guessing-game
This commit is contained in:
24
guessing-game/.exercism/config.json
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24
guessing-game/.exercism/config.json
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{
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"authors": [
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"lpil"
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],
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"files": {
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"solution": [
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"src/guessing_game.gleam"
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],
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"test": [
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"test/guessing_game_test.gleam"
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],
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"exemplar": [
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".meta/example.gleam"
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],
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"invalidator": [
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"gleam.toml",
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"manifest.toml"
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]
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},
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"forked_from": [
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"fsharp/guessing-game"
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],
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"blurb": "Learn about case expressions by implementing a simple game in which the player needs to guess a secret number"
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}
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1
guessing-game/.exercism/metadata.json
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guessing-game/.exercism/metadata.json
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{"track":"gleam","exercise":"guessing-game","id":"b9bfee8ac59540e181cca949a9681fb2","url":"https://exercism.org/tracks/gleam/exercises/guessing-game","handle":"fw353qwgs","is_requester":true,"auto_approve":false}
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4
guessing-game/.gitignore
vendored
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guessing-game/.gitignore
vendored
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*.beam
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*.ez
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build
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erl_crash.dump
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32
guessing-game/HELP.md
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guessing-game/HELP.md
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# Help
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## Running the tests
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To run the tests, run the command `gleam test` from within the exercise directory.
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## Submitting your solution
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You can submit your solution using the `exercism submit src/guessing_game.gleam` command.
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This command will upload your solution to the Exercism website and print the solution page's URL.
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It's possible to submit an incomplete solution which allows you to:
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- See how others have completed the exercise
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- Request help from a mentor
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## Need to get help?
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If you'd like help solving the exercise, check the following pages:
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- The [Gleam track's documentation](https://exercism.org/docs/tracks/gleam)
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- The [Gleam track's programming category on the forum](https://forum.exercism.org/c/programming/gleam)
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- [Exercism's programming category on the forum](https://forum.exercism.org/c/programming/5)
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- The [Frequently Asked Questions](https://exercism.org/docs/using/faqs)
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Should those resources not suffice, you could submit your (incomplete) solution to request mentoring.
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To get help if you're having trouble, you can use one of the following resources:
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- [gleam.run](https://gleam.run/documentation/) is the gleam official documentation.
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- [Discord](https://discord.gg/Fm8Pwmy) is the discord channel.
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- [StackOverflow](https://stackoverflow.com/questions/tagged/gleam) can be used to search for your problem and see if it has been answered already. You can also ask and answer questions.
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23
guessing-game/HINTS.md
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guessing-game/HINTS.md
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# Hints
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## General
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- [This page][case-expressions] has a nice introduction to case expressions in Gleam.
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## 1. Reply to a correct guess
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- You can use a literal pattern to match on a specific number.
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## 2. Reply to a close guess
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- You can either use a literal pattern or a variable pattern and a guard.
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## 3. Reply to too low guesses
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- You can use a combination of a variable pattern and a guard.
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## 4. Reply to too high guesses
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- You can use a combination of a variable pattern and a guard, or a discard pattern.
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[case-expressions]: https://gleam.run/book/tour/case-expressions.html
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132
guessing-game/README.md
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guessing-game/README.md
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# Guessing Game
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Welcome to Guessing Game on Exercism's Gleam Track.
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If you need help running the tests or submitting your code, check out `HELP.md`.
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If you get stuck on the exercise, check out `HINTS.md`, but try and solve it without using those first :)
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## Introduction
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## Case Expressions
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In Gleam a `case` expression can be used to conditionally execute code. With a case expression a value can be tested against one or more _patterns_. An example of such a pattern is the _literal pattern_, which matches a value against a literal value (e.g. `1` or `"hello"`).
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Case expressions are written with the `case` keyword:
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```gleam
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pub fn describe(number: Int) -> String {
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case number {
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0 -> "Zero"
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1 -> "One"
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}
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}
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```
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While this may look like `switch` statements in other languages, pattern matching starts to shine when also using other patterns. One such pattern is the _variable pattern_, which allows one to assign a value to a variable. In this example, the variable `i` will be assigned the value of `number` if it is not `0`:
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```gleam
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pub fn describe(number: Int) -> String {
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case number {
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0 -> "Zero"
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i -> "Non zero"
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}
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}
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```
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In some cases, you may want to add an additional condition to a pattern. This is known as a _guard_ (clause), which can be added using the `if` keyword:
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```gleam
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pub fn describe(number: Int) -> String {
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case number {
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0 -> "Zero"
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i if i < 0 -> "Negative number"
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}
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}
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```
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For performance reasons only basic mathematical and boolean operators are allowed in guards, other functions cannot be used in guards.
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In the above example, not all possible input will have a matching pattern. The compiler will detect this and output an error. This is known as _exhaustive checking_. To solve the warning, one has to handle all cases. For this, the _discard pattern_ can be used, which is a pattern that matches on any value:
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```gleam
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pub fn describe(number: Int) -> String {
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case number {
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0 -> "Zero"
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i if i < 0 -> "Negative number"
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_ -> "Positive number"
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}
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}
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// No compiler error
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```
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Multiple patterns can be matched against in one clause using the `|` to separate between each pattern. Only one guard can be added to a clause:
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```gleam
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pub fn describe(number: Int) -> String {
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let yell = True
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case number {
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0 -> "Zero"
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3 | 5 -> "One of the first odd prime numbers"
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2 | 4 | 6 | 8 if !yell -> "One of the even numbers less than 10"
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i if i % 2 == 0 && yell -> "[Yelling] I'm telling you! It's a even nunber"
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i if i < 0 -> "Negative number"
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_ -> "Positive number"
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}
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}
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// No compiler error
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```
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Case expressions will test a value against each pattern from top to bottom, until it finds a matching pattern and executes the logic associated with that pattern. The order of patterns matters!
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## Instructions
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In this exercise, you are playing a number guessing game with a friend. The rules are simple: you secretly choose a number between `1` and `100` and your friend tries to guess what number you've chosen. To help your friend, you respond differently depending on how close the guess was to the number you've chosen (`42`). These are the rules for the different replies:
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- If the guess is `42`: "Correct"
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- If the guess is `41` or `43`: "So close"
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- If the guess is less than `41`: "Too low"
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- If the guess is greater than `43`: "Too high"
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You have four tasks to encode the replies to the guesses.
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## 1. Reply to a correct guess
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Implement the `reply` function to reply to a correct guess:
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```gleam
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reply(42)
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// -> "Correct"
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```
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## 2. Reply to a close guess
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Modify the `reply` function to reply to close guesses:
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```gleam
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reply(41)
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// -> "So close"
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```
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## 3. Reply to too low guesses
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Modify the `reply` function to reply to too low guesses:
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```gleam
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reply(25)
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// -> "Too low"
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```
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## 4. Reply to too high guesses
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Modify the `reply` function to reply to too high guesses:
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```gleam
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reply(88)
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// -> "Too high"
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```
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## Source
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### Created by
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- @lpil
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14
guessing-game/gleam.toml
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guessing-game/gleam.toml
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name = "guessing_game"
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version = "0.1.0"
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[dependencies]
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gleam_otp = "~> 0.7 or ~> 1.0"
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gleam_stdlib = ">= 0.54.0 or ~> 1.0"
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simplifile = "~> 1.0"
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gleam_erlang = ">= 0.25.0 and < 1.0.0"
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gleam_yielder = ">= 1.1.0 and < 2.0.0"
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gleam_regexp = ">= 1.1.0 and < 2.0.0"
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gleam_deque = ">= 1.0.0 and < 2.0.0"
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[dev-dependencies]
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exercism_test_runner = "~> 1.9"
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31
guessing-game/manifest.toml
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guessing-game/manifest.toml
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# This file was generated by Gleam
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# You typically do not need to edit this file
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packages = [
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{ name = "argv", version = "1.0.2", build_tools = ["gleam"], requirements = [], otp_app = "argv", source = "hex", outer_checksum = "BA1FF0929525DEBA1CE67256E5ADF77A7CDDFE729E3E3F57A5BDCAA031DED09D" },
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{ name = "exercism_test_runner", version = "1.9.0", build_tools = ["gleam"], requirements = ["argv", "gap", "glance", "gleam_community_ansi", "gleam_erlang", "gleam_json", "gleam_stdlib", "simplifile"], otp_app = "exercism_test_runner", source = "hex", outer_checksum = "0B17BB25F2FF1E60266467C24FE0CA04005410306AA05E9A4B41B1852D72865C" },
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{ name = "filepath", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "filepath", source = "hex", outer_checksum = "67A6D15FB39EEB69DD31F8C145BB5A421790581BD6AA14B33D64D5A55DBD6587" },
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{ name = "gap", version = "1.1.3", build_tools = ["gleam"], requirements = ["gleam_community_ansi", "gleam_stdlib"], otp_app = "gap", source = "hex", outer_checksum = "6EF5E3B523FDFBC317E9EA28D5163EE04744A97C007106F90207569789612291" },
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{ name = "glance", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib", "glexer"], otp_app = "glance", source = "hex", outer_checksum = "E155BA1A787FD11827048355021C0390D2FE9A518485526F631A9D472858CC6D" },
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{ name = "gleam_community_ansi", version = "1.4.3", build_tools = ["gleam"], requirements = ["gleam_community_colour", "gleam_regexp", "gleam_stdlib"], otp_app = "gleam_community_ansi", source = "hex", outer_checksum = "8A62AE9CC6EA65BEA630D95016D6C07E4F9973565FA3D0DE68DC4200D8E0DD27" },
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{ name = "gleam_community_colour", version = "2.0.0", build_tools = ["gleam"], requirements = ["gleam_json", "gleam_stdlib"], otp_app = "gleam_community_colour", source = "hex", outer_checksum = "FDD6AC62C6EC8506C005949A4FCEF032038191D5EAAEC3C9A203CD53AE956ACA" },
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{ name = "gleam_deque", version = "1.0.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_deque", source = "hex", outer_checksum = "64D77068931338CF0D0CB5D37522C3E3CCA7CB7D6C5BACB41648B519CC0133C7" },
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{ name = "gleam_erlang", version = "0.34.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_erlang", source = "hex", outer_checksum = "0C38F2A128BAA0CEF17C3000BD2097EB80634E239CE31A86400C4416A5D0FDCC" },
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{ name = "gleam_json", version = "2.3.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_json", source = "hex", outer_checksum = "C55C5C2B318533A8072D221C5E06E5A75711C129E420DD1CE463342106012E5D" },
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{ name = "gleam_otp", version = "0.16.1", build_tools = ["gleam"], requirements = ["gleam_erlang", "gleam_stdlib"], otp_app = "gleam_otp", source = "hex", outer_checksum = "50DA1539FC8E8FA09924EB36A67A2BBB0AD6B27BCDED5A7EF627057CF69D035E" },
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{ name = "gleam_regexp", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_regexp", source = "hex", outer_checksum = "7F5E0C0BBEB3C58E57C9CB05FA9002F970C85AD4A63BA1E55CBCB35C15809179" },
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{ name = "gleam_stdlib", version = "0.55.0", build_tools = ["gleam"], requirements = [], otp_app = "gleam_stdlib", source = "hex", outer_checksum = "32D8F4AE03771516950047813A9E359249BD9FBA5C33463FDB7B953D6F8E896B" },
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{ name = "gleam_yielder", version = "1.1.0", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "gleam_yielder", source = "hex", outer_checksum = "8E4E4ECFA7982859F430C57F549200C7749823C106759F4A19A78AEA6687717A" },
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{ name = "glexer", version = "2.2.1", build_tools = ["gleam"], requirements = ["gleam_stdlib"], otp_app = "glexer", source = "hex", outer_checksum = "5C235CBDF4DA5203AD5EAB1D6D8B456ED8162C5424FE2309CFFB7EF438B7C269" },
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{ name = "simplifile", version = "1.7.0", build_tools = ["gleam"], requirements = ["filepath", "gleam_stdlib"], otp_app = "simplifile", source = "hex", outer_checksum = "1D5DFA3A2F9319EC85825F6ED88B8E449F381B0D55A62F5E61424E748E7DDEB0" },
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]
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[requirements]
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exercism_test_runner = { version = "~> 1.9" }
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gleam_deque = { version = ">= 1.0.0 and < 2.0.0" }
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gleam_erlang = { version = ">= 0.25.0 and < 1.0.0" }
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gleam_otp = { version = "~> 0.7 or ~> 1.0" }
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gleam_regexp = { version = ">= 1.1.0 and < 2.0.0" }
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gleam_stdlib = { version = ">= 0.54.0 or ~> 1.0" }
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gleam_yielder = { version = ">= 1.1.0 and < 2.0.0" }
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simplifile = { version = "~> 1.0" }
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8
guessing-game/src/guessing_game.gleam
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guessing-game/src/guessing_game.gleam
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pub fn reply(guess: Int) -> String {
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case guess {
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n if n < 41 -> "Too low"
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41 | 43 -> "So close"
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n if n > 43 -> "Too high"
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_ -> "Correct"
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}
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}
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42
guessing-game/test/guessing_game_test.gleam
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42
guessing-game/test/guessing_game_test.gleam
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import exercism/should
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import exercism/test_runner
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import guessing_game
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pub fn main() {
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test_runner.main()
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}
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pub fn reply_42_test() {
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guessing_game.reply(42)
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|> should.equal("Correct")
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}
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pub fn reply_41_test() {
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guessing_game.reply(41)
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|> should.equal("So close")
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}
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pub fn reply_43_test() {
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guessing_game.reply(43)
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|> should.equal("So close")
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}
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pub fn reply_40_test() {
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guessing_game.reply(40)
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|> should.equal("Too low")
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}
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pub fn reply_1_test() {
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guessing_game.reply(1)
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|> should.equal("Too low")
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}
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pub fn reply_44_test() {
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guessing_game.reply(44)
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|> should.equal("Too high")
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}
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pub fn reply_100_test() {
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guessing_game.reply(100)
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|> should.equal("Too high")
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}
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Reference in New Issue
Block a user