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7 Commits
section-co
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34ff51881f
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34ff51881f | ||
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91eab4e454 | ||
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649fbf1c87 | ||
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c90f4716f4 | ||
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fdfd44017f | ||
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008566c87f | ||
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e746bfafcf |
@@ -8,7 +8,6 @@ import musicplayer/ui/ui
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pub fn main() -> Nil {
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pub fn main() -> Nil {
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let input_keys_name: Name(Key) = process.new_name("input_keys")
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let input_keys_name: Name(Key) = process.new_name("input_keys")
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let input_stream_name: Name(List(String)) = process.new_name("input_stream")
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// `input_inject` is created by name to allow the `input` process that
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// `input_inject` is created by name to allow the `input` process that
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// owns `read_input` to be able to register and receive from it,
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// owns `read_input` to be able to register and receive from it,
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@@ -17,20 +16,13 @@ pub fn main() -> Nil {
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let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
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let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
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// TODO should input.new just return the inject_subject?
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// TODO should input.new just return the inject_subject?
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input.new(input_keys_name, input_stream_name, input_inject_name)
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input.new(input_keys_name, input_inject_name)
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let assert Ok(ui) = ui.new()
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let assert Ok(ui) = ui.new()
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let assert Ok(mpv) = mpv.new()
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let assert Ok(mpv) = mpv.new()
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let exit = process.new_subject()
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let exit = process.new_subject()
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let assert Ok(_) =
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let assert Ok(_) =
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musicplayer.new(
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musicplayer.new(ui, mpv, input_keys_name, input_inject_name, exit)
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ui,
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mpv,
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input_keys_name,
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input_stream_name,
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input_inject_name,
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exit,
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)
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process.receive_forever(exit)
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process.receive_forever(exit)
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}
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}
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@@ -2,13 +2,16 @@ import musicplayer/input/key.{type Key}
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pub type Control {
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pub type Control {
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TogglePlayPause
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TogglePlayPause
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Search
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Input(String)
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Search(List(String))
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Exit
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Exit
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}
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}
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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case key {
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case key {
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key.Input(content) -> Ok(Input(content))
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key.Char(char) -> char_control(char)
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key.Char(char) -> char_control(char)
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_ -> Error(Nil)
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_ -> Error(Nil)
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}
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}
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@@ -17,7 +20,7 @@ pub fn from_key(key: Key) -> Result(Control, Nil) {
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fn char_control(char: String) -> Result(Control, Nil) {
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fn char_control(char: String) -> Result(Control, Nil) {
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case char {
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case char {
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" " -> Ok(TogglePlayPause)
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" " -> Ok(TogglePlayPause)
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"/" -> Ok(Search)
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"/" -> Ok(Search([]))
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"q" -> Ok(Exit)
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"q" -> Ok(Exit)
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_ -> Error(Nil)
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_ -> Error(Nil)
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}
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}
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@@ -1,4 +1,4 @@
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import gleam/erlang/process.{type Name, type Subject}
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import gleam/erlang/process.{type Name}
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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@@ -10,38 +10,17 @@ import musicplayer/input/key.{type Key}
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/// and
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/// and
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/// - a subject name that is used to create a `Subject` that other processes
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/// - a subject name that is used to create a `Subject` that other processes
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/// know they can inject a `Key` into the input with
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/// know they can inject a `Key` into the input with
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pub fn new(
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pub fn new(input_keys_name: Name(Key), input_inject_name: Name(Key)) -> Nil {
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input_keys_name: Name(Key),
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input_stream_name: Name(List(String)),
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input_inject_name: Name(Key),
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) -> Nil {
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let _ =
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let _ =
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process.spawn(fn() {
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process.spawn(fn() {
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let input_keys = process.named_subject(input_keys_name)
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let input_keys = process.named_subject(input_keys_name)
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let input_stream = process.named_subject(input_stream_name)
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let input_inject = process.named_subject(input_inject_name)
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let input_inject = process.named_subject(input_inject_name)
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let assert Ok(_) = process.register(process.self(), input_inject_name)
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let assert Ok(_) = process.register(process.self(), input_inject_name)
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read_input(input_keys, input_stream, input_inject)
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key.read_input_until_key(input_keys, input_inject)
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})
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})
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key.start_raw_shell()
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key.start_raw_shell()
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Nil
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Nil
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}
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}
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fn read_input(
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input_keys: Subject(Key),
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input_stream: Subject(List(String)),
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input_inject: Subject(Key),
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) -> Nil {
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let buffer = case process.receive(input_inject, 1) {
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Ok(key.Continue(buffer)) -> buffer
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Ok(_) | Error(_) -> []
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}
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key.read_input_until_key(buffer, input_stream)
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|> process.send(input_keys, _)
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read_input(input_keys, input_stream, input_inject)
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}
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@@ -61,9 +61,19 @@ pub fn start_raw_shell() {
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}
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}
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pub fn read_input_until_key(
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pub fn read_input_until_key(
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l: List(String),
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input_keys: Subject(Key),
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input_stream: Subject(List(String)),
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input_inject: Subject(Key),
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) -> Key {
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) -> Nil {
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case process.receive(input_inject, 1) {
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Ok(Continue(buffer)) -> buffer
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Ok(_) | Error(_) -> []
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}
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|> forward_input_to(input_keys)
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read_input_until_key(input_keys, input_inject)
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}
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pub fn forward_input_to(l: List(String), input_keys: Subject(Key)) -> Nil {
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case
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case
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internal_input.read_input()
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internal_input.read_input()
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|> list.wrap
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|> list.wrap
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@@ -71,9 +81,14 @@ pub fn read_input_until_key(
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|> from_list
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|> from_list
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{
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{
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Continue(l) -> {
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Continue(l) -> {
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process.send(input_stream, l)
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case l {
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read_input_until_key(l, input_stream)
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[ii, cmd] if ii == input_introducer -> {
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process.send(input_keys, Continue([cmd]))
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forward_input_to(l, input_keys)
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}
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}
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k -> k
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_ -> forward_input_to(l, input_keys)
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}
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}
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k -> process.send(input_keys, k)
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}
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}
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}
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}
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@@ -1,14 +1,14 @@
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import gleam/erlang/process.{type Name, type Subject}
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import gleam/erlang/process.{type Name, type Subject}
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import gleam/float
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import gleam/otp/actor
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import gleam/otp/actor
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import gleam/result
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import gleam/result
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import gleam/string
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import gleam/string
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import musicplayer/time/time
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import musicplayer/control.{type Control}
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import musicplayer/control.{type Control}
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import musicplayer/input/key.{type Key}
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import musicplayer/input/key.{type Key}
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import musicplayer/mpv/control as mpv_control
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import musicplayer/mpv/control as mpv_control
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/control as ui_control
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import musicplayer/ui/section
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import musicplayer/ui/layout
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type State(ui, mpv, input_inject, exit) {
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type State(ui, mpv, input_inject, exit) {
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State(
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State(
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@@ -23,12 +23,10 @@ pub fn new(
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ui: Subject(ui_control.Control),
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ui: Subject(ui_control.Control),
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mpv: Subject(mpv_control.Control),
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mpv: Subject(mpv_control.Control),
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input_keys_name: Name(Key),
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input_keys_name: Name(Key),
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input_stream_name: Name(List(String)),
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input_inject_name: Name(Key),
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input_inject_name: Name(Key),
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exit: Subject(Nil),
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exit: Subject(Nil),
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) -> Result(Nil, String) {
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) -> Result(Nil, String) {
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let input_keys = process.named_subject(input_keys_name)
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let input_keys = process.named_subject(input_keys_name)
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let input_stream = process.named_subject(input_stream_name)
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let input_inject = process.named_subject(input_inject_name)
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let input_inject = process.named_subject(input_inject_name)
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case
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case
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@@ -44,10 +42,7 @@ pub fn new(
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handle_key(musicplayer, input_keys)
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handle_key(musicplayer, input_keys)
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})
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})
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process.spawn(fn() {
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process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
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let assert Ok(_) = process.register(process.self(), input_stream_name)
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temp_input_stream(input_stream)
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})
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Ok(Nil)
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Ok(Nil)
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}
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}
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@@ -59,40 +54,25 @@ fn handle_message(
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control: Control,
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control: Control,
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) -> actor.Next(State(ui, mpv, input_inject, exit), Control) {
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) -> actor.Next(State(ui, mpv, input_inject, exit), Control) {
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case control {
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case control {
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control.Search -> {
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control.Search([]) -> {
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process.send(state.input_inject, key.Continue([key.input_introducer]))
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process.send(state.input_inject, key.Continue([key.input_introducer]))
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update_search(state.ui, "searching: ")
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actor.continue(state)
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actor.continue(state)
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}
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}
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control.Search(content) -> {
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update_search(state.ui, "searching: " <> string.join(content, ""))
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actor.continue(state)
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}
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control.Input(_) -> {
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update_search(state.ui, "")
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actor.continue(state)
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}
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control.TogglePlayPause -> {
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control.TogglePlayPause -> {
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echo "toggling play/pause"
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echo "toggling play/pause"
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process.send(state.mpv, mpv_control.TogglePlayPause)
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process.send(state.mpv, mpv_control.TogglePlayPause)
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update_playback_time(state.mpv, state.ui)
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case
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process.call(state.mpv, 1000, fn(reply_to) {
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mpv_control.GetPlaybackTime(reply_to)
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})
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{
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Error(err) ->
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process.send(
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state.ui,
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ui_control.UpdateState(
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|
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section.PlaybackTime,
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"playback time: N/A (err: " <> err.details <> ")",
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),
|
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)
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|
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|
|
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Ok(mpv_control.PlaybackTime(data: playback_time)) ->
|
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process.send(
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|
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state.ui,
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|
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ui_control.UpdateState(
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|
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section.PlaybackTime,
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|
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"playback time: " <> float.to_string(playback_time),
|
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),
|
|
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)
|
|
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}
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|
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|
|
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actor.continue(state)
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actor.continue(state)
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}
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}
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control.Exit -> {
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control.Exit -> {
|
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@@ -109,19 +89,66 @@ fn handle_message(
|
|||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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|
fn update_playback_time_loop(
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|
mpv: Subject(mpv_control.Control),
|
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|
ui: Subject(ui_control.Control),
|
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|
interval_ms: Int,
|
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|
) {
|
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|
process.sleep(interval_ms)
|
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|
update_playback_time(mpv, ui)
|
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|
|
||||||
|
update_playback_time_loop(mpv, ui, interval_ms)
|
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|
}
|
||||||
|
|
||||||
|
fn update_playback_time(
|
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|
mpv: Subject(mpv_control.Control),
|
||||||
|
ui: Subject(ui_control.Control),
|
||||||
|
) -> Nil {
|
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|
case
|
||||||
|
process.call(mpv, 1000, fn(reply_to) {
|
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|
mpv_control.GetPlaybackTime(reply_to)
|
||||||
|
})
|
||||||
|
{
|
||||||
|
Error(err) ->
|
||||||
|
process.send(
|
||||||
|
ui,
|
||||||
|
ui_control.UpdateState(
|
||||||
|
layout.PlaybackTime,
|
||||||
|
"playback time: N/A (err: " <> err.details <> ")",
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
|
||||||
|
process.send(
|
||||||
|
ui,
|
||||||
|
ui_control.UpdateState(
|
||||||
|
layout.PlaybackTime,
|
||||||
|
"playback time: " <> time.to_duration_string(playback_time),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
|
||||||
|
process.send(ui, ui_control.UpdateState(layout.Search, content))
|
||||||
|
}
|
||||||
|
|
||||||
/// `handle_key` listens to a subject onto which `input` will send messages with
|
/// `handle_key` listens to a subject onto which `input` will send messages with
|
||||||
/// parsed `Key`s which will be mapped to `Control`s (if possible)
|
/// parsed `Key`s which will be mapped to `Control`s (if possible)
|
||||||
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
|
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
|
||||||
let _ =
|
let _ = case
|
||||||
process.receive_forever(input_keys)
|
process.new_selector()
|
||||||
|
|> process.select(input_keys)
|
||||||
|
|> process.selector_receive_forever
|
||||||
|
{
|
||||||
|
key.Continue(buffer:) ->
|
||||||
|
Ok(process.send(musicplayer, control.Search(buffer)))
|
||||||
|
|
||||||
|
key ->
|
||||||
|
key
|
||||||
|> control.from_key
|
|> control.from_key
|
||||||
|> result.map(process.send(musicplayer, _))
|
|> result.map(process.send(musicplayer, _))
|
||||||
|
}
|
||||||
|
|
||||||
handle_key(musicplayer, input_keys)
|
handle_key(musicplayer, input_keys)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn temp_input_stream(input_stream: Subject(List(String))) -> Nil {
|
|
||||||
let stream = process.receive_forever(input_stream)
|
|
||||||
echo "input stream: " <> string.inspect(stream)
|
|
||||||
temp_input_stream(input_stream)
|
|
||||||
}
|
|
||||||
|
|||||||
23
src/musicplayer/time/time.gleam
Normal file
23
src/musicplayer/time/time.gleam
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
import gleam/float
|
||||||
|
import gleam/int
|
||||||
|
import gleam/string
|
||||||
|
|
||||||
|
pub fn to_duration_string(seconds: Float) -> String {
|
||||||
|
let total =
|
||||||
|
seconds
|
||||||
|
|> float.max(0.0)
|
||||||
|
|> float.truncate
|
||||||
|
|
||||||
|
let minutes = total / 60
|
||||||
|
let seconds = total % 60
|
||||||
|
|
||||||
|
let mins =
|
||||||
|
int.to_string(minutes)
|
||||||
|
|> string.pad_start(to: 2, with: "0")
|
||||||
|
|
||||||
|
let secs =
|
||||||
|
int.to_string(seconds)
|
||||||
|
|> string.pad_start(to: 2, with: "0")
|
||||||
|
|
||||||
|
mins <> ":" <> secs
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
import gleam/erlang/process.{type Subject}
|
import gleam/erlang/process.{type Subject}
|
||||||
|
|
||||||
import musicplayer/ui/section.{type Section}
|
import musicplayer/ui/layout.{type Section}
|
||||||
|
|
||||||
pub type Control {
|
pub type Control {
|
||||||
UpdateState(section: Section, content: String)
|
UpdateState(section: Section, content: String)
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
import gleam/int
|
||||||
import gleam/io
|
import gleam/io
|
||||||
|
|
||||||
pub fn print(content: String) -> Nil {
|
pub fn print(content: String) -> Nil {
|
||||||
@@ -10,6 +11,11 @@ pub fn clear_screen() -> Nil {
|
|||||||
io.print("\u{001B}[2J\u{001B}[H")
|
io.print("\u{001B}[2J\u{001B}[H")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn print_at(text: String, x: Int, y: Int) -> Nil {
|
||||||
|
let seq = "\u{001B}[" <> int.to_string(y) <> ";" <> int.to_string(x) <> "H"
|
||||||
|
io.print(seq <> text)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn hide_cursor() -> Nil {
|
pub fn hide_cursor() -> Nil {
|
||||||
io.print("\u{001B}[?25l")
|
io.print("\u{001B}[?25l")
|
||||||
}
|
}
|
||||||
|
|||||||
51
src/musicplayer/ui/layout.gleam
Normal file
51
src/musicplayer/ui/layout.gleam
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
import gleam/dict
|
||||||
|
|
||||||
|
pub type Layout {
|
||||||
|
Layout(nodes: dict.Dict(Section, Node))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub type Section {
|
||||||
|
Root
|
||||||
|
Header
|
||||||
|
Search
|
||||||
|
PlaybackTime
|
||||||
|
}
|
||||||
|
|
||||||
|
pub type Node {
|
||||||
|
Node(content: String, x: Int, y: Int, children: List(Section))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new() -> Layout {
|
||||||
|
let nodes =
|
||||||
|
dict.from_list([
|
||||||
|
#(
|
||||||
|
Root,
|
||||||
|
Node(content: "", x: 0, y: 0, children: [
|
||||||
|
Header,
|
||||||
|
Search,
|
||||||
|
PlaybackTime,
|
||||||
|
]),
|
||||||
|
),
|
||||||
|
#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
|
||||||
|
#(Search, Node(content: "", x: 30, y: 1, children: [])),
|
||||||
|
#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
|
||||||
|
])
|
||||||
|
|
||||||
|
Layout(nodes: nodes)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update_section(
|
||||||
|
layout: Layout,
|
||||||
|
section: Section,
|
||||||
|
content: String,
|
||||||
|
) -> Layout {
|
||||||
|
case dict.get(layout.nodes, section) {
|
||||||
|
Error(_) -> layout
|
||||||
|
Ok(node) ->
|
||||||
|
Layout(nodes: dict.insert(
|
||||||
|
layout.nodes,
|
||||||
|
section,
|
||||||
|
Node(..node, content: content),
|
||||||
|
))
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
import gleam/dict
|
|
||||||
|
|
||||||
pub type Section {
|
|
||||||
Header
|
|
||||||
PlaybackTime
|
|
||||||
}
|
|
||||||
|
|
||||||
pub type Content {
|
|
||||||
Content(content: String)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub type SectionContent =
|
|
||||||
dict.Dict(Section, Content)
|
|
||||||
@@ -1,28 +1,25 @@
|
|||||||
import gleam/dict
|
import gleam/dict
|
||||||
import gleam/erlang/process.{type Subject}
|
import gleam/erlang/process.{type Subject}
|
||||||
|
import gleam/list
|
||||||
import gleam/otp/actor
|
import gleam/otp/actor
|
||||||
import gleam/string
|
import gleam/string
|
||||||
|
|
||||||
import musicplayer/ui/control.{type Control}
|
import musicplayer/ui/control.{type Control}
|
||||||
import musicplayer/ui/internal as ui_internal
|
import musicplayer/ui/internal as ui_internal
|
||||||
import musicplayer/ui/section.{type Section, type SectionContent, Content}
|
import musicplayer/ui/layout.{type Layout, type Section}
|
||||||
|
|
||||||
pub type State(redraw, content) {
|
pub type State(redraw, content) {
|
||||||
State(redraw: Subject(SectionContent), sections: SectionContent)
|
State(redraw: Subject(Layout), layout: Layout)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new() -> Result(Subject(Control), String) {
|
pub fn new() -> Result(Subject(Control), String) {
|
||||||
let redraw_name = process.new_name("redraw")
|
let redraw_name = process.new_name("redraw")
|
||||||
let redraw: Subject(String) = process.named_subject(redraw_name)
|
let redraw: Subject(Layout) = process.named_subject(redraw_name)
|
||||||
|
|
||||||
let sections =
|
let layout = layout.new()
|
||||||
dict.from_list([
|
|
||||||
#(section.Header, Content("musicplayer:")),
|
|
||||||
#(section.PlaybackTime, Content("")),
|
|
||||||
])
|
|
||||||
|
|
||||||
case
|
case
|
||||||
actor.new(State(redraw, sections))
|
actor.new(State(redraw, layout))
|
||||||
|> actor.on_message(handle_message)
|
|> actor.on_message(handle_message)
|
||||||
|> actor.start
|
|> actor.start
|
||||||
{
|
{
|
||||||
@@ -35,7 +32,7 @@ pub fn new() -> Result(Subject(Control), String) {
|
|||||||
ui_internal.clear_screen()
|
ui_internal.clear_screen()
|
||||||
ui_internal.hide_cursor()
|
ui_internal.hide_cursor()
|
||||||
|
|
||||||
redraw_loop(redraw)
|
redraw_on_update_loop(redraw)
|
||||||
})
|
})
|
||||||
|
|
||||||
Ok(ui)
|
Ok(ui)
|
||||||
@@ -44,15 +41,15 @@ pub fn new() -> Result(Subject(Control), String) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn handle_message(
|
fn handle_message(
|
||||||
state: State(redraw, content),
|
state: State(redraw, layout),
|
||||||
control: Control,
|
control: Control,
|
||||||
) -> actor.Next(State(redraw, content), Control) {
|
) -> actor.Next(State(redraw, layout), Control) {
|
||||||
case control {
|
case control {
|
||||||
control.UpdateState(section, content) -> {
|
control.UpdateState(section, content) -> {
|
||||||
let content = dict.insert(state.content, section, content)
|
let layout = layout.update_section(state.layout, section, content)
|
||||||
let state = State(..state, content:)
|
let state = State(..state, layout:)
|
||||||
|
|
||||||
actor.send(state.redraw, content)
|
actor.send(state.redraw, layout)
|
||||||
actor.continue(state)
|
actor.continue(state)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -64,11 +61,21 @@ fn handle_message(
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn redraw_loop(redraw: Subject(SectionContent)) -> Nil {
|
fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
|
||||||
let content = process.receive_forever(redraw)
|
let layout = process.receive_forever(redraw)
|
||||||
|
|
||||||
ui_internal.clear_screen()
|
ui_internal.clear_screen()
|
||||||
ui_internal.print(content)
|
render_layout(layout, layout.Root)
|
||||||
|
|
||||||
redraw_loop(redraw)
|
redraw_on_update_loop(redraw)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_layout(layout: Layout, from: Section) -> Nil {
|
||||||
|
case dict.get(layout.nodes, from) {
|
||||||
|
Error(_) -> Nil
|
||||||
|
Ok(node) -> {
|
||||||
|
list.each(node.children, fn(child) { render_layout(layout, child) })
|
||||||
|
ui_internal.print_at(node.content, node.x, node.y)
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
32
test/musicplayer/time/time_test.gleam
Normal file
32
test/musicplayer/time/time_test.gleam
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
import gleam/list
|
||||||
|
import gleeunit
|
||||||
|
|
||||||
|
import musicplayer/time/time
|
||||||
|
|
||||||
|
pub fn main() -> Nil {
|
||||||
|
gleeunit.main()
|
||||||
|
}
|
||||||
|
|
||||||
|
type TestCase {
|
||||||
|
TestCase(seconds: Float, expected: String)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn to_duration_string_test() {
|
||||||
|
let test_cases = [
|
||||||
|
TestCase(-1.0, "00:00"),
|
||||||
|
TestCase(0.0, "00:00"),
|
||||||
|
TestCase(9.0, "00:09"),
|
||||||
|
TestCase(10.0, "00:10"),
|
||||||
|
TestCase(11.0, "00:11"),
|
||||||
|
TestCase(60.0, "01:00"),
|
||||||
|
TestCase(61.0, "01:01"),
|
||||||
|
TestCase(120.0, "02:00"),
|
||||||
|
TestCase(600.0, "10:00"),
|
||||||
|
TestCase(6000.0, "100:00"),
|
||||||
|
TestCase(6001.0, "100:01"),
|
||||||
|
]
|
||||||
|
|
||||||
|
list.each(test_cases, fn(tc) {
|
||||||
|
assert tc.expected == time.to_duration_string(tc.seconds)
|
||||||
|
})
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user