guessing-game

This commit is contained in:
Alexander Heldt
2025-11-01 13:47:10 +01:00
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{
"authors": [
"lpil"
],
"files": {
"solution": [
"src/guessing_game.gleam"
],
"test": [
"test/guessing_game_test.gleam"
],
"exemplar": [
".meta/example.gleam"
],
"invalidator": [
"gleam.toml",
"manifest.toml"
]
},
"forked_from": [
"fsharp/guessing-game"
],
"blurb": "Learn about case expressions by implementing a simple game in which the player needs to guess a secret number"
}

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{"track":"gleam","exercise":"guessing-game","id":"b9bfee8ac59540e181cca949a9681fb2","url":"https://exercism.org/tracks/gleam/exercises/guessing-game","handle":"fw353qwgs","is_requester":true,"auto_approve":false}

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guessing-game/.gitignore vendored Normal file
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*.beam
*.ez
build
erl_crash.dump

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guessing-game/HELP.md Normal file
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# Help
## Running the tests
To run the tests, run the command `gleam test` from within the exercise directory.
## Submitting your solution
You can submit your solution using the `exercism submit src/guessing_game.gleam` command.
This command will upload your solution to the Exercism website and print the solution page's URL.
It's possible to submit an incomplete solution which allows you to:
- See how others have completed the exercise
- Request help from a mentor
## Need to get help?
If you'd like help solving the exercise, check the following pages:
- The [Gleam track's documentation](https://exercism.org/docs/tracks/gleam)
- The [Gleam track's programming category on the forum](https://forum.exercism.org/c/programming/gleam)
- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
To get help if you're having trouble, you can use one of the following resources:
- [gleam.run](https://gleam.run/documentation/) is the gleam official documentation.
- [Discord](https://discord.gg/Fm8Pwmy) is the discord channel.
- [StackOverflow](https://stackoverflow.com/questions/tagged/gleam) can be used to search for your problem and see if it has been answered already. You can also ask and answer questions.

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guessing-game/HINTS.md Normal file
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# Hints
## General
- [This page][case-expressions] has a nice introduction to case expressions in Gleam.
## 1. Reply to a correct guess
- You can use a literal pattern to match on a specific number.
## 2. Reply to a close guess
- You can either use a literal pattern or a variable pattern and a guard.
## 3. Reply to too low guesses
- You can use a combination of a variable pattern and a guard.
## 4. Reply to too high guesses
- You can use a combination of a variable pattern and a guard, or a discard pattern.
[case-expressions]: https://gleam.run/book/tour/case-expressions.html

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guessing-game/README.md Normal file
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# Guessing Game
Welcome to Guessing Game on Exercism's Gleam Track.
If you need help running the tests or submitting your code, check out `HELP.md`.
If you get stuck on the exercise, check out `HINTS.md`, but try and solve it without using those first :)
## Introduction
## Case Expressions
In Gleam a `case` expression can be used to conditionally execute code. With a case expression a value can be tested against one or more _patterns_. An example of such a pattern is the _literal pattern_, which matches a value against a literal value (e.g. `1` or `"hello"`).
Case expressions are written with the `case` keyword:
```gleam
pub fn describe(number: Int) -> String {
case number {
0 -> "Zero"
1 -> "One"
}
}
```
While this may look like `switch` statements in other languages, pattern matching starts to shine when also using other patterns. One such pattern is the _variable pattern_, which allows one to assign a value to a variable. In this example, the variable `i` will be assigned the value of `number` if it is not `0`:
```gleam
pub fn describe(number: Int) -> String {
case number {
0 -> "Zero"
i -> "Non zero"
}
}
```
In some cases, you may want to add an additional condition to a pattern. This is known as a _guard_ (clause), which can be added using the `if` keyword:
```gleam
pub fn describe(number: Int) -> String {
case number {
0 -> "Zero"
i if i < 0 -> "Negative number"
}
}
```
For performance reasons only basic mathematical and boolean operators are allowed in guards, other functions cannot be used in guards.
In the above example, not all possible input will have a matching pattern. The compiler will detect this and output an error. This is known as _exhaustive checking_. To solve the warning, one has to handle all cases. For this, the _discard pattern_ can be used, which is a pattern that matches on any value:
```gleam
pub fn describe(number: Int) -> String {
case number {
0 -> "Zero"
i if i < 0 -> "Negative number"
_ -> "Positive number"
}
}
// No compiler error
```
Multiple patterns can be matched against in one clause using the `|` to separate between each pattern. Only one guard can be added to a clause:
```gleam
pub fn describe(number: Int) -> String {
let yell = True
case number {
0 -> "Zero"
3 | 5 -> "One of the first odd prime numbers"
2 | 4 | 6 | 8 if !yell -> "One of the even numbers less than 10"
i if i % 2 == 0 && yell -> "[Yelling] I'm telling you! It's a even nunber"
i if i < 0 -> "Negative number"
_ -> "Positive number"
}
}
// No compiler error
```
Case expressions will test a value against each pattern from top to bottom, until it finds a matching pattern and executes the logic associated with that pattern. The order of patterns matters!
## Instructions
In this exercise, you are playing a number guessing game with a friend. The rules are simple: you secretly choose a number between `1` and `100` and your friend tries to guess what number you've chosen. To help your friend, you respond differently depending on how close the guess was to the number you've chosen (`42`). These are the rules for the different replies:
- If the guess is `42`: "Correct"
- If the guess is `41` or `43`: "So close"
- If the guess is less than `41`: "Too low"
- If the guess is greater than `43`: "Too high"
You have four tasks to encode the replies to the guesses.
## 1. Reply to a correct guess
Implement the `reply` function to reply to a correct guess:
```gleam
reply(42)
// -> "Correct"
```
## 2. Reply to a close guess
Modify the `reply` function to reply to close guesses:
```gleam
reply(41)
// -> "So close"
```
## 3. Reply to too low guesses
Modify the `reply` function to reply to too low guesses:
```gleam
reply(25)
// -> "Too low"
```
## 4. Reply to too high guesses
Modify the `reply` function to reply to too high guesses:
```gleam
reply(88)
// -> "Too high"
```
## Source
### Created by
- @lpil

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guessing-game/gleam.toml Normal file
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name = "guessing_game"
version = "0.1.0"
[dependencies]
gleam_otp = "~> 0.7 or ~> 1.0"
gleam_stdlib = ">= 0.54.0 or ~> 1.0"
simplifile = "~> 1.0"
gleam_erlang = ">= 0.25.0 and < 1.0.0"
gleam_yielder = ">= 1.1.0 and < 2.0.0"
gleam_regexp = ">= 1.1.0 and < 2.0.0"
gleam_deque = ">= 1.0.0 and < 2.0.0"
[dev-dependencies]
exercism_test_runner = "~> 1.9"

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# This file was generated by Gleam
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[requirements]
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gleam_deque = { version = ">= 1.0.0 and < 2.0.0" }
gleam_erlang = { version = ">= 0.25.0 and < 1.0.0" }
gleam_otp = { version = "~> 0.7 or ~> 1.0" }
gleam_regexp = { version = ">= 1.1.0 and < 2.0.0" }
gleam_stdlib = { version = ">= 0.54.0 or ~> 1.0" }
gleam_yielder = { version = ">= 1.1.0 and < 2.0.0" }
simplifile = { version = "~> 1.0" }

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pub fn reply(guess: Int) -> String {
case guess {
n if n < 41 -> "Too low"
41 | 43 -> "So close"
n if n > 43 -> "Too high"
_ -> "Correct"
}
}

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import exercism/should
import exercism/test_runner
import guessing_game
pub fn main() {
test_runner.main()
}
pub fn reply_42_test() {
guessing_game.reply(42)
|> should.equal("Correct")
}
pub fn reply_41_test() {
guessing_game.reply(41)
|> should.equal("So close")
}
pub fn reply_43_test() {
guessing_game.reply(43)
|> should.equal("So close")
}
pub fn reply_40_test() {
guessing_game.reply(40)
|> should.equal("Too low")
}
pub fn reply_1_test() {
guessing_game.reply(1)
|> should.equal("Too low")
}
pub fn reply_44_test() {
guessing_game.reply(44)
|> should.equal("Too high")
}
pub fn reply_100_test() {
guessing_game.reply(100)
|> should.equal("Too high")
}