Add ability to listen (tap) the input

By doing something like
```
fn input_output_loop(input_output: Subject(List(String))) -> Nil {
  let output = process.receive_forever(input_output)

  echo output

  input_output_loop(input_output)
}
```
This commit is contained in:
Alexander Heldt
2025-11-19 17:42:01 +01:00
parent 6681cc3c69
commit 7c03656dfe
2 changed files with 36 additions and 11 deletions

View File

@@ -1,4 +1,5 @@
import gleam/erlang/atom
import gleam/erlang/process.{type Subject}
import gleam/list
import gleam/string
@@ -57,14 +58,20 @@ pub fn start_raw_shell() {
internal_input.shell_start_interactive(#(no_shell, raw))
}
pub fn read_input_until_key(l: List(String)) -> Key {
pub fn read_input_until_key(
l: List(String),
tap_input: Subject(List(String)),
) -> Key {
case
internal_input.read_input()
|> list.wrap
|> list.append(l, _)
|> from_list
{
Continue(l) -> read_input_until_key(l)
Continue(l) -> {
process.send(tap_input, l)
read_input_until_key(l, tap_input)
}
k -> k
}
}

View File

@@ -9,8 +9,13 @@ import mpv/control.{type Control}
import tcp/reason
import tcp/tcp.{type Socket}
type State(socket, inject_input, exit) {
State(socket: Socket, inject_input: Subject(Key), exit: Subject(Nil))
type State(socket, inject_input, tap_input, exit) {
State(
socket: Socket,
inject_input: Subject(Key),
tap_input: Subject(List(String)),
exit: Subject(Nil),
)
}
pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
@@ -26,8 +31,11 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
let inject_input_name = process.new_name("inject_input")
let inject_input = process.named_subject(inject_input_name)
let tap_input_name = process.new_name("tap_input")
let tap_input = process.named_subject(tap_input_name)
case
actor.new(State(socket, inject_input, exit))
actor.new(State(socket, inject_input, tap_input, exit))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -41,7 +49,13 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
let assert Ok(_) =
process.register(process.self(), inject_input_name)
read_input(data, inject_input)
read_input(data, inject_input, tap_input)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), tap_input_name)
input_output_loop(tap_input)
})
Ok(Nil)
@@ -52,9 +66,9 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
}
fn handle_message(
state: State(socket, inject, exit),
state: State(socket, inject, input_output, exit),
control: Control,
) -> actor.Next(State(socket, inject, exit), Control) {
) -> actor.Next(State(socket, inject, input_output, exit), Control) {
case control {
control.TogglePlayPause -> {
echo "toggling play/pause"
@@ -83,16 +97,20 @@ fn handle_message(
/// messages to `inject_input` which will initialize the "input to key" sequence.
/// This is useful to ultimately create a `Control` without the user having to
/// input all of the character(s) needed.
fn read_input(subject: Subject(Control), inject_input: Subject(Key)) -> Nil {
fn read_input(
subject: Subject(Control),
inject_input: Subject(Key),
tap_input: Subject(List(String)),
) -> Nil {
let buffer = case process.receive(inject_input, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
let _ =
key.read_input_until_key(buffer)
key.read_input_until_key(buffer, tap_input)
|> control.from_key
|> result.map(process.send(subject, _))
read_input(subject, inject_input)
read_input(subject, inject_input, tap_input)
}