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1 Commits
ui-mpv-inp
...
ui
| Author | SHA1 | Date | |
|---|---|---|---|
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|
d041b6b3b1 |
@@ -1,50 +0,0 @@
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import gleam/erlang/process.{type Name, type Subject}
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import input/key.{type Key}
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/// `new` accepts a list of listeners that are composed of two subjects;
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/// - one to get the final `Key` and
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/// - one to tap the input as it is read from i/o
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/// and
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/// - a subject name that is used to create a `Subject` that other processes
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/// know they can inject a `Key` into the input with
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pub fn new(
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ui_input_keys_name: Name(Key),
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ui_input_stream_name: Name(List(String)),
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input_ui_inject_name: Name(Key),
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) -> Nil {
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let _ =
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process.spawn(fn() {
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let ui_input_keys: Subject(Key) =
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process.named_subject(ui_input_keys_name)
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let ui_input_stream: Subject(List(String)) =
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process.named_subject(ui_input_stream_name)
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let input_ui_inject_input: Subject(Key) =
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process.named_subject(input_ui_inject_name)
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let assert Ok(_) = process.register(process.self(), input_ui_inject_name)
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read_input(ui_input_keys, ui_input_stream, input_ui_inject_input)
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})
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echo "waiting for input"
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key.start_raw_shell()
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Nil
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}
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fn read_input(
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ui_input_keys: Subject(Key),
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ui_input_stream: Subject(List(String)),
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input_ui_inject: Subject(Key),
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) -> Nil {
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let buffer = case process.receive(input_ui_inject, 1) {
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Ok(key.Continue(buffer)) -> buffer
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Ok(_) | Error(_) -> []
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}
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key.read_input_until_key(buffer, ui_input_stream)
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|> process.send(ui_input_keys, _)
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read_input(ui_input_keys, ui_input_stream, input_ui_inject)
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}
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@@ -62,7 +62,7 @@ pub fn start_raw_shell() {
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pub fn read_input_until_key(
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l: List(String),
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ui_input_stream: Subject(List(String)),
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input_sink: Subject(List(String)),
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) -> Key {
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case
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internal_input.read_input()
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@@ -71,9 +71,13 @@ pub fn read_input_until_key(
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|> from_list
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{
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Continue(l) -> {
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process.send(ui_input_stream, l)
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read_input_until_key(l, ui_input_stream)
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echo "key:read_input_until_key continue: " <> string.inspect(l)
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process.send(input_sink, l)
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read_input_until_key(l, input_sink)
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}
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k -> {
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echo "key:read_input_until_key k: " <> string.inspect(k)
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k
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}
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k -> k
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}
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}
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@@ -2,13 +2,16 @@ import gleam/json
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import gleam/result
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import gleam/string
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import mpv/internal as internal_control
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import input/key.{type Key}
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import mpv/internal/control as internal_control
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import tcp/reason.{type Reason}
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import tcp/tcp.{type Socket}
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pub type Control {
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TogglePlayPause
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Search
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Exit
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}
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@@ -16,6 +19,22 @@ pub type ControlError {
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ControlError(details: String)
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}
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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case key {
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key.Char(char) -> char_control(char)
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_ -> Error(Nil)
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}
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}
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fn char_control(char: String) -> Result(Control, Nil) {
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case char {
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" " -> Ok(TogglePlayPause)
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"/" -> Ok(Search)
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"q" -> Ok(Exit)
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_ -> Error(Nil)
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}
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}
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pub fn toggle_play_pause(socket: Socket) -> Result(Nil, ControlError) {
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let command =
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json.object([#("command", json.array(["cycle", "pause"], of: json.string))])
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@@ -1,46 +1,57 @@
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import gleam/erlang/process.{type Name, type Subject}
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import gleam/erlang/process.{type Subject}
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import gleam/float
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import gleam/otp/actor
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import gleam/result
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import gleam/string
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import mpv/control as mpv_control
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import input/key.{type Key}
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import mpv/control.{type Control}
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import tcp/reason
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import tcp/tcp.{type Socket}
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import ui/control as ui_control
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import ui/ui.{type Event}
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type State(socket, mpv_ui, ui_mpv) {
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type State(socket, inject_input, ui, exit) {
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State(
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socket: Socket,
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mpv_ui: Subject(ui_control.Control),
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ui_mpv: Subject(mpv_control.Control),
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inject_input: Subject(Key),
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ui: Subject(Event),
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exit: Subject(Nil),
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)
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}
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pub fn new(
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mpv_ui_name: Name(ui_control.Control),
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ui_mpv_name: Name(mpv_control.Control),
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ui: Subject(Event),
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input_sink: Subject(List(String)),
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exit: Subject(Nil),
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) -> Result(Nil, String) {
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// TODO start up mvp here, currently hi-jacking `naviterm`s socket
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let socket_path = "/tmp/naviterm_mpv"
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let mpv_ui: Subject(ui_control.Control) = process.named_subject(mpv_ui_name)
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let ui_mpv: Subject(mpv_control.Control) = process.named_subject(ui_mpv_name)
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case tcp.connect(socket_path) {
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Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
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Ok(socket) -> {
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// `inject_input` is created by name to allow the process that
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// owns `read_input` to be able to register it, while the agent
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// also have a reference to it to be able to inject input
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let inject_input_name = process.new_name("inject_input")
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let inject_input = process.named_subject(inject_input_name)
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case
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actor.new(State(socket, mpv_ui, ui_mpv))
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actor.new(State(socket, inject_input, ui, exit))
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|> actor.on_message(handle_message)
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|> actor.start
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{
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Error(start_error) ->
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Error("Could not start actor: " <> string.inspect(start_error))
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Ok(actor.Started(data: mpv, ..)) -> {
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Ok(actor.Started(data:, ..)) -> {
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echo "waiting for input"
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key.start_raw_shell()
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), ui_mpv_name)
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handle_ui_control(mpv, ui_mpv)
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let assert Ok(_) =
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process.register(process.self(), inject_input_name)
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read_input(data, inject_input, input_sink)
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})
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Ok(Nil)
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@@ -51,41 +62,57 @@ pub fn new(
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}
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fn handle_message(
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state: State(socket, mpv_ui, ui_mpv),
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control: mpv_control.Control,
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) -> actor.Next(State(socket, mpv_ui, ui_mpv), mpv_control.Control) {
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state: State(socket, inject, ui, exit),
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control: Control,
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) -> actor.Next(State(socket, inject, ui, exit), Control) {
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case control {
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mpv_control.TogglePlayPause -> {
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control.Search -> {
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echo "mpv search"
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process.send(state.inject_input, key.Continue([key.input_introducer]))
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process.send(state.ui, ui.Search)
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actor.continue(state)
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}
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control.TogglePlayPause -> {
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echo "toggling play/pause"
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let _ =
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result.map_error(mpv_control.toggle_play_pause(state.socket), fn(err) {
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result.map_error(control.toggle_play_pause(state.socket), fn(err) {
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echo "Could not toggle play/pause: " <> err.details
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})
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let _ =
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result.map(mpv_control.get_playback_time(state.socket), fn(playback) {
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result.map(control.get_playback_time(state.socket), fn(playback) {
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echo "playback: " <> float.to_string(playback.data)
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})
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process.send(state.mpv_ui, ui_control.Ack)
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actor.continue(state)
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}
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mpv_control.Exit -> {
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// TODO close sockets
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control.Exit -> {
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process.send(state.exit, Nil)
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actor.stop()
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}
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}
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}
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fn handle_ui_control(
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mpv: Subject(mpv_control.Control),
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ui_mpv: Subject(mpv_control.Control),
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) {
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let control = process.receive_forever(ui_mpv)
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echo "handle_ui_control: " <> string.inspect(control)
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process.send(mpv, control)
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/// `read_input` operates by reading from input until a `Key` can be created.
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/// It is possible to create a `Key` without the users input by sending
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/// messages to `inject_input` which will initialize the "input to key" sequence.
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/// This is useful to ultimately create a `Control` without the user having to
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/// input all of the character(s) needed.
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fn read_input(
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subject: Subject(Control),
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inject_input: Subject(Key),
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input_sink: Subject(List(String)),
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) -> Nil {
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let buffer = case process.receive(inject_input, 1) {
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Ok(key.Continue(buffer)) -> buffer
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Ok(_) | Error(_) -> []
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}
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handle_ui_control(mpv, ui_mpv)
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let _ =
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key.read_input_until_key(buffer, input_sink)
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|> control.from_key
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|> result.map(process.send(subject, _))
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read_input(subject, inject_input, input_sink)
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}
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@@ -1,45 +1,30 @@
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import gleam/erlang/process.{type Name}
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import gleam/erlang/process
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import input/input
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import input/key.{type Key}
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import mpv/control as mpv_control
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import mpv/mpv
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import ui/control as ui_control
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import ui/ui
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pub fn main() -> Nil {
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// 1. user starts search
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// ui should show "input: "
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// user presses enter
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// ui should show "input was: x"
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// 1. listen for control.Search
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// 2. start listening to tap_input and print io.print "input: "
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// 3. simultaniously listen for control.Input
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// 4. print "input was: x"
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// ui need: tap_input
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// input need: ui subject to send control events from
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// new input process should return `Key`
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// this key should be sent both to ui and mpv, and they will decide if they can act on it.
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// its probably ok if both act on it, e.g. "TogglePlayPause" could stop mpv music and display |> or || in ui
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let exit = process.new_subject()
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// `ui_input_keys` is owned by `ui`, this is where input sends keys
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let ui_input_keys_name: Name(Key) = process.new_name("ui_input_keys")
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// `ui_input_stream` is owned by `ui`, thi sis where input is streamed
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let ui_input_stream_name: Name(List(String)) =
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process.new_name("ui_input_stream")
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// `inject_input` is created by name to allow the `input` process that
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// owns `read_input` to be able to register and receive from it,
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// while the any other processes can use the name reference to
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// inject input
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// `input_ui_inject` is owned by `input`, this is where `ui` injects `Key`
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let input_ui_inject_name: Name(Key) = process.new_name("input_ui_inject_keys")
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// `ui_mpv` is owned by `ui`, this is where `ui` asks `mpv` for things
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let ui_mpv_name: Name(mpv_control.Control) = process.new_name("ui_mpv")
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// `mpv_ui` is owned by mpv and this is where mpv responds to ui
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let mpv_ui_name: Name(ui_control.Control) = process.new_name("mpv_ui")
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let assert Ok(_) =
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ui.new(
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ui_mpv_name,
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mpv_ui_name,
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ui_input_keys_name,
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ui_input_stream_name,
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exit,
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)
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let assert Ok(_) = mpv.new(mpv_ui_name, ui_mpv_name)
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input.new(ui_input_keys_name, ui_input_stream_name, input_ui_inject_name)
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let assert Ok(#(ui, input_sink)) = ui.new()
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let assert Ok(_) = mpv.new(ui, input_sink, exit)
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process.receive_forever(exit)
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}
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@@ -1,24 +0,0 @@
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import input/key.{type Key}
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pub type Control {
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Ack
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TogglePlayPause
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Exit
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}
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pub fn from_key(key: Key) -> Result(Control, Nil) {
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case key {
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key.Char(char) -> char_control(char)
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_ -> Error(Nil)
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}
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}
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fn char_control(char: String) -> Result(Control, Nil) {
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case char {
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" " -> Ok(TogglePlayPause)
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"q" -> Ok(Exit)
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_ -> Error(Nil)
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}
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}
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118
src/ui/ui.gleam
118
src/ui/ui.gleam
@@ -1,122 +1,62 @@
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import gleam/erlang/process.{type Name, type Subject}
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import gleam/otp/actor
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import gleam/result
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import gleam/string
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import input/key.{type Key}
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import mpv/control as mpv_control
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import ui/control as ui_control
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pub type State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit) {
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State(
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ui_mpv: Subject(mpv_control.Control),
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mpv_ui: Subject(ui_control.Control),
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ui_input_keys: Subject(Key),
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ui_input_stream: Subject(List(String)),
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exit: Subject(Nil),
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)
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pub type Event {
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Search
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Input(List(String))
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}
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pub fn new(
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ui_mpv_name: Name(mpv_control.Control),
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mpv_ui_name: Name(ui_control.Control),
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ui_input_keys_name: Name(Key),
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ui_input_stream_name: Name(List(String)),
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exit: Subject(Nil),
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) -> Result(Nil, String) {
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let ui_mpv: Subject(mpv_control.Control) = process.named_subject(ui_mpv_name)
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let mpv_ui: Subject(ui_control.Control) = process.named_subject(mpv_ui_name)
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// TODO in input, split input into events and control?
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let ui_input_keys: Subject(Key) = process.named_subject(ui_input_keys_name)
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let ui_input_stream: Subject(List(String)) =
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process.named_subject(ui_input_stream_name)
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pub fn new() -> Result(#(Subject(Event), Subject(List(String))), String) {
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let input_sink_name: Name(List(String)) = process.new_name("input_sink")
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let input_sink = process.named_subject(input_sink_name)
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// let input_sink = process.new_subject()
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case
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actor.new(State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit))
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actor.new(Nil)
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|> actor.on_message(handle_message)
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|> actor.start
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{
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Error(start_error) ->
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Error("Could not start ui: " <> string.inspect(start_error))
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Error("Could not start ui actor: " <> string.inspect(start_error))
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Ok(actor.Started(data: ui, ..)) -> {
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echo "ui started"
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// let assert Ok(_) = process.register(process.self(), input_sink_name)
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), ui_input_keys_name)
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handle_key(ui, ui_input_keys)
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let assert Ok(_) = process.register(process.self(), input_sink_name)
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drain_input_sink(ui, input_sink)
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})
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), mpv_ui_name)
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handle_mpv_control(ui, mpv_ui)
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})
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process.spawn(fn() {
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let assert Ok(_) =
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process.register(process.self(), ui_input_stream_name)
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temp_input_stream(ui_input_stream)
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})
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Ok(Nil)
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Ok(#(ui, input_sink))
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}
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}
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}
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fn handle_message(
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state: State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit),
|
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control: ui_control.Control,
|
||||
) -> actor.Next(
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State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit),
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||||
ui_control.Control,
|
||||
) {
|
||||
case control {
|
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ui_control.Ack -> {
|
||||
echo "ack! use this to re-render?"
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||||
fn handle_message(state: Nil, event: Event) -> actor.Next(Nil, Event) {
|
||||
case event {
|
||||
Search -> {
|
||||
echo "ui:search"
|
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actor.continue(state)
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||||
}
|
||||
ui_control.TogglePlayPause -> {
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||||
process.send(state.mpv_ui, ui_control.TogglePlayPause)
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case process.receive(state.mpv_ui, 5000) {
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Error(_) -> echo "mpv not responding: could not toggle pause :("
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||||
Ok(_) -> echo "toggled pause"
|
||||
}
|
||||
|
||||
Input(content) -> {
|
||||
echo "ui:input: " <> string.inspect(content)
|
||||
actor.continue(state)
|
||||
}
|
||||
ui_control.Exit -> {
|
||||
// TODO call `mpv` to exit, wait for response
|
||||
process.send(state.exit, Nil)
|
||||
actor.stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `handle_key` listens to a subject onto which `input` will send messages with
|
||||
/// parsed `Key`s which will be mapped to `Control`s (if possible)
|
||||
fn handle_key(
|
||||
ui: Subject(ui_control.Control),
|
||||
ui_input_keys: Subject(Key),
|
||||
fn drain_input_sink(
|
||||
subject: Subject(Event),
|
||||
input_sink: Subject(List(String)),
|
||||
) -> Nil {
|
||||
let _ =
|
||||
process.receive_forever(ui_input_keys)
|
||||
|> ui_control.from_key
|
||||
|> result.map(process.send(ui, _))
|
||||
echo "ui:drain_input_sink"
|
||||
let content = process.receive_forever(input_sink)
|
||||
|
||||
handle_key(ui, ui_input_keys)
|
||||
}
|
||||
|
||||
fn handle_mpv_control(
|
||||
ui: Subject(ui_control.Control),
|
||||
mpv_ui: Subject(ui_control.Control),
|
||||
) {
|
||||
let control = process.receive_forever(mpv_ui)
|
||||
process.send(ui, control)
|
||||
|
||||
handle_mpv_control(ui, mpv_ui)
|
||||
}
|
||||
|
||||
fn temp_input_stream(ui_input_stream: Subject(List(String))) -> Nil {
|
||||
let stream = process.receive_forever(ui_input_stream)
|
||||
echo "input stream: " <> string.inspect(stream)
|
||||
temp_input_stream(ui_input_stream)
|
||||
process.send(subject, Input(content))
|
||||
|
||||
drain_input_sink(subject, input_sink)
|
||||
}
|
||||
|
||||
@@ -1,11 +1,29 @@
|
||||
import gleam/list
|
||||
import gleeunit
|
||||
|
||||
import mpv/internal as control_internal
|
||||
import input/key.{type Key, Char}
|
||||
import mpv/control.{type Control}
|
||||
import mpv/internal/control as control_internal
|
||||
|
||||
pub fn main() -> Nil {
|
||||
gleeunit.main()
|
||||
}
|
||||
|
||||
type TestCase {
|
||||
TestCase(key: Key, expected: Result(Control, Nil))
|
||||
}
|
||||
|
||||
pub fn control_from_key_test() {
|
||||
let test_cases = [
|
||||
TestCase(Char(" "), Ok(control.TogglePlayPause)),
|
||||
TestCase(Char("q"), Ok(control.Exit)),
|
||||
]
|
||||
|
||||
list.each(test_cases, fn(tc) {
|
||||
assert tc.expected == control.from_key(tc.key)
|
||||
})
|
||||
}
|
||||
|
||||
pub fn parse_playback_time_test() {
|
||||
let json_string =
|
||||
"{\"data\":\"123.456789\",\"request_id\":0,\"error\":\"success\"}\n"
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
import gleam/list
|
||||
import gleeunit
|
||||
|
||||
import input/key.{type Key, Char}
|
||||
import ui/control.{type Control}
|
||||
|
||||
pub fn main() -> Nil {
|
||||
gleeunit.main()
|
||||
}
|
||||
|
||||
type TestCase {
|
||||
TestCase(key: Key, expected: Result(Control, Nil))
|
||||
}
|
||||
|
||||
pub fn control_from_key_test() {
|
||||
let test_cases = [
|
||||
TestCase(Char(" "), Ok(control.TogglePlayPause)),
|
||||
TestCase(Char("q"), Ok(control.Exit)),
|
||||
]
|
||||
|
||||
list.each(test_cases, fn(tc) {
|
||||
assert tc.expected == control.from_key(tc.key)
|
||||
})
|
||||
}
|
||||
Reference in New Issue
Block a user