ =
process.spawn(fn() {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
let assert Ok(_) = process.register(process.self(), input_inject_name)
read_input(input_keys, input_stream, input_inject)
key.read_input_until_key(input_keys)
})
key.start_raw_shell()
Nil
}
fn read_input(
input_keys: Subject(Key),
input_stream: Subject(List(String)),
input_inject: Subject(Key),
) -> Nil {
let buffer = case process.receive(input_inject, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
key.read_input_until_key(buffer, input_stream)
|> process.send(input_keys, _)
read_input(input_keys, input_stream, input_inject)
}

View File

@@ -1,20 +1,21 @@
import gleam/erlang/atom
import gleam/erlang/process.{type Subject}
import gleam/list
import gleam/string
import musicplayer/input/internal as internal_input
pub type Key {
Continue(buffer: List(String))
Char(String)
Input(String)
Left
Right
Up
Down
Continue(buffer: List(String))
Return
Backspace
Unknown
}
@@ -23,8 +24,9 @@ pub const esc = "\u{001B}"
// control sequence introducer
pub const csi = "["
// input introducer
pub const input_introducer = "::"
pub const return = "\r"
pub const backspace = "\u{007F}"
pub fn from_list(l: List(String)) -> Key {
case l {
@@ -35,18 +37,9 @@ pub fn from_list(l: List(String)) -> Key {
[e, c] if e == esc && c == csi -> Continue(l)
[ci] | [ci, _] if ci == input_introducer -> Continue(l)
[ii, cmd, tail] if ii == input_introducer -> {
case tail {
// Return
"\r" -> Input(cmd)
// Backspace
"\u{007F}" -> Continue([ii, string.drop_end(cmd, 1)])
_ -> Continue([ii, cmd <> tail])
}
}
[e] if e == esc -> Continue(l)
[bs] if bs == backspace -> Backspace
[rtn] if rtn == return -> Return
[char] -> Char(char)
[] -> Continue([])
@@ -60,20 +53,24 @@ pub fn start_raw_shell() {
internal_input.shell_start_interactive(#(no_shell, raw))
}
pub fn read_input_until_key(
pub fn read_input_until_key(input_keys: Subject(Key)) -> Nil {
read_input_until_key_loop([], input_keys)
}
pub fn read_input_until_key_loop(
l: List(String),
input_stream: Subject(List(String)),
) -> Key {
input_keys: Subject(Key),
) -> Nil {
case
internal_input.read_input()
|> list.wrap
|> list.append(l, _)
|> from_list
{
Continue(l) -> {
process.send(input_stream, l)
read_input_until_key(l, input_stream)
}
k -> k
Continue(l) -> read_input_until_key_loop(l, input_keys)
k -> {
process.send(input_keys, k)
read_input_until_key_loop([], input_keys)
}
}
}

View File

@@ -37,8 +37,6 @@ fn handle_message(
) -> actor.Next(State(socket), Control) {
case control {
control.TogglePlayPause -> {
echo "mpv: toggling play/pause"
let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details

View File

@@ -1,20 +1,30 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/float
import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/time/time
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key}
import musicplayer/mpv/control as mpv_control
import musicplayer/ui/control as ui_control
import musicplayer/ui/layout
type State(ui, mpv, input_inject, exit) {
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State {
State(
mode: Mode,
input: Input,
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
input_inject: Subject(Key),
exit: Subject(Nil),
)
}
@@ -22,74 +32,80 @@ pub fn new(
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
exit: Subject(Nil),
) -> Result(Nil, String) {
) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
let input = Input(False, "")
case
actor.new(State(ui, mpv, input_inject, exit))
actor.new(State(Idle, input, ui, mpv))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: musicplayer, ..)) -> {
Ok(actor.Started(pid:, data: musicplayer)) -> {
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_stream_name)
temp_input_stream(input_stream)
})
process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
Ok(Nil)
Ok(pid)
}
}
}
fn handle_message(
state: State(ui, mpv, input_inject, exit),
control: Control,
) -> actor.Next(State(ui, mpv, input_inject, exit), Control) {
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Search -> {
process.send(state.input_inject, key.Continue([key.input_introducer]))
update_search(state.ui, "searching: ")
actor.continue(state)
actor.continue(
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
}
control.Raw(content) -> {
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
}
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
)
}
control.TogglePlayPause -> {
echo "toggling play/pause"
process.send(state.mpv, mpv_control.TogglePlayPause)
case
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) ->
process.send(
state.ui,
ui_control.UpdateState(
"playback time: N/A (err: " <> err.details <> ")",
),
)
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
state.ui,
ui_control.UpdateState(
"playback time: " <> float.to_string(playback_time),
),
)
}
update_playback_time(state.mpv, state.ui)
actor.continue(state)
}
control.Exit -> {
@@ -99,26 +115,63 @@ fn handle_message(
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
// End main process
process.send(state.exit, Nil)
actor.stop()
}
}
}
/// `handle_key` listens to a subject onto which `input` will send messages with
/// parsed `Key`s which will be mapped to `Control`s (if possible)
fn update_playback_time_loop(
mpv: Subject(mpv_control.Control),
ui: Subject(ui_control.Control),
interval_ms: Int,
) {
process.sleep(interval_ms)
update_playback_time(mpv, ui)
update_playback_time_loop(mpv, ui, interval_ms)
}
fn update_playback_time(
mpv: Subject(mpv_control.Control),
ui: Subject(ui_control.Control),
) -> Nil {
case
process.call(mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")",
),
)
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send(
ui,
ui_control.UpdateState(
layout.PlaybackTime,
"playback time: " <> time.to_duration_string(playback_time),
),
)
}
}
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content))
}
/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
let _ =
process.receive_forever(input_keys)
process.new_selector()
|> process.select(input_keys)
|> process.selector_receive_forever
|> control.from_key
|> result.map(process.send(musicplayer, _))
handle_key(musicplayer, input_keys)
}
fn temp_input_stream(input_stream: Subject(List(String))) -> Nil {
let stream = process.receive_forever(input_stream)
echo "input stream: " <> string.inspect(stream)
temp_input_stream(input_stream)
}

View File

@@ -0,0 +1,23 @@
import gleam/float
import gleam/int
import gleam/string
pub fn to_duration_string(seconds: Float) -> String {
let total =
seconds
|> float.max(0.0)
|> float.truncate
let minutes = total / 60
let seconds = total % 60
let mins =
int.to_string(minutes)
|> string.pad_start(to: 2, with: "0")
let secs =
int.to_string(seconds)
|> string.pad_start(to: 2, with: "0")
mins <> ":" <> secs
}

View File

@@ -1,7 +1,9 @@
import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section}
pub type Control {
UpdateState(content: String)
UpdateState(section: Section, content: String)
Exit(reply_to: Subject(Nil))
}

View File

@@ -1,3 +1,4 @@
import gleam/int
import gleam/io
pub fn print(content: String) -> Nil {
@@ -10,6 +11,11 @@ pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H")
}
pub fn print_at(text: String, x: Int, y: Int) -> Nil {
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
io.print(seq <> text)
}
pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l")
}

View File

@@ -0,0 +1,51 @@
import gleam/dict
pub type Layout {
Layout(nodes: dict.Dict(Section, Node))
}
pub type Section {
Root
Header
Search
PlaybackTime
}
pub type Node {
Node(content: String, x: Int, y: Int, children: List(Section))
}
pub fn new() -> Layout {
let nodes =
dict.from_list([
#(
Root,
Node(content: "", x: 0, y: 0, children: [
Header,
Search,
PlaybackTime,
]),
),
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
#(Search, Node(content: "", x: 30, y: 1, children: [])),
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
])
Layout(nodes: nodes)
}
pub fn update_section(
layout: Layout,
section: Section,
content: String,
) -> Layout {
case dict.get(layout.nodes, section) {
Error(_) -> layout
Ok(node) ->
Layout(nodes: dict.insert(
layout.nodes,
section,
Node(..node, content: content),
))
}
}

View File

@@ -1,19 +1,25 @@
import gleam/dict
import gleam/erlang/process.{type Subject}
import gleam/list
import gleam/otp/actor
import gleam/string
import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal as ui_internal
import musicplayer/ui/layout.{type Layout, type Section}
pub type State(redraw, content) {
State(redraw: Subject(String), content: String)
State(redraw: Subject(Layout), layout: Layout)
}
pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw")
let redraw: Subject(String) = process.named_subject(redraw_name)
let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new()
case
actor.new(State(redraw, ""))
actor.new(State(redraw, layout))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -26,7 +32,7 @@ pub fn new() -> Result(Subject(Control), String) {
ui_internal.clear_screen()
ui_internal.hide_cursor()
redraw_loop(redraw)
redraw_on_update_loop(redraw)
})
Ok(ui)
@@ -35,15 +41,18 @@ pub fn new() -> Result(Subject(Control), String) {
}
fn handle_message(
state: State(redraw, content),
state: State(redraw, layout),
control: Control,
) -> actor.Next(State(redraw, content), Control) {
) -> actor.Next(State(redraw, layout), Control) {
case control {
control.UpdateState(content) -> {
let state = State(..state, content:)
actor.send(state.redraw, content)
control.UpdateState(section, content) -> {
let layout = layout.update_section(state.layout, section, content)
let state = State(..state, layout:)
actor.send(state.redraw, layout)
actor.continue(state)
}
control.Exit(reply_to) -> {
ui_internal.show_cursor()
process.send(reply_to, Nil)
@@ -52,11 +61,21 @@ fn handle_message(
}
}
fn redraw_loop(redraw: Subject(String)) -> Nil {
let content = process.receive_forever(redraw)
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
let layout = process.receive_forever(redraw)
ui_internal.clear_screen()
ui_internal.print(content)
render_layout(layout, layout.Root)
redraw_loop(redraw)
redraw_on_update_loop(redraw)
}
fn render_layout(layout: Layout, from: Section) -> Nil {
case dict.get(layout.nodes, from) {
Error(_) -> Nil
Ok(node) -> {
list.each(node.children, fn(child) { render_layout(layout, child) })
ui_internal.print_at(node.content, node.x, node.y)
}
}
}

View File

@@ -1,7 +1,7 @@
import gleam/list
import gleeunit
import musicplayer/input/key.{type Key, Char, csi, esc, input_introducer as ii}
import musicplayer/input/key.{type Key, Char, backspace, csi, esc, return}
pub fn main() -> Nil {
gleeunit.main()
@@ -27,11 +27,8 @@ pub fn key_from_list_test() {
]
let input_tests = [
TestCase([ii], key.Continue([ii])),
TestCase([ii, "a"], key.Continue([ii, "a"])),
TestCase([ii, "a", "b"], key.Continue([ii, "ab"])),
TestCase([ii, "ab", "\u{007F}"], key.Continue([ii, "a"])),
TestCase([ii, "ab", "\r"], key.Input("ab")),
TestCase([return], key.Return),
TestCase([backspace], key.Backspace),
]
let test_cases = [base_tests, char_tests, escape_tests, input_tests]

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@@ -0,0 +1,32 @@
import gleam/list
import gleeunit
import musicplayer/time/time
pub fn main() -> Nil {
gleeunit.main()
}
type TestCase {
TestCase(seconds: Float, expected: String)
}
pub fn to_duration_string_test() {
let test_cases = [
TestCase(-1.0, "00:00"),
TestCase(0.0, "00:00"),
TestCase(9.0, "00:09"),
TestCase(10.0, "00:10"),
TestCase(11.0, "00:11"),
TestCase(60.0, "01:00"),
TestCase(61.0, "01:01"),
TestCase(120.0, "02:00"),
TestCase(600.0, "10:00"),
TestCase(6000.0, "100:00"),
TestCase(6001.0, "100:01"),
]
list.each(test_cases, fn(tc) {
assert tc.expected == time.to_duration_string(tc.seconds)
})
}