wip-before-change-of-order
This commit is contained in:
@@ -249,31 +249,34 @@ pub fn render_loop(
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}
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fn draw_box(x: Int, y: Int, width: Int, height: Int) -> String {
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let box_tree = string_tree.new()
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, h, v) = box_chars
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let box_tree =
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string_tree.append(
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box_tree,
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internal.chars_at(tl <> string.repeat(h, width - 2) <> tr, x, y),
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)
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// Add top of box
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let tree =
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string_tree.new()
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|> string_tree.append(internal.chars_at(
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tl <> string.repeat(h, width - 2) <> tr,
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x,
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y,
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))
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let box_trees =
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// Add sides of box
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let tree_with_sides =
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list.range(1, height - 2)
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|> list.map(fn(row) {
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box_tree
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tree
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|> string_tree.append(internal.chars_at(v, x, y + row))
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|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
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})
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|> string_tree.concat
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string_tree.append(
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string_tree.concat(box_trees),
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internal.chars_at(
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bl <> string.repeat(h, width - 2) <> br,
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x,
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y + height - 1,
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),
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)
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// Add bottom of box
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tree_with_sides
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|> string_tree.append(internal.chars_at(
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bl <> string.repeat(h, width - 2) <> br,
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x,
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y + height - 1,
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))
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|> string_tree.to_string
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}
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@@ -3,7 +3,6 @@ import gleam/int
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import gleam/list
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import gleam/otp/actor
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import gleam/string
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import gleam/string_tree.{type StringTree}
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import musicplayer/logging/logging
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import musicplayer/ui/control.{type Control}
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@@ -104,28 +103,3 @@ fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
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process.sleep(interval_ms)
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update_dimensions_on_interval(ui, interval_ms)
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}
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// fn render_layout(layout: Layout, from: Section) -> Nil {
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// string_tree.new()
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// |> render_layout_loop(layout, from, _)
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// |> string_tree.to_string
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// |> ui_internal.print
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// }
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// fn render_layout_loop(
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// layout: Layout,
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// from: Section,
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// tree: StringTree,
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// ) -> StringTree {
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// case dict.get(layout.nodes, from) {
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// Error(_) -> tree
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// Ok(node) -> {
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// let acc_after_children =
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// list.fold(node.children, tree, fn(current_acc, child_id) {
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// render_layout_loop(layout, child_id, current_acc)
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// })
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// acc_after_children
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// |> string_tree.append(ui_internal.chars_at(node.content, node.x, node.y))
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// }
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// }
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// }
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@@ -1,87 +1,255 @@
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// import gleam/dict
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// import gleam/int
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// import gleeunit
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import gleam/dict
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import gleam/float
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import gleam/int
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import gleam/list
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import gleam/string
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import gleeunit
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// import musicplayer/ui/layout.{type Node, Layout, Section}
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import musicplayer/ui/layout.{type Layout, type Section, Layout, Node, Section}
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// pub fn main() -> Nil {
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// gleeunit.main()
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// }
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pub fn main() -> Nil {
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gleeunit.main()
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}
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// pub fn foo_test() {
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// let expected = ""
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pub fn foo_test() {
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let layout =
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Layout(
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width: 80,
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height: 20,
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nodes: dict.from_list([
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#(
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Section("Root"),
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Node(
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t: layout.Container,
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content: "container",
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width_percent: 100,
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height_percent: 100,
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children: [
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Section("Row1"),
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Section("Row2"),
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],
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),
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),
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#(
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Section("Row1"),
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Node(
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t: layout.Row,
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content: "row 1",
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width_percent: 100,
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height_percent: 50,
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children: [
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Section("A"),
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Section("B"),
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],
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),
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),
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#(
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Section("A"),
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Node(
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t: layout.Cell,
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content: "cell 1",
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width_percent: 50,
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height_percent: 100,
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children: [],
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),
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),
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#(
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Section("B"),
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Node(
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t: layout.Cell,
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content: "cell 2",
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width_percent: 50,
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height_percent: 100,
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children: [],
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),
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),
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#(
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Section("Row2"),
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Node(
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t: layout.Row,
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content: "row 1",
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width_percent: 100,
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height_percent: 50,
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children: [],
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),
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),
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]),
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)
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// let layout =
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// Layout(
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// width: 80,
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// height: 20,
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// nodes:,
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// dict.from_list([
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// #(
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// Section("Root"),
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// Node(
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// t: Container,
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// content: "container",
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// width_percent: 100,
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// height_percent: 100,
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// children: [
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// Section("Row1"),
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// Section("Row2"),
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// ],
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// ),
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// ),
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// #(
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// Section("Row1"),
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// Node(
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// t: Row,
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// content: "row 1",
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// width_percent: 100,
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// height_percent: 50,
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// children: [
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// Section("A"),
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// Section("B"),
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// ],
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// ),
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// ),
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// #(
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// Section("A"),
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// Node(
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// t: Cell,
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// content: "cell 1",
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// width_percent: 50,
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// height_percent: 100,
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// children: [],
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// ),
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// ),
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// #(
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// B,
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// Node(
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// t: Cell,
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// content: "cell 2",
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// width_percent: 50,
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// height_percent: 100,
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// children: [],
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// ),
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// ),
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// #(
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// Section("Row2"),
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// Node(
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// t: Row,
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// content: "row 1",
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// width_percent: 100,
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// height_percent: 50,
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// children: [],
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// ),
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// ),
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// ]),
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// )
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let visual = render_to_visual(layout, Section("Root"), 80, 20)
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assert visual == ""
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}
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// let container_width = int.to_float(layout.width)
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// let container_height = int.to_float(layout.height)
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// let container_top_left_x = 1
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// let container_top_left_y = 1
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/// The visual grid: (x, y) -> Character
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pub type Screen =
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dict.Dict(#(Int, Int), String)
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// let assert Ok(data) =
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// layout.render_loop(layout, container_width, container_height)
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// assert data == 123.456789
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// }
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pub fn render_to_visual(
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layout: Layout,
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root: Section,
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width: Int,
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height: Int,
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) -> String {
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let screen = dict.new()
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// Initial container settings (matching your render function)
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let container_width = int.to_float(width)
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let container_height = int.to_float(height)
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let container_top_left_x = 1
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let container_top_left_y = 1
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let final_screen =
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render_visual_loop(
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layout,
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container_width,
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container_height,
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container_top_left_x,
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container_top_left_y,
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0,
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// root index
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root,
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screen,
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)
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screen_to_string(final_screen)
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}
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fn render_visual_loop(
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layout: Layout,
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c_width: Float,
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c_height: Float,
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c_x: Int,
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c_y: Int,
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index: Int,
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from: Section,
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screen: Screen,
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) -> Screen {
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case dict.get(layout.nodes, from) {
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Error(_) -> screen
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Ok(node) -> {
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let margin = 2.0
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// 1. RECURSE CHILDREN
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// We process children first so the parent draws ON TOP of them later
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// (This matches your string_tree.append logic order)
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let screen_after_children =
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list.index_map(node.children, fn(c, i) { #(i, c) })
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|> list.fold(screen, fn(acc_screen, ic) {
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let #(i, child) = ic
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// Logic from your code:
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let cw =
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c_width *. { int.to_float(node.width_percent) /. 100.0 } -. margin
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|> float.floor
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let ch =
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c_height *. { int.to_float(node.height_percent) /. 100.0 } -. margin
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|> float.floor
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let cx = c_x + 1
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let cy = c_y + 1
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render_visual_loop(layout, cw, ch, cx, cy, i, child, acc_screen)
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})
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// 2. CALCULATE CURRENT NODE DIMENSIONS (Logic from your code)
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let width =
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c_width *. { int.to_float(node.width_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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let height =
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c_height *. { int.to_float(node.height_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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// 3. CALCULATE COORDINATES (Logic from your code)
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let #(cx, cy) = case node.t {
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layout.Container -> #(c_x, c_y)
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layout.Row -> #(c_x, c_y + { index * height })
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layout.Cell -> #(c_x + { index * width }, c_y)
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}
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// 4. DRAW BOX AND CONTENT
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screen_after_children
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|> plot_box(cx, cy, width, height)
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|> plot_text(node.content, cx, cy)
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}
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}
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}
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// --- Drawing Primitives ---
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fn plot_text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
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text
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|> string.to_graphemes
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|> list.index_fold(screen, fn(acc, char, i) {
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dict.insert(acc, #(start_x + i, y), char)
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})
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}
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fn plot_box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, hor, ver) = box_chars
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// If box is too small to render, return screen as is
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case w < 2 || h < 2 {
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True -> screen
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False -> {
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screen
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// Corners
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|> dict.insert(#(x, y), tl)
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|> dict.insert(#(x + w - 1, y), tr)
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|> dict.insert(#(x, y + h - 1), bl)
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|> dict.insert(#(x + w - 1, y + h - 1), br)
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// Top and Bottom edges
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|> plot_line_hor(x + 1, y, w - 2, hor)
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|> plot_line_hor(x + 1, y + h - 1, w - 2, hor)
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// Side edges
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|> plot_line_ver(x, y + 1, h - 2, ver)
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|> plot_line_ver(x + w - 1, y + 1, h - 2, ver)
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}
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}
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}
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fn plot_line_hor(
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screen: Screen,
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x: Int,
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y: Int,
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len: Int,
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char: String,
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) -> Screen {
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list.range(0, len - 1)
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|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
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}
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fn plot_line_ver(
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screen: Screen,
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x: Int,
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y: Int,
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len: Int,
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char: String,
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) -> Screen {
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list.range(0, len - 1)
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|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
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}
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// --- Output Formatting ---
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fn screen_to_string(screen: Screen) -> String {
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let keys = dict.keys(screen)
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let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
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let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
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let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
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// We add +1 to max_x to account for the last character width
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list.range(min_y, max_y)
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|> list.map(fn(y) {
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list.range(1, max_x)
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|> list.map(fn(x) {
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case dict.get(screen, #(x, y)) {
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Ok(char) -> char
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Error(_) -> " "
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}
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})
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|> string.join("")
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})
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|> string.join("\n")
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}
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Reference in New Issue
Block a user