wip
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@@ -5,7 +5,9 @@ import gleam/list
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import gleam/string
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import gleeunit
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import musicplayer/ui/layout.{type Layout, type Section, Layout, Node, Section}
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import musicplayer/ui/layout.{
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type Layout, type Section, Layout, Node, RenderOps, Section,
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}
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pub fn main() -> Nil {
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gleeunit.main()
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@@ -76,11 +78,34 @@ pub fn foo_test() {
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]),
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)
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let expected =
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"
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container──────────────────────────────────────────────────────────────────────┐
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│row 1────────────────────────────────────────────────────────────────────────┐│
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││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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││└────────────────────────────────────┘└────────────────────────────────────┘││
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│└────────────────────────────────────────────────────────────────────────────┘│
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│row 1────────────────────────────────────────────────────────────────────────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────────────────────────────────────────────────────────────────┘│
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└──────────────────────────────────────────────────────────────────────────────┘
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"
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let visual = render_to_visual(layout, Section("Root"), 80, 20)
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assert visual == ""
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assert visual == string.trim(expected)
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}
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/// The visual grid: (x, y) -> Character
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pub type Screen =
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dict.Dict(#(Int, Int), String)
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@@ -90,94 +115,42 @@ pub fn render_to_visual(
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width: Int,
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height: Int,
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) -> String {
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let screen = dict.new()
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// Initial container settings (matching your render function)
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let container_width = int.to_float(width)
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let container_height = int.to_float(height)
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let container_top_left_x = 1
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let container_top_left_y = 1
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let final_screen =
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render_visual_loop(
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layout,
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container_width,
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container_height,
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container_top_left_x,
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container_top_left_y,
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0,
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// root index
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root,
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screen,
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// 1. Define the Strategy: How to draw on a Dict
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let test_ops =
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RenderOps(
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draw_box: fn(screen, x, y, w, h) { plot_box(screen, x, y, w, h) },
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draw_text: fn(screen, text, x, y) { plot_text(screen, text, x, y) },
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)
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// 2. Run the generic logic (reusing the exact math from your real app)
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let final_screen =
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layout.render_generic(
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layout,
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int.to_float(width),
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int.to_float(height),
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1,
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// Start X (1-based for ANSI compatibility)
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1,
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// Start Y
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0,
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// Root index
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root,
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dict.new(),
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// Initial Context
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test_ops,
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)
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// 3. Convert the Grid to a Visual String
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screen_to_string(final_screen)
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}
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fn render_visual_loop(
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layout: Layout,
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c_width: Float,
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c_height: Float,
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c_x: Int,
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c_y: Int,
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index: Int,
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from: Section,
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screen: Screen,
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) -> Screen {
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case dict.get(layout.nodes, from) {
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Error(_) -> screen
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Ok(node) -> {
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let margin = 2.0
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// 1. RECURSE CHILDREN
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// We process children first so the parent draws ON TOP of them later
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// (This matches your string_tree.append logic order)
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let screen_after_children =
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list.index_map(node.children, fn(c, i) { #(i, c) })
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|> list.fold(screen, fn(acc_screen, ic) {
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let #(i, child) = ic
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// Logic from your code:
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let cw =
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c_width *. { int.to_float(node.width_percent) /. 100.0 } -. margin
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|> float.floor
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let ch =
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c_height *. { int.to_float(node.height_percent) /. 100.0 } -. margin
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|> float.floor
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let cx = c_x + 1
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let cy = c_y + 1
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render_visual_loop(layout, cw, ch, cx, cy, i, child, acc_screen)
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})
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// 2. CALCULATE CURRENT NODE DIMENSIONS (Logic from your code)
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let width =
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c_width *. { int.to_float(node.width_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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let height =
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c_height *. { int.to_float(node.height_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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// 3. CALCULATE COORDINATES (Logic from your code)
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let #(cx, cy) = case node.t {
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layout.Container -> #(c_x, c_y)
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layout.Row -> #(c_x, c_y + { index * height })
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layout.Cell -> #(c_x + { index * width }, c_y)
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}
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// 4. DRAW BOX AND CONTENT
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screen_after_children
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|> plot_box(cx, cy, width, height)
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|> plot_text(node.content, cx, cy)
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}
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}
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}
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// --- Drawing Primitives ---
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// ----------------------------------------------------------------------------
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// Plotting Primitives (The "Graphics Engine" for Tests)
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// ----------------------------------------------------------------------------
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fn plot_text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
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// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
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// are treated as single visual units.
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text
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|> string.to_graphemes
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|> list.index_fold(screen, fn(acc, char, i) {
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@@ -189,20 +162,20 @@ fn plot_box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, hor, ver) = box_chars
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// If box is too small to render, return screen as is
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// Don't draw impossible boxes
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case w < 2 || h < 2 {
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True -> screen
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False -> {
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screen
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// Corners
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// 1. Corners
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|> dict.insert(#(x, y), tl)
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|> dict.insert(#(x + w - 1, y), tr)
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|> dict.insert(#(x, y + h - 1), bl)
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|> dict.insert(#(x + w - 1, y + h - 1), br)
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// Top and Bottom edges
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// 2. Top and Bottom edges
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|> plot_line_hor(x + 1, y, w - 2, hor)
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|> plot_line_hor(x + 1, y + h - 1, w - 2, hor)
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// Side edges
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// 3. Side edges
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|> plot_line_ver(x, y + 1, h - 2, ver)
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|> plot_line_ver(x + w - 1, y + 1, h - 2, ver)
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}
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@@ -231,15 +204,20 @@ fn plot_line_ver(
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|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
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}
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// --- Output Formatting ---
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// ----------------------------------------------------------------------------
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// Output Formatting
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// ----------------------------------------------------------------------------
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fn screen_to_string(screen: Screen) -> String {
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let keys = dict.keys(screen)
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// Find the bounding box of the drawing
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let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
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let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
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// We start from 1 because ANSI is 1-based
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let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
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// We add +1 to max_x to account for the last character width
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list.range(min_y, max_y)
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|> list.map(fn(y) {
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list.range(1, max_x)
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@@ -247,6 +225,7 @@ fn screen_to_string(screen: Screen) -> String {
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case dict.get(screen, #(x, y)) {
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Ok(char) -> char
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Error(_) -> " "
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// Fill gaps with space
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}
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})
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|> string.join("")
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