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8e15c990fa
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efe14200fe
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efe14200fe |
@@ -10,6 +10,8 @@ import tcp/tcp.{type Socket}
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pub type Control {
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TogglePlayPause
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Search
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Exit
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}
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@@ -18,6 +20,7 @@ pub type ControlError {
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}
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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echo key
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case key {
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key.Char(char) -> char_control(char)
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_ -> Error(Nil)
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@@ -28,6 +31,7 @@ fn char_control(char: String) -> Result(Control, Nil) {
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case char {
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" " -> Ok(TogglePlayPause)
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"q" -> Ok(Exit)
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"/" -> Ok(Search)
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_ -> Error(Nil)
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}
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}
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@@ -30,6 +30,11 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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Ok(actor.Started(data:, ..)) -> {
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echo "waiting for input"
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key.start_raw_shell()
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let input = process.new_subject()
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process.self()
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process.receive
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process.spawn(fn() { input_handler(input, data) })
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process.spawn(fn() { read_input(data) })
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Ok(Nil)
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}
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@@ -43,6 +48,7 @@ fn handle_message(
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control: Control,
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) -> actor.Next(State(socket, exit), Control) {
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case control {
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control.Search -> todo
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control.TogglePlayPause -> {
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echo "toggling play/pause"
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@@ -65,14 +71,32 @@ fn handle_message(
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}
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}
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fn read_input(subject: Subject(Control)) -> Nil {
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// TODO create new input_handler_loop that recieves on a subject and
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// TODO read_input reads until a key is found, and then sends it to
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// TODO a function that can recieve on a subject, and it can receive two types of messages:
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// 1. a Control message from read_input
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// 2. an injected controlMessage with pre-defined buffer
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// it then forwards the message to the actor subject
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fn read_input(input_handler: Subject(Control)) -> Nil {
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case
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key.read_input_until_key([])
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|> control.from_key
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{
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Error(_) -> Nil
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Ok(control) -> process.send(subject, control)
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Ok(control) -> process.send(input_handler, control)
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}
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read_input(subject)
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read_input(input_handler)
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}
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fn input_handler(
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input: Subject(Control),
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actor_subject: Subject(Control),
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) -> Nil {
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case process.receive(input, 1000) {
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Error(_) -> Nil
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Ok(control) -> process.send(actor_subject, control)
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}
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}
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