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@@ -4,13 +4,13 @@ import gleam/otp/actor
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import gleam/result
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import gleam/string
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import input/key.{type Key}
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import input/key
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import mpv/control.{type Control}
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import tcp/reason
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import tcp/tcp.{type Socket}
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type State(socket, inject_input, exit) {
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State(socket: Socket, inject_input: Subject(Key), exit: Subject(Nil))
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type State(socket, exit) {
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State(socket: Socket, exit: Subject(Nil))
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}
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pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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@@ -20,14 +20,8 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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case tcp.connect(socket_path) {
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Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
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Ok(socket) -> {
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// `inject_input` is created by name to allow the process that
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// owns `read_input` to be able to register it, while the agent
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// also have a reference to it to be able to inject input
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let inject_input_name = process.new_name("inject_input")
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let inject_input = process.named_subject(inject_input_name)
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case
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actor.new(State(socket, inject_input, exit))
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actor.new(State(socket, exit))
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|> actor.on_message(handle_message)
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|> actor.start
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{
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@@ -36,16 +30,12 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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Ok(actor.Started(data:, ..)) -> {
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echo "waiting for input"
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key.start_raw_shell()
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process.spawn(fn() {
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let input = process.new_subject()
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let assert Ok(_) =
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process.register(process.self(), inject_input_name)
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process.send(input, key.Continue([]))
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read_input(data, input, inject_input)
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})
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process.self()
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process.receive
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process.spawn(fn() { input_handler(input, data) })
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process.spawn(fn() { read_input(data) })
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Ok(Nil)
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}
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}
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@@ -54,14 +44,11 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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}
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fn handle_message(
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state: State(socket, inject, exit),
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state: State(socket, exit),
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control: Control,
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) -> actor.Next(State(socket, inject, exit), Control) {
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) -> actor.Next(State(socket, exit), Control) {
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case control {
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control.Search -> {
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process.send(state.inject_input, key.Continue([key.input_introducer]))
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actor.continue(state)
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}
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control.Search -> todo
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control.TogglePlayPause -> {
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echo "toggling play/pause"
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@@ -84,40 +71,32 @@ fn handle_message(
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}
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}
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/// read_input selects from two subjects: `input` and `inject`
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/// `inject` can be used by the agent to send back input character(s)
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/// to force the input to be something other than user input.
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///
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/// This is useful to create a `Key` without the user having to
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/// input all of the character(s), to then be able to create a
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/// `Control` from that `Key`
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fn read_input(
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agent: Subject(Control),
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input: Subject(Key),
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inject_input: Subject(Key),
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) -> Nil {
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let buffer = case
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process.new_selector()
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|> process.select(input)
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|> process.select(inject_input)
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|> process.selector_receive_forever
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{
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key.Continue(buffer) -> buffer
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_ -> []
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}
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// TODO create new input_handler_loop that recieves on a subject and
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// TODO read_input reads until a key is found, and then sends it to
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// TODO a function that can recieve on a subject, and it can receive two types of messages:
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// 1. a Control message from read_input
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// 2. an injected controlMessage with pre-defined buffer
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// it then forwards the message to the actor subject
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fn read_input(input_handler: Subject(Control)) -> Nil {
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case
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key.read_input_until_key(buffer)
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key.read_input_until_key([])
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|> control.from_key
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{
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Error(_) -> Nil
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Ok(control) -> process.send(agent, control)
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Ok(control) -> process.send(input_handler, control)
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}
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// currently needed to allow injects to be received. not nice
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// maybe timed out select on inject first, then normal?
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process.sleep(100)
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process.send(input, key.Continue([]))
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read_input(agent, input, inject_input)
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read_input(input_handler)
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}
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fn input_handler(
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input: Subject(Control),
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actor_subject: Subject(Control),
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) -> Nil {
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case process.receive(input, 1000) {
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Error(_) -> Nil
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Ok(control) -> process.send(actor_subject, control)
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}
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}
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