4 Commits

Author SHA1 Message Date
Alexander Heldt
1732b12fbe use-string-trees 2025-11-30 15:38:52 +01:00
Alexander Heldt
50c053a42a wip-working 2025-11-30 13:29:52 +01:00
Alexander Heldt
2332710235 working-but-not-columnwise 2025-11-30 11:55:02 +01:00
Alexander Heldt
18c4793872 wip-working-ish 2025-11-30 11:53:27 +01:00
12 changed files with 467 additions and 753 deletions

View File

@@ -1,58 +1,30 @@
import gleam/string
import musicplayer/ui/layout
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
pub type Mode {
Idle
Searching(input: String)
}
pub type Control { pub type Control {
TogglePlayPause TogglePlayPause
Search(input: String, capturing: Bool) Search
SetView(view_idx: layout.ViewIdx) Raw(String)
Return
Backspace
Exit Exit
} }
pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) { pub fn from_key(key: Key) -> Result(Control, Nil) {
case mode { case key {
Idle -> idle_from_key(key) key.Return -> Ok(Return)
Searching(input) -> searching_from_key(key, input) key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
_ -> Error(Nil)
} }
} }
pub fn idle_from_key(key: Key) -> Result(Control, Nil) { fn char_control(char: String) -> Control {
case key {
key.Char(char) -> {
case char { case char {
// Views are zero indexed " " -> TogglePlayPause
"1" -> Ok(SetView(0)) "/" -> Search
"2" -> Ok(SetView(1)) "q" -> Exit
_ -> Raw(char)
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search(input: "", capturing: True))
"q" -> Ok(Exit)
// NOOP
_ -> Error(Nil)
}
}
// NOOP
_ -> Error(Nil)
}
}
pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
case key {
key.Char(char) -> Ok(Search(input <> char, True))
key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
key.Return -> Ok(Search(input, False))
// NOOP
_ -> Error(Nil)
} }
} }

View File

@@ -1,8 +1,9 @@
import gleam/erlang/process.{type Name, type Pid, type Subject} import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor import gleam/otp/actor
import gleam/result
import gleam/string import gleam/string
import musicplayer/control.{type Mode} import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key} import musicplayer/input/key.{type Key}
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control import musicplayer/mpv/control as mpv_control
@@ -10,9 +11,19 @@ import musicplayer/time/time
import musicplayer/ui/control as ui_control import musicplayer/ui/control as ui_control
import musicplayer/ui/layout import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State { type State {
State( State(
mode: Mode, mode: Mode,
input: Input,
ui: Subject(ui_control.Control), ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control), mpv: Subject(mpv_control.Control),
) )
@@ -25,8 +36,10 @@ pub fn new(
) -> Result(Pid, String) { ) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name) let input_keys = process.named_subject(input_keys_name)
let input = Input(False, "")
case case
actor.new(State(control.Idle, ui, mpv)) actor.new(State(Idle, input, ui, mpv))
|> actor.on_message(handle_message) |> actor.on_message(handle_message)
|> actor.start |> actor.start
{ {
@@ -36,53 +49,75 @@ pub fn new(
logging.log("musicplayer - started") logging.log("musicplayer - started")
process.spawn(fn() { process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name) let assert Ok(_) = process.register(process.self(), input_keys_name)
forward_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
}) })
process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) }) process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
Ok(pid) Ok(pid)
} }
} }
} }
fn handle_message(state: State, key: Key) -> actor.Next(State, Key) { fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control.from_key(key, state.mode) { case control {
Error(_) -> actor.continue(state) control.Search -> {
Ok(c) -> logging.log("musicplayer - initiating search")
case c {
control.SetView(view_idx) -> { update_search(state.ui, "searching: ")
logging.log(
"musicplayer - setting current view to: " actor.continue(
<> string.inspect(view_idx), State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
) )
update_current_view(state.ui, view_idx)
actor.continue(state)
} }
control.Search(input, capturing) -> {
case capturing {
True -> {
logging.log("musicplayer - searching: " <> input)
update_search(state.ui, "searching: " <> input) control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content)
actor.continue(State(..state, mode: control.Searching(input))) let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
} }
False -> { }
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
logging.log( logging.log(
"musicplayer - recieved return. `input`: " "musicplayer - recieved return. `input.capture`: "
<> "'" <> "'"
<> input <> state.input.content
<> "'", <> "'",
) )
update_search(state.ui, "") // Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(State(..state, mode: control.Idle)) actor.continue(
} State(..state, mode: Idle, input: Input(capturing: False, content: "")),
} )
} }
control.TogglePlayPause -> { control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause") logging.log("musicplayer - toggling play/pause")
@@ -93,21 +128,16 @@ fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
control.Exit -> { control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown") logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket // Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) { process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
mpv_control.Exit(reply_to)
})
// Reset terminal state (show cursor etc.) // Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) { process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
ui_control.Exit(reply_to)
})
logging.log("musicplayer - stopped") logging.log("musicplayer - stopped")
actor.stop() actor.stop()
} }
} }
}
} }
fn update_playback_time_loop( fn update_playback_time_loop(
@@ -134,7 +164,7 @@ fn update_playback_time(
Error(err) -> Error(err) ->
process.send( process.send(
ui, ui,
ui_control.UpdateHeading( ui_control.UpdateState(
layout.PlaybackTime, layout.PlaybackTime,
"playback time: N/A (err: " <> err.details <> ")", "playback time: N/A (err: " <> err.details <> ")",
), ),
@@ -143,7 +173,7 @@ fn update_playback_time(
Ok(mpv_control.PlaybackTime(data: playback_time)) -> Ok(mpv_control.PlaybackTime(data: playback_time)) ->
process.send( process.send(
ui, ui,
ui_control.UpdateHeading( ui_control.UpdateState(
layout.PlaybackTime, layout.PlaybackTime,
"playback time: " <> time.to_duration_string(playback_time), "playback time: " <> time.to_duration_string(playback_time),
), ),
@@ -152,24 +182,17 @@ fn update_playback_time(
} }
fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil { fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateHeading(layout.Search, content)) process.send(ui, ui_control.UpdateState(layout.Search, content))
} }
fn update_current_view( /// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
ui: Subject(ui_control.Control), fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
view_idx: layout.ViewIdx,
) {
process.send(ui, ui_control.SetView(view_idx))
}
/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
/// that is then forwarded to the `musicplayer` agent to handle
fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
let _ = let _ =
process.new_selector() process.new_selector()
|> process.select(input_keys) |> process.select(input_keys)
|> process.selector_receive_forever |> process.selector_receive_forever
|> process.send(musicplayer, _) |> control.from_key
|> result.map(process.send(musicplayer, _))
forward_key(musicplayer, input_keys) handle_key(musicplayer, input_keys)
} }

View File

@@ -1,11 +1,10 @@
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section, type ViewIdx} import musicplayer/ui/layout.{type Section}
pub type Control { pub type Control {
UpdateDimensions(columns: Int, rows: Int) UpdateDimensions(width: Int, height: Int)
UpdateHeading(section: Section, heading: String) UpdateState(section: Section, content: String)
SetView(view_idx: ViewIdx)
Exit(reply_to: Subject(Nil)) Exit(reply_to: Subject(Nil))
} }

View File

@@ -3,16 +3,6 @@ import gleam/io
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands // https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub const move_to_home = "\u{001B}[H"
pub const disable_auto_wrap = "\u{001B}[?7l"
pub const enable_auto_wrap = "\u{001B}[?7h"
pub fn update(frame: String) -> Nil {
io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
}
pub fn clear_screen() -> Nil { pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H") io.print("\u{001B}[2J\u{001B}[H")
} }
@@ -22,6 +12,10 @@ pub fn chars_at(chars: String, x: Int, y: Int) -> String {
seq <> chars seq <> chars
} }
pub fn print(chars: String) -> Nil {
io.print(chars)
}
pub fn hide_cursor() -> Nil { pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l") io.print("\u{001B}[?25l")
} }

View File

@@ -1,251 +1,279 @@
import gleam/dict import gleam/dict
import gleam/float
import gleam/int import gleam/int
import gleam/list import gleam/list
import gleam/option.{type Option, None, Some}
import gleam/pair
import gleam/set
import gleam/string import gleam/string
import gleam/string_tree.{type StringTree}
import musicplayer/logging/logging
import musicplayer/ui/internal import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
import musicplayer/ui/style.{type Style, Percent, Style}
pub const root_section = "reserved_root_section" pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
pub type Section { pub type Section {
Section(String) Section(String)
Root
Header Header
Search Search
PlaybackTime PlaybackTime
} }
// pub type Section {
// Root
// Header
// Search
// PlaybackTime
// Test
// Row1
// A
// B
// Row2
// C
// D
// }
pub type NodeType {
Container
Row
Cell
}
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node { pub type Node {
Row(heading: Option(String), style: Style, children: List(Section)) Node(
Cell(heading: Option(String), style: Style) t: NodeType,
} content: String,
width_percent: Int,
pub type ViewIdx = height_percent: Int,
Int children: List(Section),
pub type View =
dict.Dict(Section, Node)
// Layout consists of a list Views, and only one View is rendered at a time
pub type Layout {
Layout(
columns: Int,
rows: Int,
current_view: ViewIdx,
views: dict.Dict(ViewIdx, View),
) )
} }
pub fn new( pub fn new() -> Layout {
columns: Int, let nodes =
rows: Int, dict.from_list([
views: List(List(#(Section, Node))), #(
) -> Layout { Section("Root"),
let views = Node(
list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) }) t: Container,
|> list.fold(dict.new(), fn(view_acc, iv) { content: "container",
let #(i, view_nodes) = iv width_percent: 100,
height_percent: 100,
dict.insert(view_acc, i, view_loop(i, view_nodes)) children: [
}) Section("Row1"),
Section("Row2"),
Layout(columns:, rows:, current_view: 0, views:) ],
}
fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
let children =
view_nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
Cell(..) -> []
}
})
|> set.from_list
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
view_nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
dict.from_list(view_nodes)
|> dict.insert(
view_index_section(i),
Row(
heading: None,
style: Style(dimensions: Percent(width: 100, height: 100), border: None),
children: orphans,
), ),
) ),
#(
Section("Row1"),
Node(
t: Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("A"),
],
),
),
#(
Section("A"),
Node(
t: Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
Node(
t: Cell,
content: "cell 2",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
Node(
t: Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [],
),
),
])
Layout(width: 0, height: 0, nodes: nodes)
} }
/// Takes a ViewIndex and create a Section key from it pub fn update_section(
fn view_index_section(view_idx: ViewIdx) -> Section {
Section(string.append("view_", int.to_string(view_idx)))
}
pub fn update_section_heading(
layout: Layout, layout: Layout,
section: Section, section: Section,
heading: String, content: String,
) -> Layout { ) -> Layout {
case dict.get(layout.views, layout.current_view) { case dict.get(layout.nodes, section) {
Error(_) -> layout Error(_) -> layout
Ok(view) -> Ok(node) ->
case dict.get(view, section) {
Error(_) -> layout
Ok(node) -> {
let updated_node = case node {
Cell(..) -> Cell(..node, heading: Some(heading))
Row(..) -> Row(..node, heading: Some(heading))
}
let updated_view = dict.insert(view, section, updated_node)
Layout( Layout(
..layout, ..layout,
views: dict.insert(layout.views, layout.current_view, updated_view), nodes: dict.insert(
layout.nodes,
section,
Node(..node, content: content),
),
) )
} }
}
}
} }
pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout { pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, columns:, rows:) Layout(..layout, width:, height:)
}
pub fn update_current_view(layout: Layout, view_idx: ViewIdx) -> Layout {
Layout(..layout, current_view: view_idx)
} }
pub fn render(layout: Layout) -> Nil { pub fn render(layout: Layout) -> Nil {
let context = internal.clear_screen()
RenderContext( [layout.width, layout.height]
parent_width: layout.columns, |> list.map(int.to_string)
parent_height: layout.rows, |> string.join(" ")
parent_top_left_x: 1, |> string.append("layout - render: ", _)
parent_top_left_y: 1, |> logging.log
position_index: 0,
)
case dict.get(layout.views, layout.current_view) { let container_width = int.to_float(layout.width)
Error(_) -> Nil let container_height = int.to_float(layout.height)
Ok(view) -> { let container_top_left_x = 1
let buffer: Buffer = dict.new() let container_top_left_y = 1
render_loop( string_tree.new()
view, |> render_loop(
context, layout,
view_index_section(layout.current_view), container_width,
buffer, container_height,
) container_top_left_x,
|> plot.flush_buffer(layout.columns, layout.rows) container_top_left_y,
|> internal.update 0,
} Section("Root"),
} _,
}
pub type RenderContext {
RenderContext(
parent_width: Int,
parent_height: Int,
parent_top_left_x: Int,
parent_top_left_y: Int,
position_index: Int,
) )
|> string_tree.to_string
|> internal.print
} }
pub fn render_loop( pub fn render_loop(
view: View, layout: Layout,
context: RenderContext, container_width: Float,
container_height: Float,
container_top_left_x: Int,
container_top_left_y: Int,
index: Int,
from: Section, from: Section,
buffer: Buffer, tree: StringTree,
) -> Buffer { ) -> StringTree {
case dict.get(view, from) { let margin = 2.0
Error(_) -> buffer
case dict.get(layout.nodes, from) {
Error(_) -> tree
Ok(node) -> { Ok(node) -> {
// Margin between container and the node being rendered let final_tree =
let margin = 2 list.index_map(node.children, fn(child, i) { #(i, child) })
|> list.fold(tree, fn(updated_tree: StringTree, ic: #(Int, Section)) {
let #(node_width, node_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { context.parent_width * width } / 100
let height = { context.parent_height * height } / 100
#(width, height)
}
}
// Check if this node should be placed to the left or below the parent
let #(node_top_left_x, node_top_left_y) = case node {
Row(..) -> #(
context.parent_top_left_x,
context.parent_top_left_y + { context.position_index * node_height },
)
Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
context.parent_top_left_y,
)
}
let parent = case node.heading {
None ->
plot.box(
buffer,
node_top_left_x,
node_top_left_y,
node_width,
node_height,
)
option.Some(heading) ->
plot.box_with_heading(
buffer,
node_top_left_x,
node_top_left_y,
node_width,
node_height,
heading,
)
}
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_buffer, ic) {
let #(i, child) = ic let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions { let cw =
Percent(width:, height:) -> { container_width
let width = { { context.parent_width * width } / 100 } - margin *. { int.to_float(node.width_percent) /. 100.0 }
let height = -. margin
{ { context.parent_height * height } / 100 } - margin |> float.floor
#(width, height) let ch =
} container_height
} *. { int.to_float(node.height_percent) /. 100.0 }
-. margin
|> float.floor
let context = let cx = container_top_left_x + 1
RenderContext( let cy = container_top_left_y + 1
parent_width: child_width, render_loop(layout, cw, ch, cx, cy, i, child, updated_tree)
parent_height: child_height,
parent_top_left_x: context.parent_top_left_x + 1,
parent_top_left_y: context.parent_top_left_y + 1,
position_index: i,
)
render_loop(view, context, child, acc_buffer)
}) })
logging.log("section: " <> string.inspect(from))
logging.log("section type: " <> string.inspect(node.t))
logging.log("index: " <> string.inspect(index))
logging.log("container width: " <> float.to_string(container_width))
logging.log("container height: " <> float.to_string(container_height))
let width =
container_width *. { int.to_float(node.width_percent) /. 100.0 }
|> float.floor
|> float.truncate
let height =
container_height *. { int.to_float(node.height_percent) /. 100.0 }
|> float.floor
|> float.truncate
logging.log("section width: " <> int.to_string(width))
logging.log("section height: " <> int.to_string(height))
let #(cx, cy) = case node.t {
Container -> #(container_top_left_x, container_top_left_y)
Row -> #(
container_top_left_x,
container_top_left_y + { index * height },
)
Cell -> #(
container_top_left_x + { index * width },
container_top_left_y,
)
} }
}
logging.log("cx: " <> int.to_string(cx))
logging.log("cy: " <> int.to_string(cy))
final_tree
|> string_tree.append(draw_box(cx, cy, width, height))
// Box heading
|> string_tree.append(internal.chars_at(node.content, cx, cy))
} }
} }
} }
fn draw_box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_tree = string_tree.new()
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
let box_tree =
string_tree.append(
box_tree,
internal.chars_at(tl <> string.repeat(h, width - 2) <> tr, x, y),
)
let box_trees =
list.range(1, height - 2)
|> list.map(fn(row) {
box_tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
string_tree.append(
string_tree.concat(box_trees),
internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
),
)
|> string_tree.to_string
}

View File

@@ -1,73 +0,0 @@
import gleam/option.{Some}
import musicplayer/ui/internal
import musicplayer/ui/layout.{Section}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
import musicplayer/ui/style.{Percent, Style}
pub fn main() {
let assert Ok(columns) = internal.io_get_columns()
let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(columns, rows)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let views = [
[
#(
Section("Row1"),
layout.Row(
heading: Some("row 1"),
style: Style(
dimensions: Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
heading: Some("cell 1"),
style: Style(
dimensions: Percent(width: 50, height: 50),
border: Some(style.BorderSingle),
),
),
),
#(
Section("B"),
layout.Cell(
heading: Some("cell 2"),
style: Style(
dimensions: Percent(width: 50, height: 50),
border: Some(style.BorderSingle),
),
),
),
#(
Section("Row2"),
layout.Row(
heading: Some("row 2"),
style: Style(
dimensions: Percent(width: 50, height: 50),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
]
layout.new(columns, rows, views)
}

View File

@@ -1,15 +0,0 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

View File

@@ -1,85 +0,0 @@
import gleam/dict.{type Dict}
import gleam/list
import gleam/string
pub type Buffer =
Dict(#(Int, Int), String)
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
list.range(1, rows)
|> list.map(fn(y) {
list.range(1, columns)
|> list.map(fn(x) {
case dict.get(buffer, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
}
})
|> string.join("")
})
|> string.join("\r\n")
}
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
text
|> string.to_graphemes
|> list.index_fold(buffer, fn(acc, char, i) {
dict.insert(acc, #(x + i, y), char)
})
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
// TODO move box style to `layout.Style`
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
case width < 2 || height < 2 {
True -> buffer
False -> {
buffer
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + width - 1, y), tr)
|> dict.insert(#(x, y + height - 1), bl)
|> dict.insert(#(x + width - 1, y + height - 1), br)
|> horizontal_line(x + 1, y, width - 2, hor)
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|> vertical_line(x, y + 1, height - 2, ver)
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
}
}
}
pub fn box_with_heading(
buffer: Buffer,
x: Int,
y: Int,
width: Int,
height: Int,
heading: String,
) -> Buffer {
let heading_margin = 1
box(buffer, x, y, width, height)
|> text(heading, x + heading_margin, y)
}
fn horizontal_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

View File

@@ -1,34 +0,0 @@
import gleam/option.{type Option}
pub type Dimension {
Percent(width: Int, height: Int)
// TODO add Flex that flows
}
pub type Border {
BorderNone
BorderSingle
}
pub type Style {
Style(dimensions: Dimension, border: Option(Border))
}
pub type BorderChars {
BorderChars(
top_left: String,
top_right: String,
bottom_left: String,
bottom_right: String,
horisontal: String,
vertical: String,
)
}
// https://en.wikipedia.org/wiki/Box-drawing_characters
pub fn border_chars(border: Border) -> BorderChars {
case border {
BorderNone -> BorderChars("", "", "", "", "", "")
BorderSingle -> BorderChars("", "", "", "", "", "")
}
}

View File

@@ -1,15 +1,14 @@
import gleam/erlang/process.{type Subject} import gleam/erlang/process.{type Subject}
import gleam/int import gleam/int
import gleam/list import gleam/list
import gleam/option.{None, Some}
import gleam/otp/actor import gleam/otp/actor
import gleam/string import gleam/string
import gleam/string_tree.{type StringTree}
import musicplayer/logging/logging import musicplayer/logging/logging
import musicplayer/ui/control.{type Control} import musicplayer/ui/control.{type Control}
import musicplayer/ui/internal import musicplayer/ui/internal
import musicplayer/ui/layout.{type Layout} import musicplayer/ui/layout.{type Layout}
import musicplayer/ui/style
pub type State(redraw, content) { pub type State(redraw, content) {
State(redraw: Subject(Layout), layout: Layout) State(redraw: Subject(Layout), layout: Layout)
@@ -19,69 +18,7 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = let layout = layout.new()
[
[
#(
layout.Header,
layout.Row(
heading: Some("Foo <1> | Bar (2)"),
style: style.Style(
dimensions: style.Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
heading: None,
style: style.Style(
dimensions: style.Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
[
#(
layout.Header,
layout.Row(
heading: Some("Foo (1) | Bar <2>"),
style: style.Style(
dimensions: style.Percent(width: 100, height: 33),
border: Some(style.BorderSingle),
),
children: [],
),
),
#(
layout.Search,
layout.Row(
heading: None,
style: style.Style(
dimensions: style.Percent(width: 100, height: 33),
border: Some(style.BorderSingle),
),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
heading: None,
style: style.Style(
dimensions: style.Percent(width: 100, height: 33),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
]
|> layout.new(0, 0, _)
case case
actor.new(State(redraw, layout)) actor.new(State(redraw, layout))
@@ -115,27 +52,27 @@ fn handle_message(
control: Control, control: Control,
) -> actor.Next(State(redraw, layout), Control) { ) -> actor.Next(State(redraw, layout), Control) {
case control { case control {
control.UpdateDimensions(columns, rows) -> { control.UpdateDimensions(width, height) -> {
let current_dimensions = #(state.layout.columns, state.layout.rows) let current_dimensions = #(state.layout.width, state.layout.height)
case #(columns, rows) == current_dimensions { case #(width, height) == current_dimensions {
True -> actor.continue(state) True -> actor.continue(state)
False -> { False -> {
[columns, rows] [width, height]
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log
let layout = layout.update_dimensions(state.layout, columns, rows) let layout = layout.update_dimensions(state.layout, width, height)
process.send(state.redraw, layout) process.send(state.redraw, layout)
actor.continue(State(..state, layout:)) actor.continue(State(..state, layout:))
} }
} }
} }
control.UpdateHeading(section, heading) -> { control.UpdateState(section, content) -> {
let layout = layout.update_section_heading(state.layout, section, heading) let layout = layout.update_section(state.layout, section, content)
actor.send(state.redraw, layout) actor.send(state.redraw, layout)
actor.continue(State(..state, layout:)) actor.continue(State(..state, layout:))
@@ -146,12 +83,6 @@ fn handle_message(
process.send(reply_to, Nil) process.send(reply_to, Nil)
actor.stop() actor.stop()
} }
control.SetView(view_idx) -> {
let layout = layout.update_current_view(state.layout, view_idx)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
} }
} }
@@ -173,3 +104,28 @@ fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
process.sleep(interval_ms) process.sleep(interval_ms)
update_dimensions_on_interval(ui, interval_ms) update_dimensions_on_interval(ui, interval_ms)
} }
// fn render_layout(layout: Layout, from: Section) -> Nil {
// string_tree.new()
// |> render_layout_loop(layout, from, _)
// |> string_tree.to_string
// |> ui_internal.print
// }
// fn render_layout_loop(
// layout: Layout,
// from: Section,
// tree: StringTree,
// ) -> StringTree {
// case dict.get(layout.nodes, from) {
// Error(_) -> tree
// Ok(node) -> {
// let acc_after_children =
// list.fold(node.children, tree, fn(current_acc, child_id) {
// render_layout_loop(layout, child_id, current_acc)
// })
// acc_after_children
// |> string_tree.append(ui_internal.chars_at(node.content, node.x, node.y))
// }
// }
// }

View File

@@ -1,7 +1,7 @@
import gleam/list import gleam/list
import gleeunit import gleeunit
import musicplayer/control.{type Control, type Mode} import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key, Char} import musicplayer/input/key.{type Key, Char}
pub fn main() -> Nil { pub fn main() -> Nil {
@@ -9,24 +9,16 @@ pub fn main() -> Nil {
} }
type TestCase { type TestCase {
TestCase(key: Key, mode: Mode, expected: Result(Control, Nil)) TestCase(key: Key, expected: Result(Control, Nil))
} }
pub fn control_from_key_test() { pub fn control_from_key_test() {
let idle_tests = [ let test_cases = [
TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)), TestCase(Char(" "), Ok(control.TogglePlayPause)),
TestCase(Char("/"), control.Idle, Ok(control.Search("", True))), TestCase(Char("q"), Ok(control.Exit)),
TestCase(Char("q"), control.Idle, Ok(control.Exit)),
] ]
let search_tests = [ list.each(test_cases, fn(tc) {
TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))), assert tc.expected == control.from_key(tc.key)
TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
]
let test_cases = [idle_tests, search_tests]
list.each(list.flatten(test_cases), fn(tc) {
assert tc.expected == control.from_key(tc.key, tc.mode)
}) })
} }

View File

@@ -1,130 +1,87 @@
import gleam/dict // import gleam/dict
import gleam/io // import gleam/int
import gleam/option.{Some} // import gleeunit
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/layout.{RenderContext, Section} // import musicplayer/ui/layout.{type Node, Layout, Section}
import musicplayer/ui/plot
import musicplayer/ui/style.{Percent, Style}
pub fn main() -> Nil { // pub fn main() -> Nil {
gleeunit.main() // gleeunit.main()
} // }
pub fn percent_layout_test() { // pub fn foo_test() {
let views = [ // let expected = ""
[
#(
Section("Row1"),
layout.Row(
heading: Some("row 1"),
style: Style(
dimensions: Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
heading: Some("cell 1"),
style: Style(
dimensions: Percent(width: 50, height: 100),
border: Some(style.BorderSingle),
),
),
),
#(
Section("B"),
layout.Cell(
heading: Some("cell 2"),
style: Style(
dimensions: Percent(width: 50, height: 100),
border: Some(style.BorderSingle),
),
),
),
#(
Section("Row2"),
layout.Row(
heading: Some("row 1"),
style: Style(
dimensions: Percent(width: 100, height: 50),
border: Some(style.BorderSingle),
),
children: [],
),
),
],
]
let columns = 80 // let layout =
let rows = 20 // Layout(
let layout = layout.new(columns, rows, views) // width: 80,
// height: 20,
// nodes:,
// dict.from_list([
// #(
// Section("Root"),
// Node(
// t: Container,
// content: "container",
// width_percent: 100,
// height_percent: 100,
// children: [
// Section("Row1"),
// Section("Row2"),
// ],
// ),
// ),
// #(
// Section("Row1"),
// Node(
// t: Row,
// content: "row 1",
// width_percent: 100,
// height_percent: 50,
// children: [
// Section("A"),
// Section("B"),
// ],
// ),
// ),
// #(
// Section("A"),
// Node(
// t: Cell,
// content: "cell 1",
// width_percent: 50,
// height_percent: 100,
// children: [],
// ),
// ),
// #(
// B,
// Node(
// t: Cell,
// content: "cell 2",
// width_percent: 50,
// height_percent: 100,
// children: [],
// ),
// ),
// #(
// Section("Row2"),
// Node(
// t: Row,
// content: "row 1",
// width_percent: 100,
// height_percent: 50,
// children: [],
// ),
// ),
// ]),
// )
let expected = // let container_width = int.to_float(layout.width)
" // let container_height = int.to_float(layout.height)
┌──────────────────────────────────────────────────────────────────────────────┐ // let container_top_left_x = 1
│┌row 1───────────────────────────────────────────────────────────────────────┐│ // let container_top_left_y = 1
││┌cell 1──────────────────────────────┐┌cell 2──────────────────────────────┐││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
│││ ││ │││
││└────────────────────────────────────┘└────────────────────────────────────┘││
│└────────────────────────────────────────────────────────────────────────────┘│
│┌row 1───────────────────────────────────────────────────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
|> string.replace(each: "\n", with: "\r\n")
|> string.trim
let context = // let assert Ok(data) =
RenderContext( // layout.render_loop(layout, container_width, container_height)
parent_width: layout.columns, // assert data == 123.456789
parent_height: layout.rows, // }
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let assert Ok(view) = dict.get(layout.views, layout.current_view)
let flushed =
layout.render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
dict.new(),
)
|> plot.flush_buffer(layout.columns, layout.rows)
case flushed == expected {
True -> Nil
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(flushed)
should.equal(flushed, expected)
}
}
}