6 Commits

Author SHA1 Message Date
Alexander Heldt
59429d7721 wip 2025-11-30 18:22:15 +01:00
Alexander Heldt
7212df3abb wip-before-change-of-order 2025-11-30 16:27:31 +01:00
Alexander Heldt
1732b12fbe use-string-trees 2025-11-30 15:38:52 +01:00
Alexander Heldt
50c053a42a wip-working 2025-11-30 13:29:52 +01:00
Alexander Heldt
2332710235 working-but-not-columnwise 2025-11-30 11:55:02 +01:00
Alexander Heldt
18c4793872 wip-working-ish 2025-11-30 11:53:27 +01:00
12 changed files with 548 additions and 623 deletions

View File

@@ -1,58 +1,30 @@
import gleam/string
import musicplayer/ui/layout
import musicplayer/input/key.{type Key}
pub type Mode {
Idle
Searching(input: String)
}
pub type Control {
TogglePlayPause
Search(input: String, capturing: Bool)
Search
SetView(view_idx: layout.ViewIdx)
Raw(String)
Return
Backspace
Exit
}
pub fn from_key(key: Key, mode: Mode) -> Result(Control, Nil) {
case mode {
Idle -> idle_from_key(key)
Searching(input) -> searching_from_key(key, input)
pub fn from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Return -> Ok(Return)
key.Backspace -> Ok(Backspace)
key.Char(char) -> Ok(char_control(char))
_ -> Error(Nil)
}
}
pub fn idle_from_key(key: Key) -> Result(Control, Nil) {
case key {
key.Char(char) -> {
fn char_control(char: String) -> Control {
case char {
// Views are zero indexed
"1" -> Ok(SetView(0))
"2" -> Ok(SetView(1))
" " -> Ok(TogglePlayPause)
"/" -> Ok(Search(input: "", capturing: True))
"q" -> Ok(Exit)
// NOOP
_ -> Error(Nil)
}
}
// NOOP
_ -> Error(Nil)
}
}
pub fn searching_from_key(key: Key, input: String) -> Result(Control, Nil) {
case key {
key.Char(char) -> Ok(Search(input <> char, True))
key.Backspace -> Ok(Search(string.drop_end(input, 1), True))
key.Return -> Ok(Search(input, False))
// NOOP
_ -> Error(Nil)
" " -> TogglePlayPause
"/" -> Search
"q" -> Exit
_ -> Raw(char)
}
}

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@@ -1,8 +1,9 @@
import gleam/erlang/process.{type Name, type Pid, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/control.{type Mode}
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key}
import musicplayer/logging/logging
import musicplayer/mpv/control as mpv_control
@@ -10,9 +11,19 @@ import musicplayer/time/time
import musicplayer/ui/control as ui_control
import musicplayer/ui/layout
type Mode {
Idle
Searching
}
type Input {
Input(capturing: Bool, content: String)
}
type State {
State(
mode: Mode,
input: Input,
ui: Subject(ui_control.Control),
mpv: Subject(mpv_control.Control),
)
@@ -25,8 +36,10 @@ pub fn new(
) -> Result(Pid, String) {
let input_keys = process.named_subject(input_keys_name)
let input = Input(False, "")
case
actor.new(State(control.Idle, ui, mpv))
actor.new(State(Idle, input, ui, mpv))
|> actor.on_message(handle_message)
|> actor.start
{
@@ -36,53 +49,75 @@ pub fn new(
logging.log("musicplayer - started")
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
forward_key(musicplayer, input_keys)
handle_key(musicplayer, input_keys)
})
process.spawn(fn() { update_playback_time_loop(mpv, ui, 250) })
process.spawn(fn() { update_playback_time_loop(mpv, ui, 1000) })
Ok(pid)
}
}
}
fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
case control.from_key(key, state.mode) {
Error(_) -> actor.continue(state)
Ok(c) ->
case c {
control.SetView(view_idx) -> {
logging.log(
"musicplayer - setting current view to: "
<> string.inspect(view_idx),
fn handle_message(state: State, control: Control) -> actor.Next(State, Control) {
case control {
control.Search -> {
logging.log("musicplayer - initiating search")
update_search(state.ui, "searching: ")
actor.continue(
State(
..state,
mode: Searching,
input: Input(..state.input, capturing: True),
),
)
update_current_view(state.ui, view_idx)
actor.continue(state)
}
control.Search(input, capturing) -> {
case capturing {
True -> {
logging.log("musicplayer - searching: " <> input)
update_search(state.ui, "searching: " <> input)
control.Raw(content) -> {
logging.log("musicplayer - recieved raw input: " <> content)
actor.continue(State(..state, mode: control.Searching(input)))
let content = case state.mode {
Idle -> state.input.content
Searching -> {
let updated = state.input.content <> content
update_search(state.ui, "searching: " <> updated)
updated
}
False -> {
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Backspace -> {
logging.log("musicplayer - recieved backspace")
let content = case state.mode {
Idle -> state.input.content
Searching -> string.drop_end(state.input.content, 1)
}
actor.continue(State(..state, input: Input(..state.input, content:)))
}
control.Return -> {
logging.log(
"musicplayer - recieved return. `input`: "
"musicplayer - recieved return. `input.capture`: "
<> "'"
<> input
<> state.input.content
<> "'",
)
update_search(state.ui, "")
// Note: state.input.content is now the final input, use it
// before it is reset
case state.mode {
Idle -> Nil
Searching -> update_search(state.ui, "")
}
actor.continue(State(..state, mode: control.Idle))
}
}
actor.continue(
State(..state, mode: Idle, input: Input(capturing: False, content: "")),
)
}
control.TogglePlayPause -> {
logging.log("musicplayer - toggling play/pause")
@@ -93,21 +128,16 @@ fn handle_message(state: State, key: Key) -> actor.Next(State, Key) {
control.Exit -> {
logging.log("musicplayer - initiating musicplayer shutdown")
// Close `mpv` socket
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.Exit(reply_to)
})
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// Reset terminal state (show cursor etc.)
process.call(state.ui, 1000, fn(reply_to) {
ui_control.Exit(reply_to)
})
process.call(state.ui, 1000, fn(reply_to) { ui_control.Exit(reply_to) })
logging.log("musicplayer - stopped")
actor.stop()
}
}
}
}
fn update_playback_time_loop(
@@ -155,21 +185,14 @@ fn update_search(ui: Subject(ui_control.Control), content: String) -> Nil {
process.send(ui, ui_control.UpdateState(layout.Search, content))
}
fn update_current_view(
ui: Subject(ui_control.Control),
view_idx: layout.ViewIdx,
) {
process.send(ui, ui_control.SetView(view_idx))
}
/// `forward_key` listens to a subject onto which `input` will send messages with `Key`s
/// that is then forwarded to the `musicplayer` agent to handle
fn forward_key(musicplayer: Subject(Key), input_keys: Subject(Key)) -> Nil {
/// `handle_key` listens to a subject onto which `input` will send messages with `Key`s
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
let _ =
process.new_selector()
|> process.select(input_keys)
|> process.selector_receive_forever
|> process.send(musicplayer, _)
|> control.from_key
|> result.map(process.send(musicplayer, _))
forward_key(musicplayer, input_keys)
handle_key(musicplayer, input_keys)
}

View File

@@ -1,11 +1,10 @@
import gleam/erlang/process.{type Subject}
import musicplayer/ui/layout.{type Section, type ViewIdx}
import musicplayer/ui/layout.{type Section}
pub type Control {
UpdateDimensions(columns: Int, rows: Int)
UpdateDimensions(width: Int, height: Int)
UpdateState(section: Section, content: String)
SetView(view_idx: ViewIdx)
Exit(reply_to: Subject(Nil))
}

View File

@@ -3,16 +3,6 @@ import gleam/io
// https://en.wikipedia.org/wiki/ANSI_escape_code#Control_Sequence_Introducer_commands
pub const move_to_home = "\u{001B}[H"
pub const disable_auto_wrap = "\u{001B}[?7l"
pub const enable_auto_wrap = "\u{001B}[?7h"
pub fn update(frame: String) -> Nil {
io.print(disable_auto_wrap <> move_to_home <> frame <> enable_auto_wrap)
}
pub fn clear_screen() -> Nil {
io.print("\u{001B}[2J\u{001B}[H")
}
@@ -22,6 +12,10 @@ pub fn chars_at(chars: String, x: Int, y: Int) -> String {
seq <> chars
}
pub fn print(chars: String) -> Nil {
io.print(chars)
}
pub fn hide_cursor() -> Nil {
io.print("\u{001B}[?25l")
}

View File

@@ -1,101 +1,105 @@
import gleam/dict
import gleam/float
import gleam/int
import gleam/list
import gleam/pair
import gleam/set
import gleam/string
import gleam/string_tree
import musicplayer/logging/logging
import musicplayer/ui/internal
import musicplayer/ui/plot.{type Buffer}
pub const root_section = "reserved_root_section"
pub type Section {
Section(String)
Root
Header
Search
PlaybackTime
}
pub type Dimension {
Percent(width: Int, height: Int)
// TODO add Flex that flows
}
pub type Style {
Style(dimensions: Dimension)
pub type NodeType {
Container
Row
Cell
}
/// A Nodes width and height is in percentage (of the available width/height of its parent Node)
pub type Node {
Row(content: String, style: Style, children: List(Section))
Cell(content: String, style: Style)
Node(
t: NodeType,
content: String,
width_percent: Int,
height_percent: Int,
children: List(Section),
)
}
pub type ViewIdx =
Int
pub type View =
dict.Dict(Section, Node)
// Layout consists of a list Views, and only one View is rendered at a time
pub type Layout {
Layout(
columns: Int,
rows: Int,
current_view: ViewIdx,
views: dict.Dict(ViewIdx, View),
)
Layout(width: Int, height: Int, nodes: dict.Dict(Section, Node))
}
pub fn new(
columns: Int,
rows: Int,
views: List(List(#(Section, Node))),
) -> Layout {
let views =
list.index_map(views, fn(view_nodes, i) { #(i, view_nodes) })
|> list.fold(dict.new(), fn(view_acc, iv) {
let #(i, view_nodes) = iv
dict.insert(view_acc, i, view_loop(i, view_nodes))
})
Layout(columns:, rows:, current_view: 0, views:)
}
fn view_loop(i: ViewIdx, view_nodes: List(#(Section, Node))) -> View {
let children =
view_nodes
|> list.flat_map(fn(node) {
case pair.second(node) {
Row(children: c, ..) -> c
Cell(..) -> []
}
})
|> set.from_list
// All sections that are not children of other nodes will be added as
// children to the root
let orphans =
view_nodes
|> list.map(pair.first)
|> list.filter(fn(node) { !set.contains(children, node) })
dict.from_list(view_nodes)
|> dict.insert(
view_index_section(i),
Row(
content: "",
style: Style(dimensions: Percent(width: 100, height: 100)),
children: orphans,
pub fn new() -> Layout {
let nodes =
dict.from_list([
#(
Section("Root"),
Node(
t: Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
)
}
),
#(
Section("Row1"),
Node(
t: Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("A"),
],
),
),
#(
Section("A"),
Node(
t: Cell,
content: "cell 1",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
Node(
t: Cell,
content: "cell 2",
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
Node(
t: Row,
content: "row 1",
width_percent: 100,
height_percent: 50,
children: [],
),
),
])
/// Takes a ViewIndex and create a Section key from it
fn view_index_section(view_idx: ViewIdx) -> Section {
Section(string.append("view_", int.to_string(view_idx)))
Layout(width: 0, height: 0, nodes: nodes)
}
pub fn update_section(
@@ -103,146 +107,179 @@ pub fn update_section(
section: Section,
content: String,
) -> Layout {
case dict.get(layout.views, layout.current_view) {
case dict.get(layout.nodes, section) {
Error(_) -> layout
Ok(view) ->
case dict.get(view, section) {
Error(_) -> layout
Ok(node) -> {
let updated_node = case node {
Cell(..) -> Cell(..node, content: content)
Row(..) -> Row(..node, content: content)
}
let updated_view = dict.insert(view, section, updated_node)
Ok(node) ->
Layout(
..layout,
views: dict.insert(layout.views, layout.current_view, updated_view),
nodes: dict.insert(
layout.nodes,
section,
Node(..node, content: content),
),
)
}
}
}
}
pub fn update_dimensions(layout: Layout, columns: Int, rows: Int) -> Layout {
Layout(..layout, columns:, rows:)
}
pub fn update_current_view(layout: Layout, view_idx: ViewIdx) -> Layout {
Layout(..layout, current_view: view_idx)
pub fn update_dimensions(layout: Layout, width: Int, height: Int) -> Layout {
Layout(..layout, width:, height:)
}
pub fn render(layout: Layout) -> Nil {
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
internal.clear_screen()
[layout.width, layout.height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("layout - render: ", _)
|> logging.log
let container_width = int.to_float(layout.width)
let container_height = int.to_float(layout.height)
let container_top_left_x = 1
let container_top_left_y = 1
let ansi_ops =
RenderOps(
draw_box: fn(tree, x, y, w, h) {
string_tree.append(tree, draw_box(x, y, w, h))
},
draw_text: fn(tree, text, x, y) {
string_tree.append(tree, internal.chars_at(text, x, y))
},
)
case dict.get(layout.views, layout.current_view) {
Error(_) -> Nil
Ok(view) -> {
let buffer: Buffer = dict.new()
render_loop(
view,
context,
view_index_section(layout.current_view),
buffer,
string_tree.new()
|> render_generic(
layout,
container_width,
container_height,
container_top_left_x,
container_top_left_y,
0,
Section("Root"),
_,
ansi_ops,
)
|> plot.flush_buffer(layout.columns, layout.rows)
|> internal.update
}
}
|> string_tree.to_string
|> internal.print
}
pub type RenderContext {
RenderContext(
parent_width: Int,
parent_height: Int,
parent_top_left_x: Int,
parent_top_left_y: Int,
position_index: Int,
pub type RenderOps(ctx) {
RenderOps(
draw_box: fn(ctx, Int, Int, Int, Int) -> ctx,
draw_text: fn(ctx, String, Int, Int) -> ctx,
)
}
pub fn render_loop(
view: View,
context: RenderContext,
pub fn render_generic(
layout: Layout,
// Dimensions
container_width: Float,
container_height: Float,
container_tl_x: Int,
container_tl_y: Int,
// State
index: Int,
from: Section,
buffer: Buffer,
) -> Buffer {
case dict.get(view, from) {
Error(_) -> buffer
current_ctx: ctx,
// <--- Generic State
ops: RenderOps(ctx),
// <--- The Strategy
) -> ctx {
case dict.get(layout.nodes, from) {
Error(_) -> current_ctx
Ok(node) -> {
// Margin between container and the node being rendered
let margin = 2
// --- 1. MATH (Shared Logic) ---
let margin = 2.0
let #(node_width, node_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { context.parent_width * width } / 100
let height = { context.parent_height * height } / 100
let width =
container_width *. { int.to_float(node.width_percent) /. 100.0 }
|> float.floor
|> float.truncate
#(width, height)
}
let height =
container_height *. { int.to_float(node.height_percent) /. 100.0 }
|> float.floor
|> float.truncate
let #(cx, cy) = case node.t {
Container -> #(container_tl_x, container_tl_y)
Row -> #(container_tl_x, container_tl_y + { index * height })
Cell -> #(container_tl_x + { index * width }, container_tl_y)
}
// Check if this node should be placed to the left or below the parent
let #(node_top_left_x, node_top_left_y) = case node {
Row(..) -> #(
context.parent_top_left_x,
context.parent_top_left_y + { context.position_index * node_height },
)
Cell(..) -> #(
context.parent_top_left_x + { context.position_index * node_width },
context.parent_top_left_y,
)
}
// --- 2. RENDER PARENT (Using Generic Ops) ---
// We modify the context using the provided functions
let ctx_with_parent =
current_ctx
|> ops.draw_box(cx, cy, width, height)
|> ops.draw_text(node.content, cx, cy)
let parent =
plot.box(
buffer,
node_top_left_x,
node_top_left_y,
node_width,
node_height,
)
|> plot.text(node.content, node_top_left_x, node_top_left_y)
case node {
Cell(..) -> parent
Row(children:, ..) -> {
list.index_map(children, fn(child, i) { #(i, child) })
|> list.fold(parent, fn(acc_buffer, ic) {
// --- 3. RECURSE CHILDREN ---
list.index_map(node.children, fn(child, i) { #(i, child) })
|> list.fold(ctx_with_parent, fn(acc_ctx, ic) {
let #(i, child) = ic
let #(child_width, child_height) = case node.style.dimensions {
Percent(width:, height:) -> {
let width = { { context.parent_width * width } / 100 } - margin
let height =
{ { context.parent_height * height } / 100 } - margin
let cw =
container_width
*. { int.to_float(node.width_percent) /. 100.0 }
-. margin
|> float.floor
#(width, height)
}
}
let ch =
container_height
*. { int.to_float(node.height_percent) /. 100.0 }
-. margin
|> float.floor
let context =
RenderContext(
parent_width: child_width,
parent_height: child_height,
parent_top_left_x: context.parent_top_left_x + 1,
parent_top_left_y: context.parent_top_left_y + 1,
position_index: i,
let child_origin_x = container_tl_x + 1
let child_origin_y = container_tl_y + 1
render_generic(
layout,
cw,
ch,
child_origin_x,
child_origin_y,
i,
child,
acc_ctx,
ops,
)
render_loop(view, context, child, acc_buffer)
})
}
}
}
}
}
fn draw_box(x: Int, y: Int, width: Int, height: Int) -> String {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, h, v) = box_chars
// Add top of box
let tree =
string_tree.new()
|> string_tree.append(internal.chars_at(
tl <> string.repeat(h, width - 2) <> tr,
x,
y,
))
// Add sides of box
let tree_with_sides =
list.range(1, height - 2)
|> list.map(fn(row) {
tree
|> string_tree.append(internal.chars_at(v, x, y + row))
|> string_tree.append(internal.chars_at(v, x + width - 1, y + row))
})
|> string_tree.concat
// Add bottom of box
tree_with_sides
|> string_tree.append(internal.chars_at(
bl <> string.repeat(h, width - 2) <> br,
x,
y + height - 1,
))
|> string_tree.to_string
}

View File

@@ -1,58 +0,0 @@
import musicplayer/ui/internal
import musicplayer/ui/layout.{Percent, Section, Style}
import musicplayer/ui/layout_examples/wait_for_input.{wait_for_input}
pub fn main() {
let assert Ok(columns) = internal.io_get_columns()
let assert Ok(rows) = internal.io_get_rows()
two_rows_with_cells(columns, rows)
|> layout.render
wait_for_input()
}
/// Two rows:
/// First row has two cells
/// Second row has no cells
fn two_rows_with_cells(columns: Int, rows: Int) -> layout.Layout {
let views = [
[
#(
Section("Row1"),
layout.Row(
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
children: [
Section("A"),
Section("B"),
],
),
),
#(
Section("A"),
layout.Cell(
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("B"),
layout.Cell(
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
),
),
#(
Section("Row2"),
layout.Row(
content: "row 2",
style: Style(dimensions: Percent(width: 50, height: 50)),
children: [],
),
),
],
]
layout.new(columns, rows, views)
}

View File

@@ -0,0 +1,3 @@
pub fn main() {
echo "hello"
}

View File

@@ -1,15 +0,0 @@
import gleam/erlang/process.{type Name}
import musicplayer/input/input
import musicplayer/input/key.{type Key}
pub fn wait_for_input() {
let input_keys_name: Name(Key) = process.new_name("input_keys")
let assert Ok(_) = process.register(process.self(), input_keys_name)
input.new(input_keys_name)
process.new_selector()
|> process.select(process.named_subject(input_keys_name))
|> process.selector_receive_forever
}

View File

@@ -1,72 +0,0 @@
import gleam/dict.{type Dict}
import gleam/list
import gleam/string
pub type Buffer =
Dict(#(Int, Int), String)
pub fn flush_buffer(buffer: Buffer, columns: Int, rows: Int) -> String {
list.range(1, rows)
|> list.map(fn(y) {
list.range(1, columns)
|> list.map(fn(x) {
case dict.get(buffer, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
}
})
|> string.join("")
})
|> string.join("\r\n")
}
pub fn text(buffer: Buffer, text: String, x: Int, y: Int) -> Buffer {
text
|> string.to_graphemes
|> list.index_fold(buffer, fn(acc, char, i) {
dict.insert(acc, #(x + i, y), char)
})
}
pub fn box(buffer: Buffer, x: Int, y: Int, width: Int, height: Int) -> Buffer {
// TODO move box style to `layout.Style`
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
case width < 2 || height < 2 {
True -> buffer
False -> {
buffer
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + width - 1, y), tr)
|> dict.insert(#(x, y + height - 1), bl)
|> dict.insert(#(x + width - 1, y + height - 1), br)
|> horizontal_line(x + 1, y, width - 2, hor)
|> horizontal_line(x + 1, y + height - 1, width - 2, hor)
|> vertical_line(x, y + 1, height - 2, ver)
|> vertical_line(x + width - 1, y + 1, height - 2, ver)
}
}
}
fn horizontal_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn vertical_line(
buffer: Buffer,
x: Int,
y: Int,
len: Int,
char: String,
) -> Buffer {
list.range(0, len - 1)
|> list.fold(buffer, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}

View File

@@ -17,69 +17,7 @@ pub fn new() -> Result(Subject(Control), String) {
let redraw_name = process.new_name("redraw")
let redraw: Subject(Layout) = process.named_subject(redraw_name)
let layout =
[
[
#(
layout.Header,
layout.Row(
content: "Foo <1> | Bar (2)",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 50,
)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 50,
)),
children: [],
),
),
],
[
#(
layout.Header,
layout.Row(
content: "Foo (1) | Bar <2>",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.Search,
layout.Row(
content: "",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
#(
layout.PlaybackTime,
layout.Row(
content: "00:00",
style: layout.Style(dimensions: layout.Percent(
width: 100,
height: 33,
)),
children: [],
),
),
],
]
|> layout.new(0, 0, _)
let layout = layout.new()
case
actor.new(State(redraw, layout))
@@ -113,19 +51,19 @@ fn handle_message(
control: Control,
) -> actor.Next(State(redraw, layout), Control) {
case control {
control.UpdateDimensions(columns, rows) -> {
let current_dimensions = #(state.layout.columns, state.layout.rows)
control.UpdateDimensions(width, height) -> {
let current_dimensions = #(state.layout.width, state.layout.height)
case #(columns, rows) == current_dimensions {
case #(width, height) == current_dimensions {
True -> actor.continue(state)
False -> {
[columns, rows]
[width, height]
|> list.map(int.to_string)
|> string.join(" ")
|> string.append("ui - updating dimensions: ", _)
|> logging.log
let layout = layout.update_dimensions(state.layout, columns, rows)
let layout = layout.update_dimensions(state.layout, width, height)
process.send(state.redraw, layout)
actor.continue(State(..state, layout:))
@@ -144,12 +82,6 @@ fn handle_message(
process.send(reply_to, Nil)
actor.stop()
}
control.SetView(view_idx) -> {
let layout = layout.update_current_view(state.layout, view_idx)
actor.send(state.redraw, layout)
actor.continue(State(..state, layout:))
}
}
}

View File

@@ -1,7 +1,7 @@
import gleam/list
import gleeunit
import musicplayer/control.{type Control, type Mode}
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key, Char}
pub fn main() -> Nil {
@@ -9,24 +9,16 @@ pub fn main() -> Nil {
}
type TestCase {
TestCase(key: Key, mode: Mode, expected: Result(Control, Nil))
TestCase(key: Key, expected: Result(Control, Nil))
}
pub fn control_from_key_test() {
let idle_tests = [
TestCase(Char(" "), control.Idle, Ok(control.TogglePlayPause)),
TestCase(Char("/"), control.Idle, Ok(control.Search("", True))),
TestCase(Char("q"), control.Idle, Ok(control.Exit)),
let test_cases = [
TestCase(Char(" "), Ok(control.TogglePlayPause)),
TestCase(Char("q"), Ok(control.Exit)),
]
let search_tests = [
TestCase(Char("a"), control.Searching(""), Ok(control.Search("a", True))),
TestCase(Char("b"), control.Searching("a"), Ok(control.Search("ab", True))),
]
let test_cases = [idle_tests, search_tests]
list.each(list.flatten(test_cases), fn(tc) {
assert tc.expected == control.from_key(tc.key, tc.mode)
list.each(test_cases, fn(tc) {
assert tc.expected == control.from_key(tc.key)
})
}

View File

@@ -1,24 +1,44 @@
import gleam/dict
import gleam/io
import gleam/float
import gleam/int
import gleam/list
import gleam/string
import gleeunit
import gleeunit/should
import musicplayer/ui/layout.{Percent, RenderContext, Section, Style}
import musicplayer/ui/plot
import musicplayer/ui/layout.{
type Layout, type Section, Layout, Node, RenderOps, Section,
}
pub fn main() -> Nil {
gleeunit.main()
}
pub fn percent_layout_test() {
let views = [
[
pub fn foo_test() {
let layout =
Layout(
width: 80,
height: 20,
nodes: dict.from_list([
#(
Section("Root"),
Node(
t: layout.Container,
content: "container",
width_percent: 100,
height_percent: 100,
children: [
Section("Row1"),
Section("Row2"),
],
),
),
#(
Section("Row1"),
layout.Row(
Node(
t: layout.Row,
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
width_percent: 100,
height_percent: 50,
children: [
Section("A"),
Section("B"),
@@ -27,36 +47,40 @@ pub fn percent_layout_test() {
),
#(
Section("A"),
layout.Cell(
Node(
t: layout.Cell,
content: "cell 1",
style: Style(dimensions: Percent(width: 50, height: 100)),
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("B"),
layout.Cell(
Node(
t: layout.Cell,
content: "cell 2",
style: Style(dimensions: Percent(width: 50, height: 100)),
width_percent: 50,
height_percent: 100,
children: [],
),
),
#(
Section("Row2"),
layout.Row(
Node(
t: layout.Row,
content: "row 1",
style: Style(dimensions: Percent(width: 100, height: 50)),
width_percent: 100,
height_percent: 50,
children: [],
),
),
],
]
let columns = 80
let rows = 20
let layout = layout.new(columns, rows, views)
]),
)
let expected =
"
┌──────────────────────────────────────────────────────────────────────────────┐
container──────────────────────────────────────────────────────────────────────┐
│row 1────────────────────────────────────────────────────────────────────────┐│
││cell 1───────────────────────────────┐cell 2───────────────────────────────┐││
│││ ││ │││
@@ -77,40 +101,134 @@ pub fn percent_layout_test() {
│└────────────────────────────────────────────────────────────────────────────┘│
└──────────────────────────────────────────────────────────────────────────────┘
"
|> string.replace(each: "\n", with: "\r\n")
|> string.trim
let context =
RenderContext(
parent_width: layout.columns,
parent_height: layout.rows,
parent_top_left_x: 1,
parent_top_left_y: 1,
position_index: 0,
let visual = render_to_visual(layout, Section("Root"), 80, 20)
assert visual == string.trim(expected)
}
pub type Screen =
dict.Dict(#(Int, Int), String)
pub fn render_to_visual(
layout: Layout,
root: Section,
width: Int,
height: Int,
) -> String {
// 1. Define the Strategy: How to draw on a Dict
let test_ops =
RenderOps(
draw_box: fn(screen, x, y, w, h) { plot_box(screen, x, y, w, h) },
draw_text: fn(screen, text, x, y) { plot_text(screen, text, x, y) },
)
let assert Ok(view) = dict.get(layout.views, layout.current_view)
let flushed =
layout.render_loop(
view,
context,
Section(string.append("view_", string.inspect(layout.current_view))),
// 2. Run the generic logic (reusing the exact math from your real app)
let final_screen =
layout.render_generic(
layout,
int.to_float(width),
int.to_float(height),
1,
// Start X (1-based for ANSI compatibility)
1,
// Start Y
0,
// Root index
root,
dict.new(),
// Initial Context
test_ops,
)
|> plot.flush_buffer(layout.columns, layout.rows)
case flushed == expected {
True -> Nil
// 3. Convert the Grid to a Visual String
screen_to_string(final_screen)
}
// ----------------------------------------------------------------------------
// Plotting Primitives (The "Graphics Engine" for Tests)
// ----------------------------------------------------------------------------
fn plot_text(screen: Screen, text: String, start_x: Int, y: Int) -> Screen {
// We use to_graphemes to ensure Unicode characters (like emoji or box lines)
// are treated as single visual units.
text
|> string.to_graphemes
|> list.index_fold(screen, fn(acc, char, i) {
dict.insert(acc, #(start_x + i, y), char)
})
}
fn plot_box(screen: Screen, x: Int, y: Int, w: Int, h: Int) -> Screen {
let box_chars = #("", "", "", "", "", "")
let #(tl, tr, bl, br, hor, ver) = box_chars
// Don't draw impossible boxes
case w < 2 || h < 2 {
True -> screen
False -> {
io.println("Test failed")
io.println("Expected:")
io.println(string.trim(expected))
io.println("Got:")
io.println(flushed)
should.equal(flushed, expected)
screen
// 1. Corners
|> dict.insert(#(x, y), tl)
|> dict.insert(#(x + w - 1, y), tr)
|> dict.insert(#(x, y + h - 1), bl)
|> dict.insert(#(x + w - 1, y + h - 1), br)
// 2. Top and Bottom edges
|> plot_line_hor(x + 1, y, w - 2, hor)
|> plot_line_hor(x + 1, y + h - 1, w - 2, hor)
// 3. Side edges
|> plot_line_ver(x, y + 1, h - 2, ver)
|> plot_line_ver(x + w - 1, y + 1, h - 2, ver)
}
}
}
fn plot_line_hor(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x + i, y), char) })
}
fn plot_line_ver(
screen: Screen,
x: Int,
y: Int,
len: Int,
char: String,
) -> Screen {
list.range(0, len - 1)
|> list.fold(screen, fn(acc, i) { dict.insert(acc, #(x, y + i), char) })
}
// ----------------------------------------------------------------------------
// Output Formatting
// ----------------------------------------------------------------------------
fn screen_to_string(screen: Screen) -> String {
let keys = dict.keys(screen)
// Find the bounding box of the drawing
let max_x = list.fold(keys, 0, fn(m, k) { int.max(m, k.0) })
let max_y = list.fold(keys, 0, fn(m, k) { int.max(m, k.1) })
// We start from 1 because ANSI is 1-based
let min_y = list.fold(keys, 1000, fn(m, k) { int.min(m, k.1) })
list.range(min_y, max_y)
|> list.map(fn(y) {
list.range(1, max_x)
|> list.map(fn(x) {
case dict.get(screen, #(x, y)) {
Ok(char) -> char
Error(_) -> " "
// Fill gaps with space
}
})
|> string.join("")
})
|> string.join("\n")
}