wip
This commit is contained in:
@@ -3,15 +3,11 @@ import gleam/float
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import gleam/int
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import gleam/list
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import gleam/string
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import gleam/string_tree.{type StringTree}
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import gleam/string_tree
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import musicplayer/logging/logging
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import musicplayer/ui/internal
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pub type Layout {
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Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
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}
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pub type Section {
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Section(String)
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@@ -21,22 +17,6 @@ pub type Section {
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PlaybackTime
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}
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// pub type Section {
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// Root
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// Header
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// Search
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// PlaybackTime
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// Test
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// Row1
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// A
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// B
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// Row2
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// C
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// D
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// }
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pub type NodeType {
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Container
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Row
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@@ -54,6 +34,10 @@ pub type Node {
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)
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}
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pub type Layout {
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Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
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}
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pub fn new() -> Layout {
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let nodes =
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dict.from_list([
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@@ -154,8 +138,18 @@ pub fn render(layout: Layout) -> Nil {
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let container_top_left_x = 1
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let container_top_left_y = 1
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let ansi_ops =
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RenderOps(
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draw_box: fn(tree, x, y, w, h) {
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string_tree.append(tree, draw_box(x, y, w, h))
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},
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draw_text: fn(tree, text, x, y) {
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string_tree.append(tree, internal.chars_at(text, x, y))
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},
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)
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string_tree.new()
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|> render_loop(
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|> render_generic(
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layout,
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container_width,
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container_height,
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@@ -164,53 +158,39 @@ pub fn render(layout: Layout) -> Nil {
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0,
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Section("Root"),
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_,
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ansi_ops,
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)
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|> string_tree.to_string
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|> internal.print
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}
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pub fn render_loop(
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pub type RenderOps(ctx) {
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RenderOps(
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draw_box: fn(ctx, Int, Int, Int, Int) -> ctx,
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draw_text: fn(ctx, String, Int, Int) -> ctx,
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)
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}
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pub fn render_generic(
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layout: Layout,
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// Dimensions
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container_width: Float,
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container_height: Float,
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container_top_left_x: Int,
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container_top_left_y: Int,
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container_tl_x: Int,
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container_tl_y: Int,
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// State
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index: Int,
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from: Section,
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tree: StringTree,
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) -> StringTree {
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let margin = 2.0
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current_ctx: ctx,
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// <--- Generic State
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ops: RenderOps(ctx),
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// <--- The Strategy
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) -> ctx {
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case dict.get(layout.nodes, from) {
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Error(_) -> tree
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Error(_) -> current_ctx
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Ok(node) -> {
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let final_tree =
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list.index_map(node.children, fn(child, i) { #(i, child) })
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|> list.fold(tree, fn(updated_tree: StringTree, ic: #(Int, Section)) {
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let #(i, child) = ic
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let cw =
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container_width
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*. { int.to_float(node.width_percent) /. 100.0 }
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-. margin
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|> float.floor
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let ch =
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container_height
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*. { int.to_float(node.height_percent) /. 100.0 }
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-. margin
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|> float.floor
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let cx = container_top_left_x + 1
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let cy = container_top_left_y + 1
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render_loop(layout, cw, ch, cx, cy, i, child, updated_tree)
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})
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logging.log("section: " <> string.inspect(from))
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logging.log("section type: " <> string.inspect(node.t))
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logging.log("index: " <> string.inspect(index))
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logging.log("container width: " <> float.to_string(container_width))
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logging.log("container height: " <> float.to_string(container_height))
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// --- 1. MATH (Shared Logic) ---
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let margin = 2.0
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let width =
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container_width *. { int.to_float(node.width_percent) /. 100.0 }
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@@ -222,28 +202,51 @@ pub fn render_loop(
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|> float.floor
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|> float.truncate
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logging.log("section width: " <> int.to_string(width))
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logging.log("section height: " <> int.to_string(height))
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let #(cx, cy) = case node.t {
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Container -> #(container_top_left_x, container_top_left_y)
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Row -> #(
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container_top_left_x,
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container_top_left_y + { index * height },
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)
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Cell -> #(
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container_top_left_x + { index * width },
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container_top_left_y,
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)
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Container -> #(container_tl_x, container_tl_y)
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Row -> #(container_tl_x, container_tl_y + { index * height })
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Cell -> #(container_tl_x + { index * width }, container_tl_y)
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}
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logging.log("cx: " <> int.to_string(cx))
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logging.log("cy: " <> int.to_string(cy))
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// --- 2. RENDER PARENT (Using Generic Ops) ---
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// We modify the context using the provided functions
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let ctx_with_parent =
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current_ctx
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|> ops.draw_box(cx, cy, width, height)
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|> ops.draw_text(node.content, cx, cy)
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final_tree
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|> string_tree.append(draw_box(cx, cy, width, height))
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// Box heading
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|> string_tree.append(internal.chars_at(node.content, cx, cy))
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// --- 3. RECURSE CHILDREN ---
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list.index_map(node.children, fn(child, i) { #(i, child) })
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|> list.fold(ctx_with_parent, fn(acc_ctx, ic) {
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let #(i, child) = ic
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let cw =
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container_width
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*. { int.to_float(node.width_percent) /. 100.0 }
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-. margin
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|> float.floor
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let ch =
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container_height
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*. { int.to_float(node.height_percent) /. 100.0 }
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-. margin
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|> float.floor
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let child_origin_x = container_tl_x + 1
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let child_origin_y = container_tl_y + 1
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render_generic(
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layout,
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cw,
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ch,
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child_origin_x,
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child_origin_y,
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i,
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child,
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acc_ctx,
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ops,
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)
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})
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}
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}
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}
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3
src/musicplayer/ui/layout_examples/one.gleam
Normal file
3
src/musicplayer/ui/layout_examples/one.gleam
Normal file
@@ -0,0 +1,3 @@
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pub fn main() {
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echo "hello"
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}
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@@ -5,7 +5,9 @@ import gleam/list
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import gleam/string
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import gleeunit
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import musicplayer/ui/layout.{type Layout, type Section, Layout, Node, Section}
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import musicplayer/ui/layout.{
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type Layout, type Section, Layout, Node, RenderOps, Section,
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}
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pub fn main() -> Nil {
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gleeunit.main()
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@@ -76,11 +78,34 @@ pub fn foo_test() {
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]),
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)
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let expected =
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"
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container──────────────────────────────────────────────────────────────────────┐
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│row 1────────────────────────────────────────────────────────────────────────┐│
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││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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│││ ││ │││
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││└────────────────────────────────────┘└────────────────────────────────────┘││
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│└────────────────────────────────────────────────────────────────────────────┘│
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│row 1────────────────────────────────────────────────────────────────────────┐│
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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││ ││
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│└────────────────────────────────────────────────────────────────────────────┘│
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└──────────────────────────────────────────────────────────────────────────────┘
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"
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let visual = render_to_visual(layout, Section("Root"), 80, 20)
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assert visual == ""
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assert visual == string.trim(expected)
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}
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/// The visual grid: (x, y) -> Character
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pub type Screen =
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dict.Dict(#(Int, Int), String)
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@@ -90,94 +115,42 @@ pub fn render_to_visual(
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width: Int,
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height: Int,
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) -> String {
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let screen = dict.new()
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// Initial container settings (matching your render function)
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let container_width = int.to_float(width)
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let container_height = int.to_float(height)
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let container_top_left_x = 1
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let container_top_left_y = 1
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let final_screen =
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render_visual_loop(
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layout,
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container_width,
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container_height,
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container_top_left_x,
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container_top_left_y,
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0,
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// root index
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root,
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screen,
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// 1. Define the Strategy: How to draw on a Dict
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let test_ops =
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RenderOps(
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draw_box: fn(screen, x, y, w, h) { plot_box(screen, x, y, w, h) },
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draw_text: fn(screen, text, x, y) { plot_text(screen, text, x, y) },
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)
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// 2. Run the generic logic (reusing the exact math from your real app)
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let final_screen =
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layout.render_generic(
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layout,
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int.to_float(width),
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int.to_float(height),
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1,
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// Start X (1-based for ANSI compatibility)
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1,
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// Start Y
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0,
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// Root index
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root,
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dict.new(),
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// Initial Context
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test_ops,
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)
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// 3. Convert the Grid to a Visual String
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screen_to_string(final_screen)
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}
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fn render_visual_loop(
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layout: Layout,
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c_width: Float,
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c_height: Float,
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c_x: Int,
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c_y: Int,
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index: Int,
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from: Section,
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screen: Screen,
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) -> Screen {
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case dict.get(layout.nodes, from) {
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Error(_) -> screen
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Ok(node) -> {
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let margin = 2.0
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// 1. RECURSE CHILDREN
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// We process children first so the parent draws ON TOP of them later
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// (This matches your string_tree.append logic order)
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let screen_after_children =
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list.index_map(node.children, fn(c, i) { #(i, c) })
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|> list.fold(screen, fn(acc_screen, ic) {
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let #(i, child) = ic
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// Logic from your code:
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let cw =
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c_width *. { int.to_float(node.width_percent) /. 100.0 } -. margin
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|> float.floor
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let ch =
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c_height *. { int.to_float(node.height_percent) /. 100.0 } -. margin
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|> float.floor
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let cx = c_x + 1
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let cy = c_y + 1
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render_visual_loop(layout, cw, ch, cx, cy, i, child, acc_screen)
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})
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// 2. CALCULATE CURRENT NODE DIMENSIONS (Logic from your code)
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let width =
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c_width *. { int.to_float(node.width_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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let height =
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c_height *. { int.to_float(node.height_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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// 3. CALCULATE COORDINATES (Logic from your code)
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let #(cx, cy) = case node.t {
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layout.Container -> #(c_x, c_y)
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layout.Row -> #(c_x, c_y + { index * height })
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layout.Cell -> #(c_x + { index * width }, c_y)
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}
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// 4. DRAW BOX AND CONTENT
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screen_after_children
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|> plot_box(cx, cy, width, height)
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|> plot_text(node.content, cx, cy)
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}
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}
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}
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// --- Drawing Primitives ---
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// ----------------------------------------------------------------------------
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// Plotting Primitives (The "Graphics Engine" for Tests)
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// ----------------------------------------------------------------------------
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fn plot_text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
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// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
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// are treated as single visual units.
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text
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|> string.to_graphemes
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|> list.index_fold(screen, fn(acc, char, i) {
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@@ -189,20 +162,20 @@ fn plot_box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, hor, ver) = box_chars
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// If box is too small to render, return screen as is
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// Don't draw impossible boxes
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case w < 2 || h < 2 {
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True -> screen
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False -> {
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screen
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// Corners
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// 1. Corners
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|> dict.insert(#(x, y), tl)
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|> dict.insert(#(x + w - 1, y), tr)
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|> dict.insert(#(x, y + h - 1), bl)
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|> dict.insert(#(x + w - 1, y + h - 1), br)
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// Top and Bottom edges
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// 2. Top and Bottom edges
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|> plot_line_hor(x + 1, y, w - 2, hor)
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|> plot_line_hor(x + 1, y + h - 1, w - 2, hor)
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// Side edges
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// 3. Side edges
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|> plot_line_ver(x, y + 1, h - 2, ver)
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|> plot_line_ver(x + w - 1, y + 1, h - 2, ver)
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}
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@@ -231,15 +204,20 @@ fn plot_line_ver(
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|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
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}
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// --- Output Formatting ---
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// ----------------------------------------------------------------------------
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// Output Formatting
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// ----------------------------------------------------------------------------
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fn screen_to_string(screen: Screen) -> String {
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let keys = dict.keys(screen)
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// Find the bounding box of the drawing
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let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
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let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
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// We start from 1 because ANSI is 1-based
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let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
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// We add +1 to max_x to account for the last character width
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list.range(min_y, max_y)
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|> list.map(fn(y) {
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list.range(1, max_x)
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@@ -247,6 +225,7 @@ fn screen_to_string(screen: Screen) -> String {
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case dict.get(screen, #(x, y)) {
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Ok(char) -> char
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Error(_) -> " "
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// Fill gaps with space
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}
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})
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|> string.join("")
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