1 Commits

Author SHA1 Message Date
Alexander Heldt
b5965360eb Rework Layout
To be a based on a dictionary, where each node child is just a key in
the dictionary and the value is the node itself
2025-12-11 20:42:49 +01:00
6 changed files with 261 additions and 288 deletions

View File

@@ -3,7 +3,7 @@ import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section} import musicplayer/ui/layout.{type Section}
pub type Control { pub type Control {
UpdateDimensions(width: Int, height: Int) UpdateDimensions(columns: Int, rows: Int)
UpdateState(section: Section, content: String) UpdateState(section: Section, content: String)
Exit(reply_to: Subject(Nil)) Exit(reply_to: Subject(Nil))

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@@ -1,7 +1,8 @@
import gleam/dict import gleam/dict
import gleam/float
import gleam/int import gleam/int
import gleam/list import gleam/list
import gleam/pair
import gleam/set
import gleam/string import gleam/string
import gleam/string_tree import gleam/string_tree
@@ -9,81 +10,64 @@ import musicplayer/logging/logging
import musicplayer/ui/ansi import musicplayer/ui/ansi
import musicplayer/ui/internal import musicplayer/ui/internal
pub const root_section = "reserved_root_section"
pub type Section { pub type Section {
Section(String) Section(String)
Root
Header Header
Search Search
PlaybackTime PlaybackTime
} }
pub type NodeType { pub type Dimension {
Container Percent(width: Int, height: Int)
Row // TODO add Flex that flows
Cell }
pub type Style {
Style(dimensions: Dimension)
} }
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node { pub type Node {
Node( Row(content: String, style: Style, children: List(Section))
t: NodeType, Cell(content: String, style: Style)
content: String,
width_percent: Int,
height_percent: Int,
children: List(Section),
)
} }
pub type Layout { pub type Layout {
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node)) Layout(columns: Int, rows: Int, nodes: dict.Dict(Section, Node))
} }
pub fn new() -> Layout { pub fn new(columns: Int, rows: Int, nodes: List(#(Section, Node))) -> Layout {
let children =
nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
Cell(..) -> []
}
})
|> set.from_list
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
let nodes = let nodes =
dict.from_list([ dict.from_list(nodes)
#( |> dict.insert(
Root, Section(root_section),
Node( Row(
t: Container,
content: "Music Player",
width_percent: 100,
height_percent: 100,
children: [Header, Search, PlaybackTime],
),
),
#(
Header,
Node(
t: Row,
content: "Foo (1) | Bar (2) | Baz (3)",
width_percent: 100,
height_percent: 33,
children: [],
),
),
#(
Search,
Node(
t: Row,
content: "", content: "",
width_percent: 100, style: Style(dimensions: Percent(width: 100, height: 100)),
height_percent: 33, children: orphans,
children: [],
), ),
), )
#(
PlaybackTime, Layout(columns:, rows:, nodes:)
Node(
t: Row,
content: "00:00",
width_percent: 100,
height_percent: 33,
children: [],
),
),
])
Layout(width: 0, height: 0, nodes: nodes)
} }
pub fn update_section( pub fn update_section(
@@ -93,77 +77,77 @@ pub fn update_section(
) -> Layout { ) -> Layout {
case dict.get(layout.nodes, section) { case dict.get(layout.nodes, section) {
Error(_) -> layout Error(_) -> layout
Ok(node) -> Ok(node) -> {
Layout( let updated = case node {
..layout, Cell(..) -> Cell(..node, content: content)
nodes: dict.insert( Row(..) -> Row(..node, content: content)
layout.nodes, }
section,
Node(..node, content: content), Layout(..layout, nodes: dict.insert(layout.nodes, section, updated))
), }
)
} }
} }
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout { pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, width:, height:) Layout(..layout, columns:, rows:)
} }
pub fn render(layout: Layout) -> Nil { pub fn render(layout: Layout) -> Nil {
internal.clear_screen() internal.clear_screen()
[layout.width, layout.height]
[layout.columns, layout.rows]
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("layout - render: ", _) |> string.append("layout - render: ", _)
|> logging.log |> logging.log
let container_width = int.to_float(layout.width) let context =
let container_height = int.to_float(layout.height) RenderContext(
let container_top_left_x = 1 parent_width: layout.columns,
let container_top_left_y = 1 parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
)
let ansi_renders = let ansi_renders =
Renders( Renders(
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
text: fn(tree, chars, x, y) { text: fn(tree, chars, x, y) {
string_tree.append(tree, ansi.text(chars, x, y)) string_tree.append(tree, ansi.text(chars, x, y))
}, },
box: fn(tree, x, y, w, h) {
string_tree.append(tree, ansi.box(x, y, w, h))
},
) )
string_tree.new() string_tree.new()
|> render_generic( |> render_generic(layout, context, Section(root_section), _, ansi_renders)
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
0,
Root,
_,
ansi_renders,
)
|> string_tree.to_string |> string_tree.to_string
|> internal.print |> internal.print
} }
pub type Renders(into) { pub type Renders(into) {
Renders( Renders(
// into, chars, x, y
text: fn(into, String, Int, Int) -> into, text: fn(into, String, Int, Int) -> into,
// into, x, y, width, height
box: fn(into, Int, Int, Int, Int) -> into, box: fn(into, Int, Int, Int, Int) -> into,
) )
} }
pub type RenderContext {
RenderContext(
parent_width: Int,
parent_height: Int,
parent_top_left_x: Int,
parent_top_left_y: Int,
position_index: Int,
)
}
pub fn render_generic( pub fn render_generic(
layout: Layout, layout: Layout,
// Dimensions context: RenderContext,
container_width: Float,
container_height: Float,
container_tl_x: Int,
container_tl_y: Int,
// State
index: Int,
from: Section, from: Section,
render_into: into, render_into: into,
renders: Renders(into), renders: Renders(into),
@@ -171,61 +155,70 @@ pub fn render_generic(
case dict.get(layout.nodes, from) { case dict.get(layout.nodes, from) {
Error(_) -> render_into Error(_) -> render_into
Ok(node) -> { Ok(node) -> {
let margin = 2.0 // Margin between container and the node being rendere
let margin = 2
let width = let #(node_width, node_height) = case node.style.dimensions {
container_width *. { int.to_float(node.width_percent) /. 100.0 } Percent(width:, height:) -> {
|> float.floor let width = { context.parent_width * width } / 100
|> float.truncate let height = { context.parent_height * height } / 100
let height = #(width, height)
container_height *. { int.to_float(node.height_percent) /. 100.0 } }
|> float.floor }
|> float.truncate
let #(cx, cy) = case node.t { // Check if this node should be placed to the left or below the parent
Container -> #(container_tl_x, container_tl_y) let #(node_top_left_x, node_top_left_y) = case node {
Row -> #(container_tl_x, container_tl_y + { index * height }) Row(..) -> #(
Cell -> #(container_tl_x + { index * width }, container_tl_y) context.parent_top_left_x,
context.parent_top_left_y + { context.position_index * node_height },
)
Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
context.parent_top_left_y,
)
} }
let parent = let parent =
render_into render_into
|> renders.box(cx, cy, width, height) |> renders.box(
// + 2 for header margin node_top_left_x,
|> renders.text(node.content, cx + 2, cy) node_top_left_y,
node_width,
node_height,
)
|> renders.text(node.content, node_top_left_x, node_top_left_y)
list.index_map(node.children, fn(child, i) { #(i, child) }) case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_into, ic) { |> list.fold(parent, fn(acc_into, ic) {
let #(i, child) = ic let #(i, child) = ic
let cw = let #(child_width, child_height) = case node.style.dimensions {
container_width Percent(width:, height:) -> {
*. { int.to_float(node.width_percent) /. 100.0 } let width = { { context.parent_width * width } / 100 } - margin
-. margin let height =
|> float.floor { { context.parent_height * height } / 100 } - margin
let ch = #(width, height)
container_height }
*. { int.to_float(node.height_percent) /. 100.0 } }
-. margin
|> float.floor
let child_origin_x = container_tl_x + 1 let context =
let child_origin_y = container_tl_y + 1 RenderContext(
parent_width: child_width,
render_generic( parent_height: child_height,
layout, parent_top_left_x: context.parent_top_left_x + 1,
cw, parent_top_left_y: context.parent_top_left_y + 1,
ch, position_index: i,
child_origin_x,
child_origin_y,
i,
child,
acc_into,
renders,
) )
render_generic(layout, context, child, acc_into, renders)
}) })
} }
} }
}
}
} }

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@@ -1,14 +1,12 @@
import gleam/dict
import musicplayer/ui/internal import musicplayer/ui/internal
import musicplayer/ui/layout.{Container, Layout, Node, Section} import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input} import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() { pub fn main() {
let assert Ok(width) = internal.io_get_columns() let assert Ok(columns) = internal.io_get_columns()
let assert Ok(height) = internal.io_get_rows() let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(width, height) two_rows_with_cells(columns, rows)
|> layout.render |> layout.render
wait_for_input() wait_for_input()
@@ -17,66 +15,42 @@ pub fn main() {
/// Two rows: /// Two rows:
/// First row has two cells /// First row has two cells
/// Second row has no cells /// Second row has no cells
fn two_rows_with_cells(width: Int, height: Int) -> layout.Layout { fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let nodes = let nodes = [
dict.from_list([
#(
Section("Root"),
Node(
t: Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#( #(
Section("Row1"), Section("Row1"),
Node( layout.Row(
t: layout.Row,
content: "row 1", content: "row 1",
width_percent: 100, style: Style(dimensions: Percent(width: 100, height: 50)),
height_percent: 50,
children: [ children: [
Section("A"), Section("A"),
Section("A"), Section("B"),
], ],
), ),
), ),
#( #(
Section("A"), Section("A"),
Node( layout.Cell(
t: layout.Cell,
content: "cell 1", content: "cell 1",
width_percent: 50, style: Style(dimensions: Percent(width: 50, height: 50)),
height_percent: 100,
children: [],
), ),
), ),
#( #(
Section("B"), Section("B"),
Node( layout.Cell(
t: layout.Cell,
content: "cell 2", content: "cell 2",
width_percent: 50, style: Style(dimensions: Percent(width: 50, height: 50)),
height_percent: 100,
children: [],
), ),
), ),
#( #(
Section("Row2"), Section("Row2"),
Node( layout.Row(
t: layout.Row,
content: "row 2", content: "row 2",
width_percent: 100, style: Style(dimensions: Percent(width: 50, height: 50)),
height_percent: 50,
children: [], children: [],
), ),
), ),
]) ]
Layout(width:, height:, nodes: nodes) layout.new(columns, rows, nodes)
} }

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@@ -17,7 +17,34 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw") let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name) let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout = layout.new() let layout =
[
#(
layout.Header,
layout.Row(
content: "Foo (1) | Bar (2) | Baz (3)",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
),
),
#(
layout.Search,
layout.Row(
content: "",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(width: 100, height: 33)),
children: [],
),
),
]
|> layout.new(0, 0, _)
case case
actor.new(State(redraw, layout)) actor.new(State(redraw, layout))
@@ -51,19 +78,19 @@ fn handle_message(
control: Control, control: Control,
) -> actor.Next(State(redraw, layout), Control) { ) -> actor.Next(State(redraw, layout), Control) {
case control { case control {
control.UpdateDimensions(width, height) -> { control.UpdateDimensions(columns, rows) -> {
let current_dimensions = #(state.layout.width, state.layout.height) let current_dimensions = #(state.layout.columns, state.layout.rows)
case #(width, height) == current_dimensions { case #(columns, rows) == current_dimensions {
True -> actor.continue(state) True -> actor.continue(state)
False -> { False -> {
[width, height] [columns, rows]
|> list.map(int.to_string) |> list.map(int.to_string)
|> string.join(" ") |> string.join(" ")
|> string.append("ui - updating dimensions: ", _) |> string.append("ui - updating dimensions: ", _)
|> logging.log |> logging.log
let layout = layout.update_dimensions(state.layout, width, height) let layout = layout.update_dimensions(state.layout, columns, rows)
process.send(state.redraw, layout) process.send(state.redraw, layout)
actor.continue(State(..state, layout:)) actor.continue(State(..state, layout:))

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@@ -1,42 +1,22 @@
import gleam/dict
import gleam/io import gleam/io
import gleam/string import gleam/string
import gleeunit import gleeunit
import gleeunit/should import gleeunit/should
import musicplayer/ui/virtual_ansi import musicplayer/ui/virtual_ansi
import musicplayer/ui/layout.{Layout, Node, Section} import musicplayer/ui/layout.{Percent, Section, Style}
pub fn main() -> Nil { pub fn main() -> Nil {
gleeunit.main() gleeunit.main()
} }
pub fn foo_test() { pub fn percent_layout_test() {
let layout = let nodes = [
Layout(
width: 80,
height: 20,
nodes: dict.from_list([
#(
Section("Root"),
Node(
t: layout.Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#( #(
Section("Row1"), Section("Row1"),
Node( layout.Row(
t: layout.Row,
content: "row 1", content: "row 1",
width_percent: 100, style: Style(dimensions: Percent(width: 100, height: 50)),
height_percent: 50,
children: [ children: [
Section("A"), Section("A"),
Section("B"), Section("B"),
@@ -45,40 +25,35 @@ pub fn foo_test() {
), ),
#( #(
Section("A"), Section("A"),
Node( layout.Cell(
t: layout.Cell,
content: "cell 1", content: "cell 1",
width_percent: 50, style: Style(dimensions: Percent(width: 50, height: 100)),
height_percent: 100,
children: [],
), ),
), ),
#( #(
Section("B"), Section("B"),
Node( layout.Cell(
t: layout.Cell,
content: "cell 2", content: "cell 2",
width_percent: 50, style: Style(dimensions: Percent(width: 50, height: 100)),
height_percent: 100,
children: [],
), ),
), ),
#( #(
Section("Row2"), Section("Row2"),
Node( layout.Row(
t: layout.Row,
content: "row 1", content: "row 1",
width_percent: 100, style: Style(dimensions: Percent(width: 100, height: 50)),
height_percent: 50,
children: [], children: [],
), ),
), ),
]), ]
)
let columns = 80
let rows = 20
let layout = layout.new(columns, rows, nodes)
let expected = let expected =
" "
container──────────────────────────────────────────────────────────────────────┐ ┌──────────────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│ │row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││ ││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││ │││ ││ │││
@@ -100,8 +75,7 @@ container───────────────────────
└──────────────────────────────────────────────────────────────────────────────┘ └──────────────────────────────────────────────────────────────────────────────┘
" "
let visual = let visual = virtual_ansi.render(layout)
virtual_ansi.render(layout, Section("Root"), layout.width, layout.height)
case visual == string.trim(expected) { case visual == string.trim(expected) {
True -> Nil True -> Nil
False -> { False -> {

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@@ -3,27 +3,32 @@ import gleam/int
import gleam/list import gleam/list
import gleam/string import gleam/string
import musicplayer/ui/layout.{type Layout, type Section, Renders} import musicplayer/ui/layout.{type Layout, RenderContext, Renders}
pub type Screen = pub type Screen =
dict.Dict(#(Int, Int), String) dict.Dict(#(Int, Int), String)
pub fn render(layout: Layout, root: Section, width: Int, height: Int) -> String { pub fn render(layout: Layout) -> String {
let test_renders = let test_renders =
Renders( Renders(
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
text: fn(screen, chars, x, y) { text(screen, chars, x, y) }, text: fn(screen, chars, x, y) { text(screen, chars, x, y) },
box: fn(screen, x, y, w, h) { box(screen, x, y, w, h) },
)
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
) )
let screen = let screen =
layout.render_generic( layout.render_generic(
layout, layout,
int.to_float(width), context,
int.to_float(height), layout.Section(layout.root_section),
1,
1,
0,
root,
dict.new(), dict.new(),
test_renders, test_renders,
) )