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| Author | SHA1 | Date | |
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6aa9cc28de | ||
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3d7287902f | ||
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deaa0fcf89 |
@@ -146,7 +146,6 @@ fn update_playback_time_loop(
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interval_ms: Int,
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) {
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process.sleep(interval_ms)
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// TODO only update if state is playing
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update_playback_time(mpv, ui)
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update_playback_time_loop(mpv, ui, interval_ms)
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@@ -1,11 +1,7 @@
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import gleam/dict
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import gleam/float
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import gleam/int
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import gleam/list
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import gleam/string
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import gleam/string_tree.{type StringTree}
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import musicplayer/logging/logging
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import musicplayer/ui/internal
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pub type Layout {
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@@ -13,109 +9,33 @@ pub type Layout {
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}
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pub type Section {
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Section(String)
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Root
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Header
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Search
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PlaybackTime
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}
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// pub type Section {
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// Root
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// Header
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// Search
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// PlaybackTime
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// Test
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// Row1
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// A
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// B
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// Row2
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// C
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// D
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// }
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pub type NodeType {
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Container
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Row
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Cell
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}
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/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
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pub type Node {
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Node(
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t: NodeType,
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content: String,
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width_percent: Int,
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height_percent: Int,
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children: List(Section),
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)
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Node(content: String, x: Int, y: Int, children: List(Section))
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}
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pub fn new() -> Layout {
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let nodes =
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dict.from_list([
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#(
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Section("Root"),
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Node(
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t: Container,
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content: "container",
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width_percent: 100,
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height_percent: 100,
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children: [
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Section("Row1"),
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Section("Row2"),
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],
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),
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),
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#(
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Section("Row1"),
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Node(
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t: Row,
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content: "row 1",
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width_percent: 100,
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height_percent: 50,
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children: [
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Section("A"),
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Section("A"),
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],
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),
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),
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#(
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Section("A"),
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Node(
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t: Cell,
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content: "cell 1",
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width_percent: 50,
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height_percent: 100,
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children: [],
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),
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),
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#(
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Section("B"),
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Node(
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t: Cell,
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content: "cell 2",
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width_percent: 50,
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height_percent: 100,
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children: [],
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),
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),
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#(
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Section("Row2"),
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Node(
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t: Row,
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content: "row 1",
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width_percent: 100,
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height_percent: 50,
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children: [],
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),
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Root,
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Node(content: "", x: 0, y: 0, children: [
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Header,
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Search,
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PlaybackTime,
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]),
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),
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#(Header, Node(content: "Music Player", x: 1, y: 1, children: [])),
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#(Search, Node(content: "", x: 30, y: 1, children: [])),
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#(PlaybackTime, Node(content: "00:00", x: 1, y: 2, children: [])),
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])
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Layout(width: 0, height: 0, nodes: nodes)
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Layout(0, 0, nodes: nodes)
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}
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pub fn update_section(
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@@ -141,139 +61,30 @@ pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
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Layout(..layout, width:, height:)
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}
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pub fn render(layout: Layout) -> Nil {
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internal.clear_screen()
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[layout.width, layout.height]
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|> list.map(int.to_string)
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|> string.join(" ")
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|> string.append("layout - render: ", _)
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|> logging.log
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let container_width = int.to_float(layout.width)
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let container_height = int.to_float(layout.height)
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let container_top_left_x = 1
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let container_top_left_y = 1
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pub fn render(layout: Layout, from: Section) -> Nil {
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string_tree.new()
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|> render_loop(
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layout,
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container_width,
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container_height,
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container_top_left_x,
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container_top_left_y,
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0,
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Section("Root"),
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_,
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)
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|> render_loop(layout, from, _)
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|> string_tree.to_string
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|> internal.print
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}
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pub fn render_loop(
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layout: Layout,
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container_width: Float,
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container_height: Float,
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container_top_left_x: Int,
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container_top_left_y: Int,
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index: Int,
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from: Section,
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tree: StringTree,
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into: StringTree,
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) -> StringTree {
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let margin = 2.0
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case dict.get(layout.nodes, from) {
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Error(_) -> tree
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Error(_) -> into
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Ok(node) -> {
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let final_tree =
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list.index_map(node.children, fn(child, i) { #(i, child) })
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|> list.fold(tree, fn(updated_tree: StringTree, ic: #(Int, Section)) {
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let #(i, child) = ic
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let cw =
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container_width
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*. { int.to_float(node.width_percent) /. 100.0 }
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-. margin
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|> float.floor
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let ch =
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container_height
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*. { int.to_float(node.height_percent) /. 100.0 }
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-. margin
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|> float.floor
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let cx = container_top_left_x + 1
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let cy = container_top_left_y + 1
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render_loop(layout, cw, ch, cx, cy, i, child, updated_tree)
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})
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logging.log("section: " <> string.inspect(from))
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logging.log("section type: " <> string.inspect(node.t))
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logging.log("index: " <> string.inspect(index))
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logging.log("container width: " <> float.to_string(container_width))
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logging.log("container height: " <> float.to_string(container_height))
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let width =
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container_width *. { int.to_float(node.width_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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let height =
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container_height *. { int.to_float(node.height_percent) /. 100.0 }
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|> float.floor
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|> float.truncate
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logging.log("section width: " <> int.to_string(width))
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logging.log("section height: " <> int.to_string(height))
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let #(cx, cy) = case node.t {
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Container -> #(container_top_left_x, container_top_left_y)
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Row -> #(
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container_top_left_x,
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container_top_left_y + { index * height },
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let parent =
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string_tree.append(
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into,
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internal.chars_at(node.content, node.x, node.y),
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)
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Cell -> #(
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container_top_left_x + { index * width },
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container_top_left_y,
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)
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}
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logging.log("cx: " <> int.to_string(cx))
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logging.log("cy: " <> int.to_string(cy))
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final_tree
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|> string_tree.append(draw_box(cx, cy, width, height))
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// Box heading
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|> string_tree.append(internal.chars_at(node.content, cx, cy))
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list.fold(node.children, parent, fn(into_acc, child) {
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render_loop(layout, child, into_acc)
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})
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}
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}
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}
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fn draw_box(x: Int, y: Int, width: Int, height: Int) -> String {
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let box_tree = string_tree.new()
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let box_chars = #("┌", "┐", "└", "┘", "─", "│")
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let #(tl, tr, bl, br, h, v) = box_chars
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let box_tree =
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string_tree.append(
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box_tree,
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internal.chars_at(tl <> string.repeat(h, width - 2) <> tr, x, y),
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)
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let box_trees =
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list.range(1, height - 2)
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|> list.map(fn(row) {
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box_tree
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|> string_tree.append(internal.chars_at(v, x, y + row))
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|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
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})
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string_tree.append(
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string_tree.concat(box_trees),
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internal.chars_at(
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bl <> string.repeat(h, width - 2) <> br,
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x,
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y + height - 1,
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),
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)
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|> string_tree.to_string
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}
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@@ -3,7 +3,6 @@ import gleam/int
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import gleam/list
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import gleam/otp/actor
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import gleam/string
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import gleam/string_tree.{type StringTree}
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import musicplayer/logging/logging
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import musicplayer/ui/control.{type Control}
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@@ -39,7 +38,7 @@ pub fn new() -> Result(Subject(Control), String) {
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internal.clear_screen()
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internal.hide_cursor()
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redraw_loop(redraw)
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redraw_on_update_loop(redraw)
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})
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Ok(ui)
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@@ -64,18 +63,21 @@ fn handle_message(
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|> string.append("ui - updating dimensions: ", _)
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|> logging.log
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let layout = layout.update_dimensions(state.layout, width, height)
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process.send(state.redraw, layout)
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actor.continue(State(..state, layout:))
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actor.continue(
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State(
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..state,
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layout: layout.update_dimensions(state.layout, width, height),
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),
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)
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}
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}
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}
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control.UpdateState(section, content) -> {
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let layout = layout.update_section(state.layout, section, content)
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let state = State(..state, layout:)
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actor.send(state.redraw, layout)
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actor.continue(State(..state, layout:))
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actor.continue(state)
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}
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control.Exit(reply_to) -> {
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@@ -86,11 +88,13 @@ fn handle_message(
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}
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}
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fn redraw_loop(redraw: Subject(Layout)) -> Nil {
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process.receive_forever(redraw)
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|> layout.render
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fn redraw_on_update_loop(redraw: Subject(Layout)) -> Nil {
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let layout = process.receive_forever(redraw)
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redraw_loop(redraw)
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internal.clear_screen()
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layout.render(layout, layout.Root)
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redraw_on_update_loop(redraw)
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}
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fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
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@@ -104,28 +108,3 @@ fn update_dimensions_on_interval(ui: Subject(Control), interval_ms: Int) {
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process.sleep(interval_ms)
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update_dimensions_on_interval(ui, interval_ms)
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}
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// fn render_layout(layout: Layout, from: Section) -> Nil {
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// string_tree.new()
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// |> render_layout_loop(layout, from, _)
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// |> string_tree.to_string
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// |> ui_internal.print
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// }
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// fn render_layout_loop(
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// layout: Layout,
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// from: Section,
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// tree: StringTree,
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// ) -> StringTree {
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// case dict.get(layout.nodes, from) {
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// Error(_) -> tree
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// Ok(node) -> {
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// let acc_after_children =
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// list.fold(node.children, tree, fn(current_acc, child_id) {
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// render_layout_loop(layout, child_id, current_acc)
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// })
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// acc_after_children
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// |> string_tree.append(ui_internal.chars_at(node.content, node.x, node.y))
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// }
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// }
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// }
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@@ -1,87 +0,0 @@
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// import gleam/dict
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// import gleam/int
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// import gleeunit
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// import musicplayer/ui/layout.{type Node, Layout, Section}
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// pub fn main() -> Nil {
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// gleeunit.main()
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// }
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// pub fn foo_test() {
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// let expected = ""
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// let layout =
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// Layout(
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// width: 80,
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// height: 20,
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// nodes:,
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// dict.from_list([
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// #(
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// Section("Root"),
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// Node(
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// t: Container,
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// content: "container",
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// width_percent: 100,
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// height_percent: 100,
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// children: [
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// Section("Row1"),
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// Section("Row2"),
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// ],
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// ),
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// ),
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// #(
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// Section("Row1"),
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// Node(
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// t: Row,
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// content: "row 1",
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// width_percent: 100,
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// height_percent: 50,
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// children: [
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// Section("A"),
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// Section("B"),
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// ],
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// ),
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// ),
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// #(
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// Section("A"),
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// Node(
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// t: Cell,
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// content: "cell 1",
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// width_percent: 50,
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// height_percent: 100,
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// children: [],
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// ),
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// ),
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// #(
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// B,
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// Node(
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// t: Cell,
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// content: "cell 2",
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// width_percent: 50,
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// height_percent: 100,
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// children: [],
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// ),
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// ),
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// #(
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// Section("Row2"),
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// Node(
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// t: Row,
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// content: "row 1",
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// width_percent: 100,
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// height_percent: 50,
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// children: [],
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// ),
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// ),
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// ]),
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// )
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// let container_width = int.to_float(layout.width)
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// let container_height = int.to_float(layout.height)
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// let container_top_left_x = 1
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// let container_top_left_y = 1
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// let assert Ok(data) =
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// layout.render_loop(layout, container_width, container_height)
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// assert data == 123.456789
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// }
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Reference in New Issue
Block a user