Add ability to listen (tap) the input
By doing something like
```
fn input_output_loop(input_output: Subject(List(String))) -> Nil {
let output = process.receive_forever(input_output)
echo output
input_output_loop(input_output)
}
```
This commit is contained in:
@@ -1,4 +1,5 @@
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import gleam/erlang/atom
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import gleam/erlang/atom
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import gleam/erlang/process.{type Subject}
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import gleam/list
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import gleam/list
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import gleam/string
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import gleam/string
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@@ -57,14 +58,20 @@ pub fn start_raw_shell() {
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internal_input.shell_start_interactive(#(no_shell, raw))
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internal_input.shell_start_interactive(#(no_shell, raw))
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}
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}
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pub fn read_input_until_key(l: List(String)) -> Key {
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pub fn read_input_until_key(
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l: List(String),
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tap_input: Subject(List(String)),
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) -> Key {
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case
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case
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internal_input.read_input()
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internal_input.read_input()
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|> list.wrap
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|> list.wrap
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|> list.append(l, _)
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|> list.append(l, _)
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|> from_list
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|> from_list
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{
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{
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Continue(l) -> read_input_until_key(l)
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Continue(l) -> {
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process.send(tap_input, l)
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read_input_until_key(l, tap_input)
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}
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k -> k
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k -> k
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}
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}
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}
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}
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@@ -9,8 +9,13 @@ import mpv/control.{type Control}
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import tcp/reason
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import tcp/reason
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import tcp/tcp.{type Socket}
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import tcp/tcp.{type Socket}
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type State(socket, inject_input, exit) {
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type State(socket, inject_input, tap_input, exit) {
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State(socket: Socket, inject_input: Subject(Key), exit: Subject(Nil))
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State(
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socket: Socket,
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inject_input: Subject(Key),
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tap_input: Subject(List(String)),
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exit: Subject(Nil),
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)
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}
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}
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pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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@@ -26,8 +31,11 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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let inject_input_name = process.new_name("inject_input")
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let inject_input_name = process.new_name("inject_input")
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let inject_input = process.named_subject(inject_input_name)
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let inject_input = process.named_subject(inject_input_name)
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let tap_input_name = process.new_name("tap_input")
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let tap_input = process.named_subject(tap_input_name)
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case
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case
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actor.new(State(socket, inject_input, exit))
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actor.new(State(socket, inject_input, tap_input, exit))
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|> actor.on_message(handle_message)
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|> actor.on_message(handle_message)
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|> actor.start
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|> actor.start
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{
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{
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@@ -41,7 +49,13 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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let assert Ok(_) =
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let assert Ok(_) =
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process.register(process.self(), inject_input_name)
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process.register(process.self(), inject_input_name)
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read_input(data, inject_input)
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read_input(data, inject_input, tap_input)
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})
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process.spawn(fn() {
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let assert Ok(_) = process.register(process.self(), tap_input_name)
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input_output_loop(tap_input)
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})
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})
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Ok(Nil)
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Ok(Nil)
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@@ -52,9 +66,9 @@ pub fn new(exit: Subject(Nil)) -> Result(Nil, String) {
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}
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}
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fn handle_message(
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fn handle_message(
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state: State(socket, inject, exit),
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state: State(socket, inject, input_output, exit),
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control: Control,
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control: Control,
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) -> actor.Next(State(socket, inject, exit), Control) {
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) -> actor.Next(State(socket, inject, input_output, exit), Control) {
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case control {
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case control {
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control.TogglePlayPause -> {
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control.TogglePlayPause -> {
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echo "toggling play/pause"
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echo "toggling play/pause"
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@@ -83,16 +97,20 @@ fn handle_message(
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/// messages to `inject_input` which will initialize the "input to key" sequence.
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/// messages to `inject_input` which will initialize the "input to key" sequence.
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/// This is useful to ultimately create a `Control` without the user having to
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/// This is useful to ultimately create a `Control` without the user having to
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/// input all of the character(s) needed.
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/// input all of the character(s) needed.
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fn read_input(subject: Subject(Control), inject_input: Subject(Key)) -> Nil {
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fn read_input(
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subject: Subject(Control),
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inject_input: Subject(Key),
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tap_input: Subject(List(String)),
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) -> Nil {
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let buffer = case process.receive(inject_input, 1) {
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let buffer = case process.receive(inject_input, 1) {
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Ok(key.Continue(buffer)) -> buffer
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Ok(key.Continue(buffer)) -> buffer
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Ok(_) | Error(_) -> []
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Ok(_) | Error(_) -> []
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}
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}
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let _ =
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let _ =
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key.read_input_until_key(buffer)
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key.read_input_until_key(buffer, tap_input)
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|> control.from_key
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|> control.from_key
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|> result.map(process.send(subject, _))
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|> result.map(process.send(subject, _))
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read_input(subject, inject_input)
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read_input(subject, inject_input, tap_input)
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}
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}
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