2 Commits

Author SHA1 Message Date
Alexander Heldt
d311eedadb Add musicplayer module that wraps all logic 2025-11-22 21:06:41 +01:00
Alexander Heldt
d01b6d3f18 Move all code into musicplayer module 2025-11-22 19:03:49 +01:00
20 changed files with 255 additions and 311 deletions

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@@ -1,50 +0,0 @@
import gleam/erlang/process.{type Name, type Subject}
import input/key.{type Key}
/// `new` accepts a list of listeners that are composed of two subjects;
/// - one to get the final `Key` and
/// - one to tap the input as it is read from i/o
/// and
/// - a subject name that is used to create a `Subject` that other processes
/// know they can inject a `Key` into the input with
pub fn new(
ui_input_keys_name: Name(Key),
ui_input_stream_name: Name(List(String)),
input_ui_inject_name: Name(Key),
) -> Nil {
let _ =
process.spawn(fn() {
let ui_input_keys: Subject(Key) =
process.named_subject(ui_input_keys_name)
let ui_input_stream: Subject(List(String)) =
process.named_subject(ui_input_stream_name)
let input_ui_inject_input: Subject(Key) =
process.named_subject(input_ui_inject_name)
let assert Ok(_) = process.register(process.self(), input_ui_inject_name)
read_input(ui_input_keys, ui_input_stream, input_ui_inject_input)
})
echo "waiting for input"
key.start_raw_shell()
Nil
}
fn read_input(
ui_input_keys: Subject(Key),
ui_input_stream: Subject(List(String)),
input_ui_inject: Subject(Key),
) -> Nil {
let buffer = case process.receive(input_ui_inject, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
key.read_input_until_key(buffer, ui_input_stream)
|> process.send(ui_input_keys, _)
read_input(ui_input_keys, ui_input_stream, input_ui_inject)
}

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@@ -1,91 +0,0 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/float
import gleam/otp/actor
import gleam/result
import gleam/string
import mpv/control as mpv_control
import tcp/reason
import tcp/tcp.{type Socket}
import ui/control as ui_control
type State(socket, mpv_ui, ui_mpv) {
State(
socket: Socket,
mpv_ui: Subject(ui_control.Control),
ui_mpv: Subject(mpv_control.Control),
)
}
pub fn new(
mpv_ui_name: Name(ui_control.Control),
ui_mpv_name: Name(mpv_control.Control),
) -> Result(Nil, String) {
// TODO start up mvp here, currently hi-jacking `naviterm`s socket
let socket_path = "/tmp/naviterm_mpv"
let mpv_ui: Subject(ui_control.Control) = process.named_subject(mpv_ui_name)
let ui_mpv: Subject(mpv_control.Control) = process.named_subject(ui_mpv_name)
case tcp.connect(socket_path) {
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
Ok(socket) -> {
case
actor.new(State(socket, mpv_ui, ui_mpv))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: mpv, ..)) -> {
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), ui_mpv_name)
handle_ui_control(mpv, ui_mpv)
})
Ok(Nil)
}
}
}
}
}
fn handle_message(
state: State(socket, mpv_ui, ui_mpv),
control: mpv_control.Control,
) -> actor.Next(State(socket, mpv_ui, ui_mpv), mpv_control.Control) {
case control {
mpv_control.TogglePlayPause -> {
echo "toggling play/pause"
let _ =
result.map_error(mpv_control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details
})
let _ =
result.map(mpv_control.get_playback_time(state.socket), fn(playback) {
echo "playback: " <> float.to_string(playback.data)
})
process.send(state.mpv_ui, ui_control.Ack)
actor.continue(state)
}
mpv_control.Exit -> {
// TODO close sockets
actor.stop()
}
}
}
fn handle_ui_control(
mpv: Subject(mpv_control.Control),
ui_mpv: Subject(mpv_control.Control),
) {
let control = process.receive_forever(ui_mpv)
echo "handle_ui_control: " <> string.inspect(control)
process.send(mpv, control)
handle_ui_control(mpv, ui_mpv)
}

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@@ -1,45 +1,32 @@
import gleam/erlang/process.{type Name}
import input/input
import input/key.{type Key}
import mpv/control as mpv_control
import mpv/mpv
import ui/control as ui_control
import ui/ui
import musicplayer/input/input
import musicplayer/input/key.{type Key}
import musicplayer/mpv/mpv
import musicplayer/musicplayer
pub fn main() -> Nil {
let exit = process.new_subject()
let input_keys_name: Name(Key) = process.new_name("input_keys")
let input_stream_name: Name(List(String)) = process.new_name("input_stream")
// `ui_input_keys` is owned by `ui`, this is where input sends keys
let ui_input_keys_name: Name(Key) = process.new_name("ui_input_keys")
// `ui_input_stream` is owned by `ui`, thi sis where input is streamed
let ui_input_stream_name: Name(List(String)) =
process.new_name("ui_input_stream")
// `inject_input` is created by name to allow the `input` process that
// `input_inject` is created by name to allow the `input` process that
// owns `read_input` to be able to register and receive from it,
// while the any other processes can use the name reference to
// inject input
let input_inject_name: Name(Key) = process.new_name("input_inject_keys")
// `input_ui_inject` is owned by `input`, this is where `ui` injects `Key`
let input_ui_inject_name: Name(Key) = process.new_name("input_ui_inject_keys")
input.new(input_keys_name, input_stream_name, input_inject_name)
// `ui_mpv` is owned by `ui`, this is where `ui` asks `mpv` for things
let ui_mpv_name: Name(mpv_control.Control) = process.new_name("ui_mpv")
// `mpv_ui` is owned by mpv and this is where mpv responds to ui
let mpv_ui_name: Name(ui_control.Control) = process.new_name("mpv_ui")
let assert Ok(mpv) = mpv.new()
let exit = process.new_subject()
let assert Ok(_) =
ui.new(
ui_mpv_name,
mpv_ui_name,
ui_input_keys_name,
ui_input_stream_name,
musicplayer.new(
mpv,
input_keys_name,
input_stream_name,
input_inject_name,
exit,
)
let assert Ok(_) = mpv.new(mpv_ui_name, ui_mpv_name)
input.new(ui_input_keys_name, ui_input_stream_name, input_ui_inject_name)
process.receive_forever(exit)
}

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@@ -1,10 +1,10 @@
import input/key.{type Key}
import musicplayer/input/key.{type Key}
pub type Control {
Ack
TogglePlayPause
Search
Exit
}
@@ -19,6 +19,7 @@ fn char_control(char: String) -> Result(Control, Nil) {
case char {
" " -> Ok(TogglePlayPause)
"q" -> Ok(Exit)
"/" -> Ok(Search)
_ -> Error(Nil)
}
}

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@@ -0,0 +1,48 @@
import gleam/erlang/process.{type Name, type Subject}
import musicplayer/input/key.{type Key}
// TODO REWRITE below
/// `new` accepts a list of listeners that are composed of two subjects;
/// - one to get the final `Key` and
/// - one to tap the input as it is read from i/o
/// and
/// - a subject name that is used to create a `Subject` that other processes
/// know they can inject a `Key` into the input with
pub fn new(
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
) -> Nil {
let _ =
process.spawn(fn() {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
let assert Ok(_) = process.register(process.self(), input_inject_name)
read_input(input_keys, input_stream, input_inject)
})
echo "waiting for input"
key.start_raw_shell()
Nil
}
fn read_input(
input_keys: Subject(Key),
input_stream: Subject(List(String)),
input_inject: Subject(Key),
) -> Nil {
let buffer = case process.receive(input_inject, 1) {
Ok(key.Continue(buffer)) -> buffer
Ok(_) | Error(_) -> []
}
key.read_input_until_key(buffer, input_stream)
|> process.send(input_keys, _)
read_input(input_keys, input_stream, input_inject)
}

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@@ -3,7 +3,7 @@ import gleam/erlang/process.{type Subject}
import gleam/list
import gleam/string
import input/internal as internal_input
import musicplayer/input/internal as internal_input
pub type Key {
Char(String)
@@ -62,7 +62,7 @@ pub fn start_raw_shell() {
pub fn read_input_until_key(
l: List(String),
ui_input_stream: Subject(List(String)),
input_stream: Subject(List(String)),
) -> Key {
case
internal_input.read_input()
@@ -71,8 +71,8 @@ pub fn read_input_until_key(
|> from_list
{
Continue(l) -> {
process.send(ui_input_stream, l)
read_input_until_key(l, ui_input_stream)
process.send(input_stream, l)
read_input_until_key(l, input_stream)
}
k -> k
}

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@@ -1,15 +1,18 @@
import gleam/erlang/process.{type Subject}
import gleam/json
import gleam/result
import gleam/string
import mpv/internal as internal_control
import tcp/reason.{type Reason}
import tcp/tcp.{type Socket}
import musicplayer/mpv/internal as internal_control
import musicplayer/tcp/reason.{type Reason}
import musicplayer/tcp/tcp.{type Socket}
pub type Control {
TogglePlayPause
Exit
GetPlaybackTime(reply_to: Subject(Result(PlaybackTime, ControlError)))
Exit(reply_to: Subject(Nil))
}
pub type ControlError {

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@@ -0,0 +1,62 @@
import gleam/erlang/process.{type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/mpv/control
import musicplayer/tcp/reason
import musicplayer/tcp/tcp.{type Socket}
type State(socket) {
State(socket: Socket)
}
pub fn new() -> Result(Subject(control.Control), String) {
// TODO start up mvp here, currently hi-jacking `naviterm`s socket
let socket_path = "/tmp/naviterm_mpv"
case tcp.connect(socket_path) {
Error(r) -> Error("Could not connect to mpv: " <> reason.to_string(r))
Ok(socket) -> {
case
actor.new(State(socket))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: mpv, ..)) -> Ok(mpv)
}
}
}
}
fn handle_message(
state: State(socket),
control: control.Control,
) -> actor.Next(State(socket), control.Control) {
case control {
control.TogglePlayPause -> {
echo "mpv: toggling play/pause"
let _ =
result.map_error(control.toggle_play_pause(state.socket), fn(err) {
echo "Could not toggle play/pause: " <> err.details
})
actor.continue(state)
}
control.GetPlaybackTime(reply_to) -> {
let res = control.get_playback_time(state.socket)
process.send(reply_to, res)
actor.continue(state)
}
control.Exit(reply_to) -> {
tcp.close(state.socket)
process.send(reply_to, Nil)
actor.stop()
}
}
}

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@@ -0,0 +1,106 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/float
import gleam/otp/actor
import gleam/result
import gleam/string
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key}
import musicplayer/mpv/control as mpv_control
type State(mpv, input_inject, exit) {
State(
mpv: Subject(mpv_control.Control),
input_inject: Subject(Key),
exit: Subject(Nil),
)
}
pub fn new(
mpv: Subject(mpv_control.Control),
input_keys_name: Name(Key),
input_stream_name: Name(List(String)),
input_inject_name: Name(Key),
exit: Subject(Nil),
) -> Result(Nil, String) {
let input_keys = process.named_subject(input_keys_name)
let input_stream = process.named_subject(input_stream_name)
let input_inject = process.named_subject(input_inject_name)
case
actor.new(State(mpv, input_inject, exit))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start actor: " <> string.inspect(start_error))
Ok(actor.Started(data: musicplayer, ..)) -> {
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_keys_name)
handle_key(musicplayer, input_keys)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), input_stream_name)
temp_input_stream(input_stream)
})
Ok(Nil)
}
}
}
fn handle_message(
state: State(mpv, input_inject, exit),
control: Control,
) -> actor.Next(State(mpv, input_inject, exit), Control) {
case control {
control.Search -> {
process.send(state.input_inject, key.Continue([key.input_introducer]))
actor.continue(state)
}
control.TogglePlayPause -> {
echo "toggling play/pause"
process.send(state.mpv, mpv_control.TogglePlayPause)
case
process.call(state.mpv, 1000, fn(reply_to) {
mpv_control.GetPlaybackTime(reply_to)
})
{
Error(err) -> echo "! could not get playbackTime: " <> err.details
Ok(mpv_control.PlaybackTime(data: playback_time)) ->
echo "playbacktime from mpv: " <> float.to_string(playback_time)
}
actor.continue(state)
}
control.Exit -> {
// Close socket to `mpv`
process.call(state.mpv, 1000, fn(reply_to) { mpv_control.Exit(reply_to) })
// End main process
process.send(state.exit, Nil)
actor.stop()
}
}
}
/// `handle_key` listens to a subject onto which `input` will send messages with
/// parsed `Key`s which will be mapped to `Control`s (if possible)
fn handle_key(musicplayer: Subject(Control), input_keys: Subject(Key)) -> Nil {
let _ =
process.receive_forever(input_keys)
|> control.from_key
|> result.map(process.send(musicplayer, _))
handle_key(musicplayer, input_keys)
}
fn temp_input_stream(input_stream: Subject(List(String))) -> Nil {
let stream = process.receive_forever(input_stream)
echo "input stream: " <> string.inspect(stream)
temp_input_stream(input_stream)
}

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@@ -2,7 +2,7 @@ import gleam/bit_array
import gleam/erlang/atom
import gleam/result
import tcp/reason.{type Reason}
import musicplayer/tcp/reason.{type Reason}
pub type Socket

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@@ -1,122 +0,0 @@
import gleam/erlang/process.{type Name, type Subject}
import gleam/otp/actor
import gleam/result
import gleam/string
import input/key.{type Key}
import mpv/control as mpv_control
import ui/control as ui_control
pub type State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit) {
State(
ui_mpv: Subject(mpv_control.Control),
mpv_ui: Subject(ui_control.Control),
ui_input_keys: Subject(Key),
ui_input_stream: Subject(List(String)),
exit: Subject(Nil),
)
}
pub fn new(
ui_mpv_name: Name(mpv_control.Control),
mpv_ui_name: Name(ui_control.Control),
ui_input_keys_name: Name(Key),
ui_input_stream_name: Name(List(String)),
exit: Subject(Nil),
) -> Result(Nil, String) {
let ui_mpv: Subject(mpv_control.Control) = process.named_subject(ui_mpv_name)
let mpv_ui: Subject(ui_control.Control) = process.named_subject(mpv_ui_name)
let ui_input_keys: Subject(Key) = process.named_subject(ui_input_keys_name)
let ui_input_stream: Subject(List(String)) =
process.named_subject(ui_input_stream_name)
case
actor.new(State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit))
|> actor.on_message(handle_message)
|> actor.start
{
Error(start_error) ->
Error("Could not start ui: " <> string.inspect(start_error))
Ok(actor.Started(data: ui, ..)) -> {
echo "ui started"
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), ui_input_keys_name)
handle_key(ui, ui_input_keys)
})
process.spawn(fn() {
let assert Ok(_) = process.register(process.self(), mpv_ui_name)
handle_mpv_control(ui, mpv_ui)
})
process.spawn(fn() {
let assert Ok(_) =
process.register(process.self(), ui_input_stream_name)
temp_input_stream(ui_input_stream)
})
Ok(Nil)
}
}
}
fn handle_message(
state: State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit),
control: ui_control.Control,
) -> actor.Next(
State(ui_mpv, mpv_ui, ui_input_keys, ui_input_stream, exit),
ui_control.Control,
) {
case control {
ui_control.Ack -> {
echo "ack! use this to re-render?"
actor.continue(state)
}
ui_control.TogglePlayPause -> {
process.send(state.mpv_ui, ui_control.TogglePlayPause)
case process.receive(state.mpv_ui, 5000) {
Error(_) -> echo "mpv not responding: could not toggle pause :("
Ok(_) -> echo "toggled pause"
}
actor.continue(state)
}
ui_control.Exit -> {
// TODO call `mpv` to exit, wait for response
process.send(state.exit, Nil)
actor.stop()
}
}
}
/// `handle_key` listens to a subject onto which `input` will send messages with
/// parsed `Key`s which will be mapped to `Control`s (if possible)
fn handle_key(
ui: Subject(ui_control.Control),
ui_input_keys: Subject(Key),
) -> Nil {
let _ =
process.receive_forever(ui_input_keys)
|> ui_control.from_key
|> result.map(process.send(ui, _))
handle_key(ui, ui_input_keys)
}
fn handle_mpv_control(
ui: Subject(ui_control.Control),
mpv_ui: Subject(ui_control.Control),
) {
let control = process.receive_forever(mpv_ui)
process.send(ui, control)
handle_mpv_control(ui, mpv_ui)
}
fn temp_input_stream(ui_input_stream: Subject(List(String))) -> Nil {
let stream = process.receive_forever(ui_input_stream)
echo "input stream: " <> string.inspect(stream)
temp_input_stream(ui_input_stream)
}

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@@ -4,8 +4,8 @@ import gleam/otp/actor
import gleam/result
import gleam/string
import tcp/reason.{type Reason}
import tcp/tcp
import musicplayer/tcp/reason.{type Reason}
import musicplayer/tcp/tcp
pub type Message {
Shutdown

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@@ -1,8 +1,8 @@
import gleam/list
import gleeunit
import input/key.{type Key, Char}
import ui/control.{type Control}
import musicplayer/control.{type Control}
import musicplayer/input/key.{type Key, Char}
pub fn main() -> Nil {
gleeunit.main()

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@@ -1,7 +1,7 @@
import gleam/list
import gleeunit
import input/key.{type Key, Char, csi, esc, input_introducer as ii}
import musicplayer/input/key.{type Key, Char, csi, esc, input_introducer as ii}
pub fn main() -> Nil {
gleeunit.main()

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@@ -1,6 +1,6 @@
import gleeunit
import mpv/internal as control_internal
import musicplayer/mpv/internal as control_internal
pub fn main() -> Nil {
gleeunit.main()

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@@ -3,7 +3,7 @@ import gleeunit
import simplifile
import echo_server
import tcp/tcp
import musicplayer/tcp/tcp
pub fn main() -> Nil {
gleeunit.main()