1 Commits

Author SHA1 Message Date
Alexander Heldt
d041b6b3b1 wip 2025-11-19 21:54:24 +01:00
19 changed files with 247 additions and 296 deletions

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@@ -3,7 +3,7 @@ import gleam/erlang/process.{type Subject}
import gleam/list
import gleam/string
import musicplayer/input/internal as internal_input
import input/internal as internal_input
pub type Key {
Char(String)
@@ -62,7 +62,7 @@ pub fn start_raw_shell() {
pub fn read_input_until_key(
l: List(String),
input_stream: Subject(List(String)),
input_sink: Subject(List(String)),
) -> Key {
case
internal_input.read_input()
@@ -71,9 +71,13 @@ pub fn read_input_until_key(
|> from_list
{
Continue(l) -> {
process.send(input_stream, l)
read_input_until_key(l, input_stream)
echo "key:read_input_until_key continue: " <> string.inspect(l)
process.send(input_sink, l)
read_input_until_key(l, input_sink)
}
k -> {
echo "key:read_input_until_key k: " <> string.inspect(k)
k
}
k -> k
}
}

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@@ -1,24 +1,40 @@
import gleam/erlang/process.{type Subject}
import gleam/json
import gleam/result
import gleam/string
import musicplayer/mpv/internal as internal_control
import musicplayer/tcp/reason.{type Reason}
import musicplayer/tcp/tcp.{type Socket}
import input/key.{type Key}
import mpv/internal/control as internal_control
import tcp/reason.{type Reason}
import tcp/tcp.{type Socket}
pub type Control {
TogglePlayPause
GetPlaybackTime(reply_to: Subject(Result(PlaybackTime, ControlError)))
Search
Exit(reply_to: Subject(Nil))
Exit
}
pub type ControlError {
ControlError(details: String)
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Char(char) -> char_control(char)
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Result(Control, Nil) {
case char {
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search)
"q" -> Ok(Exit)
_ -> Error(Nil)
}
}
pub fn toggle_play_pause(socket: Socket) -> Result(Nil, ControlError) {
let command =
json.object([#("command", json.array(["cycle", "pause"], of: json.string))])

118
src/mpv/mpv.gleam Normal file
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@@ -0,0 +1,118 @@
import gleam/erlang/process.{type Subject}
import gleam/float
import gleam/otp/actor
import gleam/result
import gleam/string
import input/key.{type Key}
import mpv/control.{type Control}
import tcp/reason
import tcp/tcp.{type Socket}
import ui/ui.{type Event}
type State(socket, inject_input, ui, exit) {
State(
socket: Socket,
inject_input: Subject(Key),
ui: Subject(Event),
exit: Subject(Nil),
)
}
pub fn new(
ui: Subject(Event),
input_sink: Subject(List(String)),
exit: Subject(Nil),
) -> Result(Nil, String) {
// TODO start up mvp here, currently hi-jacking `naviterm`s socket
let socket_path = "/tmp/naviterm_mpv"
case tcp.connect(socket_path) {
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
Ok(socket) -> {
// `inject_input` is created by name to allow the process that
// owns `read_input` to be able to register it, while the agent
// also have a reference to it to be able to inject input
let inject_input_name = process.new_name("inject_input")
let inject_input = process.named_subject(inject_input_name)
case
actor.new(State(socket, inject_input, ui, exit))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data:, ..)) -> {
echo "waiting for input"
key.start_raw_shell()
process.spawn(fn() {
let assert Ok(_) =
process.register(process.self(), inject_input_name)
read_input(data, inject_input, input_sink)
})
Ok(Nil)
}
}
}
}
}
fn handle_message(
state: State(socket, inject, ui, exit),
control: Control,
) -> actor.Next(State(socket, inject, ui, exit), Control) {
case control {
control.Search -> {
echo "mpv search"
process.send(state.inject_input, key.Continue([key.input_introducer]))
process.send(state.ui, ui.Search)
actor.continue(state)
}
control.TogglePlayPause -> {
echo "toggling play/pause"
let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details
})
let _ =
result.map(control.get_playback_time(state.socket), fn(playback) {
echo "playback: " <> float.to_string(playback.data)
})
actor.continue(state)
}
control.Exit -> {
process.send(state.exit, Nil)
actor.stop()
}
}
}
/// `read_input` operates by reading from input until a `Key` can be created.
/// It is possible to create a `Key` without the users input by sending
/// messages to `inject_input` which will initialize the "input to key" sequence.
/// This is useful to ultimately create a `Control` without the user having to
/// input all of the character(s) needed.
fn read_input(
subject: Subject(Control),
inject_input: Subject(Key),
input_sink: Subject(List(String)),
) -> Nil {
let buffer = case process.receive(inject_input, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
let _ =
key.read_input_until_key(buffer, input_sink)
|> control.from_key
|> result.map(process.send(subject, _))
read_input(subject, inject_input, input_sink)
}

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@@ -1,32 +1,30 @@
import gleam/erlang/process.{type Name}
import gleam/erlang/process
import musicplayer/input/input
import musicplayer/input/key.{type Key}
import musicplayer/mpv/mpv
import musicplayer/musicplayer
import mpv/mpv
import ui/ui
pub fn main() -> Nil {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let input_stream_name: Name(List(String)) = process.new_name("input_stream")
// 1. user starts search
// ui should show "input: "
// user presses enter
// ui should show "input was: x"
// `input_inject` is created by name to allow the `input` process that
// owns `read_input` to be able to register and receive from it,
// while the any other processes can use the name reference to
// inject input
let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
// 1. listen for control.Search
// 2. start listening to tap_input and print io.print "input: "
// 3. simultaniously listen for control.Input
// 4. print "input was: x"
input.new(input_keys_name, input_stream_name, input_inject_name)
// ui need: tap_input
// input need: ui subject to send control events from
let assert Ok(mpv) = mpv.new()
// new input process should return `Key`
// this key should be sent both to ui and mpv, and they will decide if they can act on it.
// its probably ok if both act on it, e.g. "TogglePlayPause" could stop mpv music and display |> or || in ui
let exit = process.new_subject()
let assert Ok(_) =
musicplayer.new(
mpv,
input_keys_name,
input_stream_name,
input_inject_name,
exit,
)
let assert Ok(#(ui, input_sink)) = ui.new()
let assert Ok(_) = mpv.new(ui, input_sink, exit)
process.receive_forever(exit)
}

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@@ -1,25 +0,0 @@
import musicplayer/input/key.{type Key}
pub type Control {
TogglePlayPause
Search
Exit
}
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Char(char) -> char_control(char)
_ -> Error(Nil)
}
}
fn char_control(char: String) -> Result(Control, Nil) {
case char {
" " -> Ok(TogglePlayPause)
"q" -> Ok(Exit)
"/" -> Ok(Search)
_ -> Error(Nil)
}
}

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@@ -1,48 +0,0 @@
import gleam/erlang/process.{type Name, type Subject}
import musicplayer/input/key.{type Key}
// TODO REWRITE below
/// `new` accepts a list of listeners that are composed of two subjects;
/// - one to get the final `Key` and
/// - one to tap the input as it is read from i/o
/// and
/// - a subject name that is used to create a `Subject` that other processes
/// know they can inject a `Key` into the input with
pub fn new(
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
) -> Nil {
let _ =
process.spawn(fn() {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
let assert Ok(_) = process.register(process.self(), input_inject_name)
read_input(input_keys, input_stream, input_inject)
})
echo "waiting for input"
key.start_raw_shell()
Nil
}
fn read_input(
input_keys: Subject(Key),
input_stream: Subject(List(String)),
input_inject: Subject(Key),
) -> Nil {
let buffer = case process.receive(input_inject, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
key.read_input_until_key(buffer, input_stream)
|> process.send(input_keys, _)
read_input(input_keys, input_stream, input_inject)
}

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@@ -1,62 +0,0 @@
import gleam/erlang/process.{type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/mpv/control
import musicplayer/tcp/reason
import musicplayer/tcp/tcp.{type Socket}
type State(socket) {
State(socket: Socket)
}
pub fn new() -> Result(Subject(control.Control), String) {
// TODO start up mvp here, currently hi-jacking `naviterm`s socket
let socket_path = "/tmp/naviterm_mpv"
case tcp.connect(socket_path) {
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
Ok(socket) -> {
case
actor.new(State(socket))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: mpv, ..)) -> Ok(mpv)
}
}
}
}
fn handle_message(
state: State(socket),
control: control.Control,
) -> actor.Next(State(socket), control.Control) {
case control {
control.TogglePlayPause -> {
echo "mpv: toggling play/pause"
let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details
})
actor.continue(state)
}
control.GetPlaybackTime(reply_to) -> {
let res = control.get_playback_time(state.socket)
process.send(reply_to, res)
actor.continue(state)
}
control.Exit(reply_to) -> {
tcp.close(state.socket)
process.send(reply_to, Nil)
actor.stop()
}
}
}

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@@ -1,106 +0,0 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/float
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key}
import musicplayer/mpv/control as mpv_control
type State(mpv, input_inject, exit) {
State(
mpv: Subject(mpv_control.Control),
input_inject: Subject(Key),
exit: Subject(Nil),
)
}
pub fn new(
mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
exit: Subject(Nil),
) -> Result(Nil, String) {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
case
actor.new(State(mpv, input_inject, exit))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: musicplayer, ..)) -> {
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_stream_name)
temp_input_stream(input_stream)
})
Ok(Nil)
}
}
}
fn handle_message(
state: State(mpv, input_inject, exit),
control: Control,
) -> actor.Next(State(mpv, input_inject, exit), Control) {
case control {
control.Search -> {
process.send(state.input_inject, key.Continue([key.input_introducer]))
actor.continue(state)
}
control.TogglePlayPause -> {
echo "toggling play/pause"
process.send(state.mpv, mpv_control.TogglePlayPause)
case
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) -> echo "! could not get playbackTime: " <> err.details
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
echo "playbacktime from mpv: " <> float.to_string(playback_time)
}
actor.continue(state)
}
control.Exit -> {
// Close socket to `mpv`
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// End main process
process.send(state.exit, Nil)
actor.stop()
}
}
}
/// `handle_key` listens to a subject onto which `input` will send messages with
/// parsed `Key`s which will be mapped to `Control`s (if possible)
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
let _ =
process.receive_forever(input_keys)
|> control.from_key
|> result.map(process.send(musicplayer, _))
handle_key(musicplayer, input_keys)
}
fn temp_input_stream(input_stream: Subject(List(String))) -> Nil {
let stream = process.receive_forever(input_stream)
echo "input stream: " <> string.inspect(stream)
temp_input_stream(input_stream)
}

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@@ -2,7 +2,7 @@ import gleam/bit_array
import gleam/erlang/atom
import gleam/result
import musicplayer/tcp/reason.{type Reason}
import tcp/reason.{type Reason}
pub type Socket

62
src/ui/ui.gleam Normal file
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@@ -0,0 +1,62 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/otp/actor
import gleam/string
pub type Event {
Search
Input(List(String))
}
// TODO in input, split input into events and control?
pub fn new() -> Result(#(Subject(Event), Subject(List(String))), String) {
let input_sink_name: Name(List(String)) = process.new_name("input_sink")
let input_sink = process.named_subject(input_sink_name)
// let input_sink = process.new_subject()
case
actor.new(Nil)
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start ui actor: " <> string.inspect(start_error))
Ok(actor.Started(data: ui, ..)) -> {
echo "ui started"
// let assert Ok(_) = process.register(process.self(), input_sink_name)
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_sink_name)
drain_input_sink(ui, input_sink)
})
Ok(#(ui, input_sink))
}
}
}
fn handle_message(state: Nil, event: Event) -> actor.Next(Nil, Event) {
case event {
Search -> {
echo "ui:search"
actor.continue(state)
}
Input(content) -> {
echo "ui:input: " <> string.inspect(content)
actor.continue(state)
}
}
}
fn drain_input_sink(
subject: Subject(Event),
input_sink: Subject(List(String)),
) -> Nil {
echo "ui:drain_input_sink"
let content = process.receive_forever(input_sink)
process.send(subject, Input(content))
drain_input_sink(subject, input_sink)
}

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@@ -4,8 +4,8 @@ import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/tcp/reason.{type Reason}
import musicplayer/tcp/tcp
import tcp/reason.{type Reason}
import tcp/tcp
pub type Message {
Shutdown

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@@ -1,7 +1,7 @@
import gleam/list
import gleeunit
import musicplayer/input/key.{type Key, Char, csi, esc, input_introducer as ii}
import input/key.{type Key, Char, csi, esc, input_introducer as ii}
pub fn main() -> Nil {
gleeunit.main()

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@@ -1,8 +1,9 @@
import gleam/list
import gleeunit
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key, Char}
import input/key.{type Key, Char}
import mpv/control.{type Control}
import mpv/internal/control as control_internal
pub fn main() -> Nil {
gleeunit.main()
@@ -22,3 +23,11 @@ pub fn control_from_key_test() {
assert tc.expected == control.from_key(tc.key)
})
}
pub fn parse_playback_time_test() {
let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = control_internal.parse_playback_time(json_string)
assert data == 123.456789
}

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@@ -1,15 +0,0 @@
import gleeunit
import musicplayer/mpv/internal as control_internal
pub fn main() -> Nil {
gleeunit.main()
}
pub fn parse_playback_time_test() {
let json_string =
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
let assert Ok(data) = control_internal.parse_playback_time(json_string)
assert data == 123.456789
}

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@@ -3,7 +3,7 @@ import gleeunit
import simplifile
import echo_server
import musicplayer/tcp/tcp
import tcp/tcp
pub fn main() -> Nil {
gleeunit.main()